mirror of https://github.com/axmolengine/axmol.git
Merge pull request #1465 from dumganhar/iss1511-glframebuffer-check
issue #1511: fixes as follows: [1] OpenGL framebuffer access violation fix [2] Fixing include paths to be able to compile cocos2d-x using external Visual Studio solution [3] Application built in release mode will get writable directory in system disk. [4] Multi-Touch support for win7/8 tablet or ultrabook.
This commit is contained in:
commit
08507dba31
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@ -157,6 +157,19 @@ void CCEGLViewProtocol::setScissorInPoints(float x , float y , float w , float h
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(GLsizei)(h * m_fScaleY));
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}
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void CCEGLViewProtocol::setViewName(const char* pszViewName)
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{
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if (pszViewName != NULL && strlen(pszViewName) > 0)
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{
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strncpy(m_szViewName, pszViewName, sizeof(m_szViewName));
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}
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}
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const char* CCEGLViewProtocol::getViewName()
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{
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return m_szViewName;
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}
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void CCEGLViewProtocol::handleTouchesBegin(int num, int ids[], float xs[], float ys[])
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{
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CCSet set;
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@ -101,6 +101,10 @@ public:
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*/
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virtual void setScissorInPoints(float x , float y , float w , float h);
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virtual void setViewName(const char* pszViewName);
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const char* getViewName();
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/** Touch events are handled by default; if you want to customize your handlers, please override these functions: */
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virtual void handleTouchesBegin(int num, int ids[], float xs[], float ys[]);
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virtual void handleTouchesMove(int num, int ids[], float xs[], float ys[]);
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@ -35,6 +35,37 @@ THE SOFTWARE.
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NS_CC_BEGIN
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#if(WINVER >= 0x0601)
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// Windows Touch define
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#define MOUSEEVENTF_FROMTOUCH 0xFF515700
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// Windows Touch functions
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// Workaround to be able tu run app on Windows XP
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typedef WINUSERAPI BOOL (WINAPI *RegisterTouchWindowFn)(_In_ HWND hwnd, _In_ ULONG ulFlags);
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typedef WINUSERAPI BOOL (WINAPI *UnregisterTouchWindowFn)(_In_ HWND hwnd);
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typedef WINUSERAPI LPARAM (WINAPI *GetMessageExtraInfoFn)(VOID);
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typedef WINUSERAPI BOOL (WINAPI *GetTouchInputInfoFn)(_In_ HTOUCHINPUT hTouchInput, _In_ UINT cInputs, __out_ecount(cInputs) PTOUCHINPUT pInputs, _In_ int cbSize);
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typedef WINUSERAPI BOOL (WINAPI *CloseTouchInputHandleFn)(_In_ HTOUCHINPUT hTouchInput);
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static RegisterTouchWindowFn s_pfRegisterTouchWindowFunction = NULL;
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static UnregisterTouchWindowFn s_pfUnregisterTouchWindowFunction = NULL;
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static GetMessageExtraInfoFn s_pfGetMessageExtraInfoFunction = NULL;
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static GetTouchInputInfoFn s_pfGetTouchInputInfoFunction = NULL;
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static CloseTouchInputHandleFn s_pfCloseTouchInputHandleFunction = NULL;
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bool CheckTouchSupport()
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{
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s_pfRegisterTouchWindowFunction = (RegisterTouchWindowFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "RegisterTouchWindow");
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s_pfUnregisterTouchWindowFunction = (UnregisterTouchWindowFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "UnregisterTouchWindow");
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s_pfGetMessageExtraInfoFunction = (GetMessageExtraInfoFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "GetMessageExtraInfo");
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s_pfGetTouchInputInfoFunction = (GetTouchInputInfoFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "GetTouchInputInfo");
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s_pfCloseTouchInputHandleFunction = (CloseTouchInputHandleFn)GetProcAddress(GetModuleHandle(TEXT("user32.dll")), "CloseTouchInputHandle");
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return (s_pfRegisterTouchWindowFunction && s_pfUnregisterTouchWindowFunction && s_pfGetMessageExtraInfoFunction && s_pfGetTouchInputInfoFunction && s_pfCloseTouchInputHandleFunction);
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}
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#endif /* #if(WINVER >= 0x0601) */
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static void SetupPixelFormat(HDC hDC)
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{
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int pixelFormat;
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@ -65,6 +96,68 @@ static void SetupPixelFormat(HDC hDC)
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SetPixelFormat(hDC, pixelFormat, &pfd);
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}
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bool glew_dynamic_binding()
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{
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const char *gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
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// If the current opengl driver doesn't have framebuffers methods, check if an extension exists
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if (glGenFramebuffers == NULL)
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{
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CCLog("OpenGL: glGenFramebuffers is NULL, try to detect an extension\n");
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if (strstr(gl_extensions, "ARB_framebuffer_object"))
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{
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CCLog("OpenGL: ARB_framebuffer_object is supported\n");
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glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbuffer");
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glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
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glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
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glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameteriv");
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glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebuffer");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
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glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1D");
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
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glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3D");
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glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
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glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
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glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap");
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}
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else
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if (strstr(gl_extensions, "EXT_framebuffer_object"))
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{
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CCLog("OpenGL: EXT_framebuffer_object is supported\n");
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glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbufferEXT");
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glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
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glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
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glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameterivEXT");
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glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebufferEXT");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
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glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1DEXT");
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
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glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3DEXT");
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glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
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glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
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glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmapEXT");
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}
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else
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{
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CCLog("OpenGL: No framebuffers extension is supported\n");
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CCLog("OpenGL: Any call to Fbo will crash!\n");
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return false;
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}
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// impliment CCEGLView
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//////////////////////////////////////////////////////////////////////////
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@ -95,6 +188,7 @@ CCEGLView::CCEGLView()
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, m_windowHeight(0)
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, m_windowTouchScaleX(1.0f)
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, m_windowTouchScaleY(1.0f)
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, m_bSupportTouch(false)
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{
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strcpy(m_szViewName, "Cocos2dxWin32");
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}
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@ -120,15 +214,16 @@ bool CCEGLView::initGL()
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{
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char strComplain[256] = {0};
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sprintf(strComplain,
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"Your OpenGL version is %s, but Cocos2d-x requires OpenGL 1.5 or higher on Windows. Please upgrade the driver of your video card",
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"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
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glVersion);
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CCMessageBox(strComplain, "OpenGL version tooooooooooold");
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CCMessageBox(strComplain, "OpenGL version too old");
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return false;
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}
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GLenum GlewInitResult = glewInit();
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if (GLEW_OK != GlewInitResult)
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{
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fprintf(stderr,"ERROR: %s\n",glewGetErrorString(GlewInitResult));
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CCMessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
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return false;
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}
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@ -149,6 +244,13 @@ bool CCEGLView::initGL()
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{
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CCLog("OpenGL 2.0 not supported");
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}
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if(glew_dynamic_binding() == false)
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{
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CCMessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
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return false;
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}
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return true;
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}
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@ -162,7 +264,7 @@ void CCEGLView::destroyGL()
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}
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}
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bool CCEGLView::Create(LPCTSTR pTitle, int w, int h)
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bool CCEGLView::Create()
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{
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bool bRet = false;
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do
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@ -200,8 +302,8 @@ bool CCEGLView::Create(LPCTSTR pTitle, int w, int h)
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wszBuf, // Window Title
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WS_CAPTION | WS_POPUPWINDOW | WS_MINIMIZEBOX, // Defined Window Style
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0, 0, // Window Position
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0, // Window Width
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0, // Window Height
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100, // Window Width
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100, // Window Height
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NULL, // No Parent Window
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NULL, // No Menu
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hInstance, // Instance
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@ -209,15 +311,22 @@ bool CCEGLView::Create(LPCTSTR pTitle, int w, int h)
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CC_BREAK_IF(! m_hWnd);
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resize(w, h);
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bRet = initGL();
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if(!bRet) destroyGL();
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CC_BREAK_IF(!bRet);
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s_pMainWindow = this;
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bRet = true;
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} while (0);
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#if(WINVER >= 0x0601)
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m_bSupportTouch = CheckTouchSupport();
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if(m_bSupportTouch)
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{
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m_bSupportTouch = (s_pfRegisterTouchWindowFunction(m_hWnd, 0) != 0);
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}
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#endif /* #if(WINVER >= 0x0601) */
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return bRet;
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}
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@ -228,6 +337,11 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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switch (message)
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{
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case WM_LBUTTONDOWN:
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#if(WINVER >= 0x0601)
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// Don't process message generated by Windows Touch
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if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
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#endif /* #if(WINVER >= 0x0601) */
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if (m_pDelegate && MK_LBUTTON == wParam)
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{
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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@ -246,6 +360,10 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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break;
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case WM_MOUSEMOVE:
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#if(WINVER >= 0x0601)
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// Don't process message generated by Windows Touch
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if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
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#endif /* #if(WINVER >= 0x0601) */
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if (MK_LBUTTON == wParam && m_bCaptured)
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{
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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@ -258,6 +376,10 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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break;
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case WM_LBUTTONUP:
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#if(WINVER >= 0x0601)
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// Don't process message generated by Windows Touch
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if (m_bSupportTouch && (s_pfGetMessageExtraInfoFunction() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) break;
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#endif /* #if(WINVER >= 0x0601) */
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if (m_bCaptured)
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{
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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@ -271,6 +393,49 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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m_bCaptured = false;
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}
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break;
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#if(WINVER >= 0x0601)
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case WM_TOUCH:
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{
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BOOL bHandled = FALSE;
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UINT cInputs = LOWORD(wParam);
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PTOUCHINPUT pInputs = new TOUCHINPUT[cInputs];
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if (pInputs)
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{
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if (s_pfGetTouchInputInfoFunction((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT)))
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{
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for (UINT i=0; i < cInputs; i++)
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{
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TOUCHINPUT ti = pInputs[i];
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POINT input;
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input.x = TOUCH_COORD_TO_PIXEL(ti.x);
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input.y = TOUCH_COORD_TO_PIXEL(ti.y);
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ScreenToClient(m_hWnd, &input);
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CCPoint pt(input.x/CC_CONTENT_SCALE_FACTOR(), input.y/CC_CONTENT_SCALE_FACTOR());
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CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
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if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
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{
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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if (ti.dwFlags & TOUCHEVENTF_DOWN)
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handleTouchesBegin(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
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else if (ti.dwFlags & TOUCHEVENTF_MOVE)
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handleTouchesMove(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
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else if (ti.dwFlags & TOUCHEVENTF_UP)
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handleTouchesEnd(1, reinterpret_cast<int*>(&ti.dwID), &pt.x, &pt.y);
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}
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}
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bHandled = TRUE;
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}
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delete [] pInputs;
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}
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if (bHandled)
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{
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s_pfCloseTouchInputHandleFunction((HTOUCHINPUT)lParam);
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}
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}
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break;
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#endif /* #if(WINVER >= 0x0601) */
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case WM_SIZE:
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switch (wParam)
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{
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|
@ -386,6 +551,12 @@ void CCEGLView::end()
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{
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if (m_hWnd)
|
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{
|
||||
#if(WINVER >= 0x0601)
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||||
if(m_bSupportTouch)
|
||||
{
|
||||
s_pfUnregisterTouchWindowFunction(m_hWnd);
|
||||
}
|
||||
#endif /* #if(WINVER >= 0x0601) */
|
||||
DestroyWindow(m_hWnd);
|
||||
m_hWnd = NULL;
|
||||
}
|
||||
|
@ -451,11 +622,13 @@ void CCEGLView::resize(int width, int height)
|
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m_windowTouchScaleX = frameSize.width / width;
|
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m_windowTouchScaleY = frameSize.height / height;
|
||||
|
||||
#ifdef _DEBUG
|
||||
TCHAR buff[MAX_PATH + 1];
|
||||
memset(buff, 0, sizeof(buff));
|
||||
swprintf_s(buff, MAX_PATH, L"%s - %0.0fx%0.0f - %0.2f",
|
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kWindowClassName, frameSize.width, frameSize.height, 1.0f / m_windowTouchScaleX);
|
||||
SetWindowText(m_hWnd, buff);
|
||||
#endif
|
||||
}
|
||||
|
||||
AdjustWindowRectEx(&rcClient, GetWindowLong(m_hWnd, GWL_STYLE), false, GetWindowLong(m_hWnd, GWL_EXSTYLE));
|
||||
|
@ -467,7 +640,6 @@ void CCEGLView::resize(int width, int height)
|
|||
|
||||
void CCEGLView::setFrameSize(float width, float height)
|
||||
{
|
||||
Create((LPCTSTR)m_szViewName, (int)width, (int)height);
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||||
CCEGLViewProtocol::setFrameSize(width, height);
|
||||
|
||||
resize(width, height); // adjust window size for menubar
|
||||
|
@ -512,7 +684,13 @@ CCEGLView* CCEGLView::sharedOpenGLView()
|
|||
if (s_pEglView == NULL)
|
||||
{
|
||||
s_pEglView = new CCEGLView();
|
||||
if(!s_pEglView->Create())
|
||||
{
|
||||
delete s_pEglView;
|
||||
s_pEglView = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return s_pEglView;
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
void setWndProc(CUSTOM_WND_PROC proc);
|
||||
|
||||
private:
|
||||
virtual bool Create(LPCTSTR pTitle, int w, int h);
|
||||
virtual bool Create();
|
||||
bool initGL();
|
||||
void destroyGL();
|
||||
public:
|
||||
|
@ -81,6 +81,7 @@ private:
|
|||
HDC m_hDC;
|
||||
HGLRC m_hRC;
|
||||
LPFN_ACCELEROMETER_KEYHOOK m_lpfnAccelerometerKeyHook;
|
||||
bool m_bSupportTouch;
|
||||
|
||||
LPCWSTR m_menu;
|
||||
CUSTOM_WND_PROC m_wndproc;
|
||||
|
|
|
@ -24,6 +24,7 @@ THE SOFTWARE.
|
|||
#define __CC_PLATFORM_FILEUTILS_CPP__
|
||||
#include "platform/CCFileUtilsCommon_cpp.h"
|
||||
#include <windows.h>
|
||||
#include <Shlobj.h>
|
||||
#include "CCDirector.h"
|
||||
#include "CCApplication.h"
|
||||
|
||||
|
@ -168,11 +169,42 @@ unsigned char* CCFileUtils::getFileData(const char* pszFileName, const char* psz
|
|||
|
||||
string CCFileUtils::getWriteablePath()
|
||||
{
|
||||
// return the path that the exe file saved in
|
||||
|
||||
// Get full path of executable, e.g. c:\Program Files (x86)\My Game Folder\MyGame.exe
|
||||
char full_path[_MAX_PATH + 1];
|
||||
::GetModuleFileNameA(NULL, full_path, _MAX_PATH + 1);
|
||||
|
||||
// Debug app uses executable directory; Non-debug app uses local app data directory
|
||||
#ifndef _DEBUG
|
||||
// Get filename of executable only, e.g. MyGame.exe
|
||||
char *base_name = strrchr(full_path, '\\');
|
||||
|
||||
if(base_name)
|
||||
{
|
||||
char app_data_path[_MAX_PATH + 1];
|
||||
|
||||
// Get local app data directory, e.g. C:\Documents and Settings\username\Local Settings\Application Data
|
||||
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, app_data_path)))
|
||||
{
|
||||
string ret((char*)app_data_path);
|
||||
|
||||
// Adding executable filename, e.g. C:\Documents and Settings\username\Local Settings\Application Data\MyGame.exe
|
||||
ret += base_name;
|
||||
|
||||
// Remove ".exe" extension, e.g. C:\Documents and Settings\username\Local Settings\Application Data\MyGame
|
||||
ret = ret.substr(0, ret.rfind("."));
|
||||
|
||||
ret += "\\";
|
||||
|
||||
// Create directory
|
||||
if (SUCCEEDED(SHCreateDirectoryExA(NULL, ret.c_str(), NULL)))
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // not defined _DEBUG
|
||||
|
||||
// If fetching of local app data directory fails, use the executable one
|
||||
string ret((char*)full_path);
|
||||
|
||||
// remove xxx.exe
|
||||
|
|
|
@ -57,7 +57,7 @@
|
|||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(ProjectDir)..\platform\win32;$(ProjectDir)..\platform\third_party\win32\iconv;$(ProjectDir)..\platform\third_party\win32\zlib;$(ProjectDir)..\platform\third_party\win32\libpng;$(ProjectDir)..\platform\third_party\win32\libjpeg;$(ProjectDir)..\platform\third_party\win32\libtiff;$(ProjectDir)..\platform\third_party\win32\libxml2;$(ProjectDir)..\platform\third_party\win32\pthread;$(ProjectDir)..\platform\third_party\win32\OGLES;..\include;$(ProjectDir)..\kazmath\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -70,7 +70,7 @@
|
|||
</ClCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
|
@ -95,7 +95,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\libraries\*.
|
|||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..;$(ProjectDir)..\platform\win32;$(ProjectDir)..\platform\third_party\win32\iconv;$(ProjectDir)..\platform\third_party\win32\zlib;$(ProjectDir)..\platform\third_party\win32\libpng;$(ProjectDir)..\platform\third_party\win32\libjpeg;$(ProjectDir)..\platform\third_party\win32\libtiff;$(ProjectDir)..\platform\third_party\win32\libxml2;$(ProjectDir)..\platform\third_party\win32\pthread;$(ProjectDir)..\platform\third_party\win32\OGLES;..\include;$(ProjectDir)..\kazmath\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -106,7 +106,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\libraries\*.
|
|||
</ClCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
|
|
|
@ -67,7 +67,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\pthread;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -81,7 +81,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\lua;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\src;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -101,7 +101,7 @@
|
|||
<ProxyFileName>HelloLua_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\lua;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\src;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>
|
||||
</ExceptionHandling>
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\external;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -81,7 +81,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\external;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\javascript\spidermonkey-win32\include;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)scripting\javascript\bindings;$(SolutionDir)extensions;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -81,7 +81,7 @@
|
|||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(SolutionDir)scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
|
@ -120,7 +120,7 @@ if exist filelist.txt del /f /q filelist.txt
|
|||
<ProxyFileName>testjs_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\javascript\spidermonkey-win32\include;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)scripting\javascript\bindings;$(SolutionDir)extensions;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\extensions;$(ProjectDir)..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>
|
||||
</ExceptionHandling>
|
||||
|
@ -139,7 +139,7 @@ if exist filelist.txt del /f /q filelist.txt
|
|||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(SolutionDir)scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)"
|
||||
</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\lua;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\src;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\external;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -87,13 +87,13 @@
|
|||
</DllDataFileName>
|
||||
</Midl>
|
||||
<PreBuildEvent>
|
||||
<Command>xcopy $(SolutionDir)samples\TestCpp\Resources $(SolutionDir)samples\TestLua\Resources /e /Y</Command>
|
||||
<Command>xcopy $(ProjectDir)..\..\TestCpp\Resources $(ProjectDir)..\..\TestLua\Resources /e /Y</Command>
|
||||
<Message>copy files from TestCpp to TestLua</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\external;$(ProjectDir)..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\CocosDenshion\include;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
|
@ -129,7 +129,7 @@
|
|||
</DllDataFileName>
|
||||
</Midl>
|
||||
<PreBuildEvent>
|
||||
<Command>xcopy $(SolutionDir)samples\TestCpp\Resources $(SolutionDir)samples\TestLua\Resources /e /Y</Command>
|
||||
<Command>xcopy $(ProjectDir)..\..\TestCpp\Resources $(ProjectDir)..\..\TestLua\Resources /e /Y</Command>
|
||||
<Message>copy files from TestCpp to TestLua</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\tolua;$(ProjectDir)..\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -74,7 +74,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)..\tolua;$(ProjectDir)..\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBLUA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
|
Loading…
Reference in New Issue