OpenGL context attributions setting revise -2

This commit is contained in:
huangshiwu 2014-08-22 16:22:16 +08:00
parent 7f57d15cb3
commit 07af58c0c2
29 changed files with 111 additions and 99 deletions

View File

@ -102,8 +102,14 @@ public:
*/
virtual void setAnimationInterval(double interval) = 0;
//initialize the OpenGL/OpenGL ES context attribution here for all platforms;
virtual void initContextAttrs() {}
//subclass override the function to set OpenGL context attribution instead of use default value
//and now can only set six attributions:redBits,greenBits,blueBits,alphaBits,depthBits,stencilBits
//default value are(5,6,5,0,16,0), usually use as follows:
/*void AppDelegate::initGLContextAttrs(){
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}*/
virtual void initGLContextAttrs() {}
/**
@brief Get current language config

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@ -71,11 +71,16 @@ namespace {
}
//default context attributions are setted as follows
ContextAttrs GLView::_contextAttrs = {5, 6, 5, 0, 16, 0};
GLContextAttrs GLView::_glContextAttrs = {5, 6, 5, 0, 16, 0};
void GLView::setContextAttrs(ContextAttrs& contextAttrs)
void GLView::setGLContextAttrs(GLContextAttrs& glContextAttrs)
{
_contextAttrs = contextAttrs;
_glContextAttrs = glContextAttrs;
}
GLContextAttrs GLView::getGLContextAttrs()
{
return _glContextAttrs;
}
GLView::GLView()

View File

@ -64,7 +64,7 @@ enum class ResolutionPolicy
UNKNOWN,
};
struct ContextAttrs
struct GLContextAttrs
{
int redBits;
int greenBits;
@ -109,8 +109,9 @@ public:
virtual bool windowShouldClose() { return false; };
//static method and member so that we can modify it on all platforms before create OpenGL context
static void setContextAttrs(ContextAttrs& contextAttrs);
static ContextAttrs _contextAttrs;
static void setGLContextAttrs(GLContextAttrs& glContextAttrs);
static GLContextAttrs getGLContextAttrs();
static GLContextAttrs _glContextAttrs;
/**
* Polls input events. Subclass must implement methods if platform

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@ -73,11 +73,6 @@ GLViewImpl* GLViewImpl::create(const std::string& viewName)
return nullptr;
}
ContextAttrs GLViewImpl::getContextAttrs()
{
return _contextAttrs;
}
GLViewImpl* GLViewImpl::createWithFullScreen(const std::string& viewName)
{
auto ret = new GLViewImpl();

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@ -44,10 +44,6 @@ public:
static GLViewImpl* createWithRect(const std::string& viewName, Rect rect, float frameZoomFactor = 1.0f);
static GLViewImpl* createWithFullScreen(const std::string& viewName);
//return context attribution to Java class Cocos2dxActivity which really
//create OpenGL ES context on android platform only
static ContextAttrs getContextAttrs();
bool isOpenGLReady() override;
void end() override;
void swapBuffers() override;

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@ -51,6 +51,7 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
// ===========================================================
private Cocos2dxGLSurfaceView mGLSurfaceView;
private int[] glContextAttrs;
private Cocos2dxHandler mHandler;
private static Cocos2dxActivity sContext = null;
private Cocos2dxVideoHelper mVideoHelper = null;
@ -95,16 +96,16 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
Cocos2dxHelper.init(this);
int[] OGLCtxattrs = getContextAttrs();
this.initWithOGLCtxattrs(OGLCtxattrs);
this.glContextAttrs = getGLContextAttrs();
this.init();
if (mVideoHelper == null) {
mVideoHelper = new Cocos2dxVideoHelper(this, mFrameLayout);
}
}
//native method,call GLViewImpl::getContextAttrs() to get the OpenGL ES context attributions
private static native int[] getContextAttrs();
//native method,call GLViewImpl::getGLContextAttrs() to get the OpenGL ES context attributions
private static native int[] getGLContextAttrs();
// ===========================================================
// Getter & Setter
@ -171,7 +172,7 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
// ===========================================================
// Methods
// ===========================================================
public void initWithOGLCtxattrs(int[] OGLCtxattrs) {
public void init() {
// FrameLayout
ViewGroup.LayoutParams framelayout_params =
@ -191,16 +192,14 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
mFrameLayout.addView(edittext);
// Cocos2dxGLSurfaceView
this.mGLSurfaceView = new Cocos2dxGLSurfaceView(this);
this.mGLSurfaceView.setEGLConfigChooser(OGLCtxattrs[0], OGLCtxattrs[1],OGLCtxattrs[2],OGLCtxattrs[3],OGLCtxattrs[4],OGLCtxattrs[5]);
this.mGLSurfaceView = this.onCreateView();
// ...add to FrameLayout
mFrameLayout.addView(this.mGLSurfaceView);
// Switch to supported OpenGL (ARGB888) mode on emulator
if (isAndroidEmulator())
this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
this.mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
this.mGLSurfaceView.setCocos2dxRenderer(new Cocos2dxRenderer());
this.mGLSurfaceView.setCocos2dxEditText(edittext);
@ -210,7 +209,12 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
}
public Cocos2dxGLSurfaceView onCreateView() {
return new Cocos2dxGLSurfaceView(this);
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(this.glContextAttrs[0], this.glContextAttrs[1],this.glContextAttrs[2],
this.glContextAttrs[3],this.glContextAttrs[4],this.glContextAttrs[5]);
return glSurfaceView;
}
private final static boolean isAndroidEmulator() {

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@ -81,20 +81,20 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
}
}
jintArray Java_org_cocos2dx_lib_Cocos2dxActivity_getContextAttrs(JNIEnv* env, jobject thiz)
jintArray Java_org_cocos2dx_lib_Cocos2dxActivity_getGLContextAttrs(JNIEnv* env, jobject thiz)
{
cocos_android_app_init(env, thiz);
cocos2d::Application::getInstance()->initContextAttrs();
ContextAttrs _contextAttrs = GLViewImpl::getContextAttrs();
cocos2d::Application::getInstance()->initGLContextAttrs();
GLContextAttrs _glContextAttrs = GLView::getGLContextAttrs();
int tmp[6] = {_contextAttrs.redBits, _contextAttrs.greenBits, _contextAttrs.blueBits,
_contextAttrs.alphaBits, _contextAttrs.depthBits, _contextAttrs.stencilBits};
int tmp[6] = {_glContextAttrs.redBits, _glContextAttrs.greenBits, _glContextAttrs.blueBits,
_glContextAttrs.alphaBits, _glContextAttrs.depthBits, _glContextAttrs.stencilBits};
jintArray contextAttrsJava = env->NewIntArray(6);
env->SetIntArrayRegion(contextAttrsJava, 0, 6, tmp);
jintArray glContextAttrsJava = env->NewIntArray(6);
env->SetIntArrayRegion(glContextAttrsJava, 0, 6, tmp);
return contextAttrsJava;
return glContextAttrsJava;
}
void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnSurfaceChanged(JNIEnv* env, jobject thiz, jint w, jint h)

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@ -344,12 +344,12 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
_frameZoomFactor = frameZoomFactor;
glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
glfwWindowHint(GLFW_RED_BITS,_contextAttrs.redBits);
glfwWindowHint(GLFW_GREEN_BITS,_contextAttrs.greenBits);
glfwWindowHint(GLFW_BLUE_BITS,_contextAttrs.blueBits);
glfwWindowHint(GLFW_ALPHA_BITS,_contextAttrs.alphaBits);
glfwWindowHint(GLFW_DEPTH_BITS,_contextAttrs.depthBits);
glfwWindowHint(GLFW_STENCIL_BITS,_contextAttrs.stencilBits);
glfwWindowHint(GLFW_RED_BITS,_glContextAttrs.redBits);
glfwWindowHint(GLFW_GREEN_BITS,_glContextAttrs.greenBits);
glfwWindowHint(GLFW_BLUE_BITS,_glContextAttrs.blueBits);
glfwWindowHint(GLFW_ALPHA_BITS,_glContextAttrs.alphaBits);
glfwWindowHint(GLFW_DEPTH_BITS,_glContextAttrs.depthBits);
glfwWindowHint(GLFW_STENCIL_BITS,_glContextAttrs.stencilBits);
_mainWindow = glfwCreateWindow(rect.size.width * _frameZoomFactor,
rect.size.height * _frameZoomFactor,

View File

@ -56,8 +56,6 @@ public:
static void convertAttrs();
static void* _pixelFormat;
static int _depthFormat;
void setSize();
/** sets the content scale factor */
bool setContentScaleFactor(float contentScaleFactor);

View File

@ -85,11 +85,11 @@ GLViewImpl* GLViewImpl::createWithFullScreen(const std::string& viewName)
void GLViewImpl::convertAttrs()
{
if(_contextAttrs.redBits==8 && _contextAttrs.greenBits==8 && _contextAttrs.blueBits==8 && _contextAttrs.alphaBits==8)
if(_glContextAttrs.redBits==8 && _glContextAttrs.greenBits==8 && _glContextAttrs.blueBits==8 && _glContextAttrs.alphaBits==8)
{
_pixelFormat = kEAGLColorFormatRGBA8;
}
if(_contextAttrs.depthBits==24 && _contextAttrs.stencilBits==8)
if(_glContextAttrs.depthBits==24 && _glContextAttrs.stencilBits==8)
{
_depthFormat = GL_DEPTH24_STENCIL8_OES;
}
@ -131,8 +131,8 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
[eaglview setMultipleTouchEnabled:YES];
//_screenSize.width = _designResolutionSize.width = [eaglview getWidth];
//_screenSize.height = _designResolutionSize.height = [eaglview getHeight];
_screenSize.width = _designResolutionSize.width = [eaglview getWidth];
_screenSize.height = _designResolutionSize.height = [eaglview getHeight];
// _scaleX = _scaleY = [eaglview contentScaleFactor];
_eaglview = eaglview;
@ -140,13 +140,6 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
return true;
}
void GLViewImpl::setSize()
{
CCEAGLView *eaglview = (CCEAGLView*) _eaglview;
_screenSize.width = _designResolutionSize.width = [eaglview getWidth];
_screenSize.height = _designResolutionSize.height = [eaglview getHeight];
}
bool GLViewImpl::initWithFullScreen(const std::string& viewName)
{
CGRect rect = [[UIScreen mainScreen] bounds];

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@ -63,7 +63,7 @@ Application::~Application()
int Application::run()
{
initContextAttrs();
initGLContextAttrs();
// Initialize instance and cocos2d.
if (! applicationDidFinishLaunching())
{

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@ -64,7 +64,7 @@ Application::~Application()
int Application::run()
{
initContextAttrs();
initGLContextAttrs();
if(!applicationDidFinishLaunching())
{
return 1;

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@ -69,7 +69,7 @@ int Application::run()
QueryPerformanceFrequency(&nFreq);
QueryPerformanceCounter(&nLast);
initContextAttrs();
initGLContextAttrs();
// Initialize instance and cocos2d.
if (!applicationDidFinishLaunching())

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@ -38,6 +38,10 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
cocos2d::Application *app = cocos2d::Application::getInstance();
app->initGLContextAttrs();
cocos2d::GLViewImpl::convertAttrs();
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
@ -45,12 +49,12 @@ static AppDelegate s_sharedApplication;
// Init the CCEAGLView
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0];
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
depthFormat: cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0 ];
// Use RootViewController manage CCEAGLView
_viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
@ -77,7 +81,7 @@ static AppDelegate s_sharedApplication;
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
cocos2d::Director::getInstance()->setOpenGLView(glview);
cocos2d::Application::getInstance()->run();
app->run();
return YES;
}

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@ -11,6 +11,17 @@ AppDelegate::~AppDelegate()
{
}
//if you want a different context,just modify the value of glContextAttrs
//it will takes effect on all platforms
void AppDelegate::initGLContextAttrs()
{
//set OpenGL context attributions,now can only set six attributions:
//red,green,blue,alpha,depth,stencil
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();

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@ -14,6 +14,8 @@ public:
AppDelegate();
virtual ~AppDelegate();
virtual void initGLContextAttrs();
/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.

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@ -17,11 +17,11 @@ AppDelegate::~AppDelegate()
{
}
void AppDelegate::initContextAttrs()
void AppDelegate::initGLContextAttrs()
{
ContextAttrs contextAttrs = {8, 8, 8, 8, 24, 8};
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setContextAttrs(contextAttrs);
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching() {

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@ -14,7 +14,7 @@ public:
AppDelegate();
virtual ~AppDelegate();
virtual void initContextAttrs();
virtual void initGLContextAttrs();
/**
@brief Implement Director and Scene init code here.

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@ -39,7 +39,7 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
cocos2d::Application *app = cocos2d::Application::getInstance();
app->initContextAttrs();
app->initGLContextAttrs();
cocos2d::GLViewImpl::convertAttrs();
// Override point for customization after application launch.

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@ -43,15 +43,15 @@ AppDelegate::~AppDelegate()
cocostudio::ArmatureDataManager::destroyInstance();
}
//if you want a different context,just modify the value of contextAttrs
//if you want a different context,just modify the value of glContextAttrs
//it will takes effect on all platforms
void AppDelegate::initContextAttrs()
void AppDelegate::initGLContextAttrs()
{
//set OpenGL context attributions
//set OpenGL context attributions,now can only set six attributions:
//red,green,blue,alpha,depth,stencil
ContextAttrs contextAttrs = {8, 8, 8, 8, 24, 8};
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setContextAttrs(contextAttrs);
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching()

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@ -39,7 +39,7 @@ public:
AppDelegate();
virtual ~AppDelegate();
virtual void initContextAttrs();
virtual void initGLContextAttrs();
/**
@brief Implement Director and Scene init code here.

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@ -27,12 +27,4 @@ import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
public class AppActivity extends Cocos2dxActivity {
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// TestCpp should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
}

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@ -42,7 +42,7 @@ static AppDelegate s_sharedApplication;
{
cocos2d::Application *app = cocos2d::Application::getInstance();
app->initContextAttrs();
app->initGLContextAttrs();
cocos2d::GLViewImpl::convertAttrs();
// Override point for customization after application launch.

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@ -21,11 +21,11 @@ AppDelegate::~AppDelegate()
//CCScriptEngineManager::destroyInstance();
}
void AppDelegate::initContextAttrs()
void AppDelegate::initGLContextAttrs()
{
ContextAttrs contextAttrs = {8, 8, 8, 8, 24, 8};
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setContextAttrs(contextAttrs);
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching()

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@ -14,7 +14,7 @@ public:
AppDelegate();
virtual ~AppDelegate();
virtual void initContextAttrs();
virtual void initGLContextAttrs();
/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.

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@ -38,14 +38,17 @@
static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
cocos2d::Application *app = cocos2d::Application::getInstance();
app->initGLContextAttrs();
cocos2d::GLViewImpl::convertAttrs();
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH_COMPONENT16
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
depthFormat: cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
@ -76,7 +79,6 @@ static AppDelegate s_sharedApplication;
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
cocos2d::Director::getInstance()->setOpenGLView(glview);
cocos2d::Application *app = cocos2d::Application::getInstance();
app->run();
return YES;
}

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@ -18,11 +18,11 @@ AppDelegate::~AppDelegate()
SimpleAudioEngine::end();
}
void AppDelegate::initContextAttrs()
void AppDelegate::initGLContextAttrs()
{
ContextAttrs contextAttrs = {8, 8, 8, 8, 24, 8};
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setContextAttrs(contextAttrs);
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching()

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@ -14,7 +14,7 @@ public:
AppDelegate();
virtual ~AppDelegate();
void initContextAttrs();
void initGLContextAttrs();
/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.

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@ -39,13 +39,16 @@ static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
cocos2d::Application *app = cocos2d::Application::getInstance();
app->initGLContextAttrs();
cocos2d::GLViewImpl::convertAttrs();
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
depthFormat: cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
@ -79,7 +82,7 @@ static AppDelegate s_sharedApplication;
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
cocos2d::Director::getInstance()->setOpenGLView(glview);
cocos2d::Application::getInstance()->run();
app->run();
return YES;
}