Merge pull request #14650 from mogemimi/fix-typo-extensions

Fix typos in documentation and comments
This commit is contained in:
pandamicro 2015-12-13 11:03:24 +08:00
commit 07077f5c36
24 changed files with 44 additions and 44 deletions

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@ -107,7 +107,7 @@ void Control::sendActionsForControlEvents(EventType controlEvents)
// For each control events
for (int i = 0; i < kControlEventTotalNumber; i++)
{
// If the given controlEvents bitmask contains the curent event
// If the given controlEvents bitmask contains the current event
if (((int)controlEvents & (1 << i)))
{
// Call invocations
@ -135,7 +135,7 @@ void Control::addTargetWithActionForControlEvents(Ref* target, Handler action, E
// For each control events
for (int i = 0; i < kControlEventTotalNumber; i++)
{
// If the given controlEvents bitmask contains the curent event
// If the given controlEvents bitmask contains the current event
if (((int)controlEvents & (1 << i)))
{
this->addTargetWithActionForControlEvent(target, action, (EventType)(1<<i));
@ -148,7 +148,7 @@ void Control::addTargetWithActionForControlEvents(Ref* target, Handler action, E
/**
* Adds a target and action for a particular event to an internal dispatch
* table.
* The action message may optionnaly include the sender and the event as
* The action message may optionally include the sender and the event as
* parameters, in that order.
* When you call this method, target is not retained.
*
@ -173,7 +173,7 @@ void Control::removeTargetWithActionForControlEvents(Ref* target, Handler action
// For each control events
for (int i = 0; i < kControlEventTotalNumber; i++)
{
// If the given controlEvents bitmask contains the curent event
// If the given controlEvents bitmask contains the current event
if (((int)controlEvents & (1 << i)))
{
this->removeTargetWithActionForControlEvent(target, action, (EventType)(1 << i));

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@ -84,7 +84,7 @@ public:
/** The possible state for a control. */
enum class State
{
NORMAL = 1 << 0, // The normal, or default state of a control¡ªthat is, enabled but neither selected nor highlighted.
NORMAL = 1 << 0, // The normal, or default state of a control that is, enabled but neither selected nor highlighted.
HIGH_LIGHTED = 1 << 1, // Highlighted state of a control. A control enters this state when a touch down, drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property.
DISABLED = 1 << 2, // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property.
SELECTED = 1 << 3 // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property.
@ -122,7 +122,7 @@ public:
/**
* Adds a target and action for a particular event (or events) to an internal
* dispatch table.
* The action message may optionnaly include the sender and the event as
* The action message may optionally include the sender and the event as
* parameters, in that order.
* When you call this method, target is not retained.
*
@ -138,7 +138,7 @@ public:
* Removes a target and action for a particular event (or events) from an
* internal dispatch table.
*
* @param target The target objectthat is, the object to which the action
* @param target The target object that is, the object to which the action
* message is sent. Pass nil to remove all targets paired with action and the
* specified control events.
* @param action A selector identifying an action message. Pass NULL to remove
@ -149,7 +149,7 @@ public:
virtual void removeTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents);
/**
* Returns a point corresponding to the touh location converted into the
* Returns a point corresponding to the touch location converted into the
* control space coordinates.
* @param touch A Touch object that represents a touch.
*/
@ -190,7 +190,7 @@ CC_CONSTRUCTOR_ACCESS:
protected:
/**
* Returns an Invocation object able to construct messages using a given
* target-action pair. (The invocation may optionnaly include the sender and
* target-action pair. (The invocation may optionally include the sender and
* the event as parameters, in that order)
*
* @param target The target object.
@ -217,11 +217,11 @@ protected:
/**
* Adds a target and action for a particular event to an internal dispatch
* table.
* The action message may optionnaly include the sender and the event as
* The action message may optionally include the sender and the event as
* parameters, in that order.
* When you call this method, target is not retained.
*
* @param target The target object¡ªthat is, the object to which the action
* @param target The target object that is, the object to which the action
* message is sent. It cannot be nil. The target is not retained.
* @param action A selector identifying an action message. It cannot be NULL.
* @param controlEvent A control event for which the action message is sent.
@ -233,7 +233,7 @@ protected:
* Removes a target and action for a particular event from an internal dispatch
* table.
*
* @param target The target object¡ªthat is, the object to which the action
* @param target The target object that is, the object to which the action
* message is sent. Pass nil to remove all targets paired with action and the
* specified control events.
* @param action A selector identifying an action message. Pass NULL to remove

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@ -134,7 +134,7 @@ public:
virtual float getTitleTTFSizeForState(State state);
/**
* Sets the font of the label, changes the label to a BMFont if neccessary.
* Sets the font of the label, changes the label to a BMFont if necessary.
* @param fntFile The name of the font to change to
* @param state The state that uses the specified fntFile. The values are described
* in "CCControlState".

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@ -71,7 +71,7 @@ protected:
void updateSliderPosition(Vec2 location);
bool checkSliderPosition(Vec2 location);
//maunally put in the setters
//manually put in the setters
CC_SYNTHESIZE_READONLY(float, _hue, Hue);
virtual void setHue(float val);
CC_SYNTHESIZE_READONLY(float, _huePercentage, HuePercentage);

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@ -129,7 +129,7 @@ protected:
/** Returns the value for the given location. */
float valueForLocation(Vec2 location);
//maunally put in the setters
//manually put in the setters
/** Contains the receiver's current value. */
CC_SYNTHESIZE_READONLY(float, _value, Value);

View File

@ -323,7 +323,7 @@ protected:
*/
Node* _container;
/**
* Determiens whether user touch is moved after begin phase.
* Determines whether user touch is moved after begin phase.
*/
bool _touchMoved;
/**

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@ -119,7 +119,7 @@ protected:
/** Although the scale is on a Particle System level, the affector can also be scaled.
*/
Vec3 _affectorScale;
/** Because the public attribute ´position?is sometimes used for both localspace and worldspace
/** Because the public attribute position is sometimes used for both localspace and worldspace
position, the mDerivedPosition attribute is introduced.
*/
Vec3 _derivedPosition;

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@ -104,7 +104,7 @@ void PUAffectorTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode
}
else if (prop->name == token[TOKEN_POSITION])
{
// Property: positon
// Property: position
if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
{
Vec3 val;

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@ -107,7 +107,7 @@ public:
bool alwaysUsePosition(void) const {return _alwaysUsePosition;};
/** Set the boolean to indicate whether the position of the particle that is handled must be used for emission of
the new particle or whether the contact point of the physics actor must be used. This only applies if a physics angine
the new particle or whether the contact point of the physics actor must be used. This only applies if a physics engine
is used, otherwise the default is used.
*/
void setAlwaysUsePosition(bool alwaysUsePosition) {_alwaysUsePosition = alwaysUsePosition;};
@ -143,14 +143,14 @@ protected:
/** Store the technique value to keep up to speed.
@remarks
If the ParticleTechnique has been destroyed, the DoPlacementParticleEventHandler isn´t automatically
If the ParticleTechnique has been destroyed, the DoPlacementParticleEventHandler isn't automatically
notified. Using the pointer causes an exception.
*/
PUParticleSystem3D* _system;
/** Store the emitter value to keep up to speed.
@remarks
If the ParticleEmitter has been destroyed, the DoPlacementParticleEventHandler isn´t automatically
If the ParticleEmitter has been destroyed, the DoPlacementParticleEventHandler isn't automatically
notified. Using the pointer causes an exception.
*/
PUEmitter* _emitter;

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@ -258,7 +258,7 @@ class CC_DLL PUDynamicAttributeCurved : public PUDynamicAttribute
inline ControlPointList::iterator getLastValidIterator(void);
};
/* This class generates values based on an oscillating functione (i.e. Sine).
/* This class generates values based on an oscillating function (i.e. Sine).
*/
class CC_DLL PUDynamicAttributeOscillate : public PUDynamicAttribute
{

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@ -108,7 +108,7 @@ void PUEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *
}
else if (prop->name == token[TOKEN_POSITION])
{
// Property: positon
// Property: position
if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
{
Vec3 val;

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@ -133,7 +133,7 @@ public:
/** Destructor **/
~MeshInfo (void);
/** Generate a random number. The ´high?argument determines that numbers are
/** Generate a random number. The high argument determines that numbers are
returned between [0..high] **/
float getGaussianRandom (float high, float cutoff = 4);
@ -196,7 +196,7 @@ public:
/** Returns the type op distribution.
@remarks
There are several ways to emit particles on the surface of a mesh. This attribute indicates
the type of distrubution on the surface.
the type of distribution on the surface.
*/
const MeshInfo::MeshSurfaceDistribution getDistribution (void) const;

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@ -198,7 +198,7 @@ void PUObserver::destroyEventHandler(PUEventHandler* eventHandler)
{
if (*it == eventHandler)
{
// Detroy it
// Destroy it
//ParticleSystemManager::getSingletonPtr()->destroyEventHandler(*it);
(*it)->release();
_eventHandlers.erase(it);

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@ -159,7 +159,7 @@ public:
bool getObserveUntilEvent(void) const;
/** Sets the value of mObserveUntilEvent. This value determines whether observation must be continued
after an event ocurred and the event handlers are called.
after an event occurred and the event handlers are called.
*/
void setObserveUntilEvent(bool observeUntilEvent);
@ -213,8 +213,8 @@ protected:
// Particle type to be observed. Default is that all particles are observed.
PUParticle3D::ParticleType _particleTypeToObserve;
/** Determines whether mParticleTypeToObserve is set. If ´true? only that particles of the specified type
are observed. If ´false?(= default), all particles are observed.
/** Determines whether mParticleTypeToObserve is set. If true only that particles of the specified type
are observed. If false (= default), all particles are observed.
*/
bool _particleTypeToObserveSet;

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@ -50,13 +50,13 @@ public:
*/
virtual bool observe (PUParticle3D* particle, float timeElapsed) override;
/** The _processParticle() function is overridden, because we don´t observe an individual particle.
even if there isn´t a particle left anymore (and that is the situation we want to validate).
/** The _processParticle() function is overridden, because we don't observe an individual particle.
even if there isn't a particle left anymore (and that is the situation we want to validate).
*/
virtual void updateObserver(PUParticle3D* particle, float timeElapsed, bool firstParticle) override;
/** Instead of the _processParticle(), the _postProcessParticles() is used because it is called
even if there isn´t a particle left anymore (and that is the situation we want to validate).
even if there isn't a particle left anymore (and that is the situation we want to validate).
*/
virtual void postUpdateObserver(float timeElapsed) override;

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@ -1011,7 +1011,7 @@ void PUParticleSystem3D::initParticleForExpiration( PUParticle3D* particle, floa
it->particleExpired(this, particle);
}
///** Externs are also called to perform expiration activities. If needed, affectors and emitters may be added, but at the moment
// there is no reason for (and we don´t want to waste cpu resources).
// there is no reason for (and we don't want to waste cpu resources).
//*/
//if (!mExterns.empty())
//{

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@ -55,7 +55,7 @@ bool PURandomiserTranslator::translateChildProperty( PUScriptCompiler* compiler,
}
else if (prop->name == token[TOKEN_RND_MAX_DEVIATION_X])
{
// Property: rand_aff_max_deviation_x (depreacted and replaced by 'max_deviation_x')
// Property: rand_aff_max_deviation_x (deprecated and replaced by 'max_deviation_x')
if (passValidateProperty(compiler, prop, token[TOKEN_RND_MAX_DEVIATION_X], VAL_REAL))
{
float val = 0.0f;

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@ -89,7 +89,7 @@ void PUTechniqueTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode
}
else if (prop->name == token[TOKEN_POSITION])
{
// Property: positon
// Property: position
if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
{
Vec3 val;

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@ -62,7 +62,7 @@ public:
*/
void setRotationSpeed(PUDynamicAttribute* dynRotationSpeed);
/** Returns the rotation defined in the the affector.
/** Returns the rotation defined in the affector.
*/
PUDynamicAttribute* getRotation(void) const;

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@ -62,9 +62,9 @@ NS_CC_BEGIN
// /** Defines the speed of generating spawnpoints. In each Particle Technique update
// 'mIterations' vertices are traversed.
// @remarks
// Setting this attribute to a higher value is needed if the emssion rate of the emitter
// Setting this attribute to a higher value is needed if the emission rate of the emitter
// is high. On slower computers, emitting the particles may exceed generating the
// spawnpoints (because this is not done at once, but per Particle Tehcnique update).
// spawnpoints (because this is not done at once, but per Particle Technique update).
// */
// unsigned short mIterations;
//

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@ -253,7 +253,7 @@ void AssetsManager::downloadAndUncompress()
void AssetsManager::update()
{
// all operation in checkUpdate, nothing need to do
// keep this function for compatiblity
// keep this function for compatibility
}
bool AssetsManager::uncompress()
@ -308,8 +308,8 @@ bool AssetsManager::uncompress()
const size_t filenameLength = strlen(fileName);
if (fileName[filenameLength-1] == '/')
{
// Entry is a direcotry, so create it.
// If the directory exists, it will failed scilently.
// Entry is a directory, so create it.
// If the directory exists, it will failed silently.
if (!FileUtils::getInstance()->createDirectory(fullPath))
{
CCLOG("can not create directory %s", fullPath.c_str());

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@ -55,7 +55,7 @@ public:
// Error caused by creating a file to store downloaded data
CREATE_FILE,
/** Error caused by network
-- network unavaivable
-- network unavailable
-- timeout
-- ...
*/

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@ -833,7 +833,7 @@ void AssetsManagerEx::onError(const network::DownloadTask& task,
int errorCodeInternal,
const std::string& errorStr)
{
// Skip version error occured
// Skip version error occurred
if (task.identifier == VERSION_ID)
{
CCLOG("AssetsManagerEx : Fail to download version file, step skipped\n");

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@ -149,7 +149,7 @@ protected:
*/
const DownloadUnits& getFailedAssets() const;
/** @brief Function for destorying the downloaded version file and manifest file
/** @brief Function for destroying the downloaded version file and manifest file
*/
void destroyDownloadedVersion();