mirror of https://github.com/axmolengine/axmol.git
Small fixes to comply with C++ best practices
Small fixes to comply with C++ best practices
This commit is contained in:
parent
5570b6089a
commit
0674948325
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@ -15,7 +15,7 @@ AppDelegate::AppDelegate()
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AppDelegate::~AppDelegate()
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AppDelegate::~AppDelegate()
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{
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{
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// SimpleAudioEngine::end();
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// SimpleAudioEngine::end();
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cocos2d::extension::armature::ArmatureDataManager::purge();
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cocos2d::extension::armature::ArmatureDataManager::destoryInstance();
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}
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}
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bool AppDelegate::applicationDidFinishLaunching()
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bool AppDelegate::applicationDidFinishLaunching()
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@ -122,7 +122,7 @@ void ArmatureTestScene::MainMenuCallback(Object *pSender)
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//TestScene::MainMenuCallback(pSender);
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//TestScene::MainMenuCallback(pSender);
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removeAllChildren();
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removeAllChildren();
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ArmatureDataManager::purge();
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ArmatureDataManager::destoryInstance();
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}
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}
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@ -10,7 +10,7 @@ const char* gui_scene_names[2] =
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};
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};
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CocosGUITestScene::CocosGUITestScene(bool bPortrait)
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CocosGUITestScene::CocosGUITestScene(bool bPortrait)
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: m_pLabel(NULL)
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: _label(NULL)
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{
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{
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TestScene::init();
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TestScene::init();
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}
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}
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@ -39,19 +39,20 @@ void CocosGUITestScene::runThisTest()
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// /*
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// /*
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Size s = CCDirector::getInstance()->getWinSize();
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Size s = CCDirector::getInstance()->getWinSize();
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m_pItemMenu = CCMenu::create();
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_itemMenu = CCMenu::create();
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m_pItemMenu->setPosition(Point::ZERO);
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_itemMenu->setPosition(Point::ZERO);
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MenuItemFont::setFontName("Arial");
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MenuItemFont::setFontName("Arial");
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MenuItemFont::setFontSize(24);
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MenuItemFont::setFontSize(24);
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for (int i = 0; i < 1; ++i)
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for (int i = 0; i < 1; ++i)
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{
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{
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MenuItemFont* pItem = MenuItemFont::create(gui_scene_names[i], this,
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auto item = MenuItemFont::create(
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menu_selector(CocosGUITestScene::menuCallback));
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gui_scene_names[i],
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pItem->setPosition(Point(s.width / 2, s.height - s.height / 4 - (i + 1) * 40));
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CC_CALLBACK_1( CocosGUITestScene::menuCallback, this));
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pItem->setTag(i);
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item->setPosition(Point(s.width / 2, s.height - s.height / 4 - (i + 1) * 40));
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m_pItemMenu->addChild(pItem);
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item->setTag(i);
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_itemMenu->addChild(item);
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}
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}
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addChild(m_pItemMenu);
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addChild(_itemMenu);
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// */
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// */
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}
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}
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void CocosGUITestScene::MainMenuCallback(Object* pSender)
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void CocosGUITestScene::MainMenuCallback(Object* pSender)
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@ -62,11 +63,12 @@ void CocosGUITestScene::MainMenuCallback(Object* pSender)
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pScene->release();
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pScene->release();
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}
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}
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void CocosGUITestScene::toCocosGUIExampleScene(Object* pSender)
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void CocosGUITestScene::toCocosGUIExampleScene(Object* sender)
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{
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{
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((UIScrollView*)pSender)->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
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auto scrollView = static_cast<UIScrollView*>(sender);
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((UIScrollView*)pSender)->getChildByName("backtotopbutton")->setBright(false);
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scrollView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
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((UIScrollView*)pSender)->getChildByName("backtotopbutton")->setTouchEnabled(false);
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scrollView->getChildByName("backtotopbutton")->setBright(false);
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scrollView->getChildByName("backtotopbutton")->setTouchEnabled(false);
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CCLOG("p2 click");
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CCLOG("p2 click");
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ul->removeFromParent();
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ul->removeFromParent();
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@ -76,7 +78,7 @@ void CocosGUITestScene::load(Object *pSender, int count)
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{
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{
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char tmp[10];
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char tmp[10];
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sprintf(tmp,"%d", count);
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sprintf(tmp,"%d", count);
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m_pLabel->setString(CCString::createWithFormat("%i", count)->getCString());
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_label->setString(CCString::createWithFormat("%i", count)->getCString());
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}
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}
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void CocosGUITestScene::menuCallback(Object *pSender)
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void CocosGUITestScene::menuCallback(Object *pSender)
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@ -35,14 +35,14 @@ using namespace cocos2d::extension;
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class CocosGUITestScene : public TestScene
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class CocosGUITestScene : public TestScene
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{
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{
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public:
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public:
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CocosGUITestScene(bool bPortrait = false);
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CocosGUITestScene(bool portrait = false);
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virtual ~CocosGUITestScene();
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virtual ~CocosGUITestScene();
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virtual void runThisTest();
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virtual void runThisTest();
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// The CallBack for back to the main menu scene
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// The CallBack for back to the main menu scene
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virtual void MainMenuCallback(Object* pSender);
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virtual void MainMenuCallback(Object* sender);
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void toCocosGUIExampleScene(Object* pSender);
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void toCocosGUIExampleScene(Object* sender);
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void load(Object* pSender, int count);
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void load(Object* pSender, int count);
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void loadTextureCallBack(Object *obj);
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void loadTextureCallBack(Object *obj);
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@ -51,9 +51,9 @@ public:
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UILayer* ul;
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UILayer* ul;
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LabelTTF* m_pLabel;
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LabelTTF* _label;
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Menu* m_pItemMenu;
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Menu* _itemMenu;
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};
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};
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#endif /* defined(__TestCpp__CocosGUIScene__) */
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#endif /* defined(__TestCpp__CocosGUIScene__) */
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@ -8,7 +8,7 @@ using namespace cocos2d::extension;
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SceneEditorTestLayer::~SceneEditorTestLayer()
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SceneEditorTestLayer::~SceneEditorTestLayer()
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{
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{
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armature::ArmatureDataManager::getInstance()->purge();
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armature::ArmatureDataManager::getInstance()->destoryInstance();
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SceneReader::getInstance()->purgeSceneReader();
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SceneReader::getInstance()->purgeSceneReader();
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cocos2d::extension::ActionManagerEx::shareManager()->purgeActionManager();
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cocos2d::extension::ActionManagerEx::shareManager()->purgeActionManager();
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cocos2d::extension::UIHelper::instance()->purgeUIHelper();
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cocos2d::extension::UIHelper::instance()->purgeUIHelper();
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