diff --git a/cocos2dx/CCDeprecated.cpp b/cocos2dx/CCDeprecated.cpp index 0f2a0ebd09..2b0905b3ce 100644 --- a/cocos2dx/CCDeprecated.cpp +++ b/cocos2dx/CCDeprecated.cpp @@ -148,4 +148,9 @@ const int kCCTouchesAllAtOnce = Layer::TOUCHES_ALL_AT_ONCE; const int kCCImageFormatPNG = Image::FORMAT_PNG; const int kCCImageFormatJPEG = Image::FORMAT_JPG; +const int kCCTransitionOrientationLeftOver = TransitionScene::ORIENTATION_LEFT_OVER; +const int kCCTransitionOrientationRightOver = TransitionScene::ORIENTATION_RIGHT_OVER; +const int kCCTransitionOrientationUpOver = TransitionScene::ORIENTATION_UP_OVER; +const int kCCTransitionOrientationDownOver = TransitionScene::ORIENTATION_DOWN_OVER; + NS_CC_END \ No newline at end of file diff --git a/cocos2dx/include/CCDeprecated.h b/cocos2dx/include/CCDeprecated.h index 88e5e4b411..ee9d15281b 100644 --- a/cocos2dx/include/CCDeprecated.h +++ b/cocos2dx/include/CCDeprecated.h @@ -906,10 +906,11 @@ CC_DEPRECATED_ATTRIBUTE extern const int kCCImageFormatPNG; CC_DEPRECATED_ATTRIBUTE extern const int kCCImageFormatJPEG; CC_DEPRECATED_ATTRIBUTE typedef enum Image::Format tImageFormat; -#define kCCTransitionOrientationLeftOver kTransitionOrientationLeftOver -#define kCCTransitionOrientationRightOver kTransitionOrientationRightOver -#define kCCTransitionOrientationUpOver kTransitionOrientationUpOver -#define kCCTransitionOrientationDownOver kTransitionOrientationDownOver +CC_DEPRECATED_ATTRIBUTE extern const int kCCTransitionOrientationLeftOver; +CC_DEPRECATED_ATTRIBUTE extern const int kCCTransitionOrientationRightOver; +CC_DEPRECATED_ATTRIBUTE extern const int kCCTransitionOrientationUpOver; +CC_DEPRECATED_ATTRIBUTE extern const int kCCTransitionOrientationDownOver; +CC_DEPRECATED_ATTRIBUTE typedef enum TransitionScene::Orientation tOrientation; #define kCCPrioritySystem kPrioritySystem #define kCCPriorityNonSystemMin kPriorityNonSystemMin diff --git a/cocos2dx/layers_scenes_transitions_nodes/CCTransition.cpp b/cocos2dx/layers_scenes_transitions_nodes/CCTransition.cpp index 54b25e1144..7eebec7b69 100644 --- a/cocos2dx/layers_scenes_transitions_nodes/CCTransition.cpp +++ b/cocos2dx/layers_scenes_transitions_nodes/CCTransition.cpp @@ -206,7 +206,7 @@ TransitionSceneOriented::~TransitionSceneOriented() { } -TransitionSceneOriented * TransitionSceneOriented::create(float t, Scene *scene, tOrientation orientation) +TransitionSceneOriented * TransitionSceneOriented::create(float t, Scene *scene, Orientation orientation) { TransitionSceneOriented * pScene = new TransitionSceneOriented(); pScene->initWithDuration(t,scene,orientation); @@ -214,7 +214,7 @@ TransitionSceneOriented * TransitionSceneOriented::create(float t, Scene *scene, return pScene; } -bool TransitionSceneOriented::initWithDuration(float t, Scene *scene, tOrientation orientation) +bool TransitionSceneOriented::initWithDuration(float t, Scene *scene, Orientation orientation) { if ( TransitionScene::initWithDuration(t, scene) ) { @@ -740,7 +740,7 @@ void TransitionFlipX::onEnter() float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; - if( _orientation == kTransitionOrientationRightOver ) + if( _orientation == TransitionScene::ORIENTATION_RIGHT_OVER ) { inDeltaZ = 90; inAngleZ = 270; @@ -776,7 +776,7 @@ void TransitionFlipX::onEnter() _outScene->runAction(outA); } -TransitionFlipX* TransitionFlipX::create(float t, Scene* s, tOrientation o) +TransitionFlipX* TransitionFlipX::create(float t, Scene* s, Orientation o) { TransitionFlipX* pScene = new TransitionFlipX(); pScene->initWithDuration(t, s, o); @@ -787,7 +787,7 @@ TransitionFlipX* TransitionFlipX::create(float t, Scene* s, tOrientation o) TransitionFlipX* TransitionFlipX::create(float t, Scene* s) { - return TransitionFlipX::create(t, s, kTransitionOrientationRightOver); + return TransitionFlipX::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } // @@ -810,7 +810,7 @@ void TransitionFlipY::onEnter() float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; - if( _orientation == kTransitionOrientationUpOver ) + if( _orientation == TransitionScene::ORIENTATION_UP_OVER ) { inDeltaZ = 90; inAngleZ = 270; @@ -846,7 +846,7 @@ void TransitionFlipY::onEnter() } -TransitionFlipY* TransitionFlipY::create(float t, Scene* s, tOrientation o) +TransitionFlipY* TransitionFlipY::create(float t, Scene* s, Orientation o) { TransitionFlipY* pScene = new TransitionFlipY(); pScene->initWithDuration(t, s, o); @@ -857,7 +857,7 @@ TransitionFlipY* TransitionFlipY::create(float t, Scene* s, tOrientation o) TransitionFlipY* TransitionFlipY::create(float t, Scene* s) { - return TransitionFlipY::create(t, s, kTransitionOrientationUpOver); + return TransitionFlipY::create(t, s, TransitionScene::ORIENTATION_UP_OVER); } // @@ -881,7 +881,7 @@ void TransitionFlipAngular::onEnter() float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; - if( _orientation == kTransitionOrientationRightOver ) + if( _orientation == TransitionScene::ORIENTATION_RIGHT_OVER ) { inDeltaZ = 90; inAngleZ = 270; @@ -916,7 +916,7 @@ void TransitionFlipAngular::onEnter() _outScene->runAction(outA); } -TransitionFlipAngular* TransitionFlipAngular::create(float t, Scene* s, tOrientation o) +TransitionFlipAngular* TransitionFlipAngular::create(float t, Scene* s, Orientation o) { TransitionFlipAngular* pScene = new TransitionFlipAngular(); pScene->initWithDuration(t, s, o); @@ -927,7 +927,7 @@ TransitionFlipAngular* TransitionFlipAngular::create(float t, Scene* s, tOrienta TransitionFlipAngular* TransitionFlipAngular::create(float t, Scene* s) { - return TransitionFlipAngular::create(t, s, kTransitionOrientationRightOver); + return TransitionFlipAngular::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } // @@ -950,7 +950,7 @@ void TransitionZoomFlipX::onEnter() float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; - if( _orientation == kTransitionOrientationRightOver ) { + if( _orientation == TransitionScene::ORIENTATION_RIGHT_OVER ) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; @@ -994,7 +994,7 @@ void TransitionZoomFlipX::onEnter() _outScene->runAction(outA); } -TransitionZoomFlipX* TransitionZoomFlipX::create(float t, Scene* s, tOrientation o) +TransitionZoomFlipX* TransitionZoomFlipX::create(float t, Scene* s, Orientation o) { TransitionZoomFlipX* pScene = new TransitionZoomFlipX(); pScene->initWithDuration(t, s, o); @@ -1005,7 +1005,7 @@ TransitionZoomFlipX* TransitionZoomFlipX::create(float t, Scene* s, tOrientation TransitionZoomFlipX* TransitionZoomFlipX::create(float t, Scene* s) { - return TransitionZoomFlipX::create(t, s, kTransitionOrientationRightOver); + return TransitionZoomFlipX::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } // @@ -1029,7 +1029,7 @@ void TransitionZoomFlipY::onEnter() float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; - if( _orientation== kTransitionOrientationUpOver ) { + if( _orientation== TransitionScene::ORIENTATION_UP_OVER ) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; @@ -1073,7 +1073,7 @@ void TransitionZoomFlipY::onEnter() _outScene->runAction(outA); } -TransitionZoomFlipY* TransitionZoomFlipY::create(float t, Scene* s, tOrientation o) +TransitionZoomFlipY* TransitionZoomFlipY::create(float t, Scene* s, Orientation o) { TransitionZoomFlipY* pScene = new TransitionZoomFlipY(); pScene->initWithDuration(t, s, o); @@ -1084,7 +1084,7 @@ TransitionZoomFlipY* TransitionZoomFlipY::create(float t, Scene* s, tOrientation TransitionZoomFlipY* TransitionZoomFlipY::create(float t, Scene* s) { - return TransitionZoomFlipY::create(t, s, kTransitionOrientationUpOver); + return TransitionZoomFlipY::create(t, s, TransitionScene::ORIENTATION_UP_OVER); } // @@ -1108,7 +1108,7 @@ void TransitionZoomFlipAngular::onEnter() float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; - if( _orientation == kTransitionOrientationRightOver ) { + if( _orientation == TransitionScene::ORIENTATION_RIGHT_OVER ) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; @@ -1154,7 +1154,7 @@ void TransitionZoomFlipAngular::onEnter() _outScene->runAction(outA); } -TransitionZoomFlipAngular* TransitionZoomFlipAngular::create(float t, Scene* s, tOrientation o) +TransitionZoomFlipAngular* TransitionZoomFlipAngular::create(float t, Scene* s, Orientation o) { TransitionZoomFlipAngular* pScene = new TransitionZoomFlipAngular(); pScene->initWithDuration(t, s, o); @@ -1165,7 +1165,7 @@ TransitionZoomFlipAngular* TransitionZoomFlipAngular::create(float t, Scene* s, TransitionZoomFlipAngular* TransitionZoomFlipAngular::create(float t, Scene* s) { - return TransitionZoomFlipAngular::create(t, s, kTransitionOrientationRightOver); + return TransitionZoomFlipAngular::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } // diff --git a/cocos2dx/layers_scenes_transitions_nodes/CCTransition.h b/cocos2dx/layers_scenes_transitions_nodes/CCTransition.h index cdc318c8d7..b4465891d8 100644 --- a/cocos2dx/layers_scenes_transitions_nodes/CCTransition.h +++ b/cocos2dx/layers_scenes_transitions_nodes/CCTransition.h @@ -56,31 +56,25 @@ public: virtual ActionInterval * easeActionWithAction(ActionInterval * action) = 0; }; -/** Orientation Type used by some transitions -*/ -typedef enum { - /// An horizontal orientation where the Left is nearer - kTransitionOrientationLeftOver = 0, - /// An horizontal orientation where the Right is nearer - kTransitionOrientationRightOver = 1, - /// A vertical orientation where the Up is nearer - kTransitionOrientationUpOver = 0, - /// A vertical orientation where the Bottom is nearer - kTransitionOrientationDownOver = 1, - - // Deprecated - // kOrientationLeftOver = kTransitionOrientationLeftOver, - // kOrientationRightOver = kTransitionOrientationRightOver, - // kOrientationUpOver = kTransitionOrientationUpOver, - // kOrientationDownOver = kTransitionOrientationDownOver, -} tOrientation; - /** @brief Base class for Transition scenes */ class CC_DLL TransitionScene : public Scene { - public: + /** Orientation Type used by some transitions + */ + enum Orientation + { + /// An horizontal orientation where the Left is nearer + ORIENTATION_LEFT_OVER = 0, + /// An horizontal orientation where the Right is nearer + ORIENTATION_RIGHT_OVER = 1, + /// A vertical orientation where the Up is nearer + ORIENTATION_UP_OVER = 0, + /// A vertical orientation where the Bottom is nearer + ORIENTATION_DOWN_OVER = 1, + }; + /** creates a base transition with duration and incoming scene */ static TransitionScene * create(float t, Scene *scene); @@ -125,16 +119,16 @@ class CC_DLL TransitionSceneOriented : public TransitionScene { public: /** creates a base transition with duration and incoming scene */ - static TransitionSceneOriented * create(float t,Scene* scene, tOrientation orientation); + static TransitionSceneOriented * create(float t,Scene* scene, Orientation orientation); TransitionSceneOriented(); virtual ~TransitionSceneOriented(); /** initializes a transition with duration and incoming scene */ - bool initWithDuration(float t,Scene* scene,tOrientation orientation); + bool initWithDuration(float t,Scene* scene,Orientation orientation); protected: - tOrientation _orientation; + Orientation _orientation; }; /** @brief TransitionRotoZoom: @@ -345,7 +339,7 @@ The front face is the outgoing scene and the back face is the incoming scene. class CC_DLL TransitionFlipX : public TransitionSceneOriented { public: - static TransitionFlipX* create(float t, Scene* s, tOrientation o); + static TransitionFlipX* create(float t, Scene* s, Orientation o); static TransitionFlipX* create(float t, Scene* s); TransitionFlipX(); @@ -364,7 +358,7 @@ The front face is the outgoing scene and the back face is the incoming scene. class CC_DLL TransitionFlipY : public TransitionSceneOriented { public: - static TransitionFlipY* create(float t, Scene* s, tOrientation o); + static TransitionFlipY* create(float t, Scene* s, Orientation o); static TransitionFlipY* create(float t, Scene* s); TransitionFlipY(); @@ -383,7 +377,7 @@ The front face is the outgoing scene and the back face is the incoming scene. class CC_DLL TransitionFlipAngular : public TransitionSceneOriented { public: - static TransitionFlipAngular* create(float t, Scene* s, tOrientation o); + static TransitionFlipAngular* create(float t, Scene* s, Orientation o); static TransitionFlipAngular* create(float t, Scene* s); TransitionFlipAngular(); @@ -402,7 +396,7 @@ The front face is the outgoing scene and the back face is the incoming scene. class CC_DLL TransitionZoomFlipX : public TransitionSceneOriented { public: - static TransitionZoomFlipX* create(float t, Scene* s, tOrientation o); + static TransitionZoomFlipX* create(float t, Scene* s, Orientation o); static TransitionZoomFlipX* create(float t, Scene* s); TransitionZoomFlipX(); @@ -421,7 +415,7 @@ The front face is the outgoing scene and the back face is the incoming scene. class CC_DLL TransitionZoomFlipY : public TransitionSceneOriented { public: - static TransitionZoomFlipY* create(float t, Scene* s, tOrientation o); + static TransitionZoomFlipY* create(float t, Scene* s, Orientation o); static TransitionZoomFlipY* create(float t, Scene* s); TransitionZoomFlipY(); @@ -440,7 +434,7 @@ The front face is the outgoing scene and the back face is the incoming scene. class CC_DLL TransitionZoomFlipAngular : public TransitionSceneOriented { public: - static TransitionZoomFlipAngular* create(float t, Scene* s, tOrientation o); + static TransitionZoomFlipAngular* create(float t, Scene* s, Orientation o); static TransitionZoomFlipAngular* create(float t, Scene* s); TransitionZoomFlipAngular(); diff --git a/samples/Cpp/TestCpp/Classes/TransitionsTest/TransitionsTest.cpp b/samples/Cpp/TestCpp/Classes/TransitionsTest/TransitionsTest.cpp index 9c192f0ba8..770edc3951 100644 --- a/samples/Cpp/TestCpp/Classes/TransitionsTest/TransitionsTest.cpp +++ b/samples/Cpp/TestCpp/Classes/TransitionsTest/TransitionsTest.cpp @@ -18,7 +18,7 @@ class FlipXLeftOver : public TransitionFlipX public: static TransitionScene* create(float t, Scene* s) { - return TransitionFlipX::create(t, s, kTransitionOrientationLeftOver); + return TransitionFlipX::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; @@ -27,7 +27,7 @@ class FlipXRightOver : public TransitionFlipX public: static TransitionScene* create(float t, Scene* s) { - return TransitionFlipX::create(t, s, kTransitionOrientationRightOver); + return TransitionFlipX::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; @@ -36,7 +36,7 @@ class FlipYUpOver : public TransitionFlipY public: static TransitionScene* create(float t, Scene* s) { - return TransitionFlipY::create(t, s, kTransitionOrientationUpOver); + return TransitionFlipY::create(t, s, TransitionScene::ORIENTATION_UP_OVER); } }; @@ -45,7 +45,7 @@ class FlipYDownOver : public TransitionFlipY public: static TransitionScene* create(float t, Scene* s) { - return TransitionFlipY::create(t, s, kTransitionOrientationDownOver); + return TransitionFlipY::create(t, s, TransitionScene::ORIENTATION_DOWN_OVER); } }; @@ -54,7 +54,7 @@ class FlipAngularLeftOver : public TransitionFlipAngular public: static TransitionScene* create(float t, Scene* s) { - return TransitionFlipAngular::create(t, s, kTransitionOrientationLeftOver); + return TransitionFlipAngular::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; @@ -63,7 +63,7 @@ class FlipAngularRightOver : public TransitionFlipAngular public: static TransitionScene* create(float t, Scene* s) { - return TransitionFlipAngular::create(t, s, kTransitionOrientationRightOver); + return TransitionFlipAngular::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; @@ -72,7 +72,7 @@ class ZoomFlipXLeftOver : public TransitionZoomFlipX public: static TransitionScene* create(float t, Scene* s) { - return TransitionZoomFlipX::create(t, s, kTransitionOrientationLeftOver); + return TransitionZoomFlipX::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; @@ -81,7 +81,7 @@ class ZoomFlipXRightOver : public TransitionZoomFlipX public: static TransitionScene* create(float t, Scene* s) { - return TransitionZoomFlipX::create(t, s, kTransitionOrientationRightOver); + return TransitionZoomFlipX::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; @@ -90,7 +90,7 @@ class ZoomFlipYUpOver : public TransitionZoomFlipY public: static TransitionScene* create(float t, Scene* s) { - return TransitionZoomFlipY::create(t, s, kTransitionOrientationUpOver); + return TransitionZoomFlipY::create(t, s, TransitionScene::ORIENTATION_UP_OVER); } }; @@ -100,7 +100,7 @@ class ZoomFlipYDownOver : public TransitionZoomFlipY public: static TransitionScene* create(float t, Scene* s) { - return TransitionZoomFlipY::create(t, s, kTransitionOrientationDownOver); + return TransitionZoomFlipY::create(t, s, TransitionScene::ORIENTATION_DOWN_OVER); } }; @@ -109,7 +109,7 @@ class ZoomFlipAngularLeftOver : public TransitionZoomFlipAngular public: static TransitionScene* create(float t, Scene* s) { - return TransitionZoomFlipAngular::create(t, s, kTransitionOrientationLeftOver); + return TransitionZoomFlipAngular::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; @@ -118,7 +118,7 @@ class ZoomFlipAngularRightOver : public TransitionZoomFlipAngular public: static TransitionScene* create(float t, Scene* s) { - return TransitionZoomFlipAngular::create(t, s, kTransitionOrientationRightOver); + return TransitionZoomFlipAngular::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; diff --git a/scripting/lua/cocos2dx_support/LuaCocos2d.cpp.REMOVED.git-id b/scripting/lua/cocos2dx_support/LuaCocos2d.cpp.REMOVED.git-id index 4bf2cf6fb4..f3cf4d7778 100644 --- a/scripting/lua/cocos2dx_support/LuaCocos2d.cpp.REMOVED.git-id +++ b/scripting/lua/cocos2dx_support/LuaCocos2d.cpp.REMOVED.git-id @@ -1 +1 @@ -7d50f253cea22341bb12287a99918976bed6425e \ No newline at end of file +c3c76f4aefbb1eec7509aa23febcdfb254b54313 \ No newline at end of file