From 05d33ac0c8fb19bcefcee2378a00f4e2b537db44 Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Thu, 28 May 2015 14:08:25 -0700 Subject: [PATCH] removed old WP8 files --- cocos/platform/winrt/DirectXBase.cpp | 470 --------------------------- cocos/platform/winrt/DirectXBase.h | 83 ----- cocos/platform/winrt/DirectXHelper.h | 38 --- 3 files changed, 591 deletions(-) delete mode 100644 cocos/platform/winrt/DirectXBase.cpp delete mode 100644 cocos/platform/winrt/DirectXBase.h delete mode 100644 cocos/platform/winrt/DirectXHelper.h diff --git a/cocos/platform/winrt/DirectXBase.cpp b/cocos/platform/winrt/DirectXBase.cpp deleted file mode 100644 index 21e1359e6f..0000000000 --- a/cocos/platform/winrt/DirectXBase.cpp +++ /dev/null @@ -1,470 +0,0 @@ -//----------------------------------------------------------------------------------------------- -// Copyright (c) 2012 Andrew Garrison -//----------------------------------------------------------------------------------------------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software -// and associated documentation files (the "Software"), to deal in the Software without -// restriction, including without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in all copies or -// substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING -// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -//----------------------------------------------------------------------------------------------- - -#include "platform/CCPlatformConfig.h" -#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) - -#include "DirectXBase.h" -#include -#include - -using namespace Microsoft::WRL; -using namespace Windows::UI::Core; -using namespace Windows::UI::Xaml::Controls; -using namespace Windows::Foundation; -using namespace Windows::Graphics::Display; -using namespace D2D1; - -// Constructor. -DirectXBase::DirectXBase() : - m_dpi(-1.0f) -{ -} - -// Initialize the DirectX resources required to run. -void DirectXBase::Initialize(CoreWindow^ window, SwapChainBackgroundPanel^ panel, float dpi) -{ - m_window = window; - m_panel = panel; - - CreateDeviceIndependentResources(); - CreateDeviceResources(); - SetDpi(dpi); -} - -// These are the resources required independent of the device. -void DirectXBase::CreateDeviceIndependentResources() -{ - D2D1_FACTORY_OPTIONS options; - ZeroMemory(&options, sizeof(D2D1_FACTORY_OPTIONS)); - -#if defined(_DEBUG) - // If the project is in a debug build, enable Direct2D debugging via SDK Layers - options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION; -#endif - - DX::ThrowIfFailed( - D2D1CreateFactory( - D2D1_FACTORY_TYPE_SINGLE_THREADED, - __uuidof(ID2D1Factory1), - &options, - &m_d2dFactory - ) - ); - - DX::ThrowIfFailed( - DWriteCreateFactory( - DWRITE_FACTORY_TYPE_SHARED, - __uuidof(IDWriteFactory), - &m_dwriteFactory - ) - ); - - DX::ThrowIfFailed( - CoCreateInstance( - CLSID_WICImagingFactory, - nullptr, - CLSCTX_INPROC_SERVER, - IID_PPV_ARGS(&m_wicFactory) - ) - ); -} - -// These are the resources that depend on the device. -void DirectXBase::CreateDeviceResources() -{ - // This flag adds support for surfaces with a different color channel ordering than the API default. - // It is recommended usage, and is required for compatibility with Direct2D. - UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; - ComPtr dxgiDevice; - -#if defined(_DEBUG) - // If the project is in a debug build, enable debugging via SDK Layers with this flag. - creationFlags |= D3D11_CREATE_DEVICE_DEBUG; -#endif - - // This array defines the set of DirectX hardware feature levels this app will support. - // Note the ordering should be preserved. - // Don't forget to declare your application's minimum required feature level in its - // description. All applications are assumed to support 9.1 unless otherwise stated. - D3D_FEATURE_LEVEL featureLevels[] = - { - D3D_FEATURE_LEVEL_11_1, - D3D_FEATURE_LEVEL_11_0, - D3D_FEATURE_LEVEL_10_1, - D3D_FEATURE_LEVEL_10_0, - D3D_FEATURE_LEVEL_9_3, - D3D_FEATURE_LEVEL_9_2, - D3D_FEATURE_LEVEL_9_1 - }; - - // Create the DX11 API device object, and get a corresponding context. - ComPtr device; - ComPtr context; - DX::ThrowIfFailed( - D3D11CreateDevice( - nullptr, // specify null to use the default adapter - D3D_DRIVER_TYPE_HARDWARE, - 0, // leave as 0 unless software device - creationFlags, // optionally set debug and Direct2D compatibility flags - featureLevels, // list of feature levels this app can support - ARRAYSIZE(featureLevels), // number of entries in above list - D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION for Metro style apps - &device, // returns the Direct3D device created - &m_featureLevel, // returns feature level of device created - &context // returns the device immediate context - ) - ); - - // Get the DirectX11.1 device by QI off the DirectX11 one. - DX::ThrowIfFailed( - device.As(&m_d3dDevice) - ); - - // And get the corresponding device context in the same way. - DX::ThrowIfFailed( - context.As(&m_d3dContext) - ); - - // Obtain the underlying DXGI device of the Direct3D11.1 device. - DX::ThrowIfFailed( - m_d3dDevice.As(&dxgiDevice) - ); - - // Obtain the Direct2D device for 2-D rendering. - DX::ThrowIfFailed( - m_d2dFactory->CreateDevice(dxgiDevice.Get(), &m_d2dDevice) - ); - - // And get its corresponding device context object. - DX::ThrowIfFailed( - m_d2dDevice->CreateDeviceContext( - D2D1_DEVICE_CONTEXT_OPTIONS_NONE, - &m_d2dContext - ) - ); - - // Release the swap chain (if it exists) as it will be incompatible with the new device. - m_swapChain = nullptr; -} - -// Helps track the DPI in the helper class. -// This is called in the dpiChanged event handler in the view class. -void DirectXBase::SetDpi(float dpi) -{ - if (dpi != m_dpi) - { - // Save the DPI of this display in our class. - m_dpi = dpi; - - // Update Direct2D's stored DPI. - m_d2dContext->SetDpi(m_dpi, m_dpi); - - // Often a DPI change implies a window size change. In some cases Windows will issues - // both a size changed event and a DPI changed event. In this case, the resulting bounds - // will not change, and the window resize code will only be executed once. - UpdateForWindowSizeChange(); - } -} - -// This routine is called in the event handler for the view SizeChanged event. -void DirectXBase::UpdateForWindowSizeChange() -{ - // Only handle window size changed if there is no pending DPI change. - if (m_dpi != DisplayProperties::LogicalDpi) - return; - - if (m_window->Bounds.Width != m_windowBounds.Width || - m_window->Bounds.Height != m_windowBounds.Height) - { - m_d2dContext->SetTarget(nullptr); - m_d2dTargetBitmap = nullptr; - m_renderTargetView = nullptr; - m_depthStencilView = nullptr; - CreateWindowSizeDependentResources(); - } -} - -// Allocate all memory resources that change on a window SizeChanged event. -void DirectXBase::CreateWindowSizeDependentResources() -{ - // Store the window bounds so the next time we get a SizeChanged event we can - // avoid rebuilding everything if the size is identical. - m_windowBounds = m_window->Bounds; - - // Calculate the necessary swap chain and render target size in pixels. - m_renderTargetSize.Width = ConvertDipsToPixels(m_windowBounds.Width); - m_renderTargetSize.Height = ConvertDipsToPixels(m_windowBounds.Height); - - // If the swap chain already exists, resize it. - if (m_swapChain != nullptr) - { - DX::ThrowIfFailed( - m_swapChain->ResizeBuffers( - 2, - static_cast(m_renderTargetSize.Width), - static_cast(m_renderTargetSize.Height), - DXGI_FORMAT_B8G8R8A8_UNORM, - 0 - ) - ); - } - // Otherwise, create a new one. - else - { - // Allocate a descriptor. - DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; - swapChainDesc.Width = static_cast(m_renderTargetSize.Width); // Match the size of the windowm. - swapChainDesc.Height = static_cast(m_renderTargetSize.Height); - swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // This is the most common swapchain format. - swapChainDesc.Stereo = false; - swapChainDesc.SampleDesc.Count = 1; // Don't use multi-sampling. - swapChainDesc.SampleDesc.Quality = 0; - swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swapChainDesc.BufferCount = 2; // Use double buffering to enable flip. - swapChainDesc.Scaling = DXGI_SCALING_STRETCH; - swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // All Metro style apps must use this SwapEffect. - swapChainDesc.Flags = 0; - - // Once the desired swap chain description is configured, it must be created on the same adapter as our D3D Device. - - // First, retrieve the underlying DXGI Device from the D3D Device. - ComPtr dxgiDevice; - DX::ThrowIfFailed( - m_d3dDevice.As(&dxgiDevice) - ); - - // Identify the physical adapter (GPU or card) this device is running on. - ComPtr dxgiAdapter; - DX::ThrowIfFailed( - dxgiDevice->GetAdapter(&dxgiAdapter) - ); - - // And obtain the factory object that created it. - ComPtr dxgiFactory; - DX::ThrowIfFailed( - dxgiAdapter->GetParent(IID_PPV_ARGS(&dxgiFactory)) - ); - - // Create the swap chain and then associate it with the SwapChainBackgroundPanel. - DX::ThrowIfFailed( - dxgiFactory->CreateSwapChainForComposition( - m_d3dDevice.Get(), - &swapChainDesc, - nullptr, - &m_swapChain - ) - ); - - ComPtr panelNative; - DX::ThrowIfFailed( - reinterpret_cast(m_panel)->QueryInterface(IID_PPV_ARGS(&panelNative)) - ); - - DX::ThrowIfFailed( - panelNative->SetSwapChain(m_swapChain.Get()) - ); - - // Ensure that DXGI does not queue more than one frame at a time. This both reduces - // latency and ensures that the application will only render after each VSync, minimizing - // power consumption. - DX::ThrowIfFailed( - dxgiDevice->SetMaximumFrameLatency(1) - ); - } - - // Obtain the backbuffer for this window which will be the final 3D rendertarget. - ComPtr backBuffer; - DX::ThrowIfFailed( - m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)) - ); - - // Create a view interface on the rendertarget to use on bind. - DX::ThrowIfFailed( - m_d3dDevice->CreateRenderTargetView( - backBuffer.Get(), - nullptr, - &m_renderTargetView - ) - ); - - // Create a descriptor for the depth/stencil buffer. - CD3D11_TEXTURE2D_DESC depthStencilDesc( - DXGI_FORMAT_D24_UNORM_S8_UINT, - static_cast(m_renderTargetSize.Width), - static_cast(m_renderTargetSize.Height), - 1, - 1, - D3D11_BIND_DEPTH_STENCIL - ); - - // Allocate a 2-D surface as the depth/stencil buffer. - ComPtr depthStencil; - DX::ThrowIfFailed( - m_d3dDevice->CreateTexture2D( - &depthStencilDesc, - nullptr, - &depthStencil - ) - ); - - // Create a DepthStencil view on this surface to use on bind. - CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D); - DX::ThrowIfFailed( - m_d3dDevice->CreateDepthStencilView( - depthStencil.Get(), - &depthStencilViewDesc, - &m_depthStencilView - ) - ); - - // Create a viewport descriptor of the full window size. - CD3D11_VIEWPORT viewport( - 0.0f, - 0.0f, - m_renderTargetSize.Width, - m_renderTargetSize.Height - ); - - // Set the current viewport using the descriptor. - m_d3dContext->RSSetViewports(1, &viewport); - - // Now we set up the Direct2D render target bitmap linked to the swapchain. - // Whenever we render to this bitmap, it will be directly rendered to the - // swapchain associated with the window. - D2D1_BITMAP_PROPERTIES1 bitmapProperties = - BitmapProperties1( - D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, - PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED), - m_dpi, - m_dpi - ); - - // Direct2D needs the DXGI version of the backbuffer surface pointer. - ComPtr dxgiBackBuffer; - DX::ThrowIfFailed( - m_swapChain->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer)) - ); - - // Get a D2D surface from the DXGI back buffer to use as the D2D render target. - DX::ThrowIfFailed( - m_d2dContext->CreateBitmapFromDxgiSurface( - dxgiBackBuffer.Get(), - &bitmapProperties, - &m_d2dTargetBitmap - ) - ); - - // So now we can set the Direct2D render target. - m_d2dContext->SetTarget(m_d2dTargetBitmap.Get()); - - // Set D2D text anti-alias mode to Grayscale to ensure proper rendering of text on intermediate surfaces. - m_d2dContext->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE); - - // Set the blend function. - ID3D11BlendState* g_pBlendState = NULL; - D3D11_BLEND_DESC blendDesc; - ZeroMemory(&blendDesc, sizeof(D3D11_BLEND_DESC)); - blendDesc.AlphaToCoverageEnable = false; - blendDesc.IndependentBlendEnable = false; - D3D11_RENDER_TARGET_BLEND_DESC rtBlendDesc; - rtBlendDesc.BlendEnable = false; - rtBlendDesc.SrcBlend = D3D11_BLEND_SRC_ALPHA; - rtBlendDesc.DestBlend = D3D11_BLEND_INV_SRC_ALPHA; - rtBlendDesc.BlendOp = D3D11_BLEND_OP_ADD; - rtBlendDesc.SrcBlendAlpha = D3D11_BLEND_ZERO; - rtBlendDesc.DestBlendAlpha = D3D11_BLEND_ZERO; - rtBlendDesc.BlendOpAlpha = D3D11_BLEND_OP_ADD; - rtBlendDesc.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; - blendDesc.RenderTarget[0] = rtBlendDesc; - - auto hr1 = m_d3dDevice->CreateBlendState(&blendDesc, &g_pBlendState); - m_d3dContext->OMSetBlendState(g_pBlendState, 0, 0xffffffff); - - D3D11_DEPTH_STENCIL_DESC dsDesc; - // Depth test parameters - dsDesc.DepthEnable = false; - dsDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; - dsDesc.DepthFunc = D3D11_COMPARISON_LESS; - - // Stencil test parameters - dsDesc.StencilEnable = true; - dsDesc.StencilReadMask = 0xFF; - dsDesc.StencilWriteMask = 0xFF; - - // Stencil operations if pixel is front-facing - dsDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; - dsDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_INCR; - dsDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; - dsDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; - - // Stencil operations if pixel is back-facing - dsDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; - dsDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_DECR; - dsDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; - dsDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; - - // Create depth stencil state - ID3D11DepthStencilState * pDSState; - m_d3dDevice->CreateDepthStencilState(&dsDesc, &pDSState); - m_d3dContext->OMSetDepthStencilState(pDSState, 1); - m_d3dContext->OMSetRenderTargets(1, m_renderTargetView.GetAddressOf(), m_depthStencilView.Get()); -} - -// Method to deliver the final image to the display. -void DirectXBase::Present() -{ - // The application may optionally specify "dirty" or "scroll" rects to improve efficiency - // in certain scenarios. - DXGI_PRESENT_PARAMETERS parameters = {0}; - parameters.DirtyRectsCount = 0; - parameters.pDirtyRects = nullptr; - parameters.pScrollRect = nullptr; - parameters.pScrollOffset = nullptr; - - - - // The first argument instructs DXGI to block until VSync, putting the application - // to sleep until the next VSync. This ensures we don't waste any cycles rendering - // frames that will never be displayed to the screen. - HRESULT hr = m_swapChain->Present1(1, 0, ¶meters); - m_d3dContext->OMSetRenderTargets(1,m_renderTargetView.GetAddressOf(),m_depthStencilView.Get()); - - - - // If the device was removed either by a disconnect or a driver upgrade, we - // must completely reinitialize the renderer. - if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) - { - Initialize(m_window.Get(), m_panel, m_dpi); - } - else - { - DX::ThrowIfFailed(hr); - } -} - -// Method to convert a length in device-independent pixels (DIPs) to a length in physical pixels. -float DirectXBase::ConvertDipsToPixels(float dips) -{ - static const float dipsPerInch = 96.0f; - return floor(dips * m_dpi / dipsPerInch + 0.5f); // Round to nearest integer. -} - -#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) diff --git a/cocos/platform/winrt/DirectXBase.h b/cocos/platform/winrt/DirectXBase.h deleted file mode 100644 index 87f3aef4cc..0000000000 --- a/cocos/platform/winrt/DirectXBase.h +++ /dev/null @@ -1,83 +0,0 @@ -//----------------------------------------------------------------------------------------------- -// Copyright (c) 2012 Andrew Garrison -//----------------------------------------------------------------------------------------------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software -// and associated documentation files (the "Software"), to deal in the Software without -// restriction, including without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in all copies or -// substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING -// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -//----------------------------------------------------------------------------------------------- -#pragma once - -#include "platform/CCPlatformConfig.h" -#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) - -#include -#include -#include -#include -#include -#include -#include -#include -#include "DirectXHelper.h" - -#pragma warning (disable: 4449) -using namespace Windows::UI::ViewManagement; - -// Helper class that initializes DirectX APIs -ref class DirectXBase abstract -{ -internal: - DirectXBase(); - -public: - virtual void Initialize(Windows::UI::Core::CoreWindow^ window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ panel, float dpi); - virtual void CreateDeviceIndependentResources(); - virtual void CreateDeviceResources(); - virtual void SetDpi(float dpi); - virtual void CreateWindowSizeDependentResources(); - virtual void UpdateForWindowSizeChange(); - virtual void Present(); - virtual float ConvertDipsToPixels(float dips); - -protected private: - - Platform::Agile m_window; - Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ m_panel; - - // Direct2D Objects - Microsoft::WRL::ComPtr m_d2dFactory; - Microsoft::WRL::ComPtr m_d2dDevice; - Microsoft::WRL::ComPtr m_d2dContext; - Microsoft::WRL::ComPtr m_d2dTargetBitmap; - - // DirectWrite & Windows Imaging Component Objects - Microsoft::WRL::ComPtr m_dwriteFactory; - Microsoft::WRL::ComPtr m_wicFactory; - - // Direct3D Objects - Microsoft::WRL::ComPtr m_d3dDevice; - Microsoft::WRL::ComPtr m_d3dContext; - Microsoft::WRL::ComPtr m_swapChain; - Microsoft::WRL::ComPtr m_renderTargetView; - Microsoft::WRL::ComPtr m_depthStencilView; - - D3D_FEATURE_LEVEL m_featureLevel; - Windows::Foundation::Size m_renderTargetSize; - Windows::Foundation::Rect m_windowBounds; - float m_dpi; -}; - -#pragma warning (default: 4449) - -#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) diff --git a/cocos/platform/winrt/DirectXHelper.h b/cocos/platform/winrt/DirectXHelper.h deleted file mode 100644 index 9ff8d58538..0000000000 --- a/cocos/platform/winrt/DirectXHelper.h +++ /dev/null @@ -1,38 +0,0 @@ -//----------------------------------------------------------------------------------------------- -// Copyright (c) 2012 Andrew Garrison -//----------------------------------------------------------------------------------------------- -// Permission is hereby granted, free of charge, to any person obtaining a copy of this software -// and associated documentation files (the "Software"), to deal in the Software without -// restriction, including without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the -// Software is furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in all copies or -// substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING -// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -//----------------------------------------------------------------------------------------------- -#pragma once - - -#include "platform/CCPlatformConfig.h" -#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) - -// Helper utilities to make Win32 APIs work with exceptions. -namespace DX -{ - inline void ThrowIfFailed(HRESULT hr) - { - if (FAILED(hr)) - { - // Set a breakpoint on this line to catch Win32 API errors. - throw Platform::Exception::CreateException(hr); - } - } -} - -#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)