diff --git a/samples/Lua/TestLua/Resources/luaScript/SceneTest/SceneTest.lua b/samples/Lua/TestLua/Resources/luaScript/SceneTest/SceneTest.lua index 2239863c28..138e126ece 100644 --- a/samples/Lua/TestLua/Resources/luaScript/SceneTest/SceneTest.lua +++ b/samples/Lua/TestLua/Resources/luaScript/SceneTest/SceneTest.lua @@ -6,114 +6,9 @@ local MID_REPLACESCENE = 103 local MID_REPLACESCENETRAN = 104 local MID_GOBACK = 105 - - --------------------------------------------------------------------- --- --- SceneTestLayer3 --- --------------------------------------------------------------------- - -local function SceneTestLayer3() - local ret = CCLayerColor:create(ccc4(0,0,255,255)) - local s = CCDirector:sharedDirector():getWinSize() - - local function item0Clicked(tag, pSender) - local newScene = CCScene:create() - newScene:addChild(SceneTestLayer3()) - CCDirector:sharedDirector():pushScene(CCTransitionFade:create(0.5, newScene, ccc3(0,255,255))) - end - - local function item1Clicked(tag, pSender) - CCDirector:sharedDirector():popScene() - end - - local function item2Clicked(tag, pSender) - CCDirector:sharedDirector():popToRootScene() - end - - local item0 = CCMenuItemFont:create("Touch to pushScene (self)") - item0:registerScriptTapHandler(item0Clicked) - local item1 = CCMenuItemFont:create("Touch to popScene") - item1:registerScriptTapHandler(item1Clicked) - local item2 = CCMenuItemFont:create("Touch to popToRootScene") - item2:registerScriptTapHandler(item2Clicked) - - local arr = CCArray:create() - arr:addObject(item0) - arr:addObject(item1) - arr:addObject(item2) - - local menu = CCMenu:createWithArray(arr) - ret:addChild(menu) - menu:alignItemsVertically() - - local sprite = CCSprite:create(s_pPathGrossini) - ret:addChild(sprite) - sprite:setPosition( ccp(s.width/2, 40) ) - local rotate = CCRotateBy:create(2, 360) - local repeatAction = CCRepeatForever:create(rotate) - sprite:runAction(repeatAction) - return ret -end - - --------------------------------------------------------------------- --- --- SceneTestLayer2 --- --------------------------------------------------------------------- - -local function SceneTestLayer2() - local ret = CCLayer:create() - local m_timeCounter = 0 - - local function onGoBack(tag, pSender) - CCDirector:sharedDirector():popScene() - end - - local function onReplaceScene(tag, pSender) - local scene = CCScene:create() - local layer = SceneTestLayer3() - scene:addChild(layer, 0) - scene:addChild(CreateBackMenuItem()) - CCDirector:sharedDirector():replaceScene( scene ) - end - - - local function onReplaceSceneTran(tag, pSender) - local scene = CCScene:create() - local layer = SceneTestLayer3() - scene:addChild(layer, 0) - scene:addChild(CreateBackMenuItem()) - CCDirector:sharedDirector():replaceScene( CCTransitionFlipX:create(2, scene) ) - end - - local item1 = CCMenuItemFont:create( "replaceScene") - item1:registerScriptTapHandler(onReplaceScene) - local item2 = CCMenuItemFont:create( "replaceScene w/transition") - item2:registerScriptTapHandler(onReplaceSceneTran) - local item3 = CCMenuItemFont:create( "Go Back") - item3:registerScriptTapHandler(onGoBack) - local arr = CCArray:create() - arr:addObject(item1) - arr:addObject(item2) - arr:addObject(item3) - local menu = CCMenu:createWithArray(arr) - menu:alignItemsVertically() - - ret:addChild( menu ) - - local s = CCDirector:sharedDirector():getWinSize() - local sprite = CCSprite:create(s_pPathGrossini) - ret:addChild(sprite) - sprite:setPosition( ccp(s.width-40, s.height/2) ) - local rotate = CCRotateBy:create(2, 360) - local repeat_action = CCRepeatForever:create(rotate) - sprite:runAction(repeat_action) - - return ret -end +local SceneTestLayer1 = nil +local SceneTestLayer2 = nil +local SceneTestLayer3 = nil -------------------------------------------------------------------- -- @@ -121,7 +16,7 @@ end -- -------------------------------------------------------------------- -local function SceneTestLayer1() +SceneTestLayer1 = function() local ret = CCLayer:create() local function onPushScene(tag, pSender) @@ -181,6 +76,111 @@ local function SceneTestLayer1() return ret end +-------------------------------------------------------------------- +-- +-- SceneTestLayer2 +-- +-------------------------------------------------------------------- + +SceneTestLayer2 = function() + local ret = CCLayer:create() + local m_timeCounter = 0 + + local function onGoBack(tag, pSender) + CCDirector:sharedDirector():popScene() + end + + local function onReplaceScene(tag, pSender) + local scene = CCScene:create() + local layer = SceneTestLayer3() + scene:addChild(layer, 0) + scene:addChild(CreateBackMenuItem()) + CCDirector:sharedDirector():replaceScene( scene ) + end + + + local function onReplaceSceneTran(tag, pSender) + local scene = CCScene:create() + local layer = SceneTestLayer3() + scene:addChild(layer, 0) + scene:addChild(CreateBackMenuItem()) + CCDirector:sharedDirector():replaceScene( CCTransitionFlipX:create(2, scene) ) + end + + local item1 = CCMenuItemFont:create( "replaceScene") + item1:registerScriptTapHandler(onReplaceScene) + local item2 = CCMenuItemFont:create( "replaceScene w/transition") + item2:registerScriptTapHandler(onReplaceSceneTran) + local item3 = CCMenuItemFont:create( "Go Back") + item3:registerScriptTapHandler(onGoBack) + local arr = CCArray:create() + arr:addObject(item1) + arr:addObject(item2) + arr:addObject(item3) + local menu = CCMenu:createWithArray(arr) + menu:alignItemsVertically() + + ret:addChild( menu ) + + local s = CCDirector:sharedDirector():getWinSize() + local sprite = CCSprite:create(s_pPathGrossini) + ret:addChild(sprite) + sprite:setPosition( ccp(s.width-40, s.height/2) ) + local rotate = CCRotateBy:create(2, 360) + local repeat_action = CCRepeatForever:create(rotate) + sprite:runAction(repeat_action) + + return ret +end + +-------------------------------------------------------------------- +-- +-- SceneTestLayer3 +-- +-------------------------------------------------------------------- + +SceneTestLayer3 = function() + local ret = CCLayerColor:create(ccc4(0,0,255,255)) + local s = CCDirector:sharedDirector():getWinSize() + + local function item0Clicked(tag, pSender) + local newScene = CCScene:create() + newScene:addChild(SceneTestLayer3()) + CCDirector:sharedDirector():pushScene(CCTransitionFade:create(0.5, newScene, ccc3(0,255,255))) + end + + local function item1Clicked(tag, pSender) + CCDirector:sharedDirector():popScene() + end + + local function item2Clicked(tag, pSender) + CCDirector:sharedDirector():popToRootScene() + end + + local item0 = CCMenuItemFont:create("Touch to pushScene (self)") + item0:registerScriptTapHandler(item0Clicked) + local item1 = CCMenuItemFont:create("Touch to popScene") + item1:registerScriptTapHandler(item1Clicked) + local item2 = CCMenuItemFont:create("Touch to popToRootScene") + item2:registerScriptTapHandler(item2Clicked) + + local arr = CCArray:create() + arr:addObject(item0) + arr:addObject(item1) + arr:addObject(item2) + + local menu = CCMenu:createWithArray(arr) + ret:addChild(menu) + menu:alignItemsVertically() + + local sprite = CCSprite:create(s_pPathGrossini) + ret:addChild(sprite) + sprite:setPosition( ccp(s.width/2, 40) ) + local rotate = CCRotateBy:create(2, 360) + local repeatAction = CCRepeatForever:create(rotate) + sprite:runAction(repeatAction) + return ret +end