Sync docs for namespace migrate

This commit is contained in:
halx99 2022-07-15 18:40:42 +08:00
parent a402a80ad7
commit 05805987d5
10 changed files with 28 additions and 22 deletions

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@ -8,6 +8,7 @@ on:
paths-ignore:
- '**.md'
- docs/**/*
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
GH_OS_NAME: linux

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@ -8,6 +8,7 @@ on:
paths-ignore:
- '**.md'
- docs/**/*
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
GH_OS_NAME: osx

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@ -8,6 +8,7 @@ on:
paths-ignore:
- '**.md'
- docs/**/*
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

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@ -8,6 +8,7 @@ on:
paths-ignore:
- '**.md'
- docs/**/*
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

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@ -4,6 +4,7 @@ on:
pull_request:
paths-ignore:
- '**.md'
- docs/**/*
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)

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@ -8,6 +8,7 @@ on:
paths-ignore:
- '**.md'
- docs/**/*
jobs:
build:

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@ -346,7 +346,7 @@ Namespaces wrap the entire source file after includes, gflags definitions/declar
```cpp
// In the .h file
// When using the cocos2d namespace
NS_CC_BEGIN
NS_AX_BEGIN
// All declarations are within the namespace scope.
// Notice the lack of indentation.
@ -357,7 +357,7 @@ public:
void foo();
};
NS_CC_END
NS_AX_END
```

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@ -2003,15 +2003,15 @@ PREDEFINED = "CC_PROPERTY_READONLY(varType, varName, funName)=protec
"CC_SYNTHESIZE_RETAIN(varType, varName, funName)=protected: varType varName;\n /** get##funName */\n public: virtual varType get##funName(void);\n /** set##funName */\n public: virtual void set##funName(varType var);" \
"CC_SYNTHESIZE_READONLY(varType, varName, funName)=protected: varType varName;\n /** get##funName */\n public: virtual varType get##funName(void);" \
"CC_SYNTHESIZE_READONLY_PASS_BY_REF(varType, varName, funName)=protected: varType varName;\n /** get##funName */ \n public: virtual const varType& get##funName(void);" \
"NS_CC_BEGIN=namespace cocos2d {" \
"NS_CC_END=}" \
"NS_CC_MATH_BEGIN=namespace cocos2d {" \
"NS_CC_MATH_END=}" \
"USING_NS_CC=using namespace cocos2d" \
"USING_NS_CC_MATH=using namespace cocos2d" \
"NS_CC_EXT_BEGIN=namespace cocos2d { namespace extension {" \
"NS_CC_EXT_END=}}" \
"USING_NS_CC_EXT=using namespace cocos2d::extension" \
"NS_AX_BEGIN=namespace axis {" \
"NS_AX_END=}" \
"NS_AX_MATH_BEGIN=namespace axis {" \
"NS_AX_MATH_END=}" \
"USING_NS_CC=using namespace axis" \
"USING_NS_AX_MATH=using namespace axis" \
"NS_AX_EXT_BEGIN=namespace axis { namespace extension {" \
"NS_AX_EXT_END=}}" \
"USING_NS_AX_EXT=using namespace axis::extension" \
"CC_USE_PHYSICS" \
"CC_DEPRECATED_ATTRIBUTE" \
"CC_CONSTRUCTOR_ACCESS=protected" \

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@ -2023,15 +2023,15 @@ PREDEFINED = "CC_PROPERTY_READONLY(varType, varName, funName)=protec
"CC_SYNTHESIZE_RETAIN(varType, varName, funName)=protected: varType varName;\n /** get##funName */\n public: virtual varType get##funName(void);\n /** set##funName */\n public: virtual void set##funName(varType var);" \
"CC_SYNTHESIZE_READONLY(varType, varName, funName)=protected: varType varName;\n /** get##funName */\n public: virtual varType get##funName(void);" \
"CC_SYNTHESIZE_READONLY_PASS_BY_REF(varType, varName, funName)=protected: varType varName;\n /** get##funName */ \n public: virtual const varType& get##funName(void);" \
"NS_CC_BEGIN=namespace cocos2d {" \
"NS_CC_END=}" \
"NS_CC_MATH_BEGIN=namespace cocos2d {" \
"NS_CC_MATH_END=}" \
"USING_NS_CC=using namespace cocos2d" \
"USING_NS_CC_MATH=using namespace cocos2d" \
"NS_CC_EXT_BEGIN=namespace cocos2d { namespace extension {" \
"NS_CC_EXT_END=}}" \
"USING_NS_CC_EXT=using namespace cocos2d::extension" \
"NS_AX_BEGIN=namespace axis {" \
"NS_AX_END=}" \
"NS_AX_MATH_BEGIN=namespace axis {" \
"NS_AX_MATH_END=}" \
"USING_NS_AX=using namespace axis" \
"USING_NS_AX_MATH=using namespace axis" \
"NS_AX_EXT_BEGIN=namespace axis { namespace extension {" \
"NS_AX_EXT_END=}}" \
"USING_AX_CC_EXT=using namespace axis::extension" \
"CC_USE_PHYSICS" \
"CC_DEPRECATED_ATTRIBUTE" \
"CC_CONSTRUCTOR_ACCESS=protected" \

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@ -13,8 +13,8 @@ Sync from https://github.com/Xrysnow/cocos2d-x-imgui and do a little changes
## How to use
```cpp
#include "ImGui/ImGuiPresenter.h"
USING_NS_CC;
USING_NS_CC_EXT;
USING_NS_AX;
USING_NS_AX_EXT;
class GameScene : public Scene {
public: