Merge pull request #11711 from super626/texturecube

Make the skybox seamless
This commit is contained in:
minggo 2015-05-06 10:17:40 +08:00
commit 074b335d83
1 changed files with 4 additions and 4 deletions

View File

@ -2444,8 +2444,8 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p)
Texture2D::TexParams tRepeatParams;
tRepeatParams.magFilter = GL_LINEAR;
tRepeatParams.minFilter = GL_LINEAR;
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
_textureCube->setTexParameters(tRepeatParams);
// pass the texture sampler to our custom shader
@ -2505,8 +2505,8 @@ void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p)
Texture2D::TexParams tRepeatParams;
tRepeatParams.magFilter = GL_NEAREST;
tRepeatParams.minFilter = GL_NEAREST;
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
_textureCube->setTexParameters(tRepeatParams);
state->setUniformTexture("u_cubeTex", _textureCube);