mirror of https://github.com/axmolengine/axmol.git
Merge pull request #13991 from MSOpenTech/v3-win10-fix
V3 Win10 UWP fixes
This commit is contained in:
commit
08204ec0bd
|
@ -276,6 +276,7 @@
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|||
<ClCompile Include="..\..\3d\CCMesh.cpp" />
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||||
<ClCompile Include="..\..\3d\CCMeshSkin.cpp" />
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||||
<ClCompile Include="..\..\3d\CCMeshVertexIndexData.cpp" />
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||||
<ClCompile Include="..\..\3d\CCMotionStreak3D.cpp" />
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||||
<ClCompile Include="..\..\3d\CCOBB.cpp" />
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||||
<ClCompile Include="..\..\3d\CCObjLoader.cpp" />
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||||
<ClCompile Include="..\..\3d\CCPlane.cpp" />
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||||
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@ -568,7 +569,6 @@
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|||
<ClCompile Include="..\..\physics\CCPhysicsBody.cpp" />
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||||
<ClCompile Include="..\..\physics\CCPhysicsContact.cpp" />
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||||
<ClCompile Include="..\..\physics\CCPhysicsJoint.cpp" />
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||||
<ClCompile Include="..\..\physics\CCPhysicsManager.cpp" />
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||||
<ClCompile Include="..\..\physics\CCPhysicsShape.cpp" />
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||||
<ClCompile Include="..\..\physics\CCPhysicsWorld.cpp" />
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||||
<ClCompile Include="..\..\platform\CCFileUtils.cpp" />
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||||
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@ -934,6 +934,7 @@
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|||
<ClInclude Include="..\..\3d\CCMesh.h" />
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||||
<ClInclude Include="..\..\3d\CCMeshSkin.h" />
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||||
<ClInclude Include="..\..\3d\CCMeshVertexIndexData.h" />
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||||
<ClInclude Include="..\..\3d\CCMotionStreak3D.h" />
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||||
<ClInclude Include="..\..\3d\CCOBB.h" />
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||||
<ClInclude Include="..\..\3d\CCObjLoader.h" />
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||||
<ClInclude Include="..\..\3d\CCPlane.h" />
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||||
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@ -1184,7 +1185,6 @@
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|||
<ClInclude Include="..\..\physics\CCPhysicsContact.h" />
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||||
<ClInclude Include="..\..\physics\CCPhysicsHelper.h" />
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||||
<ClInclude Include="..\..\physics\CCPhysicsJoint.h" />
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||||
<ClInclude Include="..\..\physics\CCPhysicsManager.h" />
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||||
<ClInclude Include="..\..\physics\CCPhysicsShape.h" />
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||||
<ClInclude Include="..\..\physics\CCPhysicsWorld.h" />
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||||
<ClInclude Include="..\..\platform\CCApplication.h" />
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||||
|
@ -1351,6 +1351,7 @@
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|||
<ClInclude Include="..\CCTweenFunction.h" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<None Include="..\..\3d\CCAnimationCurve.inl" />
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||||
<None Include="..\..\base\CCController-iOS.mm" />
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||||
<None Include="..\..\base\CCUserDefault-apple.mm" />
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||||
<None Include="..\..\math\Mat4.inl" />
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||||
|
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@ -474,66 +474,6 @@
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|||
<ClCompile Include="..\CCTweenFunction.cpp">
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||||
<Filter>2d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3d\CCAABB.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCAnimate3D.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\3d\CCAnimation3D.cpp">
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||||
<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3d\CCAttachNode.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCBillBoard.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCBundle3D.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\3d\CCBundleReader.cpp">
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||||
<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3d\CCFrustum.cpp">
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||||
<Filter>3d</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCMesh.cpp">
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||||
<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3d\CCMeshSkin.cpp">
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||||
<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3d\CCMeshVertexIndexData.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCOBB.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCObjLoader.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCPlane.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCRay.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCSkeleton3D.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCSkybox.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\3d\CCSprite3D.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCSprite3DMaterial.cpp">
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||||
<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3d\CCTerrain.cpp">
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<Filter>3d</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\base\atitc.cpp">
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<Filter>base</Filter>
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||||
</ClCompile>
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@ -1578,24 +1518,6 @@
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<ClCompile Include="..\..\network\WebSocket.cpp">
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<Filter>network</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\..\physics\CCPhysicsBody.cpp">
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<Filter>physics</Filter>
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</ClCompile>
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<ClCompile Include="..\..\physics\CCPhysicsContact.cpp">
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||||
<Filter>physics</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics\CCPhysicsJoint.cpp">
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||||
<Filter>physics</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics\CCPhysicsManager.cpp">
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||||
<Filter>physics</Filter>
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</ClCompile>
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<ClCompile Include="..\..\physics\CCPhysicsShape.cpp">
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||||
<Filter>physics</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics\CCPhysicsWorld.cpp">
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||||
<Filter>physics</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\platform\CCFileUtils.cpp">
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||||
<Filter>platform</Filter>
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||||
</ClCompile>
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@ -1872,30 +1794,6 @@
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|||
<ClCompile Include="..\..\audio\winrt\AudioSourceReader.cpp">
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||||
<Filter>audioengine</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3D.cpp">
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||||
<Filter>physics3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DComponent.cpp">
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||||
<Filter>physics3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DConstraint.cpp">
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||||
<Filter>physics3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DDebugDrawer.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DObject.cpp">
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||||
<Filter>physics3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DShape.cpp">
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||||
<Filter>physics3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DWorld.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysicsSprite3D.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\renderer\CCFrameBuffer.cpp" />
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||||
<ClCompile Include="..\..\navmesh\CCNavMesh.cpp">
|
||||
<Filter>navmesh</Filter>
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@ -1945,6 +1843,108 @@
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|||
<ClCompile Include="..\..\renderer\CCTextureCube.cpp">
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||||
<Filter>renderer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\physics\CCPhysicsBody.cpp">
|
||||
<Filter>physics</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics\CCPhysicsContact.cpp">
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||||
<Filter>physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\physics\CCPhysicsJoint.cpp">
|
||||
<Filter>physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\physics\CCPhysicsShape.cpp">
|
||||
<Filter>physics</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics\CCPhysicsWorld.cpp">
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||||
<Filter>physics</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3D.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DComponent.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DConstraint.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DDebugDrawer.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\physics3d\CCPhysics3DObject.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DShape.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\physics3d\CCPhysics3DWorld.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\physics3d\CCPhysicsSprite3D.cpp">
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||||
<Filter>physics3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCAABB.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCAnimate3D.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCAnimation3D.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCAttachNode.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCBillBoard.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCBundle3D.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCBundleReader.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCFrustum.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCMesh.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCMeshSkin.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCMeshVertexIndexData.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCMotionStreak3D.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCOBB.cpp">
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||||
<Filter>3d</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCObjLoader.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCPlane.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCRay.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCSkeleton3D.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCSkybox.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\3d\CCSprite3D.cpp">
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||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCSprite3DMaterial.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\3d\CCTerrain.cpp">
|
||||
<Filter>3d</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\cocos2d.h" />
|
||||
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@ -2156,75 +2156,6 @@
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<ClInclude Include="..\CCTweenFunction.h">
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<Filter>2d</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAABB.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAnimate3D.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCAnimation3D.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAnimationCurve.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAttachNode.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBillBoard.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBundle3D.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCBundle3DData.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBundleReader.h">
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||||
<Filter>3d</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCFrustum.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCMesh.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCMeshSkin.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCMeshVertexIndexData.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCOBB.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCObjLoader.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCPlane.h">
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||||
<Filter>3d</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCRay.h">
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<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCSkeleton3D.h">
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||||
<Filter>3d</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCSkybox.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCSprite3D.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCSprite3DMaterial.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\CCTerrain.h">
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||||
<Filter>3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\3d\cocos3d.h">
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||||
<Filter>3d</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\base\atitc.h">
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||||
<Filter>base</Filter>
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||||
</ClInclude>
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||||
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@ -3392,27 +3323,6 @@
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|||
<ClInclude Include="..\..\network\WebSocket.h">
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||||
<Filter>network</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsBody.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsContact.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsHelper.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsJoint.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsManager.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsShape.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsWorld.h">
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||||
<Filter>physics</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\platform\CCApplication.h">
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||||
<Filter>platform</Filter>
|
||||
</ClInclude>
|
||||
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@ -3725,30 +3635,6 @@
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|||
<ClInclude Include="..\..\audio\winrt\AudioSourceReader.h">
|
||||
<Filter>audioengine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3D.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DComponent.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\physics3d\CCPhysics3DConstraint.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DDebugDrawer.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DObject.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DShape.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DWorld.h">
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||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysicsSprite3D.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\navmesh\CCNavMesh.h">
|
||||
<Filter>navmesh</Filter>
|
||||
</ClInclude>
|
||||
|
@ -3800,6 +3686,120 @@
|
|||
<ClInclude Include="..\..\renderer\CCTextureCube.h">
|
||||
<Filter>renderer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsBody.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsContact.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsHelper.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsJoint.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsShape.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics\CCPhysicsWorld.h">
|
||||
<Filter>physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3D.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DComponent.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DConstraint.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DDebugDrawer.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DObject.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DShape.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysics3DWorld.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\physics3d\CCPhysicsSprite3D.h">
|
||||
<Filter>physics3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAABB.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAnimate3D.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAnimation3D.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAnimationCurve.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCAttachNode.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBillBoard.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBundle3D.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBundle3DData.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCBundleReader.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCFrustum.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCMesh.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCMeshSkin.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCMeshVertexIndexData.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCMotionStreak3D.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCOBB.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCObjLoader.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCPlane.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCRay.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCSkeleton3D.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCSkybox.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCSprite3D.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCSprite3DMaterial.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\CCTerrain.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\3d\cocos3d.h">
|
||||
<Filter>3d</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\base\CCController-iOS.mm">
|
||||
|
@ -3956,5 +3956,8 @@
|
|||
<None Include="..\..\renderer\ccShader_UI_Gray.frag">
|
||||
<Filter>renderer</Filter>
|
||||
</None>
|
||||
<None Include="..\..\3d\CCAnimationCurve.inl">
|
||||
<Filter>3d</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue