mirror of https://github.com/axmolengine/axmol.git
Add missing file from CocosDenshion.
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// XXX: Have just stubbed stuff out to get this building for now.
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <map>
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#include <string>
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#include <stdio.h>
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#include <unistd.h>
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#include <AL/al.h>
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#include <AL/alc.h>
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//#include <AL/alut.h>
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#include <sys/stat.h>
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//#include <vorbis/vorbisfile.h>
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#include "SimpleAudioEngine.h"
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#include "cocos2d.h"
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USING_NS_CC;
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using namespace std;
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namespace CocosDenshion
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{
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struct soundData {
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ALuint buffer;
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ALuint source;
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bool isLooped;
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};
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typedef map<string, soundData *> EffectsMap;
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EffectsMap s_effects;
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typedef enum {
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PLAYING,
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STOPPED,
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PAUSED,
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} playStatus;
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static float s_volume = 1.0f;
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static float s_effectVolume = 1.0f;
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struct backgroundMusicData {
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ALuint buffer;
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ALuint source;
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};
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typedef map<string, backgroundMusicData *> BackgroundMusicsMap;
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BackgroundMusicsMap s_backgroundMusics;
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static ALuint s_backgroundSource = AL_NONE;
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static SimpleAudioEngine *s_engine = 0;
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static int checkALError(const char *funcName)
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{
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int err = alGetError();
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if (err != AL_NO_ERROR)
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{
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switch (err)
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{
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case AL_INVALID_NAME:
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fprintf(stderr, "AL_INVALID_NAME in %s\n", funcName);
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break;
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case AL_INVALID_ENUM:
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fprintf(stderr, "AL_INVALID_ENUM in %s\n", funcName);
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break;
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case AL_INVALID_VALUE:
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fprintf(stderr, "AL_INVALID_VALUE in %s\n", funcName);
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break;
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case AL_INVALID_OPERATION:
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fprintf(stderr, "AL_INVALID_OPERATION in %s\n", funcName);
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break;
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case AL_OUT_OF_MEMORY:
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fprintf(stderr, "AL_OUT_OF_MEMORY in %s\n", funcName);
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break;
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}
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}
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return err;
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}
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static void stopBackground(bool bReleaseData)
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{
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s_backgroundSource = AL_NONE;
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}
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static void setBackgroundVolume(float volume)
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{
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}
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SimpleAudioEngine::SimpleAudioEngine()
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{
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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}
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SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
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{
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if (!s_engine)
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s_engine = new SimpleAudioEngine();
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return s_engine;
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}
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void SimpleAudioEngine::end()
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{
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checkALError("end");
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// clear all the sounds
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EffectsMap::const_iterator end = s_effects.end();
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for (EffectsMap::iterator it = s_effects.begin(); it != end; it++)
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{
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alSourceStop(it->second->source);
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checkALError("end");
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alDeleteBuffers(1, &it->second->buffer);
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checkALError("end");
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alDeleteSources(1, &it->second->source);
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checkALError("end");
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delete it->second;
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}
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s_effects.clear();
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// and the background too
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stopBackground(true);
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for (BackgroundMusicsMap::iterator it = s_backgroundMusics.begin(); it != s_backgroundMusics.end(); ++it)
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{
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alSourceStop(it->second->source);
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checkALError("end");
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alDeleteBuffers(1, &it->second->buffer);
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checkALError("end");
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alDeleteSources(1, &it->second->source);
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checkALError("end");
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delete it->second;
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}
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s_backgroundMusics.clear();
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}
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//
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// OGG support
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//
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static bool isOGGFile(const char *pszFilePath)
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{
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return true;
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}
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static ALuint createBufferFromOGG(const char *pszFilePath)
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{
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}
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//
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// background audio
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//
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
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{
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}
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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}
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData)
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{
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return false;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return false;
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}
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float SimpleAudioEngine::getBackgroundMusicVolume()
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{
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return s_volume;
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}
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
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{
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}
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//
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// Effect audio (using OpenAL)
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//
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float SimpleAudioEngine::getEffectsVolume()
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{
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return s_effectVolume;
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}
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void SimpleAudioEngine::setEffectsVolume(float volume)
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{
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}
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
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{
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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EffectsMap::iterator iter = s_effects.find(fullPath);
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if (iter == s_effects.end())
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{
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preloadEffect(fullPath.c_str());
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// let's try again
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iter = s_effects.find(fullPath);
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if (iter == s_effects.end())
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{
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fprintf(stderr, "could not find play sound %s\n", fullPath.c_str());
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return -1;
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}
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}
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checkALError("playEffect");
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iter->second->isLooped = bLoop;
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alSourcei(iter->second->source, AL_LOOPING, iter->second->isLooped ? AL_TRUE : AL_FALSE);
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alSourcePlay(iter->second->source);
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checkALError("playEffect");
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return iter->second->source;
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}
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
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{
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alSourceStop(nSoundId);
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checkALError("stopEffect");
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}
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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}
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
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{
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// Changing file path to full path
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std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(pszFilePath);
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EffectsMap::iterator iter = s_effects.find(fullPath);
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if (iter != s_effects.end())
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{
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checkALError("unloadEffect");
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alSourceStop(iter->second->source);
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checkALError("unloadEffect");
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alDeleteSources(1, &iter->second->source);
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checkALError("unloadEffect");
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alDeleteBuffers(1, &iter->second->buffer);
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checkALError("unloadEffect");
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delete iter->second;
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s_effects.erase(iter);
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}
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}
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void SimpleAudioEngine::pauseEffect(unsigned int nSoundId)
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{
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ALint state;
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alGetSourcei(nSoundId, AL_SOURCE_STATE, &state);
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if (state == AL_PLAYING)
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alSourcePause(nSoundId);
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checkALError("pauseEffect");
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}
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void SimpleAudioEngine::pauseAllEffects()
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{
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EffectsMap::iterator iter = s_effects.begin();
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ALint state;
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while (iter != s_effects.end())
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{
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alGetSourcei(iter->second->source, AL_SOURCE_STATE, &state);
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if (state == AL_PLAYING)
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alSourcePause(iter->second->source);
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checkALError("pauseAllEffects");
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++iter;
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}
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}
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void SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
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{
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ALint state;
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alGetSourcei(nSoundId, AL_SOURCE_STATE, &state);
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if (state == AL_PAUSED)
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alSourcePlay(nSoundId);
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checkALError("resumeEffect");
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}
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void SimpleAudioEngine::resumeAllEffects()
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{
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EffectsMap::iterator iter = s_effects.begin();
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ALint state;
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while (iter != s_effects.end())
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{
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alGetSourcei(iter->second->source, AL_SOURCE_STATE, &state);
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if (state == AL_PAUSED)
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alSourcePlay(iter->second->source);
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checkALError("resumeAllEffects");
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++iter;
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}
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}
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void SimpleAudioEngine::stopAllEffects()
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{
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EffectsMap::iterator iter = s_effects.begin();
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if (iter != s_effects.end())
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{
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checkALError("stopAllEffects");
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alSourceStop(iter->second->source);
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checkALError("stopAllEffects");
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}
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}
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}
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