mirror of https://github.com/axmolengine/axmol.git
completed multiplatform projects
This commit is contained in:
parent
b0bfc2906a
commit
02b9269cff
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@ -362,7 +362,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\editor-support\cocostudio\TriggerMng.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\TriggerMng.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\TriggerObj.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\TriggerObj.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.cpp" />
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@ -766,8 +766,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\editor-support\cocostudio\TriggerMng.h" />
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<ClInclude Include="..\editor-support\cocostudio\TriggerMng.h" />
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<ClInclude Include="..\editor-support\cocostudio\TriggerObj.h" />
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<ClInclude Include="..\editor-support\cocostudio\TriggerObj.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNode\CSArmatureNode_generated.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\CSArmatureNode_generated.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.h" />
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@ -241,7 +241,7 @@
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<Filter Include="base\allocator">
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<Filter Include="base\allocator">
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<UniqueIdentifier>{92ff4e66-3943-47da-a439-c8f182bb871a}</UniqueIdentifier>
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<UniqueIdentifier>{92ff4e66-3943-47da-a439-c8f182bb871a}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="cocostudio\reader\WidgetReader\ArmatureNode">
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<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
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<UniqueIdentifier>{e1848cce-b225-42c4-bb6e-6430b6da123b}</UniqueIdentifier>
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<UniqueIdentifier>{e1848cce-b225-42c4-bb6e-6430b6da123b}</UniqueIdentifier>
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</Filter>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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@ -1304,8 +1304,8 @@
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<ClCompile Include="..\base\allocator\CCAllocatorGlobalNewDelete.cpp">
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<ClCompile Include="..\base\allocator\CCAllocatorGlobalNewDelete.cpp">
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<Filter>base\allocator</Filter>
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<Filter>base\allocator</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.cpp">
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNode</Filter>
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -2550,11 +2550,11 @@
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<ClInclude Include="..\base\allocator\CCAllocatorStrategyPool.h">
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<ClInclude Include="..\base\allocator\CCAllocatorStrategyPool.h">
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<Filter>base\allocator</Filter>
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<Filter>base\allocator</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.h">
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNode</Filter>
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNode\CSArmatureNode_generated.h">
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\CSArmatureNode_generated.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNode</Filter>
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -230,6 +230,8 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerMng.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerMng.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerObj.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerObj.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNode\CSArmatureNode_generated.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.h" />
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@ -632,6 +634,7 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerMng.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerMng.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerObj.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\TriggerObj.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ButtonReader\ButtonReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\CheckBoxReader\CheckBoxReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ComAudioReader\ComAudioReader.cpp" />
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@ -1258,6 +1258,12 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ProjectNodeReader\ProjectNodeReader.h">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ProjectNodeReader\ProjectNodeReader.h">
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<Filter>cocostudio\reader\WidgetReader\ProjectNodeReader</Filter>
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<Filter>cocostudio\reader\WidgetReader\ProjectNodeReader</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNode</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNode\CSArmatureNode_generated.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNode</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp" />
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@ -2330,6 +2336,9 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ProjectNodeReader\ProjectNodeReader.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ProjectNodeReader\ProjectNodeReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\ProjectNodeReader</Filter>
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<Filter>cocostudio\reader\WidgetReader\ProjectNodeReader</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNode\ArmatureNodeReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNode</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="2d">
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<Filter Include="2d">
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@ -2560,6 +2569,9 @@
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<Filter Include="cocostudio\reader\WidgetReader\ProjectNodeReader">
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<Filter Include="cocostudio\reader\WidgetReader\ProjectNodeReader">
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<UniqueIdentifier>{a6638f35-5c81-4835-9897-0f9efb0be02b}</UniqueIdentifier>
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<UniqueIdentifier>{a6638f35-5c81-4835-9897-0f9efb0be02b}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="cocostudio\reader\WidgetReader\ArmatureNode">
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<UniqueIdentifier>{2f0e4d96-518f-4067-8c50-a55f27c96721}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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@ -68,8 +68,8 @@ ActionTimeline/CCTimeLine.cpp \
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ActionTimeline/CCActionTimeline.cpp \
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ActionTimeline/CCActionTimeline.cpp \
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ActionTimeline/CSLoader.cpp \
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ActionTimeline/CSLoader.cpp \
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FlatBuffersSerialize.cpp \
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FlatBuffersSerialize.cpp \
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WidgetCallBackHandlerProtocol.cpp
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WidgetCallBackHandlerProtocol.cpp \
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WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
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@ -69,6 +69,7 @@ set(COCOS_CS_SRC
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editor-support/cocostudio/ActionTimeline/CCTimeLine.cpp
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editor-support/cocostudio/ActionTimeline/CCTimeLine.cpp
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editor-support/cocostudio/ActionTimeline/CSLoader.cpp
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editor-support/cocostudio/ActionTimeline/CSLoader.cpp
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editor-support/cocostudio/FlatBuffersSerialize.cpp
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editor-support/cocostudio/FlatBuffersSerialize.cpp
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editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp
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)
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)
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include_directories( editor-support )
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include_directories( editor-support )
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