remove unnecessary reload in terrain test

This commit is contained in:
tangziwen 2015-04-09 10:20:06 +08:00
parent 176532eef4
commit 0649f9709c
1 changed files with 0 additions and 1 deletions

View File

@ -127,7 +127,6 @@ void TerrainWalkThru::onTouchesBegan(const std::vector<cocos2d::Touch*>& touches
void TerrainWalkThru::onTouchesEnd(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event)
{
_terrain->reload();
auto touch = touches[0];
auto location = touch->getLocationInView();
if(_camera)