mirror of https://github.com/axmolengine/axmol.git
commit
05ca61d62b
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@ -861,24 +861,25 @@ void Node::enumerateChildren(const std::string &name, std::function<bool (Node *
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}
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}
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// TODO: support ends with '/..'
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// End with '/..'?
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bool searchFromParent = false;
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if (length > 3 &&
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name[length-3] == '/' &&
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name[length-2] == '.' &&
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name[length-1] == '.')
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{
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searchFromParent = true;
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subStrlength -= 3;
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}
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// bool searchFromParent = false;
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// if (length > 3 &&
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// name[length-3] == '/' &&
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// name[length-2] == '.' &&
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// name[length-1] == '.')
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// {
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// searchFromParent = true;
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// subStrlength -= 3;
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// }
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// Remove '/', '//' and '/..' if exist
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// Remove '/', '//' if exist
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std::string newName = name.substr(subStrStartPos, subStrlength);
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// If search from parent, then add * at first to make it match its children, which will do make
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if (searchFromParent)
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{
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newName.insert(0, "[[:alnum:]]+/");
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}
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// if (searchFromParent)
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// {
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// newName.insert(0, "[[:alnum:]]+/");
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// }
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if (searchFromRoot)
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{
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@ -943,10 +944,14 @@ bool Node::doEnumerate(std::string name, std::function<bool (Node *)> callback)
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needRecursive = true;
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}
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std::hash<std::string> h;
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size_t hashOfName = h(searchName);
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bool ret = false;
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for (const auto& child : _children)
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{
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if(std::regex_match(child->_name, std::regex(searchName)))
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// TODO: regular expression support
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// Android doesn't support c++ 11 regular expression well, may use external lib
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if (hashOfName == child->_hashOfName && searchName.compare(child->_name) == 0)
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{
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if (!needRecursive)
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{
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@ -714,20 +714,17 @@ public:
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virtual Node* getChildByName(const std::string& name) const;
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/** Search the children of the receiving node to perform processing for nodes which share a name.
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*
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* @param name The name to search for, support c++11 regular expression
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* @param name The name to search for
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* Search syntax options:
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* `/` : When placed at the start of the search string, this indicates that the search should be performed on the tree's node.
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* `//`: Can only be placed at the begin of the search string. This indicates that the search should be performed on the tree's node
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* and be performed recursively across the entire node tree.
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* `..`: The search should move up to the node's parent. Can only be placed at the end of string
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* `/` : When placed anywhere but the start of the search string, this indicates that the search should move to the node's children
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*
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* @code
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* enumerateChildren("/MyName", ...): This searches the root's children and matches any node with the name `MyName`.
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* enumerateChildren("//MyName", ...): This searches the root's children recursively and matches any node with the name `MyName`.
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* enumerateChildren("[[:alnum:]]+", ...): This search string matches every node of its children.
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* enumerateChildren("/MyName", ...): This searches the node tree and matches the parent node of every node named `MyName`.
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* enumerateChildren("A[[:digit:]]", ...): This searches the node's children and returns any child named `A0`, `A1`, ..., `A9`
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* enumerateChildren("Abby/Normal", ...): This searches the node's grandchildren and returns any node whose name is `Normal`
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* and whose parent is named `Abby`.
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* enumerateChildren("//Abby/Normal", ...): This searches the node tree and returns any node whose name is `Normal` and whose
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@ -1269,28 +1269,28 @@ void NodeNameTest::onEnter()
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// enumerateChildren()
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// name = regular expression
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int i = 0;
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parent = Node::create();
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for (int i = 0; i < 100; ++i)
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{
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auto node = Node::create();
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sprintf(name, "node%d", i);
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node->setName(name);
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parent->addChild(node);
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}
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i = 0;
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parent->enumerateChildren("node[[:digit:]]+", [&i](Node* node) -> bool {
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++i;
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return false;
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});
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CCAssert(i == 100, "");
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i = 0;
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parent->enumerateChildren("node[[:digit:]]+", [&i](Node* node) -> bool {
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++i;
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return true;
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});
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CCAssert(i == 1, "");
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// parent = Node::create();
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// for (int i = 0; i < 100; ++i)
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// {
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// auto node = Node::create();
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// sprintf(name, "node%d", i);
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// node->setName(name);
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// parent->addChild(node);
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// }
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//
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// i = 0;
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// parent->enumerateChildren("node[[:digit:]]+", [&i](Node* node) -> bool {
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// ++i;
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// return false;
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// });
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// CCAssert(i == 100, "");
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//
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// i = 0;
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// parent->enumerateChildren("node[[:digit:]]+", [&i](Node* node) -> bool {
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// ++i;
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// return true;
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// });
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// CCAssert(i == 1, "");
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// enumerateChildren
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@ -1326,89 +1326,119 @@ void NodeNameTest::onEnter()
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});
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CCAssert(i == 1, "");
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i = 0;
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parent->enumerateChildren("node[[:digit:]]+/node", [&i](Node* node) -> bool {
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++i;
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return false;
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});
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CCAssert(i == 10000, "");
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i = 0;
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parent->enumerateChildren("node[[:digit:]]+/node", [&i](Node* node) -> bool {
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++i;
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return true;
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});
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CCAssert(i == 1, "");
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// search from parent
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// name is xxx/..
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i = 0;
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parent->enumerateChildren("node/..", [&i](Node* node) -> bool {
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++i;
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return true;
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});
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CCAssert(i == 1, "");
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i = 0;
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parent->enumerateChildren("node/..", [&i](Node* node) -> bool {
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++i;
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return false;
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});
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CCAssert(i == 10000, "");
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// name = /xxx : search from root
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// search from root
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parent = getScene();
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for (int j = 0; j < 100; j++)
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for (int i = 0; i < 100; ++i)
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{
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auto node = Node::create();
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sprintf(name, "node%d", j);
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node->setName(name);
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node->setName("node");
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parent->addChild(node);
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for (int k = 0; k < 100; ++k)
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for (int j = 0; j < 100; ++j)
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{
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auto child = Node::create();
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sprintf(name, "node%d", k);
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child->setName(name);
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child->setName("child");
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node->addChild(child);
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}
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}
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i = 0;
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enumerateChildren("/node[[:digit:]]+", [&i](Node* node) -> bool {
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parent->enumerateChildren("/node", [&i](Node* node) -> bool {
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++i;
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return false;
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});
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CCAssert(i == 100, "");
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i = 0;
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enumerateChildren("/node[[:digit:]]+", [&i](Node* node) -> bool {
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++i;
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return true;
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});
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CCAssert(i == 1, "");
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i = 0;
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enumerateChildren("//node[[:digit:]]+", [&i](Node* node) -> bool {
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++i;
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return false;
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});
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CCAssert(i == 10100, ""); // 10000(children) + 100(parent)
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i = 0;
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enumerateChildren("//node[[:digit:]]+", [&i](Node* node) -> bool {
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++i;
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return true;
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});
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CCAssert(i == 1, "");
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i = 0;
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enumerateChildren("//node[[:digit:]]+/..", [&i](Node* node) -> bool {
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parent->enumerateChildren("//child", [&i](Node* node) -> bool {
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++i;
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return false;
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});
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CCAssert(i == 10000, "");
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// i = 0;
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// parent->enumerateChildren("node[[:digit:]]+/node", [&i](Node* node) -> bool {
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// ++i;
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// return false;
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// });
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// CCAssert(i == 10000, "");
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//
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// i = 0;
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// parent->enumerateChildren("node[[:digit:]]+/node", [&i](Node* node) -> bool {
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// ++i;
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// return true;
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// });
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// CCAssert(i == 1, "");
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// search from parent
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// name is xxx/..
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// i = 0;
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// parent->enumerateChildren("node/..", [&i](Node* node) -> bool {
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// ++i;
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// return true;
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// });
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// CCAssert(i == 1, "");
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//
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// i = 0;
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// parent->enumerateChildren("node/..", [&i](Node* node) -> bool {
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// ++i;
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// return false;
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// });
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// CCAssert(i == 10000, "");
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// name = /xxx : search from root
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// parent = getScene();
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// for (int j = 0; j < 100; j++)
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// {
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// auto node = Node::create();
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// sprintf(name, "node%d", j);
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// node->setName(name);
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// parent->addChild(node);
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//
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// for (int k = 0; k < 100; ++k)
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// {
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// auto child = Node::create();
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// sprintf(name, "node%d", k);
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// child->setName(name);
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// node->addChild(child);
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// }
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// }
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//
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// i = 0;
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// enumerateChildren("/node[[:digit:]]+", [&i](Node* node) -> bool {
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// ++i;
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// return false;
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// });
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// CCAssert(i == 100, "");
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// i = 0;
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// enumerateChildren("/node[[:digit:]]+", [&i](Node* node) -> bool {
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// ++i;
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// return true;
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// });
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// CCAssert(i == 1, "");
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//
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// i = 0;
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// enumerateChildren("//node[[:digit:]]+", [&i](Node* node) -> bool {
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// ++i;
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// return false;
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// });
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// CCAssert(i == 10100, ""); // 10000(children) + 100(parent)
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//
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// i = 0;
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// enumerateChildren("//node[[:digit:]]+", [&i](Node* node) -> bool {
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// ++i;
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// return true;
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// });
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// CCAssert(i == 1, "");
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//
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// i = 0;
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// enumerateChildren("//node[[:digit:]]+/..", [&i](Node* node) -> bool {
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// ++i;
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// return false;
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// });
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// CCAssert(i == 10000, "");
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// utils::findChildren()
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parent = Node::create();
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