mirror of https://github.com/axmolengine/axmol.git
issue #1156: remove unneeded macros and functions
This commit is contained in:
parent
7cf16dbb32
commit
028cf7874e
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@ -99,7 +99,7 @@ bool AppDelegate::applicationDidFinishLaunching() {
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayFPS(true);
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//pDirector->setDisplayFPS(true);
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// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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@ -54,9 +54,7 @@ THE SOFTWARE.
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#include "CCShaderCache.h"
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#include "kazmath/kazmath.h"
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#include "kazmath/GL/matrix.h"
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#if CC_ENABLE_PROFILERS
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#include "support/CCProfiling.h"
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#endif // CC_ENABLE_PROFILERS
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#include <string>
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@ -115,7 +113,9 @@ bool CCDirector::init(void)
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m_fAccumDt = 0.0f;
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m_fFrameRate = 0.0f;
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m_pFPSLabel = NULL;
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m_bDisplayFPS = false;
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m_pSPFLabel = NULL;
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m_pDrawsLabel = NULL;
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m_bDisplayStats = false;
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m_uTotalFrames = m_uFrames = 0;
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m_pszFPS = new char[10];
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m_pLastUpdate = new struct cc_timeval();
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@ -162,9 +162,9 @@ CCDirector::~CCDirector(void)
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{
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CCLOG("cocos2d: deallocing %p", this);
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#if CC_DIRECTOR_FAST_FPS
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CC_SAFE_RELEASE(m_pFPSLabel);
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#endif
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CC_SAFE_RELEASE(m_pSPFLabel);
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CC_SAFE_RELEASE(m_pDrawsLabel);
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CC_SAFE_RELEASE(m_pRunningScene);
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CC_SAFE_RELEASE(m_pNotificationNode);
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@ -196,14 +196,6 @@ void CCDirector::setGLDefaultValues(void)
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// set other opengl default values
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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#if CC_DIRECTOR_FAST_FPS
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if (! m_pFPSLabel)
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{
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m_pFPSLabel = CCLabelTTF::labelWithString("00.0", "Arial", 24);
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m_pFPSLabel->retain();
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}
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#endif
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}
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// Draw the SCene
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@ -240,17 +232,11 @@ void CCDirector::drawScene(void)
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{
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m_pNotificationNode->visit();
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}
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#if CC_DIRECTOR_FAST_FPS == 1
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if (m_bDisplayFPS)
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{
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showFPS();
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}
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#endif
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#if CC_ENABLE_PROFILERS
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showProfilers();
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#endif
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if (m_bDisplayStats)
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{
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showStats();
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}
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kmGLPopMatrix();
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@ -262,6 +248,11 @@ void CCDirector::drawScene(void)
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{
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m_pobOpenGLView->swapBuffers();
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}
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if (m_bDisplayStats)
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{
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calculateMPF();
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}
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}
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void CCDirector::calculateDeltaTime(void)
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@ -314,7 +305,15 @@ void CCDirector::setOpenGLView(CC_GLVIEW *pobOpenGLView)
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// set size
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m_obWinSizeInPoints = m_pobOpenGLView->getSize();
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m_obWinSizeInPixels = CCSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor);
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setGLDefaultValues();
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createStatsLabel();
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if (m_pobOpenGLView)
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{
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setGLDefaultValues();
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}
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CHECK_GL_ERROR_DEBUG();
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if (m_fContentScaleFactor != 1)
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{
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@ -521,12 +520,6 @@ CCSize CCDirector::getWinSizeInPixels()
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return s;
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}
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// return the current frame size
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CCSize CCDirector::getDisplaySizeInPixels(void)
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{
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return m_obWinSizeInPixels;
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}
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void CCDirector::reshapeProjection(const CCSize& newWindowSize)
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{
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CC_UNUSED_PARAM(newWindowSize);
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@ -652,9 +645,9 @@ void CCDirector::purgeDirector()
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stopAnimation();
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#if CC_DIRECTOR_FAST_FPS
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CC_SAFE_RELEASE_NULL(m_pFPSLabel);
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#endif
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CC_SAFE_RELEASE_NULL(m_pSPFLabel);
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CC_SAFE_RELEASE_NULL(m_pDrawsLabel);
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CCObject* pProjectionDelegate = (CCObject*)m_pProjectionDelegate;
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CC_SAFE_RELEASE_NULL(pProjectionDelegate);
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@ -744,41 +737,69 @@ void CCDirector::resume(void)
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m_fDeltaTime = 0;
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}
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#if CC_DIRECTOR_FAST_FPS
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// display the FPS using a LabelAtlas
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// updates the FPS every frame
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void CCDirector::showFPS(void)
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void CCDirector::showStats(void)
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{
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m_uFrames++;
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m_fAccumDt += m_fDeltaTime;
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if (m_fAccumDt > CC_DIRECTOR_FPS_INTERVAL)
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{
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m_fFrameRate = m_uFrames / m_fAccumDt;
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m_uFrames = 0;
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m_fAccumDt = 0;
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sprintf(m_pszFPS, "%.1f", m_fFrameRate);
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m_pFPSLabel->setString(m_pszFPS);
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}
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m_pFPSLabel->draw();
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if (m_bDisplayStats)
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{
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if (m_fAccumDt > CC_DIRECTOR_STATS_INTERVAL && m_pFPSLabel && m_pSPFLabel && m_pDrawsLabel)
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{
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sprintf(m_pszFPS, "%.3f", m_fSecondsPerFrame);
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m_pFPSLabel->setString(m_pszFPS);
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m_fFrameRate = m_uFrames / m_fAccumDt;
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m_uFrames = 0;
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m_fAccumDt = 0;
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sprintf(m_pszFPS, "%.1f", m_fFrameRate);
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m_pFPSLabel->setString(m_pszFPS);
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sprintf(m_pszFPS, "%4d", g_uNumberOfDraws);
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m_pDrawsLabel->setString(m_pszFPS);
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}
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m_pDrawsLabel->draw();
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m_pFPSLabel->draw();
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m_pSPFLabel->draw();
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}
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g_uNumberOfDraws = 0;
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}
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#endif // CC_DIRECTOR_FAST_FPS
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void CCDirector::showProfilers()
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void CCDirector::calculateMPF()
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{
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#if CC_ENABLE_PROFILERS
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m_fAccumDtForProfiler += m_fDeltaTime;
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if (m_fAccumDtForProfiler > 1.0f)
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{
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m_fAccumDtForProfiler = 0;
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CCProfiler::sharedProfiler()->displayTimers();
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}
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#endif
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struct cc_timeval now;
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CCTime::gettimeofdayCocos2d(&now, NULL);
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m_fSecondsPerFrame = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f;
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}
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void CCDirector::createStatsLabel()
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{
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if( m_pFPSLabel && m_pSPFLabel ) {
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CCTexture2D *texture = m_pFPSLabel->getTexture();
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m_pFPSLabel->release();
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m_pSPFLabel->release();
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CCTextureCache::sharedTextureCache()->removeTexture(texture);
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m_pFPSLabel = NULL;
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m_pSPFLabel = NULL;
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}
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m_pFPSLabel = CCLabelTTF::labelWithString("00.0", "Arial", 20);
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m_pSPFLabel = CCLabelTTF::labelWithString("0.000", "Arial", 20);
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m_pDrawsLabel = CCLabelTTF::labelWithString("000", "Arial", 20);
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m_pDrawsLabel->setPosition(ccpAdd(ccp(0, 34), CC_DIRECTOR_STATS_POSITION));
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m_pSPFLabel->setPosition(ccpAdd(ccp(0, 17), CC_DIRECTOR_STATS_POSITION));
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m_pFPSLabel->setPosition(CC_DIRECTOR_STATS_POSITION);
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}
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/***************************************************
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* mobile platforms specific functions
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**************************************************/
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@ -797,16 +818,6 @@ void CCDirector::updateContentScaleFactor()
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}
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}
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bool CCDirector::setDirectorType(ccDirectorType obDirectorType)
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{
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CC_UNUSED_PARAM(obDirectorType);
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// we only support CCDisplayLinkDirector
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CCDirector::sharedDirector();
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return true;
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}
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bool CCDirector::enableRetinaDisplay(bool enabled)
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{
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// Already enabled?
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@ -839,15 +850,6 @@ bool CCDirector::enableRetinaDisplay(bool enabled)
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// release cached texture
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CCTextureCache::purgeSharedTextureCache();
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#if CC_DIRECTOR_FAST_FPS
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if (m_pFPSLabel)
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{
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CC_SAFE_RELEASE_NULL(m_pFPSLabel);
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m_pFPSLabel = CCLabelTTF::labelWithString("00.0", "Arial", 24);
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m_pFPSLabel->retain();
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}
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#endif
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if (m_fContentScaleFactor == 2)
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{
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m_bRetinaDisplay = true;
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@ -34,7 +34,7 @@ THE SOFTWARE.
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#include "CCArray.h"
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#include "CCGeometry.h"
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#include "CCEGLView.h"
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#include "CCGL.h"
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#include "CCGL.h"
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#include "kazmath/mat4.h"
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namespace cocos2d {
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@ -54,66 +54,8 @@ typedef enum {
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/// Detault projection is 3D projection
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kCCDirectorProjectionDefault = kCCDirectorProjection3D,
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// backward compatibility stuff
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CCDirectorProjection2D = kCCDirectorProjection2D,
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CCDirectorProjection3D = kCCDirectorProjection3D,
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CCDirectorProjectionCustom = kCCDirectorProjectionCustom,
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} ccDirectorProjection;
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/** @typedef ccDirectorType
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Possible Director Types.
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@since v0.8.2
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*/
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typedef enum {
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/** Will use a Director that triggers the main loop from an NSTimer object
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*
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* Features and Limitations:
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* - Integrates OK with UIKit objects
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* - It the slowest director
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* - The interval update is customizable from 1 to 60
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*/
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kCCDirectorTypeNSTimer,
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/** will use a Director that triggers the main loop from a custom main loop.
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*
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* Features and Limitations:
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* - Faster than NSTimer Director
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* - It doesn't integrate well with UIKit objects
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* - The interval update can't be customizable
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*/
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kCCDirectorTypeMainLoop,
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/** Will use a Director that triggers the main loop from a thread, but the main loop will be executed on the main thread.
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*
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* Features and Limitations:
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* - Faster than NSTimer Director
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* - It doesn't integrate well with UIKit objects
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* - The interval update can't be customizable
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*/
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kCCDirectorTypeThreadMainLoop,
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/** Will use a Director that synchronizes timers with the refresh rate of the display.
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*
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* Features and Limitations:
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* - Faster than NSTimer Director
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* - Only available on 3.1+
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* - Scheduled timers & drawing are synchronizes with the refresh rate of the display
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* - Integrates OK with UIKit objects
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* - The interval update can be 1/60, 1/30, 1/15
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*/
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kCCDirectorTypeDisplayLink,
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/** Default director is the NSTimer directory */
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kCCDirectorTypeDefault = kCCDirectorTypeNSTimer,
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// backward compatibility stuff
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CCDirectorTypeNSTimer = kCCDirectorTypeNSTimer,
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CCDirectorTypeMainLoop = kCCDirectorTypeMainLoop,
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CCDirectorTypeThreadMainLoop = kCCDirectorTypeThreadMainLoop,
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CCDirectorTypeDisplayLink = kCCDirectorTypeDisplayLink,
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CCDirectorTypeDefault =kCCDirectorTypeDefault,
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} ccDirectorType;
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/** @typedef ccDeviceOrientation
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Possible device orientations
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@ -140,7 +82,7 @@ class CCScene;
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class CCEGLView;
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class CCDirectorDelegate;
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class CCNode;
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class CCScheduler;
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class CCScheduler;
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class CCActionManager;
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class CCTouchDispatcher;
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class CCKeypadDispatcher;
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@ -184,9 +126,12 @@ public:
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virtual void setAnimationInterval(double dValue) = 0;
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/** Whether or not to display the FPS on the bottom-left corner */
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inline bool isDisplayFPS(void) { return m_bDisplayFPS; }
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inline bool isDisplayStats(void) { return m_bDisplayStats; }
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/** Display the FPS on the bottom-left corner */
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inline void setDisplayFPS(bool bDisplayFPS) { m_bDisplayFPS = bDisplayFPS; }
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inline void setDisplayStats(bool bDisplayStats) { m_bDisplayStats = bDisplayStats; }
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/** seconds per frame */
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inline float getSecondsPerFrame() { return m_fSecondsPerFrame; }
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/** Get the CCEGLView, where everything is rendered */
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inline CC_GLVIEW* getOpenGLView(void) { return m_pobOpenGLView; }
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@ -228,21 +173,13 @@ public:
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// window size
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/** returns the size of the OpenGL view in points.
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It takes into account any possible rotation (device orientation) of the window
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*/
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CCSize getWinSize(void);
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/** returns the size of the OpenGL view in pixels.
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It takes into account any possible rotation (device orientation) of the window.
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On Mac winSize and winSizeInPixels return the same value.
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*/
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CCSize getWinSizeInPixels(void);
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/** returns the display size of the OpenGL view in pixels.
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It doesn't take into account any possible rotation of the window.
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*/
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CCSize getDisplaySizeInPixels(void);
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/** changes the projection size */
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void reshapeProjection(const CCSize& newWindowSize);
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@ -264,6 +201,8 @@ public:
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/**Enters the Director's main loop with the given Scene.
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* Call it to run only your FIRST scene.
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* Don't call it if there is already a running scene.
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*
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* It will call pushScene: and then it will call startAnimation
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*/
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void runWithScene(CCScene *pScene);
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@ -344,9 +283,6 @@ public:
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virtual void mainLoop(void) = 0;
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// Profiler
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void showProfilers(void);
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/** rotates the screen if an orientation different than Portrait is used */
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void applyOrientation(void);
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@ -371,44 +307,29 @@ public:
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bool enableRetinaDisplay(bool enabled);
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bool isRetinaDisplay() { return m_bRetinaDisplay; }
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/** There are 4 types of Director.
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- kCCDirectorTypeNSTimer (default)
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- kCCDirectorTypeMainLoop
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- kCCDirectorTypeThreadMainLoop
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- kCCDirectorTypeDisplayLink
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Each Director has it's own benefits, limitations.
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Now we only support DisplayLink director, so it has not effect.
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This method should be called before any other call to the director.
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@since v0.8.2
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*/
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static bool setDirectorType(ccDirectorType obDirectorType);
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public:
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/** CCScheduler associated with this director
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@since v2.0
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*/
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CC_PROPERTY(CCScheduler*, m_pScheduler, Scheduler);
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/** CCActionManager associated with this director
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@since v2.0
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*/
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/** CCScheduler associated with this director
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@since v2.0
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*/
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CC_PROPERTY(CCScheduler*, m_pScheduler, Scheduler);
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/** CCActionManager associated with this director
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@since v2.0
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*/
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CC_PROPERTY(CCActionManager*, m_pActionManager, ActionManager);
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/** CCTouchDispatcher associated with this director
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@since v2.0
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/** CCTouchDispatcher associated with this director
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@since v2.0
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*/
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CC_PROPERTY(CCTouchDispatcher*, m_pTouchDispatcher, TouchDispatcher);
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/** CCKeypadDispatcher associated with this director
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@since v2.0
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/** CCKeypadDispatcher associated with this director
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@since v2.0
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*/
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CC_PROPERTY(CCKeypadDispatcher*, m_pKeypadDispatcher, KeypadDispatcher);
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/** CCAccelerometer associated with this director
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@since v2.0
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/** CCAccelerometer associated with this director
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@since v2.0
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*/
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CC_PROPERTY(CCAccelerometer*, m_pAccelerometer, Accelerometer);
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@ -425,14 +346,13 @@ protected:
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void setNextScene(void);
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#if CC_DIRECTOR_FAST_FPS
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/** shows the FPS in the screen */
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void showFPS(void);
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#else
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void showFPS(void) {}
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#endif // CC_DIRECTOR_FAST_FPS
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void showStats();
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void createStatsLabel();
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void calculateMPF();
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/** calculates delta time since last time it was called */ void calculateDeltaTime();protected:
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/** calculates delta time since last time it was called */
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void calculateDeltaTime();
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protected:
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/* The CCEGLView, where everything is rendered */
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CC_GLVIEW *m_pobOpenGLView;
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@ -442,12 +362,13 @@ protected:
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/* landscape mode ? */
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bool m_bLandscape;
|
||||
|
||||
bool m_bDisplayFPS;
|
||||
bool m_bDisplayStats;
|
||||
ccTime m_fAccumDt;
|
||||
ccTime m_fFrameRate;
|
||||
#if CC_DIRECTOR_FAST_FPS
|
||||
|
||||
CCLabelTTF *m_pFPSLabel;
|
||||
#endif
|
||||
CCLabelTTF *m_pSPFLabel;
|
||||
CCLabelTTF *m_pDrawsLabel;
|
||||
|
||||
/* is the running scene paused */
|
||||
bool m_bPaused;
|
||||
|
@ -455,6 +376,7 @@ protected:
|
|||
/* How many frames were called since the director started */
|
||||
unsigned int m_uTotalFrames;
|
||||
unsigned int m_uFrames;
|
||||
ccTime m_fSecondsPerFrame;
|
||||
|
||||
/* The running scene */
|
||||
CCScene *m_pRunningScene;
|
||||
|
@ -505,10 +427,6 @@ protected:
|
|||
bool m_bIsContentScaleSupported;
|
||||
|
||||
bool m_bRetinaDisplay;
|
||||
|
||||
#if CC_ENABLE_PROFILERS
|
||||
ccTime m_fAccumDtForProfiler;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -76,28 +76,14 @@ To enabled set it to 1. Disabled by default.
|
|||
#define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 0
|
||||
#endif
|
||||
|
||||
/** @def CC_FONT_LABEL_SUPPORT
|
||||
If enabled, FontLabel will be used to render .ttf files.
|
||||
If the .ttf file is not found, then it will use the standard UIFont class
|
||||
If disabled, the standard UIFont class will be used.
|
||||
|
||||
To disable set it to 0. Enabled by default.
|
||||
|
||||
Only valid for cocos2d-ios. Not supported on cocos2d-mac
|
||||
*/
|
||||
#ifndef CC_FONT_LABEL_SUPPORT
|
||||
#define CC_FONT_LABEL_SUPPORT 1
|
||||
#endif
|
||||
|
||||
/** @def CC_DIRECTOR_FAST_FPS
|
||||
If enabled, then the FPS will be drawn using CCLabelAtlas (fast rendering).
|
||||
You will need to add the fps_images.png to your project.
|
||||
If disabled, the FPS will be rendered using CCLabel (slow rendering)
|
||||
/** @def CC_DIRECTOR_STATS_POSITION
|
||||
Position of the FPS
|
||||
|
||||
To enable set it to a value different than 0. Enabled by default.
|
||||
Default: 0,0 (bottom-left corner)
|
||||
*/
|
||||
#ifndef CC_DIRECTOR_FAST_FPS
|
||||
#define CC_DIRECTOR_FAST_FPS 1
|
||||
#ifndef CC_DIRECTOR_STATS_POSITION
|
||||
#define CC_DIRECTOR_STATS_POSITION ccp(0,0)
|
||||
#endif
|
||||
|
||||
/** @def CC_DIRECTOR_FPS_INTERVAL
|
||||
|
@ -107,8 +93,8 @@ To enabled set it to 1. Disabled by default.
|
|||
|
||||
Default value: 0.1f
|
||||
*/
|
||||
#ifndef CC_DIRECTOR_FPS_INTERVAL
|
||||
#define CC_DIRECTOR_FPS_INTERVAL (0.5f)
|
||||
#ifndef CC_DIRECTOR_STATS_INTERVAL
|
||||
#define CC_DIRECTOR_STATS_INTERVAL (0.5f)
|
||||
#endif
|
||||
|
||||
/** @def CC_DIRECTOR_FPS_POSITION
|
||||
|
@ -180,16 +166,16 @@ Only valid for cocos2d-mac. Not supported on cocos2d-ios.
|
|||
#define CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP 0
|
||||
#endif
|
||||
|
||||
/** @def CC_TEXTURE_ATLAS_USE_VAO
|
||||
By default, CCTextureAtlas (used by many cocos2d classes) will use VAO (Vertex Array Objects).
|
||||
Apple recommends its usage but they might consume a lot of memory, specially if you use many of them.
|
||||
So for certain cases, where you might need hundreds of VAO objects, it might be a good idea to disable it.
|
||||
|
||||
To disable it set it to 0. Enabled by default.
|
||||
|
||||
*/
|
||||
#ifndef CC_TEXTURE_ATLAS_USE_VAO
|
||||
#define CC_TEXTURE_ATLAS_USE_VAO 1
|
||||
/** @def CC_TEXTURE_ATLAS_USE_VAO
|
||||
By default, CCTextureAtlas (used by many cocos2d classes) will use VAO (Vertex Array Objects).
|
||||
Apple recommends its usage but they might consume a lot of memory, specially if you use many of them.
|
||||
So for certain cases, where you might need hundreds of VAO objects, it might be a good idea to disable it.
|
||||
|
||||
To disable it set it to 0. Enabled by default.
|
||||
|
||||
*/
|
||||
#ifndef CC_TEXTURE_ATLAS_USE_VAO
|
||||
#define CC_TEXTURE_ATLAS_USE_VAO 1
|
||||
#endif
|
||||
|
||||
/** @def CC_TEXTURE_NPOT_SUPPORT
|
||||
|
|
|
@ -28,11 +28,9 @@ THE SOFTWARE.
|
|||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
#if CC_FONT_LABEL_SUPPORT
|
||||
// FontLabel support
|
||||
#import "FontLabel/FontManager.h"
|
||||
#import "FontLabel/FontLabelStringDrawing.h"
|
||||
#endif// CC_FONT_LABEL_SUPPORT
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -180,7 +180,7 @@ void Effect5::onExit()
|
|||
{
|
||||
EffectAdvanceTextLayer::onExit();
|
||||
|
||||
CCDirector::sharedDirector()->setProjection(CCDirectorProjection3D);
|
||||
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection3D);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
|
|
|
@ -150,12 +150,12 @@ void TMXOrthoTest::onEnter()
|
|||
{
|
||||
TileDemo::onEnter();
|
||||
|
||||
CCDirector::sharedDirector()->setProjection(CCDirectorProjection3D);
|
||||
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection3D);
|
||||
}
|
||||
|
||||
void TMXOrthoTest::onExit()
|
||||
{
|
||||
CCDirector::sharedDirector()->setProjection(CCDirectorProjection2D);
|
||||
CCDirector::sharedDirector()->setProjection(kCCDirectorProjection2D);
|
||||
TileDemo::onExit();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue