diff --git a/README.md b/README.md
index b2eacd0902..4eb01532a3 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,20 @@
-# engine-v5
+# engine-x
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
This is another more radical fork of cocos2d-x game engine, use opanal for all platforms, single texture multi gpu texture handler, c++17...
-The readme of cocos2d-x v4: https://github.com/simdsoft/engine-v5/blob/master/README.ccv4.md
+The readme of cocos2d-x v4: https://github.com/simdsoft/engine-x/blob/master/README.ccv4.md
### Goals summary:
1. C++17
2. forcus on native game dev only
3. Remove unnecessary sources
-4. build engine as static or dynamic library support
-5. If you have any other excellent goals, welcome
-6. Excellent PRs from any guys are welcome, I will review & merge ASAP
+4. Fix bugs ASAP
+5. Review PR ASAP
+6. If you have any other excellent goals, welcome
+7. Excellent PRs from any guys are welcome, I will review & merge ASAP
### preprocessors notes:
@@ -30,13 +31,13 @@ _USRSTUDIOPDLL
```
### Refactor core & extensions libs
-- [ ] engine-v5-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and other):
+- [ ] engine-x-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and other):
- [x] 1. Refactor audio engine, OpenAL for all platforms.
- [x] 2. Remove SimpleAudio
- [ ] 3. Remove offthread file operation
- [x] 4. Remove getSutiableFOpen, avoid reduce performance, there is another better solution for support: ```just doesn't convert path to utf-8 in FileUtils manually implementation```
- [x] 5. Refactor CCDownloader, curl for all platforms, don't use scheduler to retrive progress info, make it more reuseable
- - [ ] 7. Refactor engine-v5-deps, all compile as vs2019 MSVC 19.22.27905.0
+ - [ ] 7. Refactor engine-x-3rd, all compile as vs2019 MSVC 19.22.27905.0
- [x] 8. minizip-1.2.0
- [x] 9. ccMessageBox
- [x] 10. BMP support with stb_image
@@ -74,15 +75,15 @@ _USRSTUDIOPDLL
- [ ] zlib to 1.2.11
--------------------------------------------------------------------------
-- [ ] engine-v5.ui.dll: The original v3-ui framework may remove in the future
-- [ ] engine-v5.ext.lib: old GUI ui(could be remove), physics-nodes, pu3d
-- [ ] engine-v5.dragonbones.lib
-- [ ] engine-v5.ccs20.dll: x-studio
-- [ ] engine-v5.ccs21.dll: x-studio
-- [ ] engine-v5.xs.dll: x-studio
-- [ ] engine-v5.spine.lib
+- [ ] engine-x.ui.dll: The original v3-ui framework may remove in the future
+- [ ] engine-x.ext.lib: old GUI ui(could be remove), physics-nodes, pu3d
+- [ ] engine-x.dragonbones.lib
+- [ ] engine-x.ccs20.dll: x-studio
+- [ ] engine-x.ccs21.dll: x-studio
+- [ ] engine-x.xs.dll: x-studio
+- [ ] engine-x.spine.lib
----------------------------------------------------------------------------
-- [ ] engine-v5-lua.lib:
+- [ ] engine-x-lua.lib:
- [x] Lua53 compat
- [ ] make lua test works well
- [ ] Remvoe luasocket, use yasio for socket connection solution
@@ -101,7 +102,7 @@ _USRSTUDIOPDLL
根据安装的 Visual Studio 版本,执行下面的命令,解决方案就生成在 build 目录下了。
打开cpp-tests.sln,编译运行。
```
- cd engine-v5\tests\cpp-tests
+ cd engine-x\tests\cpp-tests
cmake -S .\ -B .\build -G “Visual Studio 14 2015 Win32”
or
cmake -S .\ -B .\build -G “Visual Studio 16 2019” -A Win32
@@ -109,7 +110,7 @@ _USRSTUDIOPDLL
#### android
安装 Android Studio (推荐3.5.3),打开 SDKManager,安装下列工具。
- 打开project,目录在engine-v5\tests\cpp-tests\proj.android
+ 打开project,目录在engine-x\tests\cpp-tests\proj.android
等待Gradle sync完成后,Build APKs,安装运行
```
LLDB 推荐3.1
@@ -131,7 +132,7 @@ _USRSTUDIOPDLL
```
执行如下命令确保cmake能成功生成xcode工程:
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
- 生成xcode工程, 进入engine-v5根目录执行如下命令:
+ 生成xcode工程, 进入engine-x根目录执行如下命令:
```sh
mkdir build
cd build