mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11711 from super626/texturecube
Make the skybox seamless
This commit is contained in:
commit
074b335d83
|
@ -2444,8 +2444,8 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p)
|
||||||
Texture2D::TexParams tRepeatParams;
|
Texture2D::TexParams tRepeatParams;
|
||||||
tRepeatParams.magFilter = GL_LINEAR;
|
tRepeatParams.magFilter = GL_LINEAR;
|
||||||
tRepeatParams.minFilter = GL_LINEAR;
|
tRepeatParams.minFilter = GL_LINEAR;
|
||||||
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
|
tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
|
||||||
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
|
tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
|
||||||
_textureCube->setTexParameters(tRepeatParams);
|
_textureCube->setTexParameters(tRepeatParams);
|
||||||
|
|
||||||
// pass the texture sampler to our custom shader
|
// pass the texture sampler to our custom shader
|
||||||
|
@ -2505,8 +2505,8 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p)
|
||||||
Texture2D::TexParams tRepeatParams;
|
Texture2D::TexParams tRepeatParams;
|
||||||
tRepeatParams.magFilter = GL_NEAREST;
|
tRepeatParams.magFilter = GL_NEAREST;
|
||||||
tRepeatParams.minFilter = GL_NEAREST;
|
tRepeatParams.minFilter = GL_NEAREST;
|
||||||
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
|
tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
|
||||||
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
|
tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
|
||||||
_textureCube->setTexParameters(tRepeatParams);
|
_textureCube->setTexParameters(tRepeatParams);
|
||||||
state->setUniformTexture("u_cubeTex", _textureCube);
|
state->setUniformTexture("u_cubeTex", _textureCube);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue