Conflicts:
	cocos2dx/include/CCNode.h
This commit is contained in:
natural-law 2011-07-01 16:24:23 +08:00
commit 0378a6a36d
18 changed files with 577 additions and 232 deletions

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@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -119,7 +120,7 @@ CCFiniteTimeAction *CCFiniteTimeAction::reverse()
//
CCSpeed::~CCSpeed()
{
CC_SAFE_RELEASE(m_pOther);
CC_SAFE_RELEASE(m_pInnerAction);
}
CCSpeed * CCSpeed::actionWithAction(CCActionInterval *pAction, float fRate)
@ -138,7 +139,7 @@ bool CCSpeed::initWithAction(CCActionInterval *pAction, float fRate)
{
assert(pAction != NULL);
pAction->retain();
m_pOther = pAction;
m_pInnerAction = pAction;
m_fSpeed = fRate;
return true;
}
@ -158,7 +159,7 @@ CCObject *CCSpeed::copyWithZone(CCZone *pZone)
}
CCAction::copyWithZone(pZone);
pRet->initWithAction( (CCActionInterval*)(m_pOther->copy()->autorelease()) , m_fSpeed );
pRet->initWithAction( (CCActionInterval*)(m_pInnerAction->copy()->autorelease()) , m_fSpeed );
CC_SAFE_DELETE(pNewZone);
return pRet;
@ -167,28 +168,38 @@ CCObject *CCSpeed::copyWithZone(CCZone *pZone)
void CCSpeed::startWithTarget(CCNode* pTarget)
{
CCAction::startWithTarget(pTarget);
m_pOther->startWithTarget(pTarget);
m_pInnerAction->startWithTarget(pTarget);
}
void CCSpeed::stop()
{
m_pOther->stop();
m_pInnerAction->stop();
CCAction::stop();
}
void CCSpeed::step(ccTime dt)
{
m_pOther->step(dt * m_fSpeed);
m_pInnerAction->step(dt * m_fSpeed);
}
bool CCSpeed::isDone()
{
return m_pOther->isDone();
return m_pInnerAction->isDone();
}
CCActionInterval *CCSpeed::reverse()
{
return (CCActionInterval*)(CCSpeed::actionWithAction(m_pOther->reverse(), m_fSpeed));
return (CCActionInterval*)(CCSpeed::actionWithAction(m_pInnerAction->reverse(), m_fSpeed));
}
void CCSpeed::setInnerAction(CCActionInterval *pAction)
{
if (m_pInnerAction != pAction)
{
CC_SAFE_RELEASE(m_pInnerAction);
m_pInnerAction = pAction;
CC_SAFE_RETAIN(m_pInnerAction);
}
}
//

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@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

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@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -532,7 +533,7 @@ namespace cocos2d {
if( CCCallFunc::initWithTarget(pSelectorTarget) )
{
m_pObject = pObject;
m_pObject->retain();
CC_SAFE_RETAIN(m_pObject)
m_pCallFuncO = selector;
return true;

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@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -320,7 +321,7 @@ bool CCRepeat::initWithAction(cocos2d::CCFiniteTimeAction *pAction, unsigned int
if (CCActionInterval::initWithDuration(d))
{
m_uTimes = times;
m_pOther = pAction;
m_pInnerAction = pAction;
pAction->retain();
m_uTotal = 0;
@ -349,7 +350,7 @@ CCObject* CCRepeat::copyWithZone(cocos2d::CCZone *pZone)
CCActionInterval::copyWithZone(pZone);
pCopy->initWithAction((CCFiniteTimeAction*)(m_pOther->copy()->autorelease()), m_uTimes);
pCopy->initWithAction((CCFiniteTimeAction*)(m_pInnerAction->copy()->autorelease()), m_uTimes);
CC_SAFE_DELETE(pNewZone);
return pCopy;
@ -357,19 +358,19 @@ CCObject* CCRepeat::copyWithZone(cocos2d::CCZone *pZone)
CCRepeat::~CCRepeat(void)
{
CC_SAFE_RELEASE(m_pOther);
CC_SAFE_RELEASE(m_pInnerAction);
}
void CCRepeat::startWithTarget(CCNode *pTarget)
{
m_uTotal = 0;
CCActionInterval::startWithTarget(pTarget);
m_pOther->startWithTarget(pTarget);
m_pInnerAction->startWithTarget(pTarget);
}
void CCRepeat::stop(void)
{
m_pOther->stop();
m_pInnerAction->stop();
CCActionInterval::stop();
}
@ -380,22 +381,22 @@ void CCRepeat::update(cocos2d::ccTime time)
ccTime t = time * m_uTimes;
if (t > m_uTotal + 1)
{
m_pOther->update(1.0f);
m_pInnerAction->update(1.0f);
m_uTotal++;
m_pOther->stop();
m_pOther->startWithTarget(m_pTarget);
m_pInnerAction->stop();
m_pInnerAction->startWithTarget(m_pTarget);
// repeat is over?
if (m_uTotal == m_uTimes)
{
// so, set it in the original position
m_pOther->update(0);
m_pInnerAction->update(0);
}
else
{
// no ? start next repeat with the right update
// to prevent jerk (issue #390)
m_pOther->update(t - m_uTotal);
m_pInnerAction->update(t - m_uTotal);
}
}
else
@ -411,7 +412,7 @@ void CCRepeat::update(cocos2d::ccTime time)
}
// m_pOther->update(min(r, 1));
m_pOther->update(r > 1 ? 1 : r);
m_pInnerAction->update(r > 1 ? 1 : r);
}
}
@ -422,7 +423,7 @@ bool CCRepeat::isDone(void)
CCActionInterval* CCRepeat::reverse(void)
{
return CCRepeat::actionWithAction(m_pOther->reverse(), m_uTimes);
return CCRepeat::actionWithAction(m_pInnerAction->reverse(), m_uTimes);
}
//
@ -430,7 +431,7 @@ CCActionInterval* CCRepeat::reverse(void)
//
CCRepeatForever::~CCRepeatForever()
{
CC_SAFE_RELEASE(m_pOther);
CC_SAFE_RELEASE(m_pInnerAction);
}
CCRepeatForever *CCRepeatForever::actionWithAction(CCActionInterval *pAction)
{
@ -448,7 +449,7 @@ bool CCRepeatForever::initWithAction(CCActionInterval *pAction)
{
assert(pAction != NULL);
pAction->retain();
m_pOther = pAction;
m_pInnerAction = pAction;
return true;
}
CCObject* CCRepeatForever::copyWithZone(CCZone *pZone)
@ -466,7 +467,7 @@ CCObject* CCRepeatForever::copyWithZone(CCZone *pZone)
}
CCActionInterval::copyWithZone(pZone);
// win32 : use the m_pOther's copy object.
pRet->initWithAction((CCActionInterval*)(m_pOther->copy()->autorelease()));
pRet->initWithAction((CCActionInterval*)(m_pInnerAction->copy()->autorelease()));
CC_SAFE_DELETE(pNewZone);
return pRet;
}
@ -474,18 +475,18 @@ CCObject* CCRepeatForever::copyWithZone(CCZone *pZone)
void CCRepeatForever::startWithTarget(CCNode* pTarget)
{
CCActionInterval::startWithTarget(pTarget);
m_pOther->startWithTarget(pTarget);
m_pInnerAction->startWithTarget(pTarget);
}
void CCRepeatForever::step(ccTime dt)
{
m_pOther->step(dt);
if (m_pOther->isDone())
m_pInnerAction->step(dt);
if (m_pInnerAction->isDone())
{
ccTime diff = dt + m_pOther->getDuration() - m_pOther->getElapsed();
m_pOther->startWithTarget(m_pTarget);
ccTime diff = dt + m_pInnerAction->getDuration() - m_pInnerAction->getElapsed();
m_pInnerAction->startWithTarget(m_pTarget);
// to prevent jerk. issue #390
m_pOther->step(diff);
m_pInnerAction->step(diff);
}
}
@ -496,7 +497,7 @@ bool CCRepeatForever::isDone()
CCActionInterval *CCRepeatForever::reverse()
{
return (CCActionInterval*)(CCRepeatForever::actionWithAction(m_pOther->reverse()));
return (CCActionInterval*)(CCRepeatForever::actionWithAction(m_pInnerAction->reverse()));
}
//
@ -895,10 +896,186 @@ CCActionInterval* CCMoveBy::reverse(void)
return CCMoveBy::actionWithDuration(m_fDuration, ccp(-m_delta.x, -m_delta.y));
}
//
// CCSkewTo
//
CCSkewTo* CCSkewTo::actionWithDuration(cocos2d::ccTime t, float sx, float sy)
{
CCSkewTo *pSkewTo = new CCSkewTo();
if (pSkewTo)
{
if (pSkewTo->initWithDuration(t, sx, sy))
{
pSkewTo->autorelease();
}
else
{
CC_SAFE_DELETE(pSkewTo);
}
}
return pSkewTo;
}
bool CCSkewTo::initWithDuration(ccTime t, float sx, float sy)
{
bool bRet = false;
if (CCActionInterval::initWithDuration(t))
{
m_fEndSkewX = sx;
m_fEndSkewY = sy;
bRet = true;
}
return bRet;
}
CCObject* CCSkewTo::copyWithZone(CCZone* pZone)
{
CCZone* pNewZone = NULL;
CCSkewTo* pCopy = NULL;
if(pZone && pZone->m_pCopyObject)
{
//in case of being called at sub class
pCopy = (CCSkewTo*)(pZone->m_pCopyObject);
}
else
{
pCopy = new CCSkewTo();
pZone = pNewZone = new CCZone(pCopy);
}
CCActionInterval::copyWithZone(pZone);
pCopy->initWithDuration(m_fDuration, m_fEndSkewX, m_fEndSkewY);
CC_SAFE_DELETE(pNewZone);
return pCopy;
}
void CCSkewTo::startWithTarget(cocos2d::CCNode *pTarget)
{
CCActionInterval::startWithTarget(pTarget);
m_fStartSkewX = pTarget->getSkewX();
if (m_fStartSkewX > 0)
{
m_fStartSkewX = fmodf(m_fStartSkewX, 180.f);
}
else
{
m_fStartSkewX = fmodf(m_fStartSkewX, -180.f);
}
m_fDeltaX = m_fEndSkewX - m_fStartSkewX;
if (m_fDeltaX > 180)
{
m_fDeltaX -= 360;
}
if (m_fDeltaX < -180)
{
m_fDeltaX += 360;
}
m_fSkewY = pTarget->getSkewY();
if (m_fStartSkewY > 0)
{
m_fStartSkewY = fmodf(m_fStartSkewY, 360.f);
}
else
{
m_fStartSkewY = fmodf(m_fStartSkewY, -360.f);
}
m_fDeltaY = m_fEndSkewY - m_fStartSkewY;
if (m_fDeltaY > 180)
{
m_fDeltaY -= 360;
}
if (m_fDeltaY < -180)
{
m_fDeltaY += 360;
}
}
void CCSkewTo::update(ccTime t)
{
m_pTarget->setSkewX(m_fStartSkewX + m_fDeltaX * t);
m_pTarget->setSkewY(m_fStartSkewY + m_fDeltaY * t);
}
CCSkewTo::CCSkewTo()
: m_fSkewX(0.0)
, m_fSkewY(0.0)
, m_fStartSkewX(0.0)
, m_fStartSkewY(0.0)
, m_fEndSkewX(0.0)
, m_fEndSkewY(0.0)
, m_fDeltaX(0.0)
, m_fDeltaY(0.0)
{
}
//
// CCSkewBy
//
CCSkewBy* CCSkewBy::actionWithDuration(ccTime t, float sx, float sy)
{
CCSkewBy *pSkewBy = new CCSkewBy();
if (pSkewBy)
{
if (pSkewBy->initWithDuration(t, sx, sy))
{
pSkewBy->autorelease();
}
else
{
CC_SAFE_DELETE(pSkewBy);
}
}
return pSkewBy;
}
bool CCSkewBy::initWithDuration(cocos2d::ccTime t, float deltaSkewX, float deltaSkewY)
{
bool bRet = false;
if (CCSkewTo::initWithDuration(t, deltaSkewX, deltaSkewY))
{
m_fSkewX = deltaSkewX;
m_fSkewY = deltaSkewY;
bRet = true;
}
return bRet;
}
void CCSkewBy::startWithTarget(cocos2d::CCNode *pTarget)
{
CCSkewTo::startWithTarget(pTarget);
m_fDeltaX = m_fSkewX;
m_fDeltaY = m_fSkewY;
m_fEndSkewX = m_fStartSkewX + m_fDeltaX;
m_fEndSkewY = m_fStartSkewY + m_fDeltaY;
}
CCActionInterval* CCSkewBy::reverse()
{
return actionWithDuration(m_fDuration, -m_fSkewX, -m_fSkewY);
}
//
// JumpBy
//
CCJumpBy* CCJumpBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CCPoint position, cocos2d::ccTime height, int jumps)
CCJumpBy* CCJumpBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CCPoint position, cocos2d::ccTime height, unsigned int jumps)
{
CCJumpBy *pJumpBy = new CCJumpBy();
pJumpBy->initWithDuration(duration, position, height, jumps);
@ -907,7 +1084,7 @@ CCJumpBy* CCJumpBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CCPoin
return pJumpBy;
}
bool CCJumpBy::initWithDuration(cocos2d::ccTime duration, cocos2d::CCPoint position, cocos2d::ccTime height, int jumps)
bool CCJumpBy::initWithDuration(cocos2d::ccTime duration, cocos2d::CCPoint position, cocos2d::ccTime height, unsigned int jumps)
{
if (CCActionInterval::initWithDuration(duration))
{
@ -1735,8 +1912,14 @@ CCReverseTime* CCReverseTime::actionWithAction(cocos2d::CCFiniteTimeAction *pAct
bool CCReverseTime::initWithAction(cocos2d::CCFiniteTimeAction *pAction)
{
assert(pAction != NULL);
assert(pAction != m_pOther);
if (CCActionInterval::initWithDuration(pAction->getDuration()))
{
// Don't leak if action is reused
CC_SAFE_RELEASE(m_pOther);
m_pOther = pAction;
pAction->retain();

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@ -2,6 +2,7 @@
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -44,7 +45,7 @@ typedef struct _hashElement
CCAction *currentAction;
bool currentActionSalvaged;
bool paused;
UT_hash_handle hh;
UT_hash_handle hh;
} tHashElement;
CCActionManager* CCActionManager::sharedManager(void)
@ -166,12 +167,6 @@ void CCActionManager::removeActionAtIndex(unsigned int uIndex, tHashElement *pEl
// pause / resume
// XXX DEPRECATED. REMOVE IN 1.0
void CCActionManager::pauseAllActionsForTarget(CCObject *pTarget)
{
pauseTarget(pTarget);
}
void CCActionManager::pauseTarget(CCObject *pTarget)
{
tHashElement *pElement = NULL;
@ -182,12 +177,6 @@ void CCActionManager::pauseTarget(CCObject *pTarget)
}
}
// XXX DEPRECATED. REMOVE IN 1.0
void CCActionManager::resumeAllActionsForTarget(CCObject *pTarget)
{
resumeTarget(pTarget);
}
void CCActionManager::resumeTarget(CCObject *pTarget)
{
tHashElement *pElement = NULL;
@ -297,7 +286,7 @@ void CCActionManager::removeAction(cocos2d::CCAction *pAction)
}
}
void CCActionManager::removeActionByTag(int tag, CCObject *pTarget)
void CCActionManager::removeActionByTag(unsigned int tag, CCObject *pTarget)
{
assert(tag != kCCActionTagInvalid);
assert(pTarget != NULL);
@ -327,7 +316,7 @@ void CCActionManager::removeActionByTag(int tag, CCObject *pTarget)
// get
CCAction* CCActionManager::getActionByTag(int tag, CCObject *pTarget)
CCAction* CCActionManager::getActionByTag(unsigned int tag, CCObject *pTarget)
{
assert(tag != kCCActionTagInvalid);
@ -359,7 +348,7 @@ CCAction* CCActionManager::getActionByTag(int tag, CCObject *pTarget)
return NULL;
}
int CCActionManager::numberOfRunningActionsInTarget(CCObject *pTarget)
unsigned int CCActionManager::numberOfRunningActionsInTarget(CCObject *pTarget)
{
tHashElement *pElement = NULL;
HASH_FIND_INT(m_pTargets, &pTarget, pElement);

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@ -294,12 +294,12 @@ namespace cocos2d
CC_SAFE_DELETE_ARRAY(m_pTiles);
}
void CCShuffleTiles::shuffle(int *pArray, int nLen)
void CCShuffleTiles::shuffle(int *pArray, unsigned int nLen)
{
int i;
unsigned int i;
for( i = nLen - 1; i >= 0; i-- )
{
int j = rand() % (i+1);
unsigned int j = rand() % (i+1);
int v = pArray[i];
pArray[i] = pArray[j];
pArray[j] = v;
@ -310,7 +310,7 @@ namespace cocos2d
{
CCPoint pos2;
int idx = pos.x * m_sGridSize.y + pos.y;
unsigned int idx = pos.x * m_sGridSize.y + pos.y;
pos2.x = (float)(m_pTilesOrder[idx] / (int)m_sGridSize.y);
pos2.y = (float)(m_pTilesOrder[idx] % (int)m_sGridSize.y);
@ -350,10 +350,15 @@ namespace cocos2d
m_nTilesCount = m_sGridSize.x * m_sGridSize.y;
m_pTilesOrder = new int[m_nTilesCount];
int i, j;
unsigned int k;
for (i = 0; i < m_nTilesCount; ++i)
/**
* Use k to loop. Because m_nTilesCount is unsigned int,
* and i is used later for int.
*/
for (k = 0; k < m_nTilesCount; ++k)
{
m_pTilesOrder[i] = i;
m_pTilesOrder[k] = k;
}
shuffle(m_pTilesOrder, m_nTilesCount);
@ -660,12 +665,12 @@ namespace cocos2d
CC_SAFE_DELETE_ARRAY(m_pTilesOrder);
}
void CCTurnOffTiles::shuffle(int *pArray, int nLen)
void CCTurnOffTiles::shuffle(int *pArray, unsigned int nLen)
{
int i;
unsigned int i;
for (i = nLen - 1; i >= 0; i--)
{
int j = rand() % (i+1);
unsigned int j = rand() % (i+1);
int v = pArray[i];
pArray[i] = pArray[j];
pArray[j] = v;
@ -687,7 +692,7 @@ namespace cocos2d
void CCTurnOffTiles::startWithTarget(CCNode *pTarget)
{
int i;
unsigned int i;
CCTiledGrid3DAction::startWithTarget(pTarget);
@ -699,7 +704,7 @@ namespace cocos2d
m_nTilesCount = m_sGridSize.x * m_sGridSize.y;
m_pTilesOrder = new int[m_nTilesCount];
for ( i = 0; i < m_nTilesCount; ++i)
for (i = 0; i < m_nTilesCount; ++i)
{
m_pTilesOrder[i] = i;
}
@ -709,7 +714,7 @@ namespace cocos2d
void CCTurnOffTiles::update(cocos2d::ccTime time)
{
int i, l, t;
unsigned int i, l, t;
l = (int)(time * (float)m_nTilesCount);

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@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -33,10 +34,10 @@ namespace cocos2d {
// CCAtlasNode - Creation & Init
CCAtlasNode::CCAtlasNode()
: m_nItemsPerRow(0)
, m_nItemsPerColumn(0)
, m_nItemWidth(0)
, m_nItemHeight(0)
: m_uItemsPerRow(0)
, m_uItemsPerColumn(0)
, m_uItemWidth(0)
, m_uItemHeight(0)
, m_pTextureAtlas(NULL)
, m_bIsOpacityModifyRGB(false)
, m_cOpacity(0)
@ -48,7 +49,8 @@ CCAtlasNode::~CCAtlasNode()
CC_SAFE_RELEASE(m_pTextureAtlas);
}
CCAtlasNode * CCAtlasNode::atlasWithTileFile(const char *tile, int tileWidth, int tileHeight, int itemsToRender)
CCAtlasNode * CCAtlasNode::atlasWithTileFile(const char *tile, unsigned int tileWidth, unsigned int tileHeight,
unsigned int itemsToRender)
{
CCAtlasNode * pRet = new CCAtlasNode();
if (pRet->initWithTileFile(tile, tileWidth, tileHeight, itemsToRender))
@ -60,11 +62,12 @@ CCAtlasNode * CCAtlasNode::atlasWithTileFile(const char *tile, int tileWidth, in
return NULL;
}
bool CCAtlasNode::initWithTileFile(const char *tile, int tileWidth, int tileHeight, int itemsToRender)
bool CCAtlasNode::initWithTileFile(const char *tile, unsigned int tileWidth, unsigned int tileHeight,
unsigned int itemsToRender)
{
assert(tile != NULL);
m_nItemWidth = (int) (tileWidth * CC_CONTENT_SCALE_FACTOR());
m_nItemHeight = (int) (tileHeight * CC_CONTENT_SCALE_FACTOR());
m_uItemWidth = (int) (tileWidth * CC_CONTENT_SCALE_FACTOR());
m_uItemHeight = (int) (tileHeight * CC_CONTENT_SCALE_FACTOR());
m_cOpacity = 255;
m_tColor = m_tColorUnmodified = ccWHITE;
@ -99,8 +102,8 @@ bool CCAtlasNode::initWithTileFile(const char *tile, int tileWidth, int tileHeig
void CCAtlasNode::calculateMaxItems()
{
CCSize s = m_pTextureAtlas->getTexture()->getContentSizeInPixels();
m_nItemsPerColumn = (int)(s.height / m_nItemHeight);
m_nItemsPerRow = (int)(s.width / m_nItemWidth);
m_uItemsPerColumn = (int)(s.height / m_uItemHeight);
m_uItemsPerRow = (int)(s.width / m_uItemWidth);
}
void CCAtlasNode::updateAtlasValues()

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@ -2,6 +2,7 @@
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -43,7 +44,7 @@ THE SOFTWARE.
namespace cocos2d {
CCNode::CCNode(void)
: m_nZOrder(0)
: m_uZOrder(0)
, m_fVertexZ(0.0f)
, m_fRotation(0.0f)
, m_fScaleX(1.0f)
@ -69,6 +70,8 @@ CCNode::CCNode(void)
, m_pUserData(NULL)
, m_bIsTransformDirty(true)
, m_bIsInverseDirty(true)
, m_fSkewX(0.0)
, m_fSkewY(0.0)
#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
, m_bIsTransformGLDirty(true)
#endif
@ -118,17 +121,46 @@ void CCNode::arrayMakeObjectsPerformSelector(CCArray* pArray, callbackFunc func)
}
}
/// zOrder getter
int CCNode::getZOrder()
float CCNode::getSkewX()
{
return m_nZOrder;
return m_fSkewX;
}
void CCNode::setSkewX(float newSkewX)
{
m_fSkewX = newSkewX;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
float CCNode::getSkewY()
{
return m_fSkewY;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
void CCNode::setSkewY(float newSkewY)
{
m_fSkewY = newSkewY;
}
/// zOrder getter
unsigned int CCNode::getZOrder()
{
return m_uZOrder;
}
/// zOrder setter : private method
/// used internally to alter the zOrder variable. DON'T call this method manually
void CCNode::setZOrder(int z)
void CCNode::setZOrder(unsigned int z)
{
m_nZOrder = z;
m_uZOrder = z;
}
/// ertexZ getter
@ -161,38 +193,6 @@ void CCNode::setRotation(float newRotation)
#endif
}
/// SkewX getter
float CCNode::getSkewX()
{
return m_fSkewX;
}
/// SkewX setter
void CCNode::setSkewX(float newSkewX)
{
m_fSkewX = newSkewX;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
/// SkewY getter
float CCNode::getSkewY()
{
return m_fSkewY;
}
/// SkewY setter
void CCNode::setSkewY(float newSkewY)
{
m_fSkewY = newSkewY;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
/// scale getter
float CCNode::getScale(void)
{
@ -526,7 +526,7 @@ void CCNode::childrenAlloc(void)
m_pChildren->retain();
}
CCNode* CCNode::getChildByTag(int aTag)
CCNode* CCNode::getChildByTag(unsigned int aTag)
{
CCAssert( aTag != kCCNodeTagInvalid, "Invalid tag");
@ -547,7 +547,7 @@ CCNode* CCNode::getChildByTag(int aTag)
* If a class want's to extend the 'addChild' behaviour it only needs
* to override this method
*/
void CCNode::addChild(CCNode *child, int zOrder, int tag)
void CCNode::addChild(CCNode *child, unsigned int zOrder, int tag)
{
CCAssert( child != NULL, "Argument must be non-nil");
CCAssert( child->m_pParent == NULL, "child already added. It can't be added again");
@ -570,7 +570,7 @@ void CCNode::addChild(CCNode *child, int zOrder, int tag)
}
}
void CCNode::addChild(CCNode *child, int zOrder)
void CCNode::addChild(CCNode *child, unsigned int zOrder)
{
CCAssert( child != NULL, "Argument must be non-nil");
this->addChild(child, zOrder, child->m_nTag);
@ -579,7 +579,7 @@ void CCNode::addChild(CCNode *child, int zOrder)
void CCNode::addChild(CCNode *child)
{
CCAssert( child != NULL, "Argument must be non-nil");
this->addChild(child, child->m_nZOrder, child->m_nTag);
this->addChild(child, child->m_uZOrder, child->m_nTag);
}
void CCNode::removeFromParentAndCleanup(bool cleanup)
@ -605,7 +605,7 @@ void CCNode::removeChild(CCNode* child, bool cleanup)
}
}
void CCNode::removeChildByTag(int tag, bool cleanup)
void CCNode::removeChildByTag(unsigned int tag, bool cleanup)
{
CCAssert( tag != kCCNodeTagInvalid, "Invalid tag");
@ -679,7 +679,7 @@ void CCNode::detachChild(CCNode *child, bool doCleanup)
// helper used by reorderChild & add
void CCNode::insertChild(CCNode* child, int z)
void CCNode::insertChild(CCNode* child, unsigned int z)
{
unsigned int index = 0;
CCNode* a = (CCNode*) m_pChildren->lastObject();
@ -693,7 +693,7 @@ void CCNode::insertChild(CCNode* child, int z)
CCARRAY_FOREACH(m_pChildren, pObject)
{
CCNode* pNode = (CCNode*) pObject;
if ( pNode && (pNode->m_nZOrder > z ))
if ( pNode && (pNode->m_uZOrder > z ))
{
m_pChildren->insertObject(child, index);
break;
@ -705,7 +705,7 @@ void CCNode::insertChild(CCNode* child, int z)
child->setZOrder(z);
}
void CCNode::reorderChild(CCNode *child, int zOrder)
void CCNode::reorderChild(CCNode *child, unsigned int zOrder)
{
CCAssert( child != NULL, "Child must be non-nil");
@ -752,7 +752,7 @@ void CCNode::visit()
{
pNode = (CCNode*) arrayData->arr[i];
if ( pNode && pNode->m_nZOrder < 0 )
if ( pNode && pNode->m_uZOrder < 0 )
{
pNode->visit();
}
@ -852,6 +852,15 @@ void CCNode::transform()
if (m_fRotation != 0.0f )
glRotatef( -m_fRotation, 0.0f, 0.0f, 1.0f );
// skew
if ( (skewX_ != 0.0f) || (skewY_ != 0.0f) )
{
CCAffineTransform skewMatrix = CCAffineTransformMake( 1.0f, tanf(CC_DEGREES_TO_RADIANS(skewY_)), tanf(CC_DEGREES_TO_RADIANS(skewX_)), 1.0f, 0.0f, 0.0f );
GLfloat glMatrix[16];
CCAffineToGL(&skewMatrix, glMatrix);
glMultMatrixf(glMatrix);
}
// scale
if (m_fScaleX != 1.0f || m_fScaleY != 1.0f)
glScalef( m_fScaleX, m_fScaleY, 1.0f );
@ -909,19 +918,19 @@ void CCNode::stopAction(CCAction* action)
CCActionManager::sharedManager()->removeAction(action);
}
void CCNode::stopActionByTag(int tag)
void CCNode::stopActionByTag(unsigned int tag)
{
CCAssert( tag != kCCActionTagInvalid, "Invalid tag");
CCActionManager::sharedManager()->removeActionByTag(tag, this);
}
CCAction * CCNode::getActionByTag(int tag)
CCAction * CCNode::getActionByTag(unsigned int tag)
{
CCAssert( tag != kCCActionTagInvalid, "Invalid tag");
return CCActionManager::sharedManager()->getActionByTag(tag, this);
}
int CCNode::numberOfRunningActions()
unsigned int CCNode::numberOfRunningActions()
{
return CCActionManager::sharedManager()->numberOfRunningActionsInTarget(this);
}
@ -933,7 +942,7 @@ void CCNode::scheduleUpdate()
scheduleUpdateWithPriority(0);
}
void CCNode::scheduleUpdateWithPriority(int priority)
void CCNode::scheduleUpdateWithPriority(unsigned int priority)
{
CCScheduler::sharedScheduler()->scheduleUpdateForTarget(this, priority, !m_bIsRunning);
}
@ -994,22 +1003,42 @@ void CCNode::selectorProtocolRelease(void)
CCAffineTransform CCNode::nodeToParentTransform(void)
{
if ( m_bIsTransformDirty ) {
if (m_bIsTransformDirty) {
m_tTransform = CCAffineTransformIdentity;
if( ! m_bIsRelativeAnchorPoint && ! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPixels, CCPointZero) )
{
m_tTransform = CCAffineTransformTranslate(m_tTransform, m_tAnchorPointInPixels.x, m_tAnchorPointInPixels.y);
}
if( ! CCPoint::CCPointEqualToPoint(m_tPositionInPixels, CCPointZero) )
if(! CCPoint::CCPointEqualToPoint(m_tPositionInPixels, CCPointZero))
{
m_tTransform = CCAffineTransformTranslate(m_tTransform, m_tPositionInPixels.x, m_tPositionInPixels.y);
if( m_fRotation != 0 )
m_tTransform = CCAffineTransformRotate(m_tTransform, -CC_DEGREES_TO_RADIANS(m_fRotation));
if( ! (m_fScaleX == 1 && m_fScaleY == 1) )
m_tTransform = CCAffineTransformScale(m_tTransform, m_fScaleX, m_fScaleY);
}
if( ! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPixels, CCPointZero) )
if(m_fRotation != 0)
{
m_tTransform = CCAffineTransformRotate(m_tTransform, -CC_DEGREES_TO_RADIANS(m_fRotation));
}
if(m_fSkewX != 0 || m_fSkewY != 0)
{
// create a skewed coordinate system
CCAffineTransform skew = CCAffineTransformMake(1.0f, tanf(CC_DEGREES_TO_RADIANS(m_fSkewY)), tanf(CC_DEGREES_TO_RADIANS(m_fSkewX)), 1.0f, 0.0f, 0.0f);
// apply the skew to the transform
m_tTransform = CCAffineTransformConcat(skew, m_tTransform);
}
if(! (m_fScaleX == 1 && m_fScaleY == 1))
{
m_tTransform = CCAffineTransformScale(m_tTransform, m_fScaleX, m_fScaleY);
}
if(! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPixels, CCPointZero))
{
m_tTransform = CCAffineTransformTranslate(m_tTransform, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
}
m_bIsTransformDirty = false;
}

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -82,7 +83,7 @@ public:
inline CCNode* getOriginalTarget(void) { return m_pOriginalTarget; }
/** Set the original target, since target can be nil.
Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.
Is the target that were used to run the action. Unless you are doing something complex, like CCActionManager, you should NOT call this method.
The target is 'assigned', it is not 'retained'.
@since v0.8.2
*/
@ -104,7 +105,7 @@ protected:
*/
CCNode *m_pTarget;
/** The action tag. An identifier of the action */
int m_nTag;
int m_nTag;
};
/**
@ -142,14 +143,14 @@ class CCRepeatForever;
@brief Changes the speed of an action, making it take longer (speed>1)
or less (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
@warning This action can't be Sequenceable because it is not an IntervalAction
@warning This action can't be Sequenceable because it is not an CCIntervalAction
*/
class CC_DLL CCSpeed : public CCAction
{
public:
CCSpeed()
: m_fSpeed(0.0)
, m_pOther(NULL)
, m_pInnerAction(NULL)
{}
virtual ~CCSpeed(void);
@ -167,13 +168,20 @@ public:
virtual bool isDone(void);
virtual CCActionInterval* reverse(void);
inline void setInnerAction(CCActionInterval *pAction);
inline CCActionInterval* getInnerAction()
{
return m_pInnerAction;
}
public:
/** creates the action */
static CCSpeed* actionWithAction(CCActionInterval *pAction, float fRate);
protected:
float m_fSpeed;
CCActionInterval *m_pOther;
CCActionInterval *m_pInnerAction;
};

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -204,9 +205,33 @@ namespace cocos2d {
void registerScriptFunction(const char* pszFunctionName);
inline SelectorProtocol* getTargetCallback()
{
return m_pSelectorTarget;
}
inline void setTargetCallback(SelectorProtocol* pSel)
{
if (pSel != m_pSelectorTarget)
{
if (m_pSelectorTarget)
{
m_pSelectorTarget->selectorProtocolRelease();
}
m_pSelectorTarget = pSel;
if (m_pSelectorTarget)
{
m_pSelectorTarget->selectorProtocolRetain();
}
}
}
protected:
/** Target that will be called */
SelectorProtocol* m_pSelectorTarget;
// the script function name to call back
/** the script function name to call back */
std::string m_scriptFuncName;
union
@ -291,7 +316,23 @@ namespace cocos2d {
virtual CCObject* copyWithZone(CCZone *pZone);
virtual void execute();
inline CCObject* getObject()
{
return m_pObject;
}
inline void setObject(CCObject* pObj)
{
if (pObj != m_pObject)
{
CC_SAFE_RELEASE(m_pObject);
m_pObject = pObj;
CC_SAFE_RETAIN(m_pObject);
}
}
protected:
/** object to be passed as argument */
CCObject* m_pObject;
};

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2008-2011 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -102,6 +103,8 @@ public:
public:
/** helper constructor to create an array of sequenceable actions */
static CCFiniteTimeAction* actions(CCFiniteTimeAction *pAction1, ...);
/** helper contructor to create an array of sequenceable actions given an array */
static CCFiniteTimeAction* actionsWithArray(CCArray *actions);
/** creates the action */
static CCSequence* actionOneTwo(CCFiniteTimeAction *pActionOne, CCFiniteTimeAction *pActionTwo);
@ -129,6 +132,21 @@ public:
virtual bool isDone(void);
virtual CCActionInterval* reverse(void);
inline void setInnerAction(CCFiniteTimeAction *pAction)
{
if (m_pInnerAction != pAction)
{
CC_SAFE_RELEASE(m_pInnerAction);
m_pInnerAction = pAction;
CC_SAFE_RETAIN(m_pInnerAction);
}
}
inline CCFiniteTimeAction* getInnerAction()
{
return m_pInnerAction;
}
public:
/** creates a CCRepeat action. Times is an unsigned integer between 1 and pow(2,30) */
static CCRepeat* actionWithAction(CCFiniteTimeAction *pAction, unsigned int times);
@ -136,7 +154,8 @@ public:
protected:
unsigned int m_uTimes;
unsigned int m_uTotal;
CCFiniteTimeAction *m_pOther;
/** Inner action */
CCFiniteTimeAction *m_pInnerAction;
};
/** @brief Repeats an action for ever.
@ -147,7 +166,7 @@ class CC_DLL CCRepeatForever : public CCActionInterval
{
public:
CCRepeatForever()
: m_pOther(NULL)
: m_pInnerAction(NULL)
{}
virtual ~CCRepeatForever();
@ -159,12 +178,28 @@ public:
virtual bool isDone(void);
virtual CCActionInterval* reverse(void);
inline void setInnerAction(CCActionInterval *pAction)
{
if (m_pInnerAction != pAction)
{
CC_SAFE_RELEASE(m_pInnerAction);
m_pInnerAction = pAction;
CC_SAFE_RETAIN(m_pInnerAction);
}
}
inline CCActionInterval* getInnerAction()
{
return m_pInnerAction;
}
public:
/** creates the action */
static CCRepeatForever* actionWithAction(CCActionInterval *pAction);
protected:
CCActionInterval *m_pOther;
/** Inner action */
CCActionInterval *m_pInnerAction;
};
/** @brief Spawn a new action immediately
@ -187,6 +222,9 @@ public:
/** helper constructor to create an array of spawned actions */
static CCFiniteTimeAction* actions(CCFiniteTimeAction *pAction1, ...);
/** helper contructor to create an array of spawned actions given an array */
static CCFiniteTimeAction* actionsWithArray(CCArray *actions);
/** creates the Spawn action */
static CCSpawn* actionOneTwo(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2);
@ -282,13 +320,53 @@ public:
static CCMoveBy* actionWithDuration(ccTime duration, CCPoint position);
};
/** Skews a CCNode object to given angles by modifying it's skewX and skewY attributes
@since v1.0
*/
class CC_DLL CCSkewTo : public CCActionInterval
{
public:
CCSkewTo();
virtual bool initWithDuration(ccTime t, float sx, float sy);
virtual CCObject* copyWithZone(CCZone* pZone);
virtual void startWithTarget(CCNode *pTarget);
virtual void update(ccTime time);
public:
static CCSkewTo* actionWithDuration(ccTime t, float sx, float sy);
protected:
float m_fSkewX;
float m_fSkewY;
float m_fStartSkewX;
float m_fStartSkewY;
float m_fEndSkewX;
float m_fEndSkewY;
float m_fDeltaX;
float m_fDeltaY;
};
/** Skews a CCNode object by skewX and skewY degrees
@since v1.0
*/
class CC_DLL CCSkewBy : public CCSkewTo
{
public:
virtual bool initWithDuration(ccTime t, float sx, float sy);
virtual void startWithTarget(CCNode *pTarget);
virtual CCActionInterval* reverse(void);
public:
static CCSkewBy* actionWithDuration(ccTime t, float deltaSkewX, float deltaSkewY);
};
/** @brief Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute.
*/
class CC_DLL CCJumpBy : public CCActionInterval
{
public:
/** initializes the action */
bool initWithDuration(ccTime duration, CCPoint position, ccTime height, int jumps);
bool initWithDuration(ccTime duration, CCPoint position, ccTime height, unsigned int jumps);
virtual CCObject* copyWithZone(CCZone* pZone);
virtual void startWithTarget(CCNode *pTarget);
@ -297,13 +375,13 @@ public:
public:
/** creates the action */
static CCJumpBy* actionWithDuration(ccTime duration, CCPoint position, ccTime height, int jumps);
static CCJumpBy* actionWithDuration(ccTime duration, CCPoint position, ccTime height, unsigned int jumps);
protected:
CCPoint m_startPosition;
CCPoint m_delta;
ccTime m_height;
int m_nJumps;
CCPoint m_startPosition;
CCPoint m_delta;
ccTime m_height;
unsigned int m_nJumps;
};
/** @brief Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute.
@ -432,7 +510,7 @@ public:
/** creates the action */
static CCBlink* actionWithDuration(ccTime duration, unsigned int uBlinks);
protected:
int m_nTimes;
unsigned int m_nTimes;
};
/** @brief Fades In an object that implements the CCRGBAProtocol protocol. It modifies the opacity from 0 to 255.

View File

@ -2,6 +2,7 @@
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -76,19 +77,19 @@ public:
void removeAction(CCAction *pAction);
/** Removes an action given its tag and the target */
void removeActionByTag(int tag, CCObject *pTarget);
void removeActionByTag(unsigned int tag, CCObject *pTarget);
/** Gets an action given its tag an a target
@return the Action the with the given tag
*/
CCAction* getActionByTag(int tag, CCObject *pTarget);
CCAction* getActionByTag(unsigned int tag, CCObject *pTarget);
/** Returns the numbers of actions that are running in a certain target.
* Composable actions are counted as 1 action. Example:
* - If you are running 1 Sequence of 7 actions, it will return 1.
* - If you are running 7 Sequences of 2 actions, it will return 7.
*/
int numberOfRunningActionsInTarget(CCObject *pTarget);
unsigned int numberOfRunningActionsInTarget(CCObject *pTarget);
/** Pauses the target: all running actions and newly added actions will be paused.
*/
@ -98,15 +99,6 @@ public:
*/
void resumeTarget(CCObject *pTarget);
/** Resumes the target. All queued actions will be resumed.
@deprecated Use resumeTarget: instead. Will be removed in v1.0.
*/
void resumeAllActionsForTarget(CCObject *pTarget);
/** Pauses the target: all running actions and newly added actions will be paused.
*/
void pauseAllActionsForTarget(CCObject *pTarget);
/** purges the shared action manager. It releases the retained instance.
* because it uses this, so it can not be static
@since v0.99.0

View File

@ -82,7 +82,7 @@ namespace cocos2d
~CCShuffleTiles(void);
/** initializes the action with a random seed, the grid size and the duration */
bool initWithSeed(int s, ccGridSize gridSize, ccTime duration);
void shuffle(int *pArray, int nLen);
void shuffle(int *pArray, unsigned int nLen);
ccGridSize getDelta(ccGridSize pos);
void placeTile(ccGridSize pos, Tile *t);
@ -95,10 +95,10 @@ namespace cocos2d
static CCShuffleTiles* actionWithSeed(int s, ccGridSize gridSize, ccTime duration);
protected:
int m_nSeed;
int m_nTilesCount;
int *m_pTilesOrder;
Tile *m_pTiles;
int m_nSeed;
unsigned int m_nTilesCount;
int *m_pTilesOrder;
Tile *m_pTiles;
};
/** @brief CCFadeOutTRTiles action
@ -167,7 +167,7 @@ namespace cocos2d
~CCTurnOffTiles(void);
/** initializes the action with a random seed, the grid size and the duration */
bool initWithSeed(int s, ccGridSize gridSize, ccTime duration);
void shuffle(int *pArray, int nLen);
void shuffle(int *pArray, unsigned int nLen);
void turnOnTile(ccGridSize pos);
void turnOffTile(ccGridSize pos);
@ -182,9 +182,9 @@ namespace cocos2d
static CCTurnOffTiles* actionWithSeed(int s, ccGridSize gridSize, ccTime duration);
protected:
int m_nSeed;
int m_nTilesCount;
int *m_pTilesOrder;
int m_nSeed;
unsigned int m_nTilesCount;
int *m_pTilesOrder;
};
/** @brief CCWavesTiles3D action. */

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -47,14 +48,14 @@ class CC_DLL CCAtlasNode : public CCNode, public CCRGBAProtocol, public CCTextur
protected:
//! chars per row
int m_nItemsPerRow;
unsigned int m_uItemsPerRow;
//! chars per column
int m_nItemsPerColumn;
unsigned int m_uItemsPerColumn;
//! width of each char
int m_nItemWidth;
unsigned int m_uItemWidth;
//! height of each char
int m_nItemHeight;
unsigned int m_uItemHeight;
ccColor3B m_tColorUnmodified;
@ -71,10 +72,11 @@ public:
virtual ~CCAtlasNode();
/** creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
static CCAtlasNode * atlasWithTileFile(const char* tile,int tileWidth, int tileHeight, int itemsToRender);
static CCAtlasNode * atlasWithTileFile(const char* tile,unsigned int tileWidth, unsigned int tileHeight,
unsigned int itemsToRender);
/** initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
bool initWithTileFile(const char* tile, int tileWidth, int tileHeight, int itemsToRender);
bool initWithTileFile(const char* tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender);
/** updates the Atlas (indexed vertex array).
* Shall be overriden in subclasses

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org

View File

@ -2,6 +2,7 @@
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
@ -108,7 +109,7 @@ namespace cocos2d {
// variable property
/** The z order of the node relative to it's "brothers": children of the same parent */
CC_PROPERTY_READONLY(int, m_nZOrder, ZOrder)
CC_PROPERTY_READONLY(unsigned int, m_uZOrder, ZOrder)
/** The real openGL Z vertex.
Differences between openGL Z vertex and cocos2d Z order:
@ -234,10 +235,10 @@ namespace cocos2d {
void childrenAlloc(void);
//! helper that reorder a child
void insertChild(CCNode* child, int z);
void insertChild(CCNode* child, unsigned int z);
//! used internally to alter the zOrder variable. DON'T call this method manually
void setZOrder(int z);
void setZOrder(unsigned int z);
void detachChild(CCNode *child, bool doCleanup);
@ -276,7 +277,7 @@ namespace cocos2d {
/** callback that is called every time the CCNode leaves the 'stage'.
If the CCNode leaves the 'stage' with a transition, this callback is called when the transition finishes.
During onExit you can't a "sister/brother" node.
During onExit you can't access a sibling node.
*/
virtual void onExit();
@ -292,13 +293,13 @@ namespace cocos2d {
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
@since v0.7.1
*/
virtual void addChild(CCNode * child, int zOrder);
virtual void addChild(CCNode * child, unsigned int zOrder);
/** Adds a child to the container with z order and tag
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
@since v0.7.1
*/
virtual void addChild(CCNode * child, int zOrder, int tag);
virtual void addChild(CCNode * child, unsigned int zOrder, int tag);
// composition: REMOVE
@ -316,7 +317,7 @@ namespace cocos2d {
/** Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
@since v0.7.1
*/
void removeChildByTag(int tag, bool cleanup);
void removeChildByTag(unsigned int tag, bool cleanup);
/** Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
@since v0.7.1
@ -328,12 +329,12 @@ namespace cocos2d {
@return returns a CCNode object
@since v0.7.1
*/
CCNode * getChildByTag(int tag);
CCNode * getChildByTag(unsigned int tag);
/** Reorders a child according to a new z value.
* The child MUST be already added.
*/
virtual void reorderChild(CCNode * child, int zOrder);
virtual void reorderChild(CCNode * child, unsigned int zOrder);
/** Stops all running actions and schedulers
@since v0.8
@ -405,20 +406,20 @@ namespace cocos2d {
/** Removes an action from the running action list given its tag
@since v0.7.1
*/
void stopActionByTag(int tag);
void stopActionByTag(unsigned int tag);
/** Gets an action from the running action list given its tag
@since v0.7.1
@return the Action the with the given tag
*/
CCAction* getActionByTag(int tag);
CCAction* getActionByTag(unsigned int tag);
/** Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
* Composable actions are counted as 1 action. Example:
* If you are running 1 Sequence of 7 actions, it will return 1.
* If you are running 7 Sequences of 2 actions, it will return 7.
*/
int numberOfRunningActions(void);
unsigned int numberOfRunningActions(void);
// timers
@ -440,7 +441,7 @@ namespace cocos2d {
@since v0.99.3
*/
void scheduleUpdateWithPriority(int priority);
void scheduleUpdateWithPriority(unsigned int priority);
/* unschedules the "update" method.

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@ -75,20 +75,20 @@ namespace cocos2d{
for( int i=0; i<n; i++) {
unsigned char a = s[i] - m_cMapStartChar;
float row = (float) (a % m_nItemsPerRow);
float col = (float) (a / m_nItemsPerRow);
float row = (float) (a % m_uItemsPerRow);
float col = (float) (a / m_uItemsPerRow);
#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
// Issue #938. Don't use texStepX & texStepY
float left = (2 * row * m_nItemWidth + 1) / (2 * textureWide);
float right = left + (m_nItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_nItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_nItemHeight * 2 - 2) / (2 * textureHigh);
float left = (2 * row * m_uItemWidth + 1) / (2 * textureWide);
float right = left + (m_uItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_uItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_uItemHeight * 2 - 2) / (2 * textureHigh);
#else
float left = row * m_nItemWidth / textureWide;
float right = left + m_nItemWidth / textureWide;
float top = col * m_nItemHeight / textureHigh;
float bottom = top + m_nItemHeight / textureHigh;
float left = row * m_uItemWidth / textureWide;
float right = left + m_uItemWidth / textureWide;
float top = col * m_uItemHeight / textureHigh;
float bottom = top + m_uItemHeight / textureHigh;
#endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
quad.tl.texCoords.u = left;
@ -100,17 +100,17 @@ namespace cocos2d{
quad.br.texCoords.u = right;
quad.br.texCoords.v = bottom;
quad.bl.vertices.x = (float) (i * m_nItemWidth);
quad.bl.vertices.x = (float) (i * m_uItemWidth);
quad.bl.vertices.y = 0;
quad.bl.vertices.z = 0.0f;
quad.br.vertices.x = (float)(i * m_nItemWidth + m_nItemWidth);
quad.br.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
quad.br.vertices.y = 0;
quad.br.vertices.z = 0.0f;
quad.tl.vertices.x = (float)(i * m_nItemWidth);
quad.tl.vertices.y = (float)(m_nItemHeight);
quad.tl.vertices.x = (float)(i * m_uItemWidth);
quad.tl.vertices.y = (float)(m_uItemHeight);
quad.tl.vertices.z = 0.0f;
quad.tr.vertices.x = (float)(i * m_nItemWidth + m_nItemWidth);
quad.tr.vertices.y = (float)(m_nItemHeight);
quad.tr.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
quad.tr.vertices.y = (float)(m_uItemHeight);
quad.tr.vertices.z = 0.0f;
m_pTextureAtlas->updateQuad(&quad, i);
@ -129,8 +129,8 @@ namespace cocos2d{
this->updateAtlasValues();
CCSize s;
s.width = (float)(m_sString.length() * m_nItemWidth);
s.height = (float)(m_nItemHeight);
s.width = (float)(m_sString.length() * m_uItemWidth);
s.height = (float)(m_uItemHeight);
this->setContentSizeInPixels(s);
}

View File

@ -52,8 +52,8 @@ namespace cocos2d {
{
m_pPosToAtlasIndex = new StringToIntegerDictionary();
this->updateAtlasValues();
this->setContentSize(CCSizeMake((float)(m_pTGAInfo->width*m_nItemWidth),
(float)(m_pTGAInfo->height*m_nItemHeight)));
this->setContentSize(CCSizeMake((float)(m_pTGAInfo->width*m_uItemWidth),
(float)(m_pTGAInfo->height*m_uItemHeight)));
return true;
}
return false;
@ -180,22 +180,22 @@ namespace cocos2d {
int x = pos.x;
int y = pos.y;
float row = (float) (value.r % m_nItemsPerRow);
float col = (float) (value.r / m_nItemsPerRow);
float row = (float) (value.r % m_uItemsPerRow);
float col = (float) (value.r / m_uItemsPerRow);
float textureWide = (float) (m_pTextureAtlas->getTexture()->getPixelsWide());
float textureHigh = (float) (m_pTextureAtlas->getTexture()->getPixelsHigh());
#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
float left = (2 * row * m_nItemWidth + 1) / (2 * textureWide);
float right = left + (m_nItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_nItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_nItemHeight * 2 - 2) / (2 * textureHigh);
float left = (2 * row * m_uItemWidth + 1) / (2 * textureWide);
float right = left + (m_uItemWidth * 2 - 2) / (2 * textureWide);
float top = (2 * col * m_uItemHeight + 1) / (2 * textureHigh);
float bottom = top + (m_uItemHeight * 2 - 2) / (2 * textureHigh);
#else
float left = (row * m_nItemWidth) / textureWide;
float right = left + m_nItemWidth / textureWide;
float top = (col * m_nItemHeight) / textureHigh;
float bottom = top + m_nItemHeight / textureHigh;
float left = (row * m_uItemWidth) / textureWide;
float right = left + m_uItemWidth / textureWide;
float top = (col * m_uItemHeight) / textureHigh;
float bottom = top + m_uItemHeight / textureHigh;
#endif
quad.tl.texCoords.u = left;
@ -207,17 +207,17 @@ namespace cocos2d {
quad.br.texCoords.u = right;
quad.br.texCoords.v = bottom;
quad.bl.vertices.x = (float) (x * m_nItemWidth);
quad.bl.vertices.y = (float) (y * m_nItemHeight);
quad.bl.vertices.x = (float) (x * m_uItemWidth);
quad.bl.vertices.y = (float) (y * m_uItemHeight);
quad.bl.vertices.z = 0.0f;
quad.br.vertices.x = (float)(x * m_nItemWidth + m_nItemWidth);
quad.br.vertices.y = (float)(y * m_nItemHeight);
quad.br.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
quad.br.vertices.y = (float)(y * m_uItemHeight);
quad.br.vertices.z = 0.0f;
quad.tl.vertices.x = (float)(x * m_nItemWidth);
quad.tl.vertices.y = (float)(y * m_nItemHeight + m_nItemHeight);
quad.tl.vertices.x = (float)(x * m_uItemWidth);
quad.tl.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
quad.tl.vertices.z = 0.0f;
quad.tr.vertices.x = (float)(x * m_nItemWidth + m_nItemWidth);
quad.tr.vertices.y = (float)(y * m_nItemHeight + m_nItemHeight);
quad.tr.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
quad.tr.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
quad.tr.vertices.z = 0.0f;
m_pTextureAtlas->updateQuad(&quad, index);