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issue #2087: [dispatcher] Node::getEventPriority is a private method now.
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@ -211,9 +211,6 @@ public:
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*/
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virtual int getZOrder() const;
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int getEventPriority() const { return _eventPriority; };
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/**
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* Sets the real OpenGL Z vertex.
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*
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@ -1374,6 +1371,8 @@ private:
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friend class Director;
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friend class EventDispatcher;
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int getEventPriority() const { return _eventPriority; };
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void associateEventListener(EventListener* listener);
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void dissociateEventListener(EventListener* listener);
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