mirror of https://github.com/axmolengine/axmol.git
Update lua bindings for Spine and related test case
This commit is contained in:
parent
8b5f6ae52a
commit
079df20541
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@ -796,6 +796,26 @@
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@ -1995,6 +2015,16 @@
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@ -3810,6 +3840,16 @@
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@ -5104,6 +5144,7 @@
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@ -5117,9 +5158,11 @@
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15AE184619AAD2F700C27E9E /* CCSprite3DMaterial.h in Headers */,
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@ -5333,6 +5376,7 @@
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@ -5407,6 +5451,7 @@
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15AE191019AAD35000C27E9E /* CCInputDelegate.h in Headers */,
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15AE184C19AAD30800C27E9E /* SimpleAudioEngine.h in Headers */,
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50ABBDA11925AB4100A911A9 /* CCGroupCommand.h in Headers */,
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@ -5683,6 +5728,7 @@
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50ABBEC41925AB6F00A911A9 /* CCVector.h in Headers */,
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@ -5710,6 +5756,7 @@
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1A570080180BC5A10088DEC7 /* CCActionInterval.h in Headers */,
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15B13E4719EFB3A9008A1ADC /* CCEventListenerAssetsManagerEx.h in Headers */,
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15AE192F19AAD35100C27E9E /* CCActionFrameEasing.h in Headers */,
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3828C0A819EB8ACA002AB57B /* zero_copy_stream.h in Headers */,
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1A570084180BC5A10088DEC7 /* CCActionManager.h in Headers */,
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@ -5863,6 +5910,7 @@
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1A570213180BCBF40088DEC7 /* CCProgressTimer.h in Headers */,
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@ -6078,6 +6126,7 @@
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@ -6110,6 +6159,7 @@
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@ -6248,6 +6298,7 @@
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@ -6360,6 +6411,7 @@
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@ -6415,6 +6467,7 @@
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@ -6624,6 +6678,7 @@
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@ -6834,6 +6889,7 @@
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@ -6941,6 +6997,7 @@
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@ -6974,6 +7031,7 @@
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15AE195B19AAD35100C27E9E /* CCSGUIReader.cpp in Sources */,
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||||
|
@ -7005,6 +7063,7 @@
|
|||
15AE19A819AAD39700C27E9E /* LayoutReader.cpp in Sources */,
|
||||
1A01C68B18F57BE800EFE3A6 /* CCDeprecated.cpp in Sources */,
|
||||
15AE195719AAD35100C27E9E /* CCInputDelegate.cpp in Sources */,
|
||||
15B13E4519EFB3A9008A1ADC /* CCEventListenerAssetsManagerEx.cpp in Sources */,
|
||||
15AE1B8A19AADA9A00C27E9E /* UIImageView.cpp in Sources */,
|
||||
50ABBD391925AB0000A911A9 /* CCAffineTransform.cpp in Sources */,
|
||||
15AE1C1519AAE2C700C27E9E /* CCPhysicsDebugNode.cpp in Sources */,
|
||||
|
@ -7047,6 +7106,7 @@
|
|||
50CB247819D9C5A100687767 /* AudioCache.mm in Sources */,
|
||||
50ABBD5D1925AB0000A911A9 /* Vec3.cpp in Sources */,
|
||||
38B8E2D619E66581002D7CE7 /* CSLoader.cpp in Sources */,
|
||||
15B13E3D19EFB3A9008A1ADC /* AssetsManagerEx.cpp in Sources */,
|
||||
50ABC0121926664800A911A9 /* CCGLView.cpp in Sources */,
|
||||
50ABC0021926664800A911A9 /* CCLock-apple.cpp in Sources */,
|
||||
3828C09819EB8ACA002AB57B /* extension_set.cc in Sources */,
|
||||
|
|
|
@ -170,6 +170,11 @@ public:
|
|||
EVENT_CONTROLLER_KEYREPEAT,
|
||||
EVENT_CONTROLLER_AXIS,
|
||||
|
||||
EVENT_SPINE_ANIMATION_START,
|
||||
EVENT_SPINE_ANIMATION_END,
|
||||
EVENT_SPINE_ANIMATION_COMPLETE,
|
||||
EVENT_SPINE_ANIMATION_EVENT,
|
||||
|
||||
EVENT_CUSTOM_BEGAN = 10000,
|
||||
EVENT_CUSTOM_ENDED = 11000,
|
||||
};
|
||||
|
|
|
@ -32,73 +32,10 @@
|
|||
using namespace spine;
|
||||
USING_NS_CC;
|
||||
|
||||
static int SendSpineEventToLua(int nHandler, spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount)
|
||||
{
|
||||
if (nHandler <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (NULL == ScriptEngineManager::getInstance()->getScriptEngine()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
LuaStack *pStack = LuaEngine::getInstance()->getLuaStack();
|
||||
if (NULL == pStack) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_State *tolua_s = pStack->getLuaState();
|
||||
if (NULL == tolua_s) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nRet = 0;
|
||||
|
||||
// spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
|
||||
// std::string animationName = (entry && entry->animation) ? entry->animation->name : "";
|
||||
// std::string eventType = "";
|
||||
//
|
||||
// switch (type) {
|
||||
// case ANIMATION_START:
|
||||
// eventType = "start";
|
||||
// break;
|
||||
// case ANIMATION_END:
|
||||
// eventType = "end";
|
||||
// break;
|
||||
// case ANIMATION_COMPLETE:
|
||||
// eventType = "complete";
|
||||
// break;
|
||||
// case ANIMATION_EVENT:
|
||||
// eventType = "event";
|
||||
// break;
|
||||
// }
|
||||
|
||||
// LuaValueDict spineEvent;
|
||||
// spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventType)));
|
||||
// spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("trackIndex", LuaValue::intValue(trackIndex)));
|
||||
// spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName)));
|
||||
// spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("loopCount", LuaValue::intValue(loopCount)));
|
||||
//
|
||||
// if (NULL != event) {
|
||||
// LuaValueDict eventData;
|
||||
// eventData.insert(eventData.end(), LuaValueDict::value_type("name", LuaValue::stringValue(event->data->name)));
|
||||
// eventData.insert(eventData.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(event->intValue)));
|
||||
// eventData.insert(eventData.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(event->floatValue)));
|
||||
// eventData.insert(eventData.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->stringValue)));
|
||||
// spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("eventData", LuaValue::dictValue(eventData)));
|
||||
// }
|
||||
//
|
||||
// pStack->pushLuaValueDict(spineEvent);
|
||||
// nRet = pStack->executeFunctionByHandler(nHandler, 1);
|
||||
// pStack->clean();
|
||||
return nRet;
|
||||
|
||||
}
|
||||
|
||||
LuaSkeletonAnimation::LuaSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
|
||||
: spine::SkeletonAnimation(skeletonDataFile, atlasFile, scale)
|
||||
{
|
||||
//this->setAnimationListener(this, animationStateEvent_selector(LuaSkeletonAnimation::animationStateEvent));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -113,11 +50,3 @@ LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeleton
|
|||
node->autorelease();
|
||||
return node;
|
||||
}
|
||||
|
||||
void LuaSkeletonAnimation::animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount)
|
||||
{
|
||||
int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::EVENT_SPINE);
|
||||
if (0 != nHandler) {
|
||||
SendSpineEventToLua(nHandler, node, trackIndex, type, event, loopCount);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,9 +28,6 @@
|
|||
#include "spine-cocos2dx.h"
|
||||
|
||||
class LuaSkeletonAnimation: public spine::SkeletonAnimation {
|
||||
private:
|
||||
void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
|
||||
|
||||
public:
|
||||
static LuaSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
|
||||
|
||||
|
|
|
@ -142,6 +142,72 @@ tolua_lerror:
|
|||
return 0;
|
||||
}
|
||||
|
||||
int executeSpineEvent(LuaSkeletonAnimation* skeletonAnimation, int handler, spEventType eventType, int trackIndex , int loopCount = 0, spEvent* event = nullptr )
|
||||
{
|
||||
if (nullptr == skeletonAnimation || 0 == handler)
|
||||
return 0;
|
||||
|
||||
LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
|
||||
if (nullptr == stack)
|
||||
return 0;
|
||||
|
||||
lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
|
||||
if (nullptr == L)
|
||||
return 0;
|
||||
|
||||
int ret = 0;
|
||||
|
||||
spTrackEntry* entry = spAnimationState_getCurrent(skeletonAnimation->getState(), trackIndex);
|
||||
std::string animationName = (entry && entry->animation) ? entry->animation->name : "";
|
||||
std::string eventTypeName = "";
|
||||
|
||||
switch (eventType) {
|
||||
case spEventType::SP_ANIMATION_START:
|
||||
{
|
||||
eventTypeName = "start";
|
||||
}
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_END:
|
||||
{
|
||||
eventTypeName = "end";
|
||||
}
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_COMPLETE:
|
||||
{
|
||||
eventTypeName = "complete";
|
||||
}
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_EVENT:
|
||||
{
|
||||
eventTypeName = "event";
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
LuaValueDict spineEvent;
|
||||
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventTypeName)));
|
||||
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("trackIndex", LuaValue::intValue(trackIndex)));
|
||||
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName)));
|
||||
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("loopCount", LuaValue::intValue(loopCount)));
|
||||
|
||||
if (nullptr != event)
|
||||
{
|
||||
LuaValueDict eventData;
|
||||
eventData.insert(eventData.end(), LuaValueDict::value_type("name", LuaValue::stringValue(event->data->name)));
|
||||
eventData.insert(eventData.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(event->intValue)));
|
||||
eventData.insert(eventData.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(event->floatValue)));
|
||||
eventData.insert(eventData.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->stringValue)));
|
||||
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("eventData", LuaValue::dictValue(eventData)));
|
||||
}
|
||||
|
||||
stack->pushLuaValueDict(spineEvent);
|
||||
ret = stack->executeFunctionByHandler(handler, 1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
|
@ -149,7 +215,8 @@ int tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00(lua_State* tol
|
|||
if (
|
||||
!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err) ||
|
||||
!toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
!tolua_isnumber(tolua_S, 3, 0, &tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,4,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
|
@ -158,7 +225,44 @@ int tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00(lua_State* tol
|
|||
LuaSkeletonAnimation* self = (LuaSkeletonAnimation*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
int handler = ( toluafix_ref_function(tolua_S,2,0));
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE);
|
||||
spEventType eventType = (spEventType)(tolua_tonumber(tolua_S, 3, 0));
|
||||
|
||||
switch (eventType) {
|
||||
case spEventType::SP_ANIMATION_START:
|
||||
{
|
||||
self->setStartListener([=](int trackIndex){
|
||||
executeSpineEvent(self, handler, eventType, trackIndex);
|
||||
});
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START);
|
||||
}
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_END:
|
||||
{
|
||||
self->setEndListener([=](int trackIndex){
|
||||
executeSpineEvent(self, handler, eventType, trackIndex);
|
||||
});
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END);
|
||||
}
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_COMPLETE:
|
||||
{
|
||||
self->setCompleteListener([=](int trackIndex, int loopCount){
|
||||
executeSpineEvent(self, handler, eventType, trackIndex, loopCount);
|
||||
});
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE);
|
||||
}
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_EVENT:
|
||||
{
|
||||
self->setEventListener([=](int trackIndex, spEvent* event){
|
||||
executeSpineEvent(self, handler, eventType, trackIndex, 0, event);
|
||||
});
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -175,7 +279,8 @@ int tolua_Cocos2d_CCSkeletonAnimation_unregisterSpineEventHandler00(lua_State* t
|
|||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err)
|
||||
!tolua_isnumber(tolua_S, 2, 0, &tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
|
@ -183,7 +288,26 @@ int tolua_Cocos2d_CCSkeletonAnimation_unregisterSpineEventHandler00(lua_State* t
|
|||
{
|
||||
LuaSkeletonAnimation* self = (LuaSkeletonAnimation*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, ScriptHandlerMgr::HandlerType::EVENT_SPINE);
|
||||
spEventType eventType = (spEventType)(tolua_tonumber(tolua_S, 2, 0));
|
||||
ScriptHandlerMgr::HandlerType handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START;
|
||||
switch (eventType) {
|
||||
case spEventType::SP_ANIMATION_START:
|
||||
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START;
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_END:
|
||||
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END;
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_COMPLETE:
|
||||
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE;
|
||||
break;
|
||||
case spEventType::SP_ANIMATION_EVENT:
|
||||
handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -460,6 +584,11 @@ static void extendCCSkeletonAnimation(lua_State* L)
|
|||
tolua_function(L, "setAnimation", lua_cocos2dx_spine_SkeletonAnimation_setAnimation);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
/*Because sp.SkeletonAnimation:create creat a LuaSkeletonAnimation object,so we need use LuaSkeletonAnimation typename for g_luaType*/
|
||||
std::string typeName = typeid(LuaSkeletonAnimation).name();
|
||||
g_luaType[typeName] = "sp.SkeletonAnimation";
|
||||
g_typeCast["SkeletonAnimation"] = "sp.SkeletonAnimation";
|
||||
}
|
||||
|
||||
int register_all_cocos2dx_spine_manual(lua_State* L)
|
||||
|
|
|
@ -273,6 +273,10 @@ cc.Handler.EVENT_CONTROLLER_KEYDOWN = 60
|
|||
cc.Handler.EVENT_CONTROLLER_KEYUP = 61
|
||||
cc.Handler.EVENT_CONTROLLER_KEYREPEAT = 62
|
||||
cc.Handler.EVENT_CONTROLLER_AXIS = 63
|
||||
cc.Handler.EVENT_SPINE_ANIMATION_START = 64
|
||||
cc.Handler.EVENT_SPINE_ANIMATION_END = 65
|
||||
cc.Handler.EVENT_SPINE_ANIMATION_COMPLETE = 66
|
||||
cc.Handler.EVENT_SPINE_ANIMATION_EVENT = 67
|
||||
|
||||
|
||||
cc.EVENT_UNKNOWN = 0
|
||||
|
|
|
@ -1,82 +1,148 @@
|
|||
local SpineTestLayer1 = nil
|
||||
require "cocos.spine.SpineConstants"
|
||||
|
||||
local SpineTestLayerNormal = class("SpineTestLayerNormal",function()
|
||||
return cc.Layer:create()
|
||||
end)
|
||||
|
||||
--------------------------------------------------------------------
|
||||
--
|
||||
-- SpineTestLayer1
|
||||
--
|
||||
--------------------------------------------------------------------
|
||||
function SpineTestLayerNormal:ctor()
|
||||
|
||||
SpineTestLayer1 = function()
|
||||
local ret = cc.Layer:create()
|
||||
local function onNodeEvent(event)
|
||||
if event == "enter" then
|
||||
self:init()
|
||||
end
|
||||
end
|
||||
|
||||
local s = cc.Director:getInstance():getWinSize()
|
||||
local spineboy
|
||||
self:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
function SpineTestLayerNormal:init()
|
||||
local skeletonNode = sp.SkeletonAnimation:create("spine/spineboy.json", "spine/spineboy.atlas", 0.6)
|
||||
skeletonNode:setScale(0.5)
|
||||
|
||||
skeletonNode:registerSpineEventHandler(function (event)
|
||||
print(string.format("[spine] %d start: %s",
|
||||
event.trackIndex,
|
||||
event.animation))
|
||||
end, sp.EventType.ANIMATION_START)
|
||||
|
||||
skeletonNode:registerSpineEventHandler(function (event)
|
||||
print(string.format("[spine] %d end:",
|
||||
event.trackIndex))
|
||||
end, sp.EventType.ANIMATION_END)
|
||||
|
||||
local addSpineBoy = function()
|
||||
spineboy = sp.SkeletonAnimation:create(s_pPathSpineBoyJson, s_pPathSpineBoyAtlas, 0.8)
|
||||
ret:addChild(spineboy)
|
||||
spineboy:setPosition(cc.p(s.width/2, 20))
|
||||
spineboy:setMix("walk", "jump", 0.2)
|
||||
spineboy:setMix("jump", "walk", 0.4)
|
||||
spineboy:setTimeScale(0.3)
|
||||
spineboy:setDebugBones(true)
|
||||
spineboy:setAnimation(0, 'walk', false)
|
||||
spineboy:addAnimation(0, 'jump', false)
|
||||
spineboy:addAnimation(0, 'walk', true)
|
||||
spineboy:addAnimation(0, 'jump', true, 4)
|
||||
|
||||
spineboy:registerSpineEventHandler(function(event)
|
||||
if event.type == 'start' then
|
||||
print(string.format("[spine] %d start: %s",
|
||||
event.trackIndex,
|
||||
event.animation))
|
||||
elseif event.type == 'end' then
|
||||
print(string.format("[spine] %d end: %s",
|
||||
event.trackIndex,
|
||||
event.animation))
|
||||
elseif event.type == 'complete' then
|
||||
print(string.format("[spine] %d complete: %s, %d",
|
||||
event.trackIndex,
|
||||
event.animation,
|
||||
skeletonNode:registerSpineEventHandler(function (event)
|
||||
print(string.format("[spine] %d complete: %d",
|
||||
event.trackIndex,
|
||||
event.loopCount))
|
||||
elseif event.type == 'event' then
|
||||
print(string.format("[spine] %d event: %s, %s: %d, %f, %s",
|
||||
end, sp.EventType.ANIMATION_COMPLETE)
|
||||
|
||||
skeletonNode:registerSpineEventHandler(function (event)
|
||||
print(string.format("[spine] %d event: %s, %d, %f, %s",
|
||||
event.trackIndex,
|
||||
event.animation,
|
||||
event.eventData.name,
|
||||
event.eventData.intValue,
|
||||
event.eventData.floatValue,
|
||||
event.eventData.stringValue))
|
||||
event.eventData.stringValue))
|
||||
end, sp.EventType.ANIMATION_EVENT)
|
||||
|
||||
skeletonNode:setMix("walk", "jump", 0.2)
|
||||
skeletonNode:setMix("jump", "run", 0.2)
|
||||
skeletonNode:setAnimation(0, "walk", true)
|
||||
|
||||
skeletonNode:addAnimation(0, "jump", false, 3)
|
||||
skeletonNode:addAnimation(0, "run", true)
|
||||
|
||||
local windowSize = cc.Director:getInstance():getWinSize()
|
||||
skeletonNode:setPosition(cc.p(windowSize.width / 2, 20))
|
||||
self:addChild(skeletonNode)
|
||||
|
||||
local listener = cc.EventListenerTouchOneByOne:create()
|
||||
listener:registerScriptHandler(function (touch, event)
|
||||
if not skeletonNode:getDebugBonesEnabled() then
|
||||
skeletonNode:setDebugBonesEnabled(true)
|
||||
elseif skeletonNode:getTimeScale() == 1 then
|
||||
skeletonNode:setTimeScale(0.3)
|
||||
else
|
||||
skeletonNode:setTimeScale(1)
|
||||
skeletonNode:setDebugBonesEnabled(false)
|
||||
end
|
||||
end)
|
||||
|
||||
spineboy:runAction(cc.RepeatForever:create(cc.Sequence:create(cc.FadeOut:create(1),
|
||||
cc.FadeIn:create(1),
|
||||
cc.DelayTime:create(5))))
|
||||
|
||||
|
||||
end
|
||||
return true
|
||||
end,cc.Handler.EVENT_TOUCH_BEGAN )
|
||||
|
||||
local function onNodeEvent(event)
|
||||
if event == "enter" then
|
||||
cclog("SpineTestLayer1#onEnter")
|
||||
addSpineBoy()
|
||||
elseif event == "enterTransitionFinish" then
|
||||
cclog("SceneTestLayer1#onEnterTransitionDidFinish")
|
||||
end
|
||||
end
|
||||
|
||||
ret:registerScriptHandler(onNodeEvent)
|
||||
return ret
|
||||
local eventDispatcher = self:getEventDispatcher()
|
||||
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
|
||||
end
|
||||
|
||||
function SpineTestLayerNormal.create( ... )
|
||||
local layer = SpineTestLayerNormal.new()
|
||||
Helper.initWithLayer(layer)
|
||||
Helper.titleLabel:setString("SpineTestLayerNormal Test")
|
||||
return layer
|
||||
end
|
||||
|
||||
----
|
||||
local SpineTestLayerFFD = class("SpineTestLayerFFD",function()
|
||||
return cc.Layer:create()
|
||||
end)
|
||||
|
||||
function SpineTestLayerFFD:ctor()
|
||||
|
||||
local function onNodeEvent(event)
|
||||
if event == "enter" then
|
||||
self:init()
|
||||
end
|
||||
end
|
||||
|
||||
self:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
function SpineTestLayerFFD:init()
|
||||
skeletonNode = sp.SkeletonAnimation:create("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5)
|
||||
skeletonNode:setAnimation(0, "walk", true)
|
||||
skeletonNode:setSkin("goblin")
|
||||
|
||||
skeletonNode:setScale(0.5)
|
||||
local windowSize = cc.Director:getInstance():getWinSize()
|
||||
skeletonNode:setPosition(cc.p(windowSize.width / 2, 20))
|
||||
self:addChild(skeletonNode)
|
||||
|
||||
local listener = cc.EventListenerTouchOneByOne:create()
|
||||
listener:registerScriptHandler(function (touch, event)
|
||||
if not skeletonNode:getDebugBonesEnabled() then
|
||||
skeletonNode:setDebugBonesEnabled(true)
|
||||
elseif skeletonNode:getTimeScale() == 1 then
|
||||
skeletonNode:setTimeScale(0.3)
|
||||
else
|
||||
skeletonNode:setTimeScale(1)
|
||||
skeletonNode:setDebugBonesEnabled(false)
|
||||
end
|
||||
|
||||
return true
|
||||
end,cc.Handler.EVENT_TOUCH_BEGAN )
|
||||
|
||||
local eventDispatcher = self:getEventDispatcher()
|
||||
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
|
||||
end
|
||||
|
||||
function SpineTestLayerFFD.create( ... )
|
||||
local layer = SpineTestLayerFFD.new()
|
||||
Helper.initWithLayer(layer)
|
||||
Helper.titleLabel:setString("SpineTestLayerFFD Test")
|
||||
return layer
|
||||
end
|
||||
|
||||
function SpineTestMain()
|
||||
cclog("SpineTestMain")
|
||||
local scene = cc.Scene:create()
|
||||
local layer = SpineTestLayer1()
|
||||
scene:addChild(layer, 0)
|
||||
|
||||
Helper.createFunctionTable =
|
||||
{
|
||||
SpineTestLayerNormal.create,
|
||||
SpineTestLayerFFD.create,
|
||||
}
|
||||
|
||||
scene:addChild(SpineTestLayerNormal.create(), 0)
|
||||
scene:addChild(CreateBackMenuItem())
|
||||
return scene
|
||||
end
|
||||
|
|
|
@ -38,7 +38,7 @@ classes = SkeletonRenderer SkeletonAnimation
|
|||
|
||||
skip = SkeletonRenderer::[findBone findSlot getAttachment setAttachment update draw createWithData (s|g)etBlendFunc],
|
||||
*::[update draw drawSkeleton],
|
||||
SkeletonAnimation::[setAnimationStateData createWithData (s|g)etBlendFunc addAnimation getCurrent setAnimation onAnimationStateEvent onTrackEntryEvent getState]
|
||||
SkeletonAnimation::[setAnimationStateData createWithData (s|g)etBlendFunc addAnimation getCurrent setAnimation onAnimationStateEvent onTrackEntryEvent getState createWithFile]
|
||||
|
||||
rename_functions =
|
||||
|
||||
|
|
Loading…
Reference in New Issue