mirror of https://github.com/axmolengine/axmol.git
issue #13: add CCSprite.cpp
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05e48618b3
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCSpriteSheet.h"
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#include "ccConfig.h"
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#include "CCSprite.h"
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#include "CCSpriteFrame.h"
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#include "CCSpriteFrameCache.h"
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#include "CCTextureCache.h"
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#include "support/CGPointExtension.h"
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#include "CCDrawingPrimitives.h"
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#include "cocoa/CGGeometry.h"
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#include "CCTexture2D.h"
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#include "cocoa/CGAffineTransform.h"
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#include <string.h>
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using namespace std;
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#if CC_SPRITESHEET_RENDER_SUBPIXEL
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#define RENDER_IN_SUBPIXEL
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#else
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#define RENDER_IN_SUBPIXEL(__A__) ( (int)(__A__))
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#endif
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// XXX: Optmization
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struct transformValues_ {
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CGPoint pos; // position x and y
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CGPoint scale; // scale x and y
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float rotation;
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CGPoint ap; // anchor point in pixels
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};
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CCSprite* CCSprite::spriteWithTexture(CCTexture2D *pTexture)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithTexture(pTexture);
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pobSprite->autorelease();
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return pobSprite;
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}
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CCSprite* CCSprite::spriteWithTexture(CCTexture2D *pTexture, CGRect rect)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithTexture(pTexture, rect);
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pobSprite->autorelease();
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return pobSprite;
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}
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CCSprite* CCSprite::spriteWithTexture(CCTexture2D *pTexture, CGRect rect, CGPoint offset)
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{
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// not implement
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assert(0);
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return NULL;
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}
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CCSprite* CCSprite::spriteWithFile(const char *pszFileName)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithFile(pszFileName);
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pobSprite->autorelease();
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return pobSprite;
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}
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CCSprite* CCSprite::spriteWithFile(const char *pszFileName, CGRect rect)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithFile(pszFileName, rect);
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pobSprite->autorelease();
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return pobSprite;
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}
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CCSprite* CCSprite::spriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithSpriteFrame(pSpriteFrame);
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pobSprite->autorelease();
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return pobSprite;
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}
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CCSprite* CCSprite::spriteWithSpriteFrameName(const char *pszSpriteFrameName)
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{
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CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pszSpriteFrameName);
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return spriteWithSpriteFrame(pFrame);
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}
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// XXX: deprecated
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/*
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CCSprite* CCSprite::spriteWithCGImage(CGImageRef pImage)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithCGImage(pImage);
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pobSprite->autorelease();
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return pobSprite;
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}
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*/
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/*
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CCSprite* CCSprite::spriteWithCGImage(CGImageRef pImage, const char *pszKey)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithCGImage(pImage, pszKey);
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pobSprite->autorelease();
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return pobSprite;
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}
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*/
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CCSprite* CCSprite::spriteWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect)
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{
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CCSprite *pobSprite = new CCSprite();
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pobSprite->initWithSpriteSheet(pSpriteSheet, rect);
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pobSprite->autorelease();
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return pobSprite;
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}
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CCSprite* CCSprite::init(void)
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{
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m_bDirty = false;
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// by default use "Self Render".
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// if the sprite is added to an SpriteSheet, then it will automatically switch to "SpriteSheet Render"
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useSelfRender();
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m_bOpacityModifyRGB = true;
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m_nOpacity = 255;
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m_sColor = m_sColorUnmodified = ccWHITE;
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m_sBlendFunc.src = CC_BLEND_SRC;
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m_sBlendFunc.dst = CC_BLEND_DST;
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// update texture (calls updateBlendFunc)
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setTexture(NULL);
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// clean the Quad
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memset(&m_sQuad, 0, sizeof(m_sQuad));
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m_bFlipX = m_bFlipY = false;
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// lazy alloc
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m_pAnimations = NULL;
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// default transform anchor: center
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m_tAnchorPoint = ccp(0.5f, 0.5f);
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// zwoptex default values
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m_obOffsetPosition = CGPointZero;
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m_eHonorParentTransform = CC_HONOR_PARENT_TRANSFORM_ALL;
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m_bHasChildren = false;
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// Atlas: Color
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ccColor4B tmpColor = { 255, 255, 255, 255 };
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m_sQuad.bl.colors = tmpColor;
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m_sQuad.br.colors = tmpColor;
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m_sQuad.tl.colors = tmpColor;
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m_sQuad.tr.colors = tmpColor;
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// Atlas: Vertex
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// updated in "useSelfRender"
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// Atlas: TexCoords
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setTextureRect(CGRectZero);
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return this;
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}
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CCSprite* CCSprite::initWithTexture(CCTexture2D *pTexture, CGRect rect)
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{
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assert(pTexture != NULL);
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// IMPORTANT: [self init] and not [super init];
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init();
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setTexture(pTexture);
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setTextureRect(rect);
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return this;
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}
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CCSprite* CCSprite::initWithTexture(CCTexture2D *pTexture)
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{
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assert(pTexture != NULL);
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CGRect rect = CGRectZero;
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rect.size = pTexture->getContentSize();
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return initWithTexture(pTexture, rect);
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}
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CCSprite* CCSprite::initWithFile(const char *pszFilename)
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{
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assert(pszFilename != NULL);
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CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage(pszFilename);
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if (pTexture)
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{
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CGRect rect = CGRectZero;
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rect.size = pTexture->getContentSize();
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return initWithTexture(pTexture, rect);
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}
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this->release();
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return NULL;
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}
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CCSprite* CCSprite::initWithFile(const char *pszFilename, CGRect rect)
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{
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assert(pszFilename != NULL);
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CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage(pszFilename);
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if (pTexture)
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{
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return initWithTexture(pTexture, rect);
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}
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delete this;
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return NULL;
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}
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CCSprite* CCSprite::initWithSpriteFrame(CCSpriteFrame *pSpriteFrame)
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{
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assert(pSpriteFrame != NULL);
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CCSprite* pRet = initWithTexture(pSpriteFrame->getTexture(), pSpriteFrame->getRect());
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setDisplayFrame(pSpriteFrame);
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return pRet;
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}
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CCSprite* CCSprite::initWithSpriteFrameName(const char *pszSpriteFrameName)
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{
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assert(pszSpriteFrameName != NULL);
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CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pszSpriteFrameName);
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return initWithSpriteFrame(pFrame);
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}
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// XXX: deprecated
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/*
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CCSprite* CCSprite::initWithCGImage(CGImageRef pImage)
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{
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// todo
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// because it is deprecated, so we do not impelment it
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return NULL;
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}
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*/
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/*
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CCSprite* CCSprite::initWithCGImage(CGImageRef pImage, const char *pszKey)
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{
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assert(pImage != NULL);
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// XXX: possible bug. See issue #349. New API should be added
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CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addCGImage(pImage, pszKey);
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CGSize size = pTexture->getContentSize();
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CGRect rect = CGRectMake(0 ,0, size.width, size.height);
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return initWithTexture(texture, rect);
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}
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*/
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CCSprite* CCSprite::initWithSpriteSheet(CCSpriteSheet *pSpriteSheet, CGRect rect)
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{
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CCSprite* pRet = initWithTexture(pSpriteSheet->getTexture(), rect);
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useSpriteSheetRender(pSpriteSheet);
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return pRet;
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}
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CCSprite::~CCSprite(void)
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{
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m_pobTexture->release();
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delete m_pAnimations;
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}
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void CCSprite::useSelfRender(void)
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{
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m_uAtlasIndex = CCSpriteIndexNotInitialized;
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m_bUsesSpriteSheet = false;
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m_pobTextureAtlas = NULL;
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m_pobSpriteSheet = NULL;
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m_bDirty = false;
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float x1 = 0 + m_obOffsetPosition.x;
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float y1 = 0 + m_obOffsetPosition.y;
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float x2 = x1 + m_obRect.size.width;
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float y2 = y1 + m_obRect.size.height;
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m_sQuad.bl.vertices = vertex3(x1, y1, 0);
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m_sQuad.br.vertices = vertex3(x2, y1, 0);
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m_sQuad.tl.vertices = vertex3(x1, y2, 0);
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m_sQuad.tr.vertices = vertex3(x2, y2, 0);
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}
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void CCSprite::useSpriteSheetRender(CCSpriteSheet *pSpriteSheet)
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{
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m_bUsesSpriteSheet = true;
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m_pobTextureAtlas = pSpriteSheet->getTextureAtlas();
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m_pobSpriteSheet = pSpriteSheet;
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}
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void CCSprite::initAnimationDictionary(void)
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{
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m_pAnimations = new NSMutableDictionary<string, CCAnimation*>();
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}
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void CCSprite::setTextureRect(CGRect rect)
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{
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setTextureRect(rect, rect.size);
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}
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void CCSprite::setTextureRect(CGRect rect, CGSize size)
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{
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m_obRect = rect;
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setContentSize(size);
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// rendering using SpriteSheet
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if (m_bUsesSpriteSheet)
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{
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// update dirty_, don't update recursiveDirty_
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m_bDirty = true;
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}
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else
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{
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// self rendering
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// Atlas: Vertex
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float x1 = 0 + m_obOffsetPosition.x;
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float y1 = 0 + m_obOffsetPosition.y;
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float x2 = x1 + m_obRect.size.width;
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float y2 = y1 + m_obRect.size.height;
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// Don't update Z.
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m_sQuad.bl.vertices = vertex3(x1, y1, 0);
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m_sQuad.br.vertices = vertex3(x2, y1, 0);
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m_sQuad.tl.vertices = vertex3(x1, y2, 0);
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m_sQuad.tr.vertices = vertex3(x2, y2, 0);
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}
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}
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void CCSprite::updateTextureCoords(CGRect rect)
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{
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float atlasWidth = (float)m_pobTexture->getPixelsWide();
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float atlasHeight = (float)m_pobTexture->getPixelsHigh();
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float left = m_obRect.origin.x / atlasWidth;
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float right = (m_obRect.origin.x + m_obRect.size.width) / atlasWidth;
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float top = m_obRect.origin.y / atlasHeight;
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float bottom = (m_obRect.origin.y + m_obRect.size.height) / atlasHeight;
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if (m_bFlipX)
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{
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float tmp = left;
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left = right;
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right = tmp;
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}
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if (m_bFlipY)
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{
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float tmp = top;
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top = bottom;
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bottom = tmp;
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}
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m_sQuad.bl.texCoords.u = left;
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m_sQuad.bl.texCoords.v = bottom;
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m_sQuad.br.texCoords.u = right;
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m_sQuad.br.texCoords.v = bottom;
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m_sQuad.tl.texCoords.u = left;
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m_sQuad.tl.texCoords.v = top;
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m_sQuad.tr.texCoords.u = right;
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m_sQuad.tr.texCoords.v = top;
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}
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void CCSprite::updateTransform(void)
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{
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assert(m_bUsesSpriteSheet);
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CGAffineTransform matrix;
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// Optimization: if it is not visible, then do nothing
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if (! m_bIsVisible)
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{
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m_sQuad.br.vertices = m_sQuad.tl.vertices = m_sQuad.tr.vertices = m_sQuad.bl.vertices = vertex3(0,0,0);
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m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
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m_bDirty = m_bRecursiveDirty = false;
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return;
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}
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// Optimization: If parent is spritesheet, or parent is nil
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// build Affine transform manually
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if (! m_pParent || m_pParent == m_pobSpriteSheet)
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{
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float radians = -CC_DEGREES_TO_RADIANS(m_fRotation);
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float c = cosf(radians);
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float s = sinf(radians);
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matrix = CGAffineTransformMake(c * m_fScaleX, s * m_fScaleX,
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-s * m_fScaleY, c * m_fScaleY,
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m_tPosition.x, m_tPosition.y);
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matrix = CGAffineTransformTranslate(matrix, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
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} else
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if (m_pParent != m_pobSpriteSheet)
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{
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// else do affine transformation according to the HonorParentTransform
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matrix = CGAffineTransformIdentity;
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ccHonorParentTransform prevHonor = CC_HONOR_PARENT_TRANSFORM_ALL;
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for (CCNode *p = this; p && p != m_pobSpriteSheet; p = p->getParent())
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{
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struct transformValues_ tv = ((CCSprite*)p)->getTransformValues();
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CGAffineTransform newMatrix = CGAffineTransformIdentity;
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// 2nd: Translate, Rotate, Scale
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if( prevHonor & CC_HONOR_PARENT_TRANSFORM_TRANSLATE )
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{
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newMatrix = CGAffineTransformTranslate(newMatrix, tv.pos.x, tv.pos.y);
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}
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if( prevHonor & CC_HONOR_PARENT_TRANSFORM_ROTATE )
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{
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newMatrix = CGAffineTransformRotate(newMatrix, -CC_DEGREES_TO_RADIANS(tv.rotation));
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}
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if( prevHonor & CC_HONOR_PARENT_TRANSFORM_SCALE )
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{
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newMatrix = CGAffineTransformScale(newMatrix, tv.scale.x, tv.scale.y);
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}
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// 3rd: Translate anchor point
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newMatrix = CGAffineTransformTranslate(newMatrix, -tv.ap.x, -tv.ap.y);
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// 4th: Matrix multiplication
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matrix = CGAffineTransformConcat( matrix, newMatrix);
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prevHonor = ((CCSprite*)p)->getHornorParentTransform();
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}
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}
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//
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// calculate the Quad based on the Affine Matrix
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//
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CGSize size = m_obRect.size;
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float x1 = m_obOffsetPosition.x;
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float y1 = m_obOffsetPosition.y;
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float x2 = x1 + size.width;
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float y2 = y1 + size.height;
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float x = matrix.tx;
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float y = matrix.ty;
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float cr = matrix.a;
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float sr = matrix.b;
|
||||
float cr2 = matrix.d;
|
||||
float sr2 = -matrix.c;
|
||||
float ax = x1 * cr - y1 * sr2 + x;
|
||||
float ay = x1 * sr + y1 * cr2 + y;
|
||||
|
||||
float bx = x2 * cr - y1 * sr2 + x;
|
||||
float by = x2 * sr + y1 * cr2 + y;
|
||||
|
||||
float cx = x2 * cr - y2 * sr2 + x;
|
||||
float cy = x2 * sr + y2 * cr2 + y;
|
||||
|
||||
float dx = x1 * cr - y2 * sr2 + x;
|
||||
float dy = x1 * sr + y2 * cr2 + y;
|
||||
|
||||
m_sQuad.bl.vertices = vertex3(RENDER_IN_SUBPIXEL(ax), RENDER_IN_SUBPIXEL(ay), m_fVertexZ);
|
||||
m_sQuad.br.vertices = vertex3(RENDER_IN_SUBPIXEL(bx), RENDER_IN_SUBPIXEL(by), m_fVertexZ);
|
||||
m_sQuad.tl.vertices = vertex3(RENDER_IN_SUBPIXEL(dx), RENDER_IN_SUBPIXEL(dy), m_fVertexZ);
|
||||
m_sQuad.tr.vertices = vertex3(RENDER_IN_SUBPIXEL(cx), RENDER_IN_SUBPIXEL(cy), m_fVertexZ);
|
||||
|
||||
m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
|
||||
m_bDirty = m_bRecursiveDirty = false;
|
||||
}
|
||||
|
||||
// XXX: Optimization: instead of calling 5 times the parent sprite to obtain: position, scale.x, scale.y, anchorpoint and rotation,
|
||||
// this fuction return the 5 values in 1 single call
|
||||
struct transformValues_ CCSprite::getTransformValues(void)
|
||||
{
|
||||
struct transformValues_ tv;
|
||||
tv.pos = m_tPosition;
|
||||
tv.scale.x = m_fScaleX;
|
||||
tv.scale.y = m_fScaleY;
|
||||
tv.rotation = m_fRotation;
|
||||
tv.ap = m_tAnchorPointInPixels;
|
||||
|
||||
return tv;
|
||||
}
|
||||
|
||||
// draw
|
||||
|
||||
void CCSprite::draw(void)
|
||||
{
|
||||
assert(! m_bUsesSpriteSheet);
|
||||
|
||||
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
|
||||
// Unneeded states: -
|
||||
bool newBlend = false;
|
||||
if (m_sBlendFunc.src != CC_BLEND_SRC || m_sBlendFunc.dst != CC_BLEND_DST)
|
||||
{
|
||||
newBlend = true;
|
||||
glBlendFunc(m_sBlendFunc.src, m_sBlendFunc.dst);
|
||||
}
|
||||
|
||||
#define kQuadSize sizeof(m_sQuad.bl)
|
||||
glBindTexture(GL_TEXTURE_2D, m_pobTexture->getName());
|
||||
|
||||
INT32 offset = (INT32)&m_sQuad;
|
||||
|
||||
// vertex
|
||||
INT32 diff = offsetof(ccV3F_C4B_T2F, vertices);
|
||||
glVertexPointer(3, GL_FLOAT, kQuadSize, (void*)(offset + diff));
|
||||
|
||||
// color
|
||||
diff = offsetof( ccV3F_C4B_T2F, colors);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (void*)(offset + diff));
|
||||
|
||||
// tex coords
|
||||
diff = offsetof( ccV3F_C4B_T2F, texCoords);
|
||||
glTexCoordPointer(2, GL_FLOAT, kQuadSize, (void*)(offset + diff));
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if( newBlend )
|
||||
{
|
||||
glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
|
||||
}
|
||||
|
||||
#if CC_SPRITE_DEBUG_DRAW
|
||||
CGSize s = m_tContentSize;
|
||||
CGSize s = [self contentSize];
|
||||
CGPoint vertices[4]={
|
||||
ccp(0,0),ccp(s.width,0),
|
||||
ccp(s.width,s.height),ccp(0,s.height),
|
||||
};
|
||||
ccDrawPoly(vertices, 4, ture);
|
||||
#endif // CC_SPRITE_DEBUG_DRAW
|
||||
}
|
||||
|
||||
// CCNode overrides
|
||||
|
||||
CCNode* CCSprite::addChild(CCNode* pChild)
|
||||
{
|
||||
return __super::addChild(pChild);
|
||||
}
|
||||
|
||||
CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder)
|
||||
{
|
||||
return __super::addChild(pChild, zOrder);
|
||||
}
|
||||
|
||||
CCNode* CCSprite::addChild(CCNode *pChild, INT32 zOrder, INT32 tag)
|
||||
{
|
||||
assert(pChild != NULL);
|
||||
CCNode* pRet = __super::addChild(pChild, zOrder, tag);
|
||||
|
||||
if (m_bUsesSpriteSheet)
|
||||
{
|
||||
UINT32 index = m_pobSpriteSheet->atlasIndexForChild(static_cast<CCSprite*>(pChild), zOrder);
|
||||
m_pobSpriteSheet->insertChild(static_cast<CCSprite*>(pChild), index);
|
||||
}
|
||||
|
||||
m_bHasChildren = true;
|
||||
|
||||
return pRet;
|
||||
}
|
||||
|
||||
void CCSprite::reorderChild(CCNode *pChild, INT32 zOrder)
|
||||
{
|
||||
assert(pChild != NULL);
|
||||
assert(m_pChildren->containsObject(pChild));
|
||||
|
||||
if (zOrder == pChild->getZOrder())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_bUsesSpriteSheet)
|
||||
{
|
||||
// XXX: Instead of removing/adding, it is more efficient to reorder manually
|
||||
pChild->retain();
|
||||
removeChild(pChild, false);
|
||||
addChild(pChild, zOrder);
|
||||
pChild->release();
|
||||
}
|
||||
else
|
||||
{
|
||||
__super::reorderChild(pChild, zOrder);
|
||||
}
|
||||
}
|
||||
|
||||
void CCSprite::removeChild(CCNode *pChild, bool bCleanup)
|
||||
{
|
||||
if (m_bUsesSpriteSheet)
|
||||
{
|
||||
m_pobSpriteSheet->removeSpriteFromAtlas(static_cast<CCSprite*>(pChild));
|
||||
}
|
||||
|
||||
__super::removeChild(pChild, bCleanup);
|
||||
}
|
||||
|
||||
void CCSprite::removeAllChildrenWithCleanup(bool bCleanup)
|
||||
{
|
||||
if (m_bUsesSpriteSheet)
|
||||
{
|
||||
CCSprite *pChild;
|
||||
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
|
||||
for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter)
|
||||
{
|
||||
pChild = static_cast<CCSprite*>(*iter);
|
||||
m_pobSpriteSheet->removeSpriteFromAtlas(pChild);
|
||||
}
|
||||
}
|
||||
|
||||
__super::removeAllChildrenWithCleanup(bCleanup);
|
||||
|
||||
m_bHasChildren = false;
|
||||
}
|
||||
|
||||
//
|
||||
// CCNode property overloads
|
||||
// used only when parent is CCSpriteSheet
|
||||
//
|
||||
|
||||
void CCSprite::setDirtyRecursively(bool bValue)
|
||||
{
|
||||
m_bDirty = m_bRecursiveDirty = bValue;
|
||||
// recursively set dirty
|
||||
if (m_bHasChildren)
|
||||
{
|
||||
CCSprite *pChild;
|
||||
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
|
||||
for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter)
|
||||
{
|
||||
pChild = static_cast<CCSprite*>(*iter);
|
||||
pChild->setDirtyRecursively(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// XXX HACK: optimization
|
||||
#define SET_DIRTY_RECURSIVELY() { \
|
||||
if (m_bUsesSpriteSheet && ! m_bRecursiveDirty) { \
|
||||
m_bDirty = m_bRecursiveDirty = true; \
|
||||
if ( m_bHasChildren) \
|
||||
setDirtyRecursively(true); \
|
||||
} \
|
||||
}
|
||||
|
||||
void CCSprite::setPosition(CGPoint pos)
|
||||
{
|
||||
__super::setPosition(pos);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setRotation(float fRotation)
|
||||
{
|
||||
__super::setRotation(fRotation);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setScaleX(float fScaleX)
|
||||
{
|
||||
__super::setScaleX(fScaleX);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setScaleY(float fScaleY)
|
||||
{
|
||||
__super::setScaleY(fScaleY);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setScale(float fScale)
|
||||
{
|
||||
__super::setScale(fScale);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setVertexZ(float fVertexZ)
|
||||
{
|
||||
__super::setVertexZ(fVertexZ);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setAnchorPoint(CGPoint anchor)
|
||||
{
|
||||
__super::setAnchorPoint(anchor);
|
||||
SET_DIRTY_RECURSIVELY();
|
||||
}
|
||||
|
||||
void CCSprite::setIsRelativeAnchorPoint(bool bRelative)
|
||||
{
|
||||
assert(! m_bUsesSpriteSheet);
|
||||
__super::setIsRelativeAnchorPoint(bRelative);
|
||||
}
|
||||
|
||||
void CCSprite::setIsVisible(bool bVisible)
|
||||
{
|
||||
if (bVisible != m_bIsVisible)
|
||||
{
|
||||
__super::setIsVisible(bVisible);
|
||||
if (m_bUsesSpriteSheet && m_bRecursiveDirty)
|
||||
{
|
||||
m_bDirty = m_bRecursiveDirty = true;
|
||||
CCNode *pChild;
|
||||
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
|
||||
for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter)
|
||||
{
|
||||
pChild = *iter;
|
||||
pChild->setIsVisible(bVisible);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCSprite::setFlipX(bool bFlipX)
|
||||
{
|
||||
if (m_bFlipX != bFlipX)
|
||||
{
|
||||
m_bFlipX = bFlipX;
|
||||
setTextureRect(m_obRect);
|
||||
}
|
||||
}
|
||||
|
||||
bool CCSprite::isFlipX(void)
|
||||
{
|
||||
return m_bFlipX;
|
||||
}
|
||||
|
||||
void CCSprite::setFlipY(bool bFlipY)
|
||||
{
|
||||
if (m_bFlipY != bFlipY)
|
||||
{
|
||||
m_bFlipY = bFlipY;
|
||||
setTextureRect(m_obRect);
|
||||
}
|
||||
}
|
||||
|
||||
bool CCSprite::isFlipY(void)
|
||||
{
|
||||
return m_bFlipY;
|
||||
}
|
||||
|
||||
//
|
||||
// RGBA protocol
|
||||
//
|
||||
|
||||
void CCSprite::updateColor(void)
|
||||
{
|
||||
ccColor4B color4 = { m_sColor.r, m_sColor.g, m_sColor.b, m_nOpacity };
|
||||
|
||||
m_sQuad.bl.colors = color4;
|
||||
m_sQuad.br.colors = color4;
|
||||
m_sQuad.tl.colors = color4;
|
||||
m_sQuad.tr.colors = color4;
|
||||
|
||||
// renders using Sprite Manager
|
||||
if (m_bUsesSpriteSheet)
|
||||
{
|
||||
if (m_uAtlasIndex != CCSpriteIndexNotInitialized)
|
||||
{
|
||||
m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// no need to set it recursively
|
||||
// update dirty_, don't update recursiveDirty_
|
||||
m_bDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// self render
|
||||
// do nothing
|
||||
}
|
||||
|
||||
GLubyte CCSprite::getOpacity(void)
|
||||
{
|
||||
return m_nOpacity;
|
||||
}
|
||||
|
||||
void CCSprite::setOpacity(GLubyte opacity)
|
||||
{
|
||||
m_nOpacity = opacity;
|
||||
|
||||
// special opacity for premultiplied textures
|
||||
if (m_bOpacityModifyRGB)
|
||||
{
|
||||
setColor(m_sColor);
|
||||
}
|
||||
|
||||
updateColor();
|
||||
}
|
||||
|
||||
ccColor3B CCSprite::getColor(void)
|
||||
{
|
||||
if (m_bOpacityModifyRGB)
|
||||
{
|
||||
return m_sColorUnmodified;
|
||||
}
|
||||
|
||||
return m_sColor;
|
||||
}
|
||||
|
||||
void CCSprite::setColor(ccColor3B color3)
|
||||
{
|
||||
m_sColor = m_sColorUnmodified = color3;
|
||||
|
||||
if (m_bOpacityModifyRGB)
|
||||
{
|
||||
m_sColor.r = color3.r * m_nOpacity/255;
|
||||
m_sColor.g = color3.g * m_nOpacity/255;
|
||||
m_sColor.b = color3.b * m_nOpacity/255;
|
||||
}
|
||||
|
||||
updateColor();
|
||||
}
|
||||
|
||||
void CCSprite::setIsOpacityModifyRGB(bool bValue)
|
||||
{
|
||||
ccColor3B oldColor = m_sColor;
|
||||
m_bOpacityModifyRGB = bValue;
|
||||
m_sColor = oldColor;
|
||||
}
|
||||
|
||||
bool CCSprite::getIsOpacityModifyRGB(void)
|
||||
{
|
||||
return m_bOpacityModifyRGB;
|
||||
}
|
||||
|
||||
// CCFrameProtocol protocol
|
||||
|
||||
void CCSprite::setDisplayFrame(CCSpriteFrame *pNewFrame)
|
||||
{
|
||||
m_obOffsetPosition = pNewFrame->getOffset();
|
||||
|
||||
CGRect rect = pNewFrame->getRect();
|
||||
CGSize origSize = pNewFrame->getOriginalSize();
|
||||
m_obOffsetPosition.x += (origSize.width - rect.size.width) / 2;
|
||||
m_obOffsetPosition.y += (origSize.height - rect.size.height) / 2;
|
||||
|
||||
CCTexture2D *pNewTexture = pNewFrame->getTexture();
|
||||
// update texture before updating texture rect
|
||||
if (pNewTexture->getName() != m_pobTexture->getName())
|
||||
{
|
||||
setTexture(pNewTexture);
|
||||
}
|
||||
|
||||
// update rect
|
||||
setTextureRect(pNewFrame->getRect(), pNewFrame->getOriginalSize());
|
||||
}
|
||||
|
||||
void CCSprite::setDisplayFrame(const char *pszAnimationName, Int32 nFrameIndex)
|
||||
{
|
||||
if (! m_pAnimations)
|
||||
{
|
||||
initAnimationDictionary();
|
||||
}
|
||||
|
||||
CCAnimation *pAnimation = m_pAnimations->objectForKey(pszAnimationName);
|
||||
CCSpriteFrame *pFrame = pAnimation->getFrames()->getObjectAtIndex(nFrameIndex);
|
||||
|
||||
assert(pFrame);
|
||||
|
||||
setDisplayFrame(pFrame);
|
||||
}
|
||||
|
||||
bool CCSprite::isFrameDisplayed(CCSpriteFrame *pFrame)
|
||||
{
|
||||
CGRect r = pFrame->getRect();
|
||||
CGPoint p = pFrame->getOffset();
|
||||
return (CGRect::CGRectEqualToRect(r, m_obRect) &&
|
||||
pFrame->getTexture()->getName() == m_pobTexture->getName() &&
|
||||
CGPoint::CGPointEqualToPoint(p, m_obOffsetPosition));
|
||||
}
|
||||
|
||||
CCSpriteFrame* CCSprite::displayedFrame(void)
|
||||
{
|
||||
return CCSpriteFrame::frameWithTexture(m_pobTexture, m_obRect, CGPointZero);
|
||||
}
|
||||
|
||||
void CCSprite::addAnimation(CCAnimation *pAnimation)
|
||||
{
|
||||
// lazy alloc
|
||||
if (! m_pAnimations)
|
||||
{
|
||||
initAnimationDictionary();
|
||||
}
|
||||
|
||||
m_pAnimations->setObject(pAnimation, pAnimation->getName());
|
||||
}
|
||||
|
||||
CCAnimation* CCSprite::animationByName(const char *pszAnimationName)
|
||||
{
|
||||
assert(pszAnimationName != NULL);
|
||||
|
||||
return m_pAnimations->objectForKey(pszAnimationName);
|
||||
}
|
||||
|
||||
// Texture protocol
|
||||
|
||||
void CCSprite::updateBlendFunc(void)
|
||||
{
|
||||
// CCSprite: updateBlendFunc doesn't work when the sprite is rendered using a CCSpriteSheet
|
||||
assert (! m_bUsesSpriteSheet);
|
||||
|
||||
// it's possible to have an untextured sprite
|
||||
if (! m_pobTexture || ! m_pobTexture->HasPremultipliedAlpha())
|
||||
{
|
||||
m_sBlendFunc.src = GL_SRC_ALPHA;
|
||||
m_sBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
||||
setIsOpacityModifyRGB(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sBlendFunc.src = CC_BLEND_SRC;
|
||||
m_sBlendFunc.dst = CC_BLEND_DST;
|
||||
setIsOpacityModifyRGB(true);
|
||||
}
|
||||
}
|
||||
|
||||
void CCSprite::setTexture(CCTexture2D *texture)
|
||||
{
|
||||
// CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet
|
||||
assert(! m_bUsesSpriteSheet);
|
||||
|
||||
// // accept texture==nil as argument
|
||||
assert(! m_pobTexture);
|
||||
|
||||
m_pobTexture->release();
|
||||
m_pobTexture = texture;
|
||||
texture->retain();
|
||||
|
||||
updateBlendFunc();
|
||||
}
|
Loading…
Reference in New Issue