mirror of https://github.com/axmolengine/axmol.git
[all] typo fixed, CCSprite::isTextureRectTotated -> CCSprite::isTextureRectRotated
This commit is contained in:
parent
4e1138fa7b
commit
0450048a41
|
@ -109,7 +109,7 @@ public:
|
|||
inline ccV3F_C4B_T2F_Quad getQuad(void) { return m_sQuad; }
|
||||
|
||||
/** returns whether or not the texture rectangle is rotated */
|
||||
inline bool isTextureRectTotated(void) { return m_bRectRotated; }
|
||||
inline bool isTextureRectRotated(void) { return m_bRectRotated; }
|
||||
|
||||
/** Set the index used on the TextureAtlas. */
|
||||
inline unsigned int getAtlasIndex(void) { return m_uAtlasIndex; }
|
||||
|
@ -222,20 +222,20 @@ public:
|
|||
virtual void setIsVisible(bool bVisible);
|
||||
void setFlipX(bool bFlipX);
|
||||
void setFlipY(bool bFlipY);
|
||||
/** whether or not the sprite is flipped horizontally.
|
||||
It only flips the texture of the sprite, and not the texture of the sprite's children.
|
||||
Also, flipping the texture doesn't alter the anchorPoint.
|
||||
If you want to flip the anchorPoint too, and/or to flip the children too use:
|
||||
|
||||
sprite->setScaleX(sprite->getScaleX() * -1);
|
||||
/** whether or not the sprite is flipped horizontally.
|
||||
It only flips the texture of the sprite, and not the texture of the sprite's children.
|
||||
Also, flipping the texture doesn't alter the anchorPoint.
|
||||
If you want to flip the anchorPoint too, and/or to flip the children too use:
|
||||
|
||||
sprite->setScaleX(sprite->getScaleX() * -1);
|
||||
*/
|
||||
bool isFlipX(void);
|
||||
/** whether or not the sprite is flipped vertically.
|
||||
It only flips the texture of the sprite, and not the texture of the sprite's children.
|
||||
Also, flipping the texture doesn't alter the anchorPoint.
|
||||
If you want to flip the anchorPoint too, and/or to flip the children too use:
|
||||
|
||||
sprite->setScaleY(sprite->getScaleY() * -1);
|
||||
/** whether or not the sprite is flipped vertically.
|
||||
It only flips the texture of the sprite, and not the texture of the sprite's children.
|
||||
Also, flipping the texture doesn't alter the anchorPoint.
|
||||
If you want to flip the anchorPoint too, and/or to flip the children too use:
|
||||
|
||||
sprite->setScaleY(sprite->getScaleY() * -1);
|
||||
*/
|
||||
bool isFlipY(void);
|
||||
|
||||
|
|
Loading…
Reference in New Issue