Merge pull request from natural-law/v3

Remove performance tests from lua-tests & js-tests.
This commit is contained in:
pandamicro 2015-09-11 16:09:19 +08:00
commit 04d3119871
15 changed files with 0 additions and 6094 deletions

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@ -56,17 +56,7 @@
"src/ActionManagerTest/ActionManagerTest.js",
"src/EaseActionsTest/EaseActionsTest.js",
"src/ParallaxTest/ParallaxTest.js",
"src/PerformanceTest/PerformanceTest.js",
"src/PerformanceTest/PerformanceSpriteTest.js",
"src/PerformanceTest/PerformanceSpriteTest2.js",
"src/PerformanceTest/PerformanceParticleTest.js",
"src/PerformanceTest/PerformanceNodeChildrenTest.js",
"src/PerformanceTest/PerformanceTextureTest.js",
"src/PerformanceTest/PerformanceAnimationTest.js",
"src/PerformanceTest/PerformanceVirtualMachineTest.js",
"src/PerformanceTest/seedrandom.js",
"src/FontTest/FontTest.js",
"src/PerformanceTest/PerformanceTouchesTest.js",
"src/LabelTest/LabelTest.js",
"src/CurrentLanguageTest/CurrentLanguageTest.js",
"src/TextInputTest/TextInputTest.js",

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@ -1,240 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var s_nAnimationCurCase = 0;
////////////////////////////////////////////////////////
//
// AnimationLayer
//
////////////////////////////////////////////////////////
var AnimationMenuLayer = PerformBasicLayer.extend({
showCurrentTest:function () {
var scene = null;
switch (this._curCase) {
case 0:
scene = AnimationTest.scene();
break;
}
s_nAnimationCurCase = this._curCase;
if (scene) {
cc.director.runScene(scene);
}
},
onEnter:function () {
this._super();
var s = cc.director.getWinSize();
// Title
var label = new cc.LabelTTF(this.title(), "Arial", 40);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 32;
label.color = cc.color(255, 255, 40);
// Subtitle
var strSubTitle = this.subtitle();
if (strSubTitle.length) {
var l = new cc.LabelTTF(strSubTitle, "Thonburi", 16);
this.addChild(l, 1);
l.x = s.width / 2;
l.y = s.height - 80;
}
},
title:function () {
return "no title";
},
subtitle:function () {
return "no subtitle";
},
performTests:function () {
}
});
////////////////////////////////////////////////////////
//
// AnimationTest
//
////////////////////////////////////////////////////////
var AnimationTest = AnimationMenuLayer.extend({
numNodes:null,
lastRenderedCount:null,
moveLayerList:null,
init:function () {
this._super();
var size = cc.director.getWinSize();
cc.MenuItemFont.setFontSize(65);
var decrease = new cc.MenuItemFont(" - ", this.onDecrease, this);
decrease.color = cc.color(0, 200, 20);
var increase = new cc.MenuItemFont(" + ", this.onIncrease, this);
increase.color = cc.color(0, 200, 20);
var menu = new cc.Menu(decrease, increase);
menu.alignItemsHorizontally();
menu.x = size.width / 2;
menu.y = size.height / 2 + 100;
this.addChild(menu, 1);
var infoLabel = new cc.LabelTTF("0 nodes", "Marker Felt", 24);
infoLabel.color = cc.color(0, 200, 20);
infoLabel.x = size.width / 2;
infoLabel.y = size.height - 90;
this.addChild(infoLabel, 1, TAG_INFO_LAYER);
this.numNodes = 0;
this.moveLayerList = [];
this.createMovieClip();
//this.scheduleUpdate();
},
performTests:function () {
this.init();
},
title:function () {
return "Animation Performance Test";
},
subtitle:function () {
return "";
},
createMovieClip:function () {
var moveLayer = new cc.Node();
this.addChild(moveLayer);
this.moveLayerList.push(moveLayer);
var size = cc.director.getWinSize();
for(var i=0; i<10; i++) {
var character = new CharacterView();
character.init();
character.x = size.width /2 - i*15 - 200;
character.y = size.height /2 - i*15;
this.numNodes++;
cc.log("create"+this.numNodes);
moveLayer.addChild(character, 0, this.numNodes);
}
var action = cc.moveBy(1, cc.p(20,0));
moveLayer.runAction(action.repeatForever());
this.updateNodes();
},
onIncrease:function () {
this.createMovieClip();
},
onDecrease:function () {
if(this.numNodes > 0) {
var moveLayer = this.moveLayerList[this.moveLayerList.length-1];
for(var i=0;i<10;i++) {
cc.log("remove"+this.numNodes);
moveLayer.removeChildByTag(this.numNodes, true);
this.numNodes--;
}
moveLayer.removeFromParent(true);
this.moveLayerList.pop();
}
this.updateNodes();
},
updateNodes:function () {
if (this.numNodes != this.lastRenderedCount) {
var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
var str = this.numNodes + " nodes";
infoLabel.setString(str);
this.lastRenderedCount = this.numNodes;
}
}
});
var CharacterView = cc.Node.extend({
leftData:null,
leftItem:null,
rightData:null,
rightItem:null,
leftX:null,
init: function() {
this._super();
cc.spriteFrameCache.addSpriteFrames("animations/crystals.plist");
var i = 0;
rightData = new Array(10);
for (i = 0; i < 10; i++) {
var right = new cc.Sprite("#crystals/4.png");
right.x = 50;
right.y = i * 10 - 40;
right.rotation = -90;
right.scale = 1;
this.addChild(right);
rightData[i] = right;
if (i == 0) {
rightItem = right;
}
}
for(i=0; i<10; i++){
var head = new cc.Sprite("#crystals/1.png");
head.x = i * 5;
head.y = 50;
this.addChild(head);
head.scale = 1.5;
head.rotation = 350;
var rotateToA = cc.rotateBy(0.01, 5);
head.runAction(rotateToA.repeatForever());
}
leftData = new Array(10);
for(i=0; i<10; i++){
var left = new cc.Sprite("#crystals/2.png");
left.x = 10;
left.y = i * 5 - 20;
left.rotation = 90;
this.addChild(left);
//var moveStep = cc.moveBy(0.01, cc.p(-5,0));
// left.runAction(moveStep);
leftData[i] = left;
if(i==0){
leftItem = left;
}
}
},
setDistance: function(){
leftX = leftItem.x;
}
});
AnimationTest.scene = function () {
var scene = new cc.Scene();
var layer = new AnimationTest(false, 1, s_nAnimationCurCase);
scene.addChild(layer);
return scene;
};
function runAnimationTest() {
s_nAnimationCurCase = 0;
var scene = AnimationTest.scene();
cc.director.runScene(scene);
}

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@ -1,524 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var TAG_BASE = 2000;
var MAX_NODES = 1500;
var NODES_INCREASE = 50;
var s_nCurCase = 0;
////////////////////////////////////////////////////////
//
// NodeChildrenMenuLayer
//
////////////////////////////////////////////////////////
var NodeChildrenMenuLayer = PerformBasicLayer.extend({
_maxCases:4,
showCurrentTest:function () {
var nodes = (this.parent).getQuantityOfNodes();
var scene = null;
switch (this._curCase) {
case 0:
scene = new IterateSpriteSheetCArray();
break;
case 1:
scene = new AddSpriteSheet();
break;
case 2:
scene = new RemoveSpriteSheet();
break;
case 3:
scene = new ReorderSpriteSheet();
break;
}
s_nCurCase = this._curCase;
if (scene) {
scene.initWithQuantityOfNodes(nodes);
cc.director.runScene(scene);
}
}
});
////////////////////////////////////////////////////////
//
// NodeChildrenMainScene
//
////////////////////////////////////////////////////////
var NodeChildrenMainScene = cc.Scene.extend({
_lastRenderedCount:null,
_quantityOfNodes:null,
_currentQuantityOfNodes:null,
ctor:function() {
this._super();
this.init();
},
initWithQuantityOfNodes:function (nodes) {
//srand(time());
var s = cc.director.getWinSize();
// Title
var label = new cc.LabelTTF(this.title(), "Arial", 40);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 32;
label.color = cc.color(255, 255, 40);
// Subtitle
var strSubTitle = this.subtitle();
if (strSubTitle.length) {
var l = new cc.LabelTTF(strSubTitle, "Thonburi", 16);
this.addChild(l, 1);
l.x = s.width / 2;
l.y = s.height - 80;
}
this._lastRenderedCount = 0;
this._currentQuantityOfNodes = 0;
this._quantityOfNodes = nodes;
cc.MenuItemFont.setFontSize(65);
var that = this;
var decrease = new cc.MenuItemFont(" - ", this.onDecrease, this);
decrease.color = cc.color(0, 200, 20);
var increase = new cc.MenuItemFont(" + ", this.onIncrease, this);
increase.color = cc.color(0, 200, 20);
var menu = new cc.Menu(decrease, increase);
menu.alignItemsHorizontally();
menu.x = s.width / 2;
menu.y = s.height / 2 + 15;
this.addChild(menu, 1);
var infoLabel = new cc.LabelTTF("0 nodes", "Marker Felt", 30);
infoLabel.color = cc.color(0, 200, 20);
infoLabel.x = s.width / 2;
infoLabel.y = s.height / 2 - 15;
this.addChild(infoLabel, 1, TAG_INFO_LAYER);
var menu = new NodeChildrenMenuLayer(true, 4, s_nCurCase);
this.addChild(menu);
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
title:function () {
return "No title";
},
subtitle:function () {
return "";
},
updateQuantityOfNodes:function () {
},
onDecrease:function (sender) {
this._quantityOfNodes -= NODES_INCREASE;
if (this._quantityOfNodes < 0) {
this._quantityOfNodes = 0;
}
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
onIncrease:function (sender) {
this._quantityOfNodes += NODES_INCREASE;
if (this._quantityOfNodes > MAX_NODES) {
this._quantityOfNodes = MAX_NODES
}
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
updateQuantityLabel:function () {
if (this._quantityOfNodes != this._lastRenderedCount) {
var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
var str = this._quantityOfNodes + " nodes";
infoLabel.setString(str);
this._lastRenderedCount = this._quantityOfNodes;
}
},
getQuantityOfNodes:function () {
return this._quantityOfNodes;
}
});
////////////////////////////////////////////////////////
//
// IterateSpriteSheet
//
////////////////////////////////////////////////////////
var IterateSpriteSheet = NodeChildrenMainScene.extend({
_batchNode:null,
_profilingTimer:null,
ctor:function () {
this._super();
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = new cc.ProfilingTimer();
}
},
updateQuantityOfNodes:function () {
var s = cc.director.getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0; i < (this._quantityOfNodes - this._currentQuantityOfNodes); i++) {
var sprite = new cc.Sprite(this._batchNode.texture, cc.rect(0, 0, 32, 32));
this._batchNode.addChild(sprite);
sprite.x = Math.random() * s.width;
sprite.y = Math.random() * s.height;
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
for (var i = 0; i < (this._currentQuantityOfNodes - this._quantityOfNodes); i++) {
var index = this._currentQuantityOfNodes - i - 1;
this._batchNode.removeChildAtIndex(index, true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
initWithQuantityOfNodes:function (nodes) {
this._batchNode = new cc.SpriteBatchNode("Images/spritesheet1.png");
this.addChild(this._batchNode);
this._super(nodes);
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = cc.Profiler.timerWithName(this.profilerName(), this);
}
this.scheduleUpdate();
},
update:function (dt) {
},
profilerName:function () {
return "none";
}
});
////////////////////////////////////////////////////////
//
// IterateSpriteSheetFastEnum
//
////////////////////////////////////////////////////////
var IterateSpriteSheetFastEnum = IterateSpriteSheet.extend({
update:function (dt) {
// iterate using fast enumeration protocol
var children = this._batchNode.children;
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < children.length; i++) {
var sprite = children[i];
sprite.visible = false;
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
},
title:function () {
return "A - Iterate SpriteSheet";
},
subtitle:function () {
return "Iterate children using Fast Enum API. See console";
},
profilerName:function () {
return "iter fast enum";
}
});
////////////////////////////////////////////////////////
//
// IterateSpriteSheetCArray
//
////////////////////////////////////////////////////////
var IterateSpriteSheetCArray = IterateSpriteSheet.extend({
update:function (dt) {
// iterate using fast enumeration protocol
var children = this._batchNode.children;
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < children.length; i++) {
var sprite = children[i];
sprite.visible = false;
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
},
title:function () {
return "B - Iterate SpriteSheet";
},
subtitle:function () {
return "Iterate children using Array API. See console";
},
profilerName:function () {
return "iter c-array";
}
});
////////////////////////////////////////////////////////
//
// AddRemoveSpriteSheet
//
////////////////////////////////////////////////////////
var AddRemoveSpriteSheet = NodeChildrenMainScene.extend({
_batchNode:null,
ctor:function () {
this._super();
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = new cc.ProfilingTimer();
}
},
updateQuantityOfNodes:function () {
var s = cc.director.getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0; i < (this._quantityOfNodes - this._currentQuantityOfNodes); i++) {
var sprite = new cc.Sprite(this._batchNode.texture, cc.rect(0, 0, 32, 32));
this._batchNode.addChild(sprite);
sprite.x = Math.random() * s.width;
sprite.y = Math.random() * s.height;
sprite.visible = false;
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
for (var i = 0; i < (this._currentQuantityOfNodes - this._quantityOfNodes); i++) {
var index = this._currentQuantityOfNodes - i - 1;
this._batchNode.removeChildAtIndex(index, true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
initWithQuantityOfNodes:function (nodes) {
this._batchNode = new cc.SpriteBatchNode("Images/spritesheet1.png");
this.addChild(this._batchNode);
this._super(nodes);
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = cc.Profiler.timerWithName(this.profilerName(), this);
}
this.scheduleUpdate();
},
update:function (dt) {
},
profilerName:function () {
return "none";
}
});
////////////////////////////////////////////////////////
//
// AddSpriteSheet
//
////////////////////////////////////////////////////////
var AddSpriteSheet = AddRemoveSpriteSheet.extend({
update:function (dt) {
// reset seed
//srandom(0);
// 15 percent
var totalToAdd = this._currentQuantityOfNodes * 0.15;
if (totalToAdd > 0) {
var sprites = [];
var zs = [];
// Don't include the sprite creation time and random as part of the profiling
for (var i = 0; i < totalToAdd; i++) {
var sprite = new cc.Sprite(this._batchNode.texture, cc.rect(0, 0, 32, 32));
sprites.push(sprite);
zs[i] = (Math.random()*2-1) * 50;
}
// add them with random Z (very important!)
if (cc.ENABLE_PROFILERS)
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.addChild(sprites[i], zs[i], TAG_BASE + i);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
// remove them
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.removeChildByTag(TAG_BASE + i, true);
}
delete zs;
},
title:function () {
return "C - Add to spritesheet";
},
subtitle:function () {
return "Adds %10 of total sprites with random z. See console";
},
profilerName:function () {
return "add sprites";
}
})
;
////////////////////////////////////////////////////////
//
// RemoveSpriteSheet
//
////////////////////////////////////////////////////////
var RemoveSpriteSheet = AddRemoveSpriteSheet.extend({
update:function (dt) {
//srandom(0);
// 15 percent
var totalToAdd = this._currentQuantityOfNodes * 0.15;
if (totalToAdd > 0) {
var sprites = [];
// Don't include the sprite creation time as part of the profiling
for (var i = 0; i < totalToAdd; i++) {
var sprite = new cc.Sprite(this._batchNode.texture, cc.rect(0, 0, 32, 32));
sprites.push(sprite);
}
// add them with random Z (very important!)
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.addChild(sprites[i], (Math.random()*2-1) * 50, TAG_BASE + i);
}
// remove them
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.removeChildByTag(TAG_BASE + i, true);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
}
},
title:function () {
return "D - Del from spritesheet";
},
subtitle:function () {
return "Remove %10 of total sprites placed randomly. See console";
},
profilerName:function () {
return "remove sprites";
}
});
////////////////////////////////////////////////////////
//
// ReorderSpriteSheet
//
////////////////////////////////////////////////////////
var ReorderSpriteSheet = AddRemoveSpriteSheet.extend({
update:function (dt) {
//srandom(0);
// 15 percent
var totalToAdd = this._currentQuantityOfNodes * 0.15;
if (totalToAdd > 0) {
var sprites = [];
// Don't include the sprite creation time as part of the profiling
for (var i = 0; i < totalToAdd; i++) {
var sprite = new cc.Sprite(this._batchNode.texture, cc.rect(0, 0, 32, 32));
sprites.push(sprite);
}
// add them with random Z (very important!)
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.addChild(sprites[i], (Math.random()*2-1) * 50, TAG_BASE + i);
}
// [this._batchNode sortAllChildren];
// reorder them
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < totalToAdd; i++) {
var node = this._batchNode.children[i];
;
this._batchNode.reorderChild(node, (Math.random()*2-1) * 50);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
}
// remove them
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.removeChildByTag(TAG_BASE + i, true);
}
},
title:function () {
return "E - Reorder from spritesheet";
},
subtitle:function () {
return "Reorder %10 of total sprites placed randomly. See console";
},
profilerName:function () {
return "reorder sprites";
}
});
function runNodeChildrenTest() {
var scene = new IterateSpriteSheetCArray();
scene.initWithQuantityOfNodes(NODES_INCREASE);
cc.director.runScene(scene);
}

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@ -1,526 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var TAG_PARTICLE_SYSTEM = 3;
var TAG_LABEL_ATLAS = 4;
var MAX_PARTICLES = 3000;
var PARTICLE_NODES_INCREASE = 200;
var s_nParCurIdx = 0;
var TAG_PARTICLE_MENU_LAYER = 1000;
////////////////////////////////////////////////////////
//
// ParticleMenuLayer
//
////////////////////////////////////////////////////////
var ParticleMenuLayer = PerformBasicLayer.extend({
_maxCases:4,
showCurrentTest:function () {
var scene = this.parent;
var subTest = scene.getSubTestNum();
var parNum = scene.getParticlesNum();
var newScene = null;
switch (this._curCase) {
case 0:
newScene = new ParticlePerformTest1;
break;
case 1:
newScene = new ParticlePerformTest2;
break;
case 2:
newScene = new ParticlePerformTest3;
break;
case 3:
newScene = new ParticlePerformTest4;
break;
}
s_nParCurIdx = this._curCase;
if (newScene) {
newScene.initWithSubTest(subTest, parNum);
cc.director.runScene(newScene);
}
}
});
////////////////////////////////////////////////////////
//
// ParticleMainScene
//
////////////////////////////////////////////////////////
var ParticleMainScene = cc.Scene.extend({
_lastRenderedCount:null,
_quantityParticles:null,
_subtestNumber:null,
ctor:function () {
this._super();
this.init();
},
initWithSubTest:function (asubtest, particles) {
//srandom(0);
this._subtestNumber = asubtest;
var s = cc.director.getWinSize();
this._lastRenderedCount = 0;
this._quantityParticles = particles;
cc.MenuItemFont.setFontSize(65);
var decrease = new cc.MenuItemFont(" - ", this.onDecrease, this);
decrease.color = cc.color(0, 200, 20);
var increase = new cc.MenuItemFont(" + ", this.onIncrease, this);
increase.color = cc.color(0, 200, 20);
var menu = new cc.Menu(decrease, increase);
menu.alignItemsHorizontally();
menu.x = s.width / 2;
menu.y = s.height / 2 + 15;
this.addChild(menu, 1);
var infoLabel = new cc.LabelTTF("0 nodes", "Marker Felt", 30);
infoLabel.color = cc.color(0, 200, 20);
infoLabel.x = s.width / 2;
infoLabel.y = s.height - 90;
this.addChild(infoLabel, 1, TAG_INFO_LAYER);
// particles on stage
var labelAtlas = new cc.LabelAtlas("0000", "Images/fps_images.png", 16, 24, '.');
// var labelAtlas = cc.LabelTTF.create("0000", "Marker Felt", 30);
this.addChild(labelAtlas, 0, TAG_LABEL_ATLAS);
labelAtlas.x = s.width - 66;
labelAtlas.y = 50;
// Next Prev Test
var menu = new ParticleMenuLayer(true, 4, s_nParCurIdx);
this.addChild(menu, 1, TAG_PARTICLE_MENU_LAYER);
// Sub Tests
cc.MenuItemFont.setFontSize(40);
var subMenu = new cc.Menu();
for (var i = 1; i <= 3; ++i) {
var str = i.toString();
var itemFont = new cc.MenuItemFont(str, this.testNCallback, this);
itemFont.tag = i;
subMenu.addChild(itemFont, 10);
if (i <= 1) {
itemFont.color = cc.color(200, 20, 20);
}
else {
itemFont.color = cc.color(0, 200, 20);
}
}
subMenu.alignItemsHorizontally();
subMenu.x = s.width / 2;
subMenu.y = 80;
this.addChild(subMenu, 2);
var label = new cc.LabelTTF(this.title(), "Arial", 40);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 32;
label.color = cc.color(255, 255, 40);
this.updateQuantityLabel();
this.createParticleSystem();
this.schedule(this.step);
},
title:function () {
return "No title";
},
step:function (dt) {
var atlas = this.getChildByTag(TAG_LABEL_ATLAS);
var emitter = this.getChildByTag(TAG_PARTICLE_SYSTEM);
var str = emitter.getParticleCount().toString();
atlas.setString(str);
},
createParticleSystem:function () {
/*
* Tests:
* 1 Quad Particle System using 32-bit textures (PNG)
* 2: Quad Particle System using 16-bit textures (PNG)
* 3: Quad Particle System using 8-bit textures (PNG)
* 4: Quad Particle System using 4-bit textures (PVRTC)
*/
this.removeChildByTag(TAG_PARTICLE_SYSTEM, true);
// remove the "fire.png" from the TextureCache cache.
//var texture = cc.textureCache.addImage("Images/fire.png");
//cc.textureCache.removeTexture(texture);
var particleSystem = new cc.ParticleSystem(this._quantityParticles);
switch (this._subtestNumber) {
case 1:
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
particleSystem.texture = cc.textureCache.addImage("Images/fire.png");
break;
case 2:
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA4444;
particleSystem.texture = cc.textureCache.addImage("Images/fire.png");
break;
case 3:
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_A8;
particleSystem.texture = cc.textureCache.addImage("Images/fire.png");
break;
default:
particleSystem = null;
cc.log("Shall not happen!");
break;
}
this.addChild(particleSystem, 0, TAG_PARTICLE_SYSTEM);
this.doTest();
// restore the default pixel format
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
},
onDecrease:function (sender) {
this._quantityParticles -= PARTICLE_NODES_INCREASE;
if (this._quantityParticles < 0)
this._quantityParticles = 0;
this.updateQuantityLabel();
this.createParticleSystem();
},
onIncrease:function (sender) {
this._quantityParticles += PARTICLE_NODES_INCREASE;
if (this._quantityParticles > MAX_PARTICLES) {
this._quantityParticles = MAX_PARTICLES;
}
this.updateQuantityLabel();
this.createParticleSystem();
},
testNCallback:function (sender) {
this._subtestNumber = sender.tag;
var menu = this.getChildByTag(TAG_PARTICLE_MENU_LAYER);
menu.restartCallback(sender);
},
updateQuantityLabel:function () {
if (this._quantityParticles != this._lastRenderedCount) {
var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
var str = this._quantityParticles + " particles";
infoLabel.setString(str);
this._lastRenderedCount = this._quantityParticles;
}
},
getSubTestNum:function () {
return this._subtestNumber;
},
getParticlesNum:function () {
return this._quantityParticles;
},
doTest:function () {
}
});
////////////////////////////////////////////////////////
//
// ParticlePerformTest1
//
////////////////////////////////////////////////////////
var ParticlePerformTest1 = ParticleMainScene.extend({
title:function () {
return "A " + this._subtestNumber + " size=4";
},
doTest:function () {
var s = cc.director.getWinSize();
var particleSystem = this.getChildByTag(TAG_PARTICLE_SYSTEM);
// duration
particleSystem.setDuration(-1);
// gravity
particleSystem.setGravity(cc.p(0, -90));
// angle
particleSystem.setAngle(90);
particleSystem.setAngleVar(0);
// radial
particleSystem.setRadialAccel(0);
particleSystem.setRadialAccelVar(0);
// speed of particles
particleSystem.setSpeed(180);
particleSystem.setSpeedVar(50);
// emitter position
particleSystem.x = s.width / 2;
particleSystem.y = 100;
particleSystem.setPosVar(cc.p(s.width / 2, 0));
// life of particles
particleSystem.setLife(2.0);
particleSystem.setLifeVar(1);
// emits per frame
particleSystem.setEmissionRate(particleSystem.getTotalParticles() / particleSystem.getLife());
// color of particles
var startColor = cc.color(128, 128, 128, 255);
particleSystem.setStartColor(startColor);
var startColorVar = cc.color(128, 128, 128, 255);
particleSystem.setStartColorVar(startColorVar);
var endColor = cc.color(26, 26, 26, 51);
particleSystem.setEndColor(endColor);
var endColorVar = cc.color(26, 26, 26, 51);
particleSystem.setEndColorVar(endColorVar);
// size, in pixels
particleSystem.setEndSize(4.0);
particleSystem.setStartSize(4.0);
particleSystem.setEndSizeVar(0);
particleSystem.setStartSizeVar(0);
// additive
particleSystem.setBlendAdditive(false);
}
});
////////////////////////////////////////////////////////
//
// ParticlePerformTest2
//
////////////////////////////////////////////////////////
var ParticlePerformTest2 = ParticleMainScene.extend({
title:function () {
return "B " + this._subtestNumber + " size=8";
},
doTest:function () {
var s = cc.director.getWinSize();
var particleSystem = this.getChildByTag(TAG_PARTICLE_SYSTEM);
// duration
particleSystem.setDuration(-1);
// gravity
particleSystem.setGravity(cc.p(0, -90));
// angle
particleSystem.setAngle(90);
particleSystem.setAngleVar(0);
// radial
particleSystem.setRadialAccel(0);
particleSystem.setRadialAccelVar(0);
// speed of particles
particleSystem.setSpeed(180);
particleSystem.setSpeedVar(50);
// emitter position
particleSystem.x = s.width / 2;
particleSystem.y = 100;
particleSystem.setPosVar(cc.p(s.width / 2, 0));
// life of particles
particleSystem.setLife(2.0);
particleSystem.setLifeVar(1);
// emits per frame
particleSystem.setEmissionRate(particleSystem.getTotalParticles() / particleSystem.getLife());
// color of particles
var startColor = cc.color(128, 128, 128, 255);
particleSystem.setStartColor(startColor);
var startColorVar = cc.color(128, 128, 128, 255);
particleSystem.setStartColorVar(startColorVar);
var endColor = cc.color(26, 26, 26, 51);
particleSystem.setEndColor(endColor);
var endColorVar = cc.color(26, 26, 26, 51);
particleSystem.setEndColorVar(endColorVar);
// size, in pixels
particleSystem.setEndSize(8.0);
particleSystem.setStartSize(8.0);
particleSystem.setEndSizeVar(0);
particleSystem.setStartSizeVar(0);
// additive
particleSystem.setBlendAdditive(false);
}
});
////////////////////////////////////////////////////////
//
// ParticlePerformTest3
//
////////////////////////////////////////////////////////
var ParticlePerformTest3 = ParticleMainScene.extend({
title:function () {
return "C " + this._subtestNumber + " size=32";
},
doTest:function () {
var s = cc.director.getWinSize();
var particleSystem = this.getChildByTag(TAG_PARTICLE_SYSTEM);
// duration
particleSystem.setDuration(-1);
// gravity
particleSystem.setGravity(cc.p(0, -90));
// angle
particleSystem.setAngle(90);
particleSystem.setAngleVar(0);
// radial
particleSystem.setRadialAccel(0);
particleSystem.setRadialAccelVar(0);
// speed of particles
particleSystem.setSpeed(180);
particleSystem.setSpeedVar(50);
// emitter position
particleSystem.x = s.width / 2;
particleSystem.y = 100;
particleSystem.setPosVar(cc.p(s.width / 2, 0));
// life of particles
particleSystem.setLife(2.0);
particleSystem.setLifeVar(1);
// emits per frame
particleSystem.setEmissionRate(particleSystem.getTotalParticles() / particleSystem.getLife());
// color of particles
var startColor = cc.color(128, 128, 128, 255);
particleSystem.setStartColor(startColor);
var startColorVar = cc.color(128, 128, 128, 255);
particleSystem.setStartColorVar(startColorVar);
var endColor = cc.color(26, 26, 26, 51);
particleSystem.setEndColor(endColor);
var endColorVar = cc.color(26, 26, 26, 51);
particleSystem.setEndColorVar(endColorVar);
// size, in pixels
particleSystem.setEndSize(32.0);
particleSystem.setStartSize(32.0);
particleSystem.setEndSizeVar(0);
particleSystem.setStartSizeVar(0);
// additive
particleSystem.setBlendAdditive(false);
}
});
////////////////////////////////////////////////////////
//
// ParticlePerformTest4
//
////////////////////////////////////////////////////////
var ParticlePerformTest4 = ParticleMainScene.extend({
title:function () {
return "D " + this._subtestNumber + " size=64";
},
doTest:function () {
var s = cc.director.getWinSize();
var particleSystem = this.getChildByTag(TAG_PARTICLE_SYSTEM);
// duration
particleSystem.setDuration(-1);
// gravity
particleSystem.setGravity(cc.p(0, -90));
// angle
particleSystem.setAngle(90);
particleSystem.setAngleVar(0);
// radial
particleSystem.setRadialAccel(0);
particleSystem.setRadialAccelVar(0);
// speed of particles
particleSystem.setSpeed(180);
particleSystem.setSpeedVar(50);
// emitter position
particleSystem.x = s.width / 2;
particleSystem.y = 100;
particleSystem.setPosVar(cc.p(s.width / 2, 0));
// life of particles
particleSystem.setLife(2.0);
particleSystem.setLifeVar(1);
// emits per frame
particleSystem.setEmissionRate(particleSystem.getTotalParticles() / particleSystem.getLife());
// color of particles
var startColor = cc.color(128, 128, 128, 255);
particleSystem.setStartColor(startColor);
var startColorVar = cc.color(128, 128, 128, 255);
particleSystem.setStartColorVar(startColorVar);
var endColor = cc.color(26, 26, 26, 51);
particleSystem.setEndColor(endColor);
var endColorVar = cc.color(26, 26, 26, 51);
particleSystem.setEndColorVar(endColorVar);
// size, in pixels
particleSystem.setEndSize(64.0);
particleSystem.setStartSize(64.0);
particleSystem.setEndSizeVar(0);
particleSystem.setStartSizeVar(0);
// additive
particleSystem.setBlendAdditive(false);
}
});
function runParticleTest() {
var scene = new ParticlePerformTest1;
scene.initWithSubTest(1, PARTICLE_NODES_INCREASE);
cc.director.runScene(scene);
}

View File

@ -1,606 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var MAX_SPRITES = 10000;
var SPRITES_INCREASE = 500;
if ( !cc.sys.isNative) {
if(cc.sys.isMobile){
MAX_SPRITES = 3000;
SPRITES_INCREASE = 50;
}
}
var TAG_INFO_LAYER = 1;
var TAG_MAIN_LAYER = 2;
var TAG_SPRITE_MENU_LAYER = (MAX_SPRITES + 1000);
var s_nSpriteCurCase = 0;
////////////////////////////////////////////////////////
//
// SubTest
//
////////////////////////////////////////////////////////
var SubTest = cc.Class.extend({
_subtestNumber:null,
_batchNode:null,
_parent:null,
removeByTag:function (tag) {
switch (this._subtestNumber) {
case 1:
case 4:
case 7:
this._parent.removeChildByTag(tag + 100, true);
break;
case 2:
case 3:
case 5:
case 6:
case 8:
case 9:
this._batchNode.removeChildAtIndex(tag, true);
break;
default:
break;
}
},
createSpriteWithTag:function (tag) {
// create
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
var sprite = null;
switch (this._subtestNumber) {
case 1:
{
sprite = new cc.Sprite("Images/grossinis_sister1.png");
this._parent.addChild(sprite, 0, tag + 100);
break;
}
case 2:
case 3:
{
sprite = new cc.Sprite(this._batchNode.texture, cc.rect(0, 0, 52, 139));
this._batchNode.addChild(sprite, 0, tag + 100);
break;
}
case 4:
{
var idx = parseInt(Math.random() * 14) + 1;
idx = idx < 10 ? "0" + idx : idx.toString();
var str = "Images/grossini_dance_" + idx + ".png";
sprite = new cc.Sprite(str);
this._parent.addChild(sprite, 0, tag + 100);
break;
}
case 5:
case 6:
{
var idx = 0 | (Math.random() * 14);
var x = (idx % 5) * 85;
var y = (0 | (idx / 5)) * 121;
sprite = new cc.Sprite(this._batchNode.texture, cc.rect(x, y, 85, 121));
this._batchNode.addChild(sprite, 0, tag + 100);
break;
}
case 7:
{
var y, x;
var r = 0 | (Math.random() * 64);
y = parseInt(r / 8);
x = parseInt(r % 8);
var str = "Images/sprites_test/sprite-" + x + "-" + y + ".png";
sprite = new cc.Sprite(str);
this._parent.addChild(sprite, 0, tag + 100);
break;
}
case 8:
case 9:
{
var y, x;
var r = 0 | (Math.random() * 64);
y = (0 | (r / 8)) * 32;
x = (r % 8) * 32;
sprite = new cc.Sprite(this._batchNode.texture, cc.rect(x, y, 32, 32));
this._batchNode.addChild(sprite, 0, tag + 100);
break;
}
default:
break;
}
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_DEFAULT;
return sprite;
},
initWithSubTest:function (subTest, p) {
this._subtestNumber = subTest;
this._parent = p;
this._batchNode = null;
/*
* Tests:
* 1: 1 (32-bit) PNG sprite of 52 x 139
* 2: 1 (32-bit) PNG Batch Node using 1 sprite of 52 x 139
* 3: 1 (16-bit) PNG Batch Node using 1 sprite of 52 x 139
* 4: 1 (4-bit) PVRTC Batch Node using 1 sprite of 52 x 139
* 5: 14 (32-bit) PNG sprites of 85 x 121 each
* 6: 14 (32-bit) PNG Batch Node of 85 x 121 each
* 7: 14 (16-bit) PNG Batch Node of 85 x 121 each
* 8: 14 (4-bit) PVRTC Batch Node of 85 x 121 each
* 9: 64 (32-bit) sprites of 32 x 32 each
*10: 64 (32-bit) PNG Batch Node of 32 x 32 each
*11: 64 (16-bit) PNG Batch Node of 32 x 32 each
*12: 64 (4-bit) PVRTC Batch Node of 32 x 32 each
*/
// purge textures
//
// [mgr removeAllTextures];
if ( cc.sys.isNative) {
var mgr = cc.textureCache;
mgr.removeTexture(mgr.addImage("Images/grossinis_sister1.png"));
mgr.removeTexture(mgr.addImage("Images/grossini_dance_atlas.png"));
mgr.removeTexture(mgr.addImage("Images/spritesheet1.png"));
}
switch (this._subtestNumber) {
case 1:
case 4:
case 7:
break;
///
case 2:
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
this._batchNode = new cc.SpriteBatchNode("Images/grossinis_sister1.png", 500);
p.addChild(this._batchNode, 0);
break;
case 3:
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA4444;
this._batchNode = new cc.SpriteBatchNode("Images/grossinis_sister1.png", 500);
p.addChild(this._batchNode, 0);
break;
///
case 5:
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
this._batchNode = new cc.SpriteBatchNode("Images/grossini_dance_atlas.png", 500);
p.addChild(this._batchNode, 0);
break;
case 6:
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA4444;
this._batchNode = new cc.SpriteBatchNode("Images/grossini_dance_atlas.png", 500);
p.addChild(this._batchNode, 0);
break;
///
case 8:
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
this._batchNode = new cc.SpriteBatchNode("Images/spritesheet1.png", 500);
p.addChild(this._batchNode, 0);
break;
case 9:
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA4444;
this._batchNode = new cc.SpriteBatchNode("Images/spritesheet1.png", 500);
p.addChild(this._batchNode, 0);
break;
default:
break;
}
if( "opengl" in cc.sys.capabilities )
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_DEFAULT;
}
});
////////////////////////////////////////////////////////
//
// SpriteMenuLayer
//
////////////////////////////////////////////////////////
var SpriteMenuLayer = PerformBasicLayer.extend({
_maxCases:7,
showCurrentTest:function () {
var scene = null;
var preScene = this.parent;
var subTest = preScene.getSubTestNum();
var nodes = preScene.getNodesNum();
Math.seedrandom('perftest');
switch (this._curCase) {
case 0:
scene = new SpritePerformTest1();
break;
case 1:
scene = new SpritePerformTest2();
break;
case 2:
scene = new SpritePerformTest3();
break;
case 3:
scene = new SpritePerformTest4();
break;
case 4:
scene = new SpritePerformTest5();
break;
case 5:
scene = new SpritePerformTest6();
break;
case 6:
scene = new SpritePerformTest7();
break;
}
s_nSpriteCurCase = this._curCase;
if (scene) {
scene.initWithSubTest(subTest, nodes);
cc.director.runScene(scene);
}
}
});
////////////////////////////////////////////////////////
//
// SpriteMainScene
//
////////////////////////////////////////////////////////
var SpriteMainScene = cc.Scene.extend({
_lastRenderedCount:null,
_quantityNodes:null,
_subTest:null,
_subtestNumber:1,
ctor:function() {
this._super();
this.init();
},
title:function () {
return "No title";
},
initWithSubTest:function (asubtest, nodes) {
this._subtestNumber = asubtest;
this._subTest = new SubTest();
this._subTest.initWithSubTest(asubtest, this);
var s = cc.director.getWinSize();
this._lastRenderedCount = 0;
this._quantityNodes = 0;
// add title label
var label = new cc.LabelTTF(this.title(), "Arial", 40);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 32;
label.color = cc.color(255, 255, 40);
cc.MenuItemFont.setFontSize(65);
var decrease = new cc.MenuItemFont(" - ", this.onDecrease, this);
decrease.color = cc.color(0, 200, 20);
var increase = new cc.MenuItemFont(" + ", this.onIncrease, this);
increase.color = cc.color(0, 200, 20);
var menu = new cc.Menu(decrease, increase);
menu.alignItemsHorizontally();
menu.x = s.width / 2;
menu.y = s.height - 65;
this.addChild(menu, 1);
var infoLabel = new cc.LabelTTF("0 nodes", "Marker Felt", 30);
infoLabel.color = cc.color(0, 200, 20);
infoLabel.x = s.width / 2;
infoLabel.y = s.height - 90;
this.addChild(infoLabel, 1, TAG_INFO_LAYER);
// add menu
var menu = new SpriteMenuLayer(true, 7, s_nSpriteCurCase);
this.addChild(menu, 1, TAG_SPRITE_MENU_LAYER);
// Sub Tests
cc.MenuItemFont.setFontSize(32);
var subMenu = new cc.Menu();
for (var i = 1; i <= 9; ++i) {
var text = i.toString();
var itemFont = new cc.MenuItemFont(text, this.testNCallback, this);
itemFont.tag = i;
subMenu.addChild(itemFont, 10);
if (i <= 3)
itemFont.color = cc.color(200, 20, 20);
else if (i <= 6)
itemFont.color = cc.color(0, 200, 20);
else
itemFont.color = cc.color(0, 20, 200);
}
subMenu.alignItemsHorizontally();
subMenu.x = s.width / 2;
subMenu.y = 80;
this.addChild(subMenu, 2);
while (this._quantityNodes < nodes) {
this.onIncrease(this);
}
},
updateNodes:function () {
if (this._quantityNodes != this._lastRenderedCount) {
var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
var str = this._quantityNodes + " nodes";
infoLabel.setString(str);
this._lastRenderedCount = this._quantityNodes;
}
},
testNCallback:function (sender) {
this._subtestNumber = sender.tag;
var menu = this.getChildByTag(TAG_SPRITE_MENU_LAYER);
menu.restartCallback(sender);
},
onIncrease:function (sender) {
if (this._quantityNodes >= MAX_SPRITES)
return;
for (var i = 0; i < SPRITES_INCREASE; i++) {
var sprite = this._subTest.createSpriteWithTag(this._quantityNodes);
this.doTest(sprite);
this._quantityNodes++;
}
this.updateNodes();
},
onDecrease:function (sender) {
if (this._quantityNodes <= 0)
return;
for (var i = 0; i < SPRITES_INCREASE; i++) {
this._quantityNodes--;
this._subTest.removeByTag(this._quantityNodes);
}
this.updateNodes();
},
doTest:function (sprite) {
},
getSubTestNum:function () {
return this._subtestNumber
},
getNodesNum:function () {
return this._quantityNodes
}
});
////////////////////////////////////////////////////////
//
// For test functions
//
////////////////////////////////////////////////////////
function performanceActions(sprite) {
var size = cc.director.getWinSize();
sprite.x = parseInt(Math.random() * size.width);
sprite.y = parseInt(Math.random() * size.height);
var period = 0.5 + (Math.random() * 1000) / 500.0;
var rot = cc.rotateBy(period, 360.0 * Math.random());
var rot_back = rot.reverse();
var permanentRotation = cc.sequence(rot, rot_back).repeatForever();
sprite.runAction(permanentRotation);
var growDuration = 0.5 + (Math.random() * 1000) / 500.0;
var grow = cc.scaleBy(growDuration, 0.5, 0.5);
var permanentScaleLoop = cc.sequence(grow, grow.reverse()).repeatForever();
sprite.runAction(permanentScaleLoop);
}
function performanceActions20(sprite) {
var size = cc.director.getWinSize();
if (Math.random() < 0.2) {
sprite.x = parseInt(Math.random() * size.width);
sprite.y = parseInt(Math.random() * size.height);
}
else {
sprite.x = -1000;
sprite.y = -1000;
}
var period = 0.5 + (Math.random() * 1000) / 500.0;
var rot = cc.rotateBy(period, 360.0 * Math.random());
var rot_back = rot.reverse();
var permanentRotation = cc.sequence(rot, rot_back).repeatForever();
sprite.runAction(permanentRotation);
var growDuration = 0.5 + (Math.random() * 1000) / 500.0;
var grow = cc.scaleBy(growDuration, 0.5, 0.5);
var permanentScaleLoop = cc.sequence(grow, grow.reverse()).repeatForever();
sprite.runAction(permanentScaleLoop);
}
function performanceRotationScale(sprite) {
var size = cc.director.getWinSize();
sprite.x = parseInt(Math.random() * size.width);
sprite.y = parseInt(Math.random() * size.height);
sprite.rotation = Math.random() * 360;
sprite.scale = Math.random() * 2;
}
function performancePosition(sprite) {
var size = cc.director.getWinSize();
sprite.x = parseInt(Math.random() * size.width);
sprite.y = parseInt(Math.random() * size.height);
}
function performanceout20(sprite) {
var size = cc.director.getWinSize();
if (Math.random() < 0.2) {
sprite.x = parseInt(Math.random() * size.width);
sprite.y = parseInt(Math.random() * size.height);
}
else {
sprite.x = -1000;
sprite.y = -1000;
}
}
function performanceOut100(sprite) {
sprite.x = -1000;
sprite.y = -1000;
}
function performanceScale(sprite) {
var size = cc.director.getWinSize();
sprite.x = parseInt(Math.random() * size.width);
sprite.y = parseInt(Math.random() * size.height);
sprite.scale = Math.random() * 100 / 50;
}
////////////////////////////////////////////////////////
//
// SpritePerformTest1
//
////////////////////////////////////////////////////////
var SpritePerformTest1 = SpriteMainScene.extend({
doTest:function (sprite) {
performancePosition(sprite);
},
title:function () {
return "A (" + this._subtestNumber + ") position";
}
});
////////////////////////////////////////////////////////
//
// SpritePerformTest2
//
////////////////////////////////////////////////////////
var SpritePerformTest2 = SpriteMainScene.extend({
doTest:function (sprite) {
performanceScale(sprite);
},
title:function () {
return "B (" + this._subtestNumber + ") scale";
}
});
////////////////////////////////////////////////////////
//
// SpritePerformTest3
//
////////////////////////////////////////////////////////
var SpritePerformTest3 = SpriteMainScene.extend({
doTest:function (sprite) {
performanceRotationScale(sprite);
},
title:function () {
return "C (" + this._subtestNumber + ") scale + rot";
}
});
////////////////////////////////////////////////////////
//
// SpritePerformTest4
//
////////////////////////////////////////////////////////
var SpritePerformTest4 = SpriteMainScene.extend({
doTest:function (sprite) {
performanceOut100(sprite);
},
title:function () {
return "D (" + this._subtestNumber + ") 100% out";
}
});
////////////////////////////////////////////////////////
//
// SpritePerformTest5
//
////////////////////////////////////////////////////////
var SpritePerformTest5 = SpriteMainScene.extend({
doTest:function (sprite) {
performanceout20(sprite);
},
title:function () {
return "E (" + this._subtestNumber + ") 80% out";
}
});
////////////////////////////////////////////////////////
//
// SpritePerformTest6
//
////////////////////////////////////////////////////////
var SpritePerformTest6 = SpriteMainScene.extend({
doTest:function (sprite) {
performanceActions(sprite);
},
title:function () {
return "F (" + this._subtestNumber + ") actions";
}
});
////////////////////////////////////////////////////////
//
// SpritePerformTest7
//
////////////////////////////////////////////////////////
var SpritePerformTest7 = SpriteMainScene.extend({
doTest:function (sprite) {
performanceActions20(sprite);
},
title:function () {
return "G (" + this._subtestNumber + ") actions 80% out";
}
});
function runSpriteTest() {
Math.seedrandom('perftest');
var scene = new SpritePerformTest1;
scene.initWithSubTest(1, 50);
cc.director.runScene(scene);
}

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@ -1,305 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var SECONDS_PER_TEST = 5;
//------------------------------------------------------------------
//
// Profiler
//
//------------------------------------------------------------------
function Profiling(name) {
this.name = name;
this.numberOfCalls = 0;
this.totalTime = 0;
this.minTime = 10000;
this.maxTime = 0;
this.lastUpdate = 0;
this.beginBlock = function() {
this.lastUpdate = Date.now();
};
this.endBlock = function() {
var now = Date.now();
var diff = now-this.lastUpdate;
this.totalTime += diff;
this.numberOfCalls++;
this.minTime = Math.min(this.minTime, diff);
this.maxTime = Math.max(this.maxTime, diff);
};
this.beginEndBlock = function(diff) {
this.totalTime += diff;
this.numberOfCalls++;
this.minTime = Math.min(this.minTime, diff);
this.maxTime = Math.max(this.maxTime, diff);
};
this.reset = function() {
this.totalTime = 0;
this.minTime = 100000;
this.maxTime = 0;
this.lastUpdate = 0;
this.numberOfCalls = 0;
};
this.dump = function() {
cc.log('Profiling info for: ' + this.name + '\n' +
'Number of calls: ' + this.numberOfCalls + '\n' +
'Average Time: ' + (this.totalTime/this.numberOfCalls)/1000 + '\n' +
'Min Time: ' + this.minTime/1000 + '\n' +
'Max Time: ' + this.maxTime/1000 + '\n' +
'Total Time: ' + this.totalTime/1000 + '\n'
);
};
}
var performanceSpriteTestSceneIdx = -1;
//------------------------------------------------------------------
//
// PerformanceSpriteTestDemo
//
//------------------------------------------------------------------
var PerformanceTestBase = cc.Layer.extend({
_title:"",
_subtitle:"",
ctor:function() {
this._super();
this.init();
},
onEnter:function () {
this._super();
var label = new cc.LabelTTF(this._title, "Arial", 28);
this.addChild(label, 1);
label.x = winSize.width / 2;
label.y = winSize.height - 50;
if (this._subtitle !== "") {
var l = new cc.LabelTTF(this._subtitle, "Thonburi", 16);
this.addChild(l, 1);
l.x = winSize.width / 2;
l.y = winSize.height - 80;
}
var item1 = new cc.MenuItemImage(s_pathB1, s_pathB2, this.onBackCallback, this);
var item2 = new cc.MenuItemImage(s_pathR1, s_pathR2, this.onRestartCallback, this);
var item3 = new cc.MenuItemImage(s_pathF1, s_pathF2, this.onNextCallback, this);
var menu = new cc.Menu(item1, item2, item3);
menu.x = 0;
menu.y = 0;
var csw = item2.width, csh = item2.height;
item1.x = winSize.width/2 - csw*2;
item1.y = csh/2;
item2.x = winSize.width/2;
item2.y = csh/2;
item3.x = winSize.width/2 + csw*2;
item3.y = csh/2;
this.addChild(menu, 1);
},
onRestartCallback:function (sender) {
var s = new PerformanceSpriteTestScene();
s.addChild(restartPerformanceSpriteTest());
director.runScene(s);
},
onNextCallback:function (sender) {
var s = new PerformanceSpriteTestScene();
s.addChild(nextPerformanceSpriteTest());
director.runScene(s);
},
onBackCallback:function (sender) {
var s = new PerformanceSpriteTestScene();
s.addChild(previousPerformanceSpriteTest());
director.runScene(s);
}
});
//------------------------------------------------------------------
//
// PerformanceSpriteTest1
//
//------------------------------------------------------------------
var PerformanceSpriteTest1 = PerformanceTestBase.extend({
_title:"Performance Test 1",
_subtitle:"Let it run until you see the 'done' message. See console for results.",
ctor:function () {
this._super();
this.testFunctions = [this.testA, this.testB];
this.endFunctions = [this.endA, this.endB];
this.testSpriteTotals = [100,500,1000,2000,5000,10000];
this.functionsIdx = 0;
this.spritesTotalsIdx = -1;
this.runNextTest();
this.scheduleUpdate();
this.schedule( this.endProfiling, SECONDS_PER_TEST);
this.firstTick = true;
},
runNextTest:function() {
// cleanup current function
if( this.spritesTotalsIdx != -1) {
var cleanup = this.endFunctions[ this.functionsIdx ];
cleanup.bind(this)();
}
this.spritesTotalsIdx++;
// get next function
if( this.spritesTotalsIdx >= this.testSpriteTotals.length ) {
this.spritesTotalsIdx = 0;
this.functionsIdx++;
if( this.functionsIdx >= this.testFunctions.length ) {
cc.log("No more tests");
return false;
}
}
var func = this.testFunctions[ this.functionsIdx ];
var t = this.testSpriteTotals[ this.spritesTotalsIdx ];
func.bind(this)(t);
return true;
},
testA:function(num) {
// Draws all sprites on the screen
// Non-batched drawing
this.profiling = new Profiling("Test A - Total Sprites: " + num);
// use the same seed for the tests
Math.seedrandom('perftest');
var parent = new cc.Node();
this.addChild(parent,0,10);
for( var i=0; i<num; i++) {
var sprite = new cc.Sprite('Images/grossini.png');
parent.addChild( sprite );
var x = Math.random() * winSize.width;
var y = Math.random() * winSize.height;
sprite.x = x;
sprite.y = y;
}
},
endA:function() {
this.removeChildByTag( 10, true );
},
testB:function(num) {
// Draws all sprites on the screen
// Batched drawing
this.profiling = new Profiling("Test B - Total Sprites: " + num);
// use the same seed for the tests
Math.seedrandom('perftest');
var parent = new cc.SpriteBatchNode('Images/grossini.png',num);
this.addChild(parent,0,10);
for( var i=0; i<num; i++) {
var sprite = new cc.Sprite('Images/grossini.png');
parent.addChild( sprite );
var x = Math.random() * winSize.width;
var y = Math.random() * winSize.height;
sprite.x = x;
sprite.y = y;
}
},
endB:function() {
this.removeChildByTag( 10, true );
},
update:function(dt) {
if( ! this.firstTick ) {
var ms = director.getSecondsPerFrame();
this.profiling.beginEndBlock(ms*1000);
} else
this.firstTick = false;
},
endProfiling:function(dt) {
this.profiling.dump();
this.firstTick = true;
if( ! this.runNextTest() )
this.unschedule( this.endProfiling );
}
});
//------------------------------------------------------------------
//
// Scenes
//
//------------------------------------------------------------------
var arrayOfPerformanceSpriteTest = [
PerformanceSpriteTest1
];
var PerformanceSpriteTestScene = TestScene.extend({
runThisTest:function (num) {
performanceSpriteTestSceneIdx = (num || num == 0) ? (num - 1) : -1;
var layer = nextPerformanceSpriteTest();
this.addChild(layer);
director.runScene(this);
}
});
var nextPerformanceSpriteTest = function () {
performanceSpriteTestSceneIdx++;
performanceSpriteTestSceneIdx = performanceSpriteTestSceneIdx % arrayOfPerformanceSpriteTest.length;
return new arrayOfPerformanceSpriteTest[performanceSpriteTestSceneIdx]();
};
var previousPerformanceSpriteTest = function () {
performanceSpriteTestSceneIdx--;
if (performanceSpriteTestSceneIdx < 0)
performanceSpriteTestSceneIdx += arrayOfPerformanceSpriteTest.length;
return new arrayOfPerformanceSpriteTest[performanceSpriteTestSceneIdx]();
};
var restartPerformanceSpriteTest = function () {
return new arrayOfPerformanceSpriteTest[performanceSpriteTestSceneIdx]();
};
function runPerformanceSpriteTest2() {
var scene = new PerformanceSpriteTestScene();
scene.runThisTest();
}

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@ -1,199 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var ITEM_TAG_BASIC = 1000;
var nCurCase = 0;
var PerformanceTests = [
"PerformanceNodeChildrenTest",
"PerformanceParticleTest",
"PerformanceSpriteTest",
"PerformanceTextureTest",
"PerformanceTouchesTest",
"PerformanceAnimationTest",
"Automated Sprite Performarnce Test"
];
// PerformanceVirtualMachineTest is about JS optimizations on cocos2d-html5.
// It is pretty irrelevant in JSB so we don't include it in JSB.
// "PerformanceVirtualMachineTest" is inserted before
// "Automated Sprite Performarnce Test".
if (!cc.sys.isNative)
PerformanceTests.splice(6, 0, "PerformanceVirtualMachineTest");
////////////////////////////////////////////////////////
//
// PerformanceMainLayer
//
////////////////////////////////////////////////////////
var PerformanceMainLayer = cc.LayerGradient.extend({
ctor:function() {
this._super(cc.color(0,0,0,255), cc.color(98,99,117,255));
},
onEnter:function () {
this._super();
var s = cc.director.getWinSize();
var menu = new cc.Menu();
menu.x = 0;
menu.y = 0;
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(24);
for (var i = 0; i < PerformanceTests.length; i++) {
var pItem = new cc.MenuItemFont(PerformanceTests[i], this.menuCallback, this);
pItem.x = s.width / 2;
pItem.y = s.height - (i + 1) * LINE_SPACE;
menu.addChild(pItem, ITEM_TAG_BASIC + i);
}
this.addChild(menu);
},
menuCallback:function (sender) {
var index = sender.zIndex - ITEM_TAG_BASIC;
// create the test scene and run it
switch (index) {
case 0:
runNodeChildrenTest();
break;
case 1:
runParticleTest();
break;
case 2:
runSpriteTest();
break;
case 3:
runTextureTest();
break;
case 4:
runTouchesTest();
break;
case 5:
runAnimationTest();
break;
case 6:
if (!cc.sys.isNative) {
runVirtualMachineTest();
break;
}
// Else, fall through (JSB).
// TODO: For now I think it's ugly to have "Automated Sprite
// Perforance Test" come before "PerformanceVirtualMachineTest",
// that's why there's ugly code like this. Let's think about
// this later.
case 7:
runPerformanceSpriteTest2();
break;
default:
break;
}
}
});
////////////////////////////////////////////////////////
//
// PerformBasicLayer
//
////////////////////////////////////////////////////////
var PerformBasicLayer = cc.Layer.extend({
_controlMenuVisible:true,
_maxCases:1,
_curCase:0,
ctor:function () {
this._super();
this.init();
this._curCase = nCurCase;
},
onEnter:function () {
this._super();
var s = cc.director.getWinSize();
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(24);
var mainItem = new cc.MenuItemFont("Back", this.toMainLayer, this);
mainItem.x = s.width - 50;
mainItem.y = 25;
var menu = new cc.Menu(mainItem);
menu.x = 0;
menu.y = 0;
if (this._controlMenuVisible) {
var item1 = new cc.MenuItemImage(s_pathB1, s_pathB2, this.backCallback, this);
var item2 = new cc.MenuItemImage(s_pathR1, s_pathR2, this.restartCallback, this);
var item3 = new cc.MenuItemImage(s_pathF1, s_pathF2, this.nextCallback, this);
item1.x = s.width / 2 - 100;
item1.y = 30;
item2.x = s.width / 2;
item2.y = 30;
item3.x = s.width / 2 + 100;
item3.y = 30;
menu.addChild(item1, ITEM_TAG_BASIC);
menu.addChild(item2, ITEM_TAG_BASIC);
menu.addChild(item3, ITEM_TAG_BASIC);
}
this.addChild(menu);
},
restartCallback:function (sender) {
this.showCurrentTest();
},
nextCallback:function (sender) {
this._curCase++;
this._curCase = this._curCase % this._maxCases;
nCurCase = this._curCase;
this.showCurrentTest();
},
backCallback:function (sender) {
this._curCase--;
if (this._curCase < 0) {
this._curCase += this._maxCases;
}
nCurCase = this._curCase;
this.showCurrentTest();
},
showCurrentTest:function (sender) {
},
toMainLayer:function (sender) {
var scene = new PerformanceTestScene();
scene.runThisTest();
}
});
////////////////////////////////////////////////////////
//
// PerformanceTestScene
//
////////////////////////////////////////////////////////
var PerformanceTestScene = TestScene.extend({
runThisTest:function () {
var layer = new PerformanceMainLayer();
this.addChild(layer);
cc.director.runScene(this);
}
});

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@ -1,184 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var s_nTexCurCase = 0;
////////////////////////////////////////////////////////
//
// TextureMenuLayer
//
////////////////////////////////////////////////////////
var TextureMenuLayer = PerformBasicLayer.extend({
showCurrentTest:function () {
var scene = null;
switch (this._curCase) {
case 0:
scene = TextureTest.scene();
break;
}
s_nTexCurCase = this._curCase;
if (scene) {
cc.director.runScene(scene);
}
},
onEnter:function () {
this._super();
var s = cc.director.getWinSize();
// Title
var label = new cc.LabelTTF(this.title(), "Arial", 40);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 32;
label.color = cc.color(255, 255, 40);
// Subtitle
var strSubTitle = this.subtitle();
if (strSubTitle.length) {
var l = new cc.LabelTTF(strSubTitle, "Thonburi", 16);
this.addChild(l, 1);
l.x = s.width / 2;
l.y = s.height - 80;
}
this.performTests();
},
title:function () {
return "no title";
},
subtitle:function () {
return "no subtitle";
},
performTests:function () {
}
})
////////////////////////////////////////////////////////
//
// TextureTest
//
////////////////////////////////////////////////////////
var TextureTest = TextureMenuLayer.extend({
performTests:function () {
cc.log("--------");
cc.log("--- PNG 128x128 ---");
this.performTestsPNG("Images/test_image.png");
cc.log("--- PNG 512x512 ---");
this.performTestsPNG("Images/texture512x512.png");
cc.log("EMPTY IMAGE");
cc.log("--- PNG 1024x1024 ---");
this.performTestsPNG("Images/texture1024x1024.png");
cc.log("LANDSCAPE IMAGE");
cc.log("--- PNG 1024x1024 ---");
this.performTestsPNG("Images/landscape-1024x1024.png");
},
title:function () {
return "Texture Performance Test";
},
subtitle:function () {
return "See console for results";
},
performTestsPNG:function (filename) {
var now = Date.now();
var texture;
var cache = cc.textureCache;
if ("opengl" in cc.sys.capabilities)
var defaultFormat = cc.Texture2D.defaultPixelFormat;
cc.log("RGBA 8888");
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA8888;
var now = Date.now();
texture = cache.addImage(filename);
if (texture)
cc.log(" seconds:" + calculateDeltaTime(now));
else
cc.log(" ERROR");
cache.removeTexture(texture);
cc.log("RGBA 4444");
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGBA4444;
var now = Date.now();
texture = cache.addImage(filename);
if (texture)
cc.log(" seconds:" + calculateDeltaTime(now));
else
cc.log(" ERROR");
cache.removeTexture(texture);
cc.log("RGBA 5551");
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGB5A1;
var now = Date.now();
texture = cache.addImage(filename);
if (texture)
cc.log(" seconds:" + calculateDeltaTime(now));
else
cc.log(" ERROR");
cache.removeTexture(texture);
cc.log("RGB 565");
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = cc.Texture2D.PIXEL_FORMAT_RGB565;
var now = Date.now();
texture = cache.addImage(filename);
if (texture)
cc.log(" seconds:" + calculateDeltaTime(now));
else
cc.log(" ERROR");
cache.removeTexture(texture);
if ("opengl" in cc.sys.capabilities)
cc.Texture2D.defaultPixelFormat = defaultFormat;
}
});
TextureTest.scene = function () {
var scene = new cc.Scene();
var layer = new TextureTest(false, 1, s_nTexCurCase);
scene.addChild(layer);
return scene;
};
function runTextureTest() {
s_nTexCurCase = 0;
var scene = TextureTest.scene();
cc.director.runScene(scene);
}
function calculateDeltaTime(lastUpdate) {
var now = Date.now();
var dt = (now - lastUpdate) / 1000;
return dt;
}

View File

@ -1,165 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var s_nTouchCurCase = 0;
var TouchesMainScene = PerformBasicLayer.extend({
_maxCases:2,
_plabel:null,
_numberOfTouchesB:0,
_numberOfTouchesM:0,
_numberOfTouchesE:0,
_numberOfTouchesC:0,
_elapsedTime:null,
showCurrentTest:function () {
var layer = null;
switch (this._curCase) {
case 0:
layer = new TouchesPerformTest1(true, 2, this._curCase);
break;
case 1:
layer = new TouchesPerformTest2(true, 2, this._curCase);
break;
}
s_nTouchCurCase = this._curCase;
if (layer) {
var scene = new cc.Scene();
scene.addChild(layer);
cc.director.runScene(scene);
}
},
onEnter:function () {
this._super();
var s = cc.director.getWinSize();
// add title
var label = new cc.LabelTTF(this.title(), "Arial", 32);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 50;
this.scheduleUpdate();
this._plabel = new cc.LabelTTF("00.0", "Arial", 16);
this._plabel.x = s.width / 2;
this._plabel.y = s.height / 2;
this.addChild(this._plabel);
this._elapsedTime = 0;
this._numberOfTouchesB = this._numberOfTouchesM = this._numberOfTouchesE = this._numberOfTouchesC = 0;
},
title:function () {
return "No title";
},
update:function (dt) {
this._elapsedTime += dt;
if (this._elapsedTime > 1.0) {
var frameRateB = (this._numberOfTouchesB / this._elapsedTime).toFixed(1);
var frameRateM = (this._numberOfTouchesM / this._elapsedTime).toFixed(1);
var frameRateE = (this._numberOfTouchesE / this._elapsedTime).toFixed(1);
var frameRateC = (this._numberOfTouchesC / this._elapsedTime).toFixed(1);
this._elapsedTime = 0;
this._numberOfTouchesB = this._numberOfTouchesM = this._numberOfTouchesE = this._numberOfTouchesC = 0;
var str = frameRateB + " " + frameRateM + " " + frameRateE + " " + frameRateC;
this._plabel.setString(str);
}
}
});
////////////////////////////////////////////////////////
//
// TouchesPerformTest1
//
////////////////////////////////////////////////////////
var TouchesPerformTest1 = TouchesMainScene.extend({
onEnter:function () {
this._super();
var _this = this;
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
swallowTouches: true,
onTouchBegan:function (touch, event) {
_this._numberOfTouchesB++;
return true;
},
onTouchMoved:function (touch, event) {
_this._numberOfTouchesM++;
},
onTouchEnded:function (touch, event) {
_this._numberOfTouchesE++;
},
onTouchCancelled:function (touch, event) {
_this._numberOfTouchesC++;
}
}, this);
},
title:function () {
return "Targeted touches";
}
});
////////////////////////////////////////////////////////
//
// TouchesPerformTest2
//
////////////////////////////////////////////////////////
var TouchesPerformTest2 = TouchesMainScene.extend({
onEnter:function () {
this._super();
var _this = this;
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ALL_AT_ONCE,
onTouchesBegan:function (touches, event) {
_this._numberOfTouchesB += touches.length;
},
onTouchesMoved:function (touches, event) {
_this._numberOfTouchesM += touches.length;
},
onTouchesEnded:function (touches, event) {
_this._numberOfTouchesE += touches.length;
},
onTouchesCancelled:function (touches, event) {
_this._numberOfTouchesC += touches.length;
}
}, this);
},
title:function () {
return "Standard touches";
}
});
function runTouchesTest() {
s_nTouchCurCase = 0;
var scene = new cc.Scene();
var layer = new TouchesPerformTest1(true, 2, s_nTouchCurCase);
scene.addChild(layer);
cc.director.runScene(scene);
}

View File

@ -1,550 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var VM_TAG_BASE = 2000;
var VM_MAX_NODES = 1500;
var VM_NODES_INCREASE = 100;
var s_nVMCurCase = 0;
////////////////////////////////////////////////////////
//
// VirtualMachineTestMenuLayer
//
// These are some demo test cases about low level JS engine behavior, so in
// some sense this is simliar to PerformanceNodeChildrenTest. This file is
// derived from PerformanceNodeChildrenTest.js actually.
//
// See https://github.com/oupengsoftware/v8/wiki for some of the details (V8)
// under the hood.
// Keyword: hidden class, inline cache, dictionary mode.
//
////////////////////////////////////////////////////////
var VirtualMachineTestMenuLayer = PerformBasicLayer.extend({
_maxCases:6,
ctor:function(){
this._super();
this._maxCases = (cc._renderType === cc._RENDER_TYPE_CANVAS) ? 6 : 4;
},
showCurrentTest:function () {
var nodes = (this.parent).getQuantityOfNodes();
var scene = null;
switch (this._curCase) {
case 0:
scene = new SpritesWithManyPropertiesTestScene1();
break;
case 1:
scene = new SpritesWithManyPropertiesTestScene2();
break;
case 2:
scene = new SpritesUndergoneDifferentOperationsTestScene1();
break;
case 3:
scene = new SpritesUndergoneDifferentOperationsTestScene2();
break;
case 4:
scene = new ClonedSpritesTestScene1();
break;
case 5:
scene = new ClonedSpritesTestScene2();
break;
}
s_nVMCurCase = this._curCase;
if (scene) {
scene.initWithQuantityOfNodes(nodes);
cc.director.runScene(scene);
}
}
});
////////////////////////////////////////////////////////
//
// VirtualMachineTestMainScene
//
////////////////////////////////////////////////////////
var VirtualMachineTestMainScene = cc.Scene.extend({
_lastRenderedCount:null,
_quantityOfNodes:null,
_currentQuantityOfNodes:null,
_batchNode:null,
ctor:function() {
this._super();
this.init();
},
initWithQuantityOfNodes:function (nodes) {
this._batchNode = new cc.SpriteBatchNode("Images/grossinis_sister1.png");
this.addChild(this._batchNode);
//srand(time());
var s = cc.director.getWinSize();
// Title
var label = new cc.LabelTTF(this.title(), "Arial", 40);
this.addChild(label, 1);
label.x = s.width / 2;
label.y = s.height - 32;
label.color = cc.color(255, 255, 40);
// Subtitle
var strSubTitle = this.subtitle();
if (strSubTitle.length) {
var l = new cc.LabelTTF(strSubTitle, "Thonburi", 16);
this.addChild(l, 1);
l.x = s.width / 2;
l.y = s.height - 80;
}
this._lastRenderedCount = 0;
this._currentQuantityOfNodes = 0;
this._quantityOfNodes = nodes;
cc.MenuItemFont.setFontSize(65);
var that = this;
var decrease = new cc.MenuItemFont(" - ", this.onDecrease, this);
decrease.color = cc.color(0, 200, 20);
var increase = new cc.MenuItemFont(" + ", this.onIncrease, this);
increase.color = cc.color(0, 200, 20);
var menu = new cc.Menu(decrease, increase);
menu.alignItemsHorizontally();
menu.x = s.width / 2;
menu.y = s.height / 2 + 15;
this.addChild(menu, 1);
var infoLabel = new cc.LabelTTF("0 nodes", "Marker Felt", 30);
infoLabel.color = cc.color(0, 200, 20);
infoLabel.x = s.width / 2;
infoLabel.y = s.height / 2 - 15;
this.addChild(infoLabel, 1, TAG_INFO_LAYER);
var menu = new VirtualMachineTestMenuLayer(true, 3, s_nVMCurCase);
this.addChild(menu);
this.updateQuantityLabel();
this.updateQuantityOfNodes();
this.scheduleUpdate();
},
title:function () {
cc.Assert(0);
// override me
},
subtitle:function () {
cc.Assert(0);
// override me
},
updateQuantityOfNodes:function () {
cc.Assert(0);
// override me
},
onDecrease:function (sender) {
this._quantityOfNodes -= VM_NODES_INCREASE;
if (this._quantityOfNodes < 0) {
this._quantityOfNodes = 0;
}
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
onIncrease:function (sender) {
this._quantityOfNodes += VM_NODES_INCREASE;
if (this._quantityOfNodes > VM_MAX_NODES) {
this._quantityOfNodes = VM_MAX_NODES
}
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
updateQuantityLabel:function () {
if (this._quantityOfNodes != this._lastRenderedCount) {
var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
var str = this._quantityOfNodes + " nodes";
infoLabel.setString(str);
this._lastRenderedCount = this._quantityOfNodes;
}
},
getQuantityOfNodes:function () {
return this._quantityOfNodes;
},
arrayToUpdate:null,
update:function (dt) {
if (!this.arrayToUpdate) return;
for (var i = 0, imax = this.arrayToUpdate.length; i < imax; ++i) {
var child = this.arrayToUpdate[i];
if (!(child instanceof SimpleNewtonianSprite) &&
child instanceof cc.Class) continue; // old cc.clone-ed
// sprite is not a cc.Class
for (var j = 0; j < 1000; ++j ) {
child._velocityX = child._velocityX + dt * child._accelerationX;
child._velocityY = child._velocityY + dt * child._accelerationY;
child._positionX = child._positionX + dt * child._velocityX;
child._positionY = child._positionY + dt * child._velocityY;
}
}
}
});
// Simple sprite extension used for testing the performance of property access.
var SimpleNewtonianSprite = cc.Sprite.extend({
ctor:function(texture, rect) {
cc.Sprite.prototype.ctor.call(this);
// Since jsb doesn't have ._position, in order not to make these
// showcase more complicated by introducing fuction calls (because
// different JS engines have different inlining strategy), we simply
// introduce ._postionX ._positionY here. These (and update()) really
// just represent *heavy property access operation* anyway (they're
// otherwise dummy).
this._positionX = 0.0;
this._positionY = 0.0;
this._velocityX = 0.0;
this._velocityY = 0.0;
this._accelerationX = 0.0;
this._accelerationY = 0.0;
if(texture && rect)
this.initWithTexture(texture, rect);
}
});
////////////////////////////////////////////////////////
//
// SpritesWithManyPropertiesTestScene
//
// Some JS engines (notably, V8) assume that objects with many properties are
// dictionary (c.f CCClass.js) and that makes bad performance. Here we
// simulate a character class with many properties of a character, but
// otherwise these properties are dummy (and probably doesn't make much
// sense) in the test of course.
// (TODO: Find a open source real world example, which shouldn't be that hard.
// :) )
//
////////////////////////////////////////////////////////
var SpriteWithManyProperties = SimpleNewtonianSprite.extend({
ctor:function(texture, rect) {
SimpleNewtonianSprite.prototype.ctor.call(this, texture, rect);
this._name = "";
this._species = "";
this._id = -1;
this._hp = 100;
this._mp = 100;
this._exp = 100;
this._lv = 1;
this._str = 100;
this._dex = 100;
this._int = 100;
this._luk = 100;
this._gold = 10000000; // I'm rich.
this._weight = 100.0;
this._height = 100.0;
this._items = [];
this._spells = [];
this._dressing = null;
this._weapon = null;
this._mission = null;
this._friends = [];
this._groups = [];
this._idleTime = 0.0;
this._loginTime = 0.0;
this._isAutoMove = false;
this._autoMoveTarget = false;
this._attackMode = 0;
this._active = true;
this._canBeAttack = true;
this._isLocalPlayer = false;
this._moveType = null;
this._I_AM_TIRED_OF_COMING_UP_WITH_NEW_PROPERTIES = true;
}
});
var SpritesWithManyPropertiesTestScene1 = VirtualMachineTestMainScene.extend({
updateQuantityOfNodes:function () {
var s = cc.director.getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0;
i < (this._quantityOfNodes - this._currentQuantityOfNodes);
i++) {
var sprite =
new SpriteWithManyProperties(this._batchNode.texture,
cc.rect(0, 0, 52, 139));
this._batchNode.addChild(sprite);
sprite.x = Math.random() * s.width;
sprite.y = Math.random() * s.height;
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
for (var i = 0;
i < (this._currentQuantityOfNodes - this._quantityOfNodes);
i++) {
var index = this._currentQuantityOfNodes - i - 1;
this._batchNode.removeChildAtIndex(index, true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
title:function () {
return "A1 - Sprites Have Many Properties";
},
subtitle:function () {
return "See fps (and source code of this test).";
}
});
var SpritesWithManyPropertiesTestScene2 =
SpritesWithManyPropertiesTestScene1.extend({
updateQuantityOfNodes:function () {
this._super();
var arrayToUpdate = this._batchNode.children;
for (var i = 0, imax = arrayToUpdate.length; i < imax; ++i)
arrayToUpdate[i].visible = false;
this.arrayToUpdate = arrayToUpdate;
},
title:function () {
return "A2 - Sprites Have Many Properties";
},
subtitle:function () {
return "No draw(). update() does heavy calculations.";
}
});
////////////////////////////////////////////////////////
//
// SpritesUndergoneDifferentOperationsTestScene
//
// If properties in use are not initilized on each instance, a combinarial
// explosion of hidden classes have to be created for each possible
// permutation of operations. This increases inline cache size and
// constitutes significant performance penalty.
//
////////////////////////////////////////////////////////
var SpritesUndergoneDifferentOperationsTestScene1 = VirtualMachineTestMainScene.extend({
// Adpated from http://codereview.stackexchange.com/a/7025
possibleOperationSeries:(function permutations(array){
var fn = function(active, rest, a) {
if (!active.length && !rest.length) {
a.push([]);
return;
}
if (!rest.length) {
if (active.length === 1) {
a.push(active);
return;
}
var fac = 1;
for (var i = active.length; i > 0; --i) fac = fac * i;
for (var i = 0; i < fac; ++i) {
var choice_num = i;
var choice = [];
for (var j = 1; j < active.length + 1; ++j) {
choice.unshift(choice_num % j);
choice_num = (choice_num - choice_num % j) / j;
}
var to_choose_from = active.slice(0);
var new_permutation = [];
for (var k = 0; k < active.length; ++k)
new_permutation.push(to_choose_from.
splice(choice[k], 1)[0]);
a.push(new_permutation);
}
} else {
fn(active.concat([rest[0]]), rest.slice(1), a);
fn(active, rest.slice(1), a);
}
return a;
};
return fn([], array, []);
})([
function() { this.children; }, // appends ._children
function() { this.tag = cc.NODE_TAG_INVALID; }, // appends .tag
function() { this.setParent(null); }, // appends ._parent
function() { this.zIndex = 0; }, // appends ._zOrder
function() { this.rotation = 0; }, // appends ._rotationX/Y
function() { this.visible = true; }, // appends ._visible
function() { this.onEnter(); } // appends ._running
]),
updateQuantityOfNodes:function () {
var s = cc.director.getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0;
i < (this._quantityOfNodes - this._currentQuantityOfNodes);
i++) {
var sprite =
new SimpleNewtonianSprite(this._batchNode.texture,
cc.rect(0, 0, 52, 139));
var series = this.possibleOperationSeries[i];
for (var op = 0, opmax = series.length; op < opmax; ++op)
series[op].call(sprite);
this._batchNode.addChild(sprite);
sprite.x = Math.random() * s.width;
sprite.y = Math.random() * s.height;
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
for (var i = 0;
i < (this._currentQuantityOfNodes - this._quantityOfNodes);
i++) {
var index = this._currentQuantityOfNodes - i - 1;
this._batchNode.removeChildAtIndex(index, true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
title:function () {
return "B1 - Sprites Undergone Different Op. Order";
},
subtitle:function () {
return "See fps (and source code of this test).";
}
});
var SpritesUndergoneDifferentOperationsTestScene2 =
SpritesUndergoneDifferentOperationsTestScene1.extend({
// This looks exactly like the one on ManyPropertiesTestScene2, but
// we can't just do
// 'updateQuantityOfNodes: SpritesWithManyPropertiesTestScene2.prototype.updateQuantityOfNodes'
// here becasue this._super() is different!
updateQuantityOfNodes:function () {
this._super();
var arrayToUpdate = this._batchNode.children;
for (var i = 0, imax = arrayToUpdate.length; i < imax; ++i)
arrayToUpdate[i].visible = false;
this.arrayToUpdate = arrayToUpdate;
},
title:function () {
return "B2 - Sprites Undergone Different Op. Order";
},
subtitle:function () {
return "No draw(). update() does heavy calculations.";
}
});
////////////////////////////////////////////////////////
//
// ClonedSpritesTestScene
//
// cc.clone has to be written carefully or cloned objects all go to dictionary
// mode.
//
////////////////////////////////////////////////////////
var ClonedSpritesTestScene1 = VirtualMachineTestMainScene.extend({
template:null,
updateQuantityOfNodes:function () {
if (!this.template)
this.template =
new SimpleNewtonianSprite(this._batchNode.texture,
cc.rect(0, 0, 52, 139));
var s = cc.director.getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0;
i < (this._quantityOfNodes - this._currentQuantityOfNodes);
i++) {
var sprite = cc.clone(this.template);
sprite.setParent(null); // old cc.clone copies null as {}...
// cc.SpriteBatchNode doesn't support adding non-cc.Sprite child
// and hence incompatible with old cc.clone. We add the sprite
// to the scene directly.
this.addChild(sprite, -1); // zOrder has to be less than 0 or it
// overlaps the menu.
sprite.x = Math.random() * s.width;
sprite.y = Math.random() * s.height;
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
var children = this.children;
var lastChildToRemove = children.length;
for (var i = children.length - 1; i >= 0; --i) {
var child = children[i];
if (child instanceof SimpleNewtonianSprite ||
!(child instanceof cc.Class)) { // old cc.clone-ed
// sprite is not a cc.Class
lastChildToRemove = i;
break;
}
}
for (var i = 0;
i < (this._currentQuantityOfNodes - this._quantityOfNodes);
i++) {
var index = lastChildToRemove - i;
this.removeChild(children[index], true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
title:function () {
return "C1 - Cloned Sprites";
},
subtitle:function () {
return "See fps (and source code of this test).";
}
});
var ClonedSpritesTestScene2 = ClonedSpritesTestScene1.extend({
updateQuantityOfNodes:function () {
if (!this.template) {
this.template =
new SimpleNewtonianSprite(this._batchNode.texture,
cc.rect(0, 0, 52, 139));
this.template.visible = false;
}
this._super();
this.arrayToUpdate = this.children;
},
title:function () {
return "C2 - Cloned Sprites";
},
subtitle:function () {
return "No draw(). update() does heavy calculations.";
}
});
function runVirtualMachineTest() {
var scene = new SpritesWithManyPropertiesTestScene1();
scene.initWithQuantityOfNodes(VM_NODES_INCREASE);
cc.director.runScene(scene);
}

View File

@ -1,272 +0,0 @@
// seedrandom.js version 2.0.
// Author: David Bau 4/2/2011
//
// Defines a method Math.seedrandom() that, when called, substitutes
// an explicitly seeded RC4-based algorithm for Math.random(). Also
// supports automatic seeding from local or network sources of entropy.
//
// Usage:
//
// <script src=http://davidbau.com/encode/seedrandom-min.js></script>
//
// Math.seedrandom('yipee'); Sets Math.random to a function that is
// initialized using the given explicit seed.
//
// Math.seedrandom(); Sets Math.random to a function that is
// seeded using the current time, dom state,
// and other accumulated local entropy.
// The generated seed string is returned.
//
// Math.seedrandom('yowza', true);
// Seeds using the given explicit seed mixed
// together with accumulated entropy.
//
// <script src="http://bit.ly/srandom-512"></script>
// Seeds using physical random bits downloaded
// from random.org.
//
// <script src="https://jsonlib.appspot.com/urandom?callback=Math.seedrandom">
// </script> Seeds using urandom bits from call.jsonlib.com,
// which is faster than random.org.
//
// Examples:
//
// Math.seedrandom("hello"); // Use "hello" as the seed.
// document.write(Math.random()); // Always 0.5463663768140734
// document.write(Math.random()); // Always 0.43973793770592234
// var rng1 = Math.random; // Remember the current prng.
//
// var autoseed = Math.seedrandom(); // New prng with an automatic seed.
// document.write(Math.random()); // Pretty much unpredictable.
//
// Math.random = rng1; // Continue "hello" prng sequence.
// document.write(Math.random()); // Always 0.554769432473455
//
// Math.seedrandom(autoseed); // Restart at the previous seed.
// document.write(Math.random()); // Repeat the 'unpredictable' value.
//
// Notes:
//
// Each time seedrandom('arg') is called, entropy from the passed seed
// is accumulated in a pool to help generate future seeds for the
// zero-argument form of Math.seedrandom, so entropy can be injected over
// time by calling seedrandom with explicit data repeatedly.
//
// On speed - This javascript implementation of Math.random() is about
// 3-10x slower than the built-in Math.random() because it is not native
// code, but this is typically fast enough anyway. Seeding is more expensive,
// especially if you use auto-seeding. Some details (timings on Chrome 4):
//
// Our Math.random() - avg less than 0.002 milliseconds per call
// seedrandom('explicit') - avg less than 0.5 milliseconds per call
// seedrandom('explicit', true) - avg less than 2 milliseconds per call
// seedrandom() - avg about 38 milliseconds per call
//
// LICENSE (BSD):
//
// Copyright 2010 David Bau, all rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the name of this module nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
/**
* All code is in an anonymous closure to keep the global namespace clean.
*
* @param {number=} overflow
* @param {number=} startdenom
*/
(function (pool, math, width, chunks, significance, overflow, startdenom) {
//
// seedrandom()
// This is the seedrandom function described above.
//
math.seedrandom = function seedrandom(seed, use_entropy) {
var key = [];
var arc4;
// Flatten the seed string or build one from local entropy if needed.
seed = mixkey(flatten(
use_entropy ? [seed, pool] :
arguments.length ? seed :
[Date.now(), pool, window], 3), key);
// Use the seed to initialize an ARC4 generator.
arc4 = new ARC4(key);
// Mix the randomness into accumulated entropy.
mixkey(arc4.S, pool);
// Override Math.random
// This function returns a random double in [0, 1) that contains
// randomness in every bit of the mantissa of the IEEE 754 value.
math.random = function random() { // Closure to return a random double:
var n = arc4.g(chunks); // Start with a numerator n < 2 ^ 48
var d = startdenom; // and denominator d = 2 ^ 48.
var x = 0; // and no 'extra last byte'.
while (n < significance) { // Fill up all significant digits by
n = (n + x) * width; // shifting numerator and
d *= width; // denominator and generating a
x = arc4.g(1); // new least-significant-byte.
}
while (n >= overflow) { // To avoid rounding up, before adding
n /= 2; // last byte, shift everything
d /= 2; // right using integer math until
x >>>= 1; // we have exactly the desired bits.
}
return (n + x) / d; // Form the number within [0, 1).
};
// Return the seed that was used
return seed;
};
//
// ARC4
//
// An ARC4 implementation. The constructor takes a key in the form of
// an array of at most (width) integers that should be 0 <= x < (width).
//
// The g(count) method returns a pseudorandom integer that concatenates
// the next (count) outputs from ARC4. Its return value is a number x
// that is in the range 0 <= x < (width ^ count).
//
/** @constructor */
function ARC4(key) {
var t, u, me = this, keylen = key.length;
var i = 0, j = me.i = me.j = me.m = 0;
me.S = [];
me.c = [];
// The empty key [] is treated as [0].
if (!keylen) { key = [keylen++]; }
// Set up S using the standard key scheduling algorithm.
while (i < width) { me.S[i] = i++; }
for (i = 0; i < width; i++) {
t = me.S[i];
j = lowbits(j + t + key[i % keylen]);
u = me.S[j];
me.S[i] = u;
me.S[j] = t;
}
// The "g" method returns the next (count) outputs as one number.
me.g = function getnext(count) {
var s = me.S;
var i = lowbits(me.i + 1); var t = s[i];
var j = lowbits(me.j + t); var u = s[j];
s[i] = u;
s[j] = t;
var r = s[lowbits(t + u)];
while (--count) {
i = lowbits(i + 1); t = s[i];
j = lowbits(j + t); u = s[j];
s[i] = u;
s[j] = t;
r = r * width + s[lowbits(t + u)];
}
me.i = i;
me.j = j;
return r;
};
// For robust unpredictability discard an initial batch of values.
// See http://www.rsa.com/rsalabs/node.asp?id=2009
me.g(width);
}
//
// flatten()
// Converts an object tree to nested arrays of strings.
//
/** @param {Object=} result
* @param {string=} prop
* @param {string=} typ */
function flatten(obj, depth, result, prop, typ) {
result = [];
typ = typeof(obj);
if (depth && typ == 'object') {
for (prop in obj) {
if (prop.indexOf('S') < 5) { // Avoid FF3 bug (local/sessionStorage)
try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
}
}
}
return (result.length ? result : obj + (typ != 'string' ? '\0' : ''));
}
//
// mixkey()
// Mixes a string seed into a key that is an array of integers, and
// returns a shortened string seed that is equivalent to the result key.
//
/** @param {number=} smear
* @param {number=} j */
function mixkey(seed, key, smear, j) {
seed += ''; // Ensure the seed is a string
smear = 0;
for (j = 0; j < seed.length; j++) {
key[lowbits(j)] =
lowbits((smear ^= key[lowbits(j)] * 19) + seed.charCodeAt(j));
}
seed = '';
for (j in key) { seed += String.fromCharCode(key[j]); }
return seed;
}
//
// lowbits()
// A quick "n mod width" for width a power of 2.
//
function lowbits(n) { return n & (width - 1); }
//
// The following constants are related to IEEE 754 limits.
//
startdenom = math.pow(width, chunks);
significance = math.pow(2, significance);
overflow = significance * 2;
//
// When seedrandom.js is loaded, we immediately mix a few bits
// from the built-in RNG into the entropy pool. Because we do
// not want to intefere with determinstic PRNG state later,
// seedrandom will not call math.random on its own again after
// initialization.
//
mixkey(math.random(), pool);
// End anonymous scope, and pass initial values.
})(
[], // pool: entropy pool starts empty
Math, // math: package containing random, pow, and seedrandom
256, // width: each RC4 output is 0 <= x < 256
6, // chunks: at least six RC4 outputs for each double
52 // significance: there are 52 significant digits in a double
);

View File

@ -535,15 +535,6 @@ var testNames = [
return new PathTestScene();
}
},
{
title:"Performance Test",
platforms: PLATFORM_ALL,
linksrc:"",
resource:g_performace,
testScene:function () {
return new PerformanceTestScene();
}
},
{
title:"Physics3D Test",
platforms: PLATFORM_JSB,

View File

@ -1,552 +0,0 @@
local kMaxNodes = 50000
local kBasicZOrder = 10
local kNodesIncrease = 250
local TEST_COUNT = 7
local s = cc.Director:getInstance():getWinSize()
-----------------------------------
-- For test functions
-----------------------------------
local function performanceActions(sprite)
sprite:setPosition(cc.p(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height)))
local period = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0
local rot = cc.RotateBy:create(period, 360.0 * math.random())
local rot = cc.RotateBy:create(period, 360.0 * math.random())
local permanentRotation = cc.RepeatForever:create(cc.Sequence:createWithTwoActions(rot, rot:reverse()))
sprite:runAction(permanentRotation)
local growDuration = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0
local grow = cc.ScaleBy:create(growDuration, 0.5, 0.5)
local permanentScaleLoop = cc.RepeatForever:create(cc.Sequence:createWithTwoActions(grow, grow:reverse()))
sprite:runAction(permanentScaleLoop)
end
local function performanceActions20(sprite)
if math.random() < 0.2 then
sprite:setPosition(cc.p(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height)))
else
sprite:setPosition(cc.p(-1000, -1000))
end
local period = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0
local rot = cc.RotateBy:create(period, 360.0 * math.random())
local permanentRotation = cc.RepeatForever:create(cc.Sequence:createWithTwoActions(rot, rot:reverse()))
sprite:runAction(permanentRotation)
local growDuration = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0
local grow = cc.ScaleBy:create(growDuration, 0.5, 0.5)
local permanentScaleLoop = cc.RepeatForever:create(cc.Sequence:createWithTwoActions(grow, grow:reverse()))
sprite:runAction(permanentScaleLoop)
end
local function performanceRotationScale(sprite)
sprite:setPosition(cc.p(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height)))
sprite:setRotation(math.random() * 360)
sprite:setScale(math.random() * 2)
end
local function performancePosition(sprite)
sprite:setPosition(cc.p(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height)))
end
local function performanceout20(sprite)
if math.random() < 0.2 then
sprite:setPosition(cc.p(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height)))
else
sprite:setPosition(cc.p(-1000, -1000))
end
end
local function performanceOut100(sprite)
sprite:setPosition(cc.p( -1000, -1000))
end
local function performanceScale(sprite)
sprite:setPosition(cc.p(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height)))
sprite:setScale(math.random() * 100 / 50)
end
-----------------------------------
-- Subtest
-----------------------------------
local subtestNumber = 1
local batchNode = nil -- cc.SpriteBatchNode
local parent = nil -- cc.Node
local function initWithSubTest(nSubTest, p)
subtestNumber = nSubTest
parent = p
batchNode = nil
local mgr = cc.Director:getInstance():getTextureCache()
-- remove all texture
mgr:removeTexture(mgr:addImage("Images/grossinis_sister1.png"))
mgr:removeTexture(mgr:addImage("Images/grossini_dance_atlas.png"))
mgr:removeTexture(mgr:addImage("Images/spritesheet1.png"))
if subtestNumber == 2 then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
batchNode = cc.SpriteBatchNode:create("Images/grossinis_sister1.png", 100)
p:addChild(batchNode, 0)
elseif subtestNumber == 3 then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
batchNode = cc.SpriteBatchNode:create("Images/grossinis_sister1.png", 100)
p:addChild(batchNode, 0)
elseif subtestNumber == 5 then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
batchNode = cc.SpriteBatchNode:create("Images/grossini_dance_atlas.png", 100)
p:addChild(batchNode, 0)
elseif subtestNumber == 6 then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
batchNode = cc.SpriteBatchNode:create("Images/grossini_dance_atlas.png", 100)
p:addChild(batchNode, 0)
elseif subtestNumber == 8 then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
batchNode = cc.SpriteBatchNode:create("Images/spritesheet1.png", 100)
p:addChild(batchNode, 0)
elseif subtestNumber == 9 then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444)
batchNode = cc.SpriteBatchNode:create("Images/spritesheet1.png", 100)
p:addChild(batchNode, 0)
end
-- todo
if batchNode ~= nil then
batchNode:retain()
end
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_DEFAULT)
end
local function createSpriteWithTag(tag)
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888)
local sprite = nil
if subtestNumber == 1 then
sprite = cc.Sprite:create("Images/grossinis_sister1.png")
parent:addChild(sprite, -1, tag + 100)
elseif subtestNumber == 2 then
sprite = cc.Sprite:createWithTexture(batchNode:getTexture(), cc.rect(0, 0, 52, 139))
batchNode:addChild(sprite, 0, tag + 100)
elseif subtestNumber == 3 then
sprite = cc.Sprite:createWithTexture(batchNode:getTexture(), cc.rect(0, 0, 52, 139))
batchNode:addChild(sprite, 0, tag + 100)
elseif subtestNumber == 4 then
local idx = math.floor((math.random() * 1400 / 100)) + 1
local num
if idx < 10 then
num = "0" .. idx
else
num = idx
end
local str = "Images/grossini_dance_" .. num .. ".png"
sprite = cc.Sprite:create(str)
parent:addChild(sprite, -1, tag + 100)
elseif subtestNumber == 5 then
local y, x
local r = math.floor(math.random() * 1400 / 100)
y = math.floor(r / 5)
x = math.mod(r, 5)
x = x * 85
y = y * 121
sprite = cc.Sprite:createWithTexture(batchNode:getTexture(), cc.rect(x, y, 85, 121))
batchNode:addChild(sprite, 0, tag + 100)
elseif subtestNumber == 6 then
local y, x
local r = math.floor(math.random() * 1400 / 100)
y = math.floor(r / 5)
x = math.mod(r, 5)
x = x * 85
y = y * 121
sprite = cc.Sprite:createWithTexture(batchNode:getTexture(), cc.rect(x, y, 85, 121))
batchNode:addChild(sprite, 0, tag + 100)
elseif subtestNumber == 7 then
local y, x
local r = math.floor(math.random() * 6400 / 100)
y = math.floor(r / 8)
x = math.mod(r, 8)
local str = "Images/sprites_test/sprite-"..x.."-"..y..".png"
sprite = cc.Sprite:create(str)
parent:addChild(sprite, -1, tag + 100)
elseif subtestNumber == 8 then
local y, x
local r = math.floor(math.random() * 6400 / 100)
y = math.floor(r / 8)
x = math.mod(r, 8)
x = x * 32
y = y * 32
sprite = cc.Sprite:createWithTexture(batchNode:getTexture(), cc.rect(x, y, 32, 32))
batchNode:addChild(sprite, 0, tag + 100)
elseif subtestNumber == 9 then
local y, x
local r = math.floor(math.random() * 6400 / 100)
y = math.floor(r / 8)
x = math.mod(r, 8)
x = x * 32
y = y * 32
sprite = cc.Sprite:createWithTexture(batchNode:getTexture(), cc.rect(x, y, 32, 32))
batchNode:addChild(sprite, 0, tag + 100)
end
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_DEFAULT)
return sprite
end
local function removeByTag(tag)
if subtestNumber == 1 then
parent:removeChildByTag(tag + 100, true)
elseif subtestNumber == 4 then
parent:removeChildByTag(tag + 100, true)
elseif subtestNumber == 7 then
parent:removeChildByTag(tag + 100, true)
else
batchNode:removeChildAtIndex(tag, true)
end
end
-----------------------------------
-- PerformBasicLayer
-----------------------------------
local curCase = 0
local maxCases = 7
local function showThisTest()
local scene = CreateSpriteTestScene()
cc.Director:getInstance():replaceScene(scene)
end
local function backCallback(sender)
subtestNumber = 1
curCase = curCase - 1
if curCase < 0 then
curCase = curCase + maxCases
end
showThisTest()
end
local function restartCallback(sender)
subtestNumber = 1
showThisTest()
end
local function nextCallback(sender)
subtestNumber = 1
curCase = curCase + 1
curCase = math.mod(curCase, maxCases)
showThisTest()
end
local function toPerformanceMainLayer(sender)
cc.Director:getInstance():replaceScene(PerformanceTest())
end
local function initWithLayer(layer, controlMenuVisible)
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local mainItem = cc.MenuItemFont:create("Back")
mainItem:registerScriptTapHandler(toPerformanceMainLayer)
mainItem:setPosition(s.width - 50, 25)
local menu = cc.Menu:create()
menu:addChild(mainItem)
menu:setPosition(cc.p(0, 0))
if controlMenuVisible == true then
local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
item1:registerScriptTapHandler(backCallback)
item2:registerScriptTapHandler(restartCallback)
item3:registerScriptTapHandler(nextCallback)
item1:setPosition(s.width / 2 - 100, 30)
item2:setPosition(s.width / 2, 30)
item3:setPosition(s.width / 2 + 100, 30)
menu:addChild(item1, kItemTagBasic)
menu:addChild(item2, kItemTagBasic)
menu:addChild(item3, kItemTagBasic)
end
layer:addChild(menu)
end
-----------------------------------
-- SpriteMainScene
-----------------------------------
local lastRenderedCount = nil
local quantityNodes = nil
local infoLabel = nil
local titleLabel = nil
local function testNCallback(tag)
subtestNumber = tag - kBasicZOrder
showThisTest()
end
local function updateNodes()
if quantityNodes ~= lastRenderedCount then
local str = quantityNodes .. " nodes"
infoLabel:setString(str)
lastRenderedCount = quantityNodes
end
end
local function onDecrease(sender)
if quantityNodes <= 0 then
return
end
for i = 0, kNodesIncrease - 1 do
quantityNodes = quantityNodes - 1
removeByTag(quantityNodes)
end
updateNodes()
end
local function onIncrease(sender)
if quantityNodes >= kMaxNodes then
return
end
for i = 0, kNodesIncrease - 1 do
local sprite = createSpriteWithTag(quantityNodes)
if curCase == 0 then
doPerformSpriteTest1(sprite)
elseif curCase == 1 then
doPerformSpriteTest2(sprite)
elseif curCase == 2 then
doPerformSpriteTest3(sprite)
elseif curCase == 3 then
doPerformSpriteTest4(sprite)
elseif curCase == 4 then
doPerformSpriteTest5(sprite)
elseif curCase == 5 then
doPerformSpriteTest6(sprite)
elseif curCase == 6 then
doPerformSpriteTest7(sprite)
end
quantityNodes = quantityNodes + 1
end
updateNodes()
end
local function initWithMainTest(scene, asubtest, nNodes)
subtestNumber = asubtest
initWithSubTest(asubtest, scene)
lastRenderedCount = 0
quantityNodes = 0
cc.MenuItemFont:setFontSize(65)
local decrease = cc.MenuItemFont:create(" - ")
decrease:registerScriptTapHandler(onDecrease)
decrease:setColor(cc.c3b(0, 200, 20))
local increase = cc.MenuItemFont:create(" + ")
increase:registerScriptTapHandler(onIncrease)
increase:setColor(cc.c3b(0, 200, 20))
local menu = cc.Menu:create()
menu:addChild(decrease)
menu:addChild(increase)
menu:alignItemsHorizontally()
menu:setPosition(s.width / 2, s.height - 65)
scene:addChild(menu, 1)
infoLabel = cc.Label:createWithTTF("0 nodes", s_markerFeltFontPath, 30)
infoLabel:setColor(cc.c3b(0, 200, 20))
infoLabel:setAnchorPoint(cc.p(0.5, 0.5))
infoLabel:setPosition(s.width / 2, s.height - 90)
scene:addChild(infoLabel, 1)
maxCases = TEST_COUNT
-- Sub Tests
cc.MenuItemFont:setFontSize(32)
subMenu = cc.Menu:create()
for i = 1, 9 do
local str = i .. " "
local itemFont = cc.MenuItemFont:create(str)
itemFont:registerScriptTapHandler(testNCallback)
--itemFont:setTag(i)
subMenu:addChild(itemFont, kBasicZOrder + i, kBasicZOrder + i)
if i <= 3 then
itemFont:setColor(cc.c3b(200, 20, 20))
elseif i <= 6 then
itemFont:setColor(cc.c3b(0, 200, 20))
else
itemFont:setColor(cc.c3b(0, 20, 200))
end
end
subMenu:alignItemsHorizontally()
subMenu:setPosition(cc.p(s.width / 2, 80))
scene:addChild(subMenu, 1)
-- add title label
titleLabel = cc.Label:createWithTTF("No title", s_arialPath, 40)
scene:addChild(titleLabel, 1)
titleLabel:setAnchorPoint(cc.p(0.5, 0.5))
titleLabel:setPosition(s.width / 2, s.height - 32)
titleLabel:setColor(cc.c3b(255, 255, 40))
while quantityNodes < nNodes do
onIncrease()
end
end
-----------------------------------
-- SpritePerformTest1
-----------------------------------
function doPerformSpriteTest1(sprite)
performancePosition(sprite)
end
local function SpriteTestLayer1()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "A (" .. subtestNumber .. ") position"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- SpritePerformTest2
-----------------------------------
function doPerformSpriteTest2(sprite)
performanceScale(sprite)
end
local function SpriteTestLayer2()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "B (" .. subtestNumber .. ") scale"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- SpritePerformTest3
-----------------------------------
function doPerformSpriteTest3(sprite)
performanceRotationScale(sprite)
end
local function SpriteTestLayer3()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "C (" .. subtestNumber .. ") scale + rot"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- SpritePerformTest4
-----------------------------------
function doPerformSpriteTest4(sprite)
performanceOut100(sprite)
end
local function SpriteTestLayer4()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "D (" .. subtestNumber .. ") 100% out"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- SpritePerformTest5
-----------------------------------
function doPerformSpriteTest5(sprite)
performanceout20(sprite)
end
local function SpriteTestLayer5()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "E (" .. subtestNumber .. ") 80% out"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- SpritePerformTest6
-----------------------------------
function doPerformSpriteTest6(sprite)
performanceActions(sprite)
end
local function SpriteTestLayer6()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "F (" .. subtestNumber .. ") actions"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- SpritePerformTest7
-----------------------------------
function doPerformSpriteTest7(sprite)
performanceActions20(sprite)
end
local function SpriteTestLayer7()
local layer = cc.Layer:create()
initWithLayer(layer, true)
local str = "G (" .. subtestNumber .. ") actions 80% out"
titleLabel:setString(str)
return layer
end
-----------------------------------
-- PerformanceSpriteTest
-----------------------------------
function CreateSpriteTestScene()
local scene = cc.Scene:create()
initWithMainTest(scene, subtestNumber, kNodesIncrease)
if curCase == 0 then
scene:addChild(SpriteTestLayer1())
elseif curCase == 1 then
scene:addChild(SpriteTestLayer2())
elseif curCase == 2 then
scene:addChild(SpriteTestLayer3())
elseif curCase == 3 then
scene:addChild(SpriteTestLayer4())
elseif curCase == 4 then
scene:addChild(SpriteTestLayer5())
elseif curCase == 5 then
scene:addChild(SpriteTestLayer6())
elseif curCase == 6 then
scene:addChild(SpriteTestLayer7())
end
return scene
end
function PerformanceSpriteTest()
curCase = 0
return CreateSpriteTestScene()
end

File diff suppressed because it is too large Load Diff

View File

@ -36,7 +36,6 @@ require "OpenGLTest/OpenGLTest"
require "ParallaxTest/ParallaxTest"
require "ParticleTest/ParticleTest"
require "Particle3DTest/Particle3DTest"
require "PerformanceTest/PerformanceTest"
require "RenderTextureTest/RenderTextureTest"
require "RotateWorldTest/RotateWorldTest"
require "Sprite3DTest/Sprite3DTest"
@ -124,7 +123,6 @@ local _allTests = {
{ isSupported = true, name = "ParallaxTest" , create_func = ParallaxTestMain },
{ isSupported = true, name = "ParticleTest" , create_func = ParticleTest },
{ isSupported = true, name = "Particle3D (PU)" , create_func = Particle3DTest },
{ isSupported = true, name = "PerformanceTest" , create_func= PerformanceTestMain },
{ isSupported = true, name = "PhysicsTest" , create_func = PhysicsTest },
{ isSupported = true, name = "Physics3DTest" , create_func = Physics3DTest },
{ isSupported = true, name = "RenderTextureTest" , create_func = RenderTextureTestMain },