Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into billboard

Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
This commit is contained in:
songmiao 2014-08-15 17:43:04 +08:00
commit 08a4ebba06
54 changed files with 2844 additions and 635 deletions

View File

@ -975,6 +975,9 @@ Developers:
DavidPartouche
Fixed the bug that video player not showing on iOS if it's not in FullScreen mode
zaWasp
Added support for applicationDidEnterBackground / applicationWillEnterForeground on win32
Retired Core Developers:
WenSheng Yang

View File

@ -1,8 +1,9 @@
cocos2d-x-3.3 ??
[NEW] Added submesh support, and support attaching a Sprite3D object to a bone
[NEW] Added UIScale9Sprite
[NEW] Added Camera
[NEW] Added Camera, AABB, OBB and Ray
[NEW] Added render primitive and render primitive command, support passing point, line and triangle data
[NEW] Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop
[NEW] EventMouse: support getDelta, getDeltaX, getDeltaY functions
[NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile()
getFileSize()
@ -14,8 +15,11 @@ cocos2d-x-3.3 ??
[NEW] RotateTo: added 3D rotation support
[NEW] ScrollView: added `setMinScale()` and `setMaxScale()`
[NEW] Sprite3D: added setCullFace() and setCullFaceEnabled()
[NEW] Sprite3D: added getBoundingBox() and getAABB()
[NEW] SpriteFrameCache: load from plist file content data
[NEW] utils: added gettime()
[NEW] ui::Button: support customize how much zoom scale is when pressing a button
[NEW] ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event
[NEW] ui::TextField: support utf8
[NEW] ui::TextField: support set color and placehold color
[NEW] Text: added getter and setter for TextColor

View File

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@ -9138,6 +9144,7 @@
29080DC3191B595E0066F8DF /* UIScene.cpp in Sources */,
29080D9B191B595E0066F8DF /* CustomParticleWidget.cpp in Sources */,
29080D8D191B595E0066F8DF /* CocosGUIScene.cpp in Sources */,
5EBEECB01995247000429821 /* DrawNode3D.cpp in Sources */,
1AC35BED18CECF0C00F37B72 /* CCControlStepperTest.cpp in Sources */,
1AC35C3318CECF0C00F37B72 /* PerformanceScenarioTest.cpp in Sources */,
1AC35C5918CECF0C00F37B72 /* TextureAtlasEncryptionTest.cpp in Sources */,
@ -9232,6 +9239,7 @@
29080DB4191B595E0066F8DF /* UILayoutTest_Editor.cpp in Sources */,
1AC35C4E18CECF0C00F37B72 /* SpineTest.cpp in Sources */,
1AC35C1E18CECF0C00F37B72 /* NewRendererTest.cpp in Sources */,
5EBEECB11995247000429821 /* DrawNode3D.cpp in Sources */,
1AC35B6818CECF0C00F37B72 /* AnimationsTestLayer.cpp in Sources */,
29080D8E191B595E0066F8DF /* CocosGUIScene.cpp in Sources */,
1AC35BFA18CECF0C00F37B72 /* WebSocketTest.cpp in Sources */,

View File

@ -183,6 +183,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
<ClCompile Include="..\..\external\xxhash\xxhash.c" />
<ClCompile Include="..\3d\CCAABB.cpp" />
<ClCompile Include="..\3d\CCAnimate3D.cpp" />
<ClCompile Include="..\3d\CCAnimation3D.cpp" />
<ClCompile Include="..\3d\CCAttachNode.cpp" />
@ -191,7 +192,9 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\3d\CCBundleReader.cpp" />
<ClCompile Include="..\3d\CCMesh.cpp" />
<ClCompile Include="..\3d\CCMeshSkin.cpp" />
<ClCompile Include="..\3d\CCOBB.cpp" />
<ClCompile Include="..\3d\CCObjLoader.cpp" />
<ClCompile Include="..\3d\CCRay.cpp" />
<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" />
<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
@ -224,6 +227,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\base\CCEventTouch.cpp" />
<ClCompile Include="..\base\ccFPSImages.c" />
<ClCompile Include="..\base\CCIMEDispatcher.cpp" />
<ClCompile Include="..\base\CCModuleManager.cpp" />
<ClCompile Include="..\base\CCNS.cpp" />
<ClCompile Include="..\base\CCProfiling.cpp" />
<ClCompile Include="..\base\CCRef.cpp" />
@ -374,6 +378,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\..\external\unzip\ioapi.h" />
<ClInclude Include="..\..\external\unzip\unzip.h" />
<ClInclude Include="..\..\external\xxhash\xxhash.h" />
<ClInclude Include="..\3d\CCAABB.h" />
<ClInclude Include="..\3d\CCAnimate3D.h" />
<ClInclude Include="..\3d\CCAnimation3D.h" />
<ClInclude Include="..\3d\CCAnimationCurve.h" />
@ -384,7 +389,9 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\3d\CCBundleReader.h" />
<ClInclude Include="..\3d\CCMesh.h" />
<ClInclude Include="..\3d\CCMeshSkin.h" />
<ClInclude Include="..\3d\CCOBB.h" />
<ClInclude Include="..\3d\CCObjLoader.h" />
<ClInclude Include="..\3d\CCRay.h" />
<ClInclude Include="..\3d\CCSkeleton3D.h" />
<ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
@ -422,6 +429,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\base\CCIMEDispatcher.h" />
<ClInclude Include="..\base\ccMacros.h" />
<ClInclude Include="..\base\CCMap.h" />
<ClInclude Include="..\base\CCModuleManager.h" />
<ClInclude Include="..\base\CCNS.h" />
<ClInclude Include="..\base\CCPlatformConfig.h" />
<ClInclude Include="..\base\CCPlatformMacros.h" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="physics">
@ -613,6 +613,15 @@
<ClCompile Include="..\base\CCCamera.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCAABB.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCOBB.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCRay.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCPrimitive.cpp">
<Filter>renderer</Filter>
</ClCompile>
@ -625,6 +634,9 @@
<ClCompile Include="..\renderer\CCVertexIndexData.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\base\CCModuleManager.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCBillBoard.cpp">
<Filter>3d</Filter>
</ClCompile>
@ -1261,6 +1273,15 @@
<ClInclude Include="..\base\CCCamera.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCAABB.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCOBB.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCRay.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCPrimitive.h">
<Filter>renderer</Filter>
</ClInclude>
@ -1273,6 +1294,9 @@
<ClInclude Include="..\renderer\CCVertexIndexData.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\base\CCModuleManager.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCBillBoard.h">
<Filter>3d</Filter>
</ClInclude>

184
cocos/3d/CCAABB.cpp Executable file
View File

@ -0,0 +1,184 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "3d/CCAABB.h"
NS_CC_BEGIN
AABB::AABB()
{
reset();
}
AABB::AABB(const Vec3& min, const Vec3& max)
{
set(min, max);
}
AABB::AABB(const AABB& box)
{
set(box._min,box._max);
}
Vec3 AABB::getCenter()
{
Vec3 center;
center.x = 0.5f*(_min.x+_max.x);
center.y = 0.5f*(_min.y+_max.y);
center.z = 0.5f*(_min.z+_max.z);
return center;
}
void AABB::getCorners(Vec3 *dst) const
{
assert(dst);
// Near face, specified counter-clockwise looking towards the origin from the positive z-axis.
// Left-top-front.
dst[0].set(_min.x, _max.y, _max.z);
// Left-bottom-front.
dst[1].set(_min.x, _min.y, _max.z);
// Right-bottom-front.
dst[2].set(_max.x, _min.y, _max.z);
// Right-top-front.
dst[3].set(_max.x, _max.y, _max.z);
// Far face, specified counter-clockwise looking towards the origin from the negative z-axis.
// Right-top-back.
dst[4].set(_max.x, _max.y, _min.z);
// Right-bottom-back.
dst[5].set(_max.x, _min.y, _min.z);
// Left-bottom-back.
dst[6].set(_min.x, _min.y, _min.z);
// Left-top-back.
dst[7].set(_min.x, _max.y, _min.z);
}
bool AABB::intersects(const AABB& aabb) const
{
return ((_min.x >= aabb._min.x && _min.x <= aabb._max.x) || (aabb._min.x >= _min.x && aabb._min.x <= _max.x)) &&
((_min.y >= aabb._min.y && _min.y <= aabb._max.y) || (aabb._min.y >= _min.y && aabb._min.y <= _max.y)) &&
((_min.z >= aabb._min.z && _min.z <= aabb._max.z) || (aabb._min.z >= _min.z && aabb._min.z <= _max.z));
}
bool AABB::containPoint(const Vec3& point) const
{
if (point.x < _min.x) return false;
if (point.y < _min.y) return false;
if (point.z < _min.z) return false;
if (point.x > _max.x) return false;
if (point.y > _max.y) return false;
if (point.z > _max.z) return false;
return true;
}
void AABB::merge(const AABB& box)
{
// Calculate the new minimum point.
_min.x = std::min(_min.x, box._min.x);
_min.y = std::min(_min.y, box._min.y);
_min.z = std::min(_min.z, box._min.z);
// Calculate the new maximum point.
_max.x = std::max(_max.x, box._max.x);
_max.y = std::max(_max.y, box._max.y);
_max.z = std::max(_max.z, box._max.z);
}
void AABB::set(const Vec3& min, const Vec3& max)
{
this->_min = min;
this->_max = max;
}
void AABB::reset()
{
_min.set(99999.0f, 99999.0f, 99999.0f);
_max.set(-99999.0f, -99999.0f, -99999.0f);
}
void AABB::updateMinMax(const Vec3* point, ssize_t num)
{
for (ssize_t i = 0; i < num; i++)
{
// Leftmost point.
if (point[i].x < _min.x)
_min.x = point[i].x;
// Lowest point.
if (point[i].y < _min.y)
_min.y = point[i].y;
// Farthest point.
if (point[i].z < _min.z)
_min.z = point[i].z;
// Rightmost point.
if (point[i].x > _max.x)
_max.x = point[i].x;
// Highest point.
if (point[i].y > _max.y)
_max.y = point[i].y;
// Nearest point.
if (point[i].z > _max.z)
_max.z = point[i].z;
}
}
void AABB::transform(const Mat4& mat)
{
Vec3 corners[8];
// Near face, specified counter-clockwise
// Left-top-front.
corners[0].set(_min.x, _max.y, _max.z);
// Left-bottom-front.
corners[1].set(_min.x, _min.y, _max.z);
// Right-bottom-front.
corners[2].set(_max.x, _min.y, _max.z);
// Right-top-front.
corners[3].set(_max.x, _max.y, _max.z);
// Far face, specified clockwise
// Right-top-back.
corners[4].set(_max.x, _max.y, _min.z);
// Right-bottom-back.
corners[5].set(_max.x, _min.y, _min.z);
// Left-bottom-back.
corners[6].set(_min.x, _min.y, _min.z);
// Left-top-back.
corners[7].set(_min.x, _max.y, _min.z);
// Transform the corners, recalculate the min and max points along the way.
for (int i = 0; i < 8; i++)
mat.transformPoint(&corners[i]);
reset();
updateMinMax(corners, 8);
}
NS_CC_END

114
cocos/3d/CCAABB.h Executable file
View File

@ -0,0 +1,114 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_AABB_H__
#define __CC_AABB_H__
#include "base/ccMacros.h"
#include "math/CCMath.h"
NS_CC_BEGIN
class CC_DLL AABB
{
public:
/**
* Constructor.
*/
AABB();
/**
* Constructor.
*/
AABB(const Vec3& min, const Vec3& max);
/**
* Constructor.
*/
AABB(const AABB& box);
/**
* Gets the center point of the bounding box.
*/
Vec3 getCenter();
/* Near face, specified counter-clockwise looking towards the origin from the positive z-axis.
* verts[0] : left top front
* verts[1] : left bottom front
* verts[2] : right bottom front
* verts[3] : right top front
*
* Far face, specified counter-clockwise looking towards the origin from the negative z-axis.
* verts[4] : right top back
* verts[5] : right bottom back
* verts[6] : left bottom back
* verts[7] : left top back
*/
void getCorners(Vec3 *dst) const;
/**
* Tests whether this bounding box intersects the specified bounding object.
*/
bool intersects(const AABB& aabb) const;
/**
* check whether the point is in.
*/
bool containPoint(const Vec3& point) const;
/**
* Sets this bounding box to the smallest bounding box
* that contains both this bounding object and the specified bounding box.
*/
void merge(const AABB& box);
/**
* Sets this bounding box to the specified values.
*/
void set(const Vec3& min, const Vec3& max);
/**
* reset min and max value.
*/
void reset();
/**
* update the _min and _max from the given point.
*/
void updateMinMax(const Vec3* point, ssize_t num);
/**
* Transforms the bounding box by the given transformation matrix.
*/
void transform(const Mat4& mat);
public:
Vec3 _min;
Vec3 _max;
};
NS_CC_END
#endif

View File

@ -52,17 +52,6 @@ BillBorad* BillBorad::createWithTexture(Texture2D *texture)
return nullptr;
}
BillBorad* BillBorad::createWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
{
BillBorad *billborad = new (std::nothrow) BillBorad();
if (billborad && billborad->initWithTexture(texture, rect, rotated))
{
billborad->autorelease();
return billborad;
}
CC_SAFE_DELETE(billborad);
return nullptr;
}
BillBorad* BillBorad::create(const std::string& filename)
{
@ -88,31 +77,6 @@ BillBorad* BillBorad::create(const std::string& filename, const Rect& rect)
return nullptr;
}
BillBorad* BillBorad::createWithSpriteFrame(SpriteFrame *spriteFrame)
{
BillBorad *billborad = new (std::nothrow) BillBorad();
if (billborad && spriteFrame && billborad->initWithSpriteFrame(spriteFrame))
{
billborad->autorelease();
return billborad;
}
CC_SAFE_DELETE(billborad);
return nullptr;
}
BillBorad* BillBorad::createWithSpriteFrameName(const std::string& spriteFrameName)
{
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
#if COCOS2D_DEBUG > 0
char msg[256] = {0};
sprintf(msg, "Invalid spriteFrameName: %s", spriteFrameName.c_str());
CCASSERT(frame != nullptr, msg);
#endif
return createWithSpriteFrame(frame);
}
BillBorad* BillBorad::create()
{
BillBorad *billborad = new (std::nothrow) BillBorad();
@ -150,4 +114,4 @@ void BillBorad::calculateBillBoradMatrix(Mat4 &dst)
dst.m[14]=0;
}
NS_CC_END
NS_CC_END

View File

@ -76,38 +76,6 @@ public:
*/
static BillBorad* createWithTexture(Texture2D *texture);
/**
* Creates a BillBorad with a texture and a rect.
*
* After creation, the offset will be (0,0).
*
* @param texture A pointer to an existing Texture2D object.
* You can use a Texture2D object for many sprites.
* @param rect Only the contents inside the rect of this texture will be applied for this sprite.
* @param rotated Whether or not the rect is rotated
* @return An autoreleased BillBorad object
*/
static BillBorad* createWithTexture(Texture2D *texture, const Rect& rect, bool rotated=false);
/**
* Creates a BillBorad with an sprite frame.
*
* @param spriteFrame A sprite frame which involves a texture and a rect
* @return An autoreleased BillBorad object
*/
static BillBorad* createWithSpriteFrame(SpriteFrame *spriteFrame);
/**
* Creates a BillBorad with an sprite frame name.
*
* A SpriteFrame will be fetched from the SpriteFrameCache by spriteFrameName param.
* If the SpriteFrame doesn't exist it will raise an exception.
*
* @param spriteFrameName A null terminated string which indicates the sprite frame name.
* @return An autoreleased BillBorad object
*/
static BillBorad* createWithSpriteFrameName(const std::string& spriteFrameName);
/** draw BillBorad object */
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
@ -130,4 +98,5 @@ private:
NS_CC_END
#endif // __CCBILLBOARD_H__
#endif // __CCBILLBOARD_H__

View File

@ -207,6 +207,9 @@ bool Mesh::init(const std::vector<float>& positions, const std::vector<float>& n
buildSubMeshes();
buildBuffer();
calOriginAABB(positions, 3);
return true;
}
@ -220,6 +223,10 @@ bool Mesh::init(const std::vector<float>& vertices, int vertexSizeInFloat, const
buildSubMeshes();
buildBuffer();
unsigned int perVertexSize = _renderdata.calVertexSizeBytes() / sizeof(float);
calOriginAABB(vertices, perVertexSize);
return true;
}
@ -245,6 +252,16 @@ void Mesh::cleanAndFreeBuffers()
}
}
void Mesh::calOriginAABB(const std::vector<float>& vertices, unsigned int stride)
{
ssize_t vertexNum = vertices.size() / stride;
for(unsigned int i = 0; i < vertexNum; i++)
{
Vec3 point = Vec3(vertices[i * stride], vertices[i * stride + 1], vertices[i * stride + 2]);
_originAABB.updateMinMax(&point, 1);
}
}
void Mesh::buildBuffer()
{
cleanAndFreeBuffers();
@ -273,6 +290,11 @@ void Mesh::restore()
buildBuffer();
}
const AABB& Mesh::getOriginAABB() const
{
return _originAABB;
}
/**
* MeshCache
*/

View File

@ -37,6 +37,9 @@
#include "math/CCMath.h"
#include "renderer/CCGLProgram.h"
#include "CCAABB.h"
NS_CC_BEGIN
class EventListenerCustom;
@ -121,6 +124,9 @@ public:
/**build vertex buffer from renderdata*/
void restore();
/** get origin aabb that calculate from vertices*/
const AABB& getOriginAABB() const;
/**to be deprecated, those functions have been moved to SubMesh*/
/** get primitive type*/
CC_DEPRECATED_ATTRIBUTE PrimitiveType getPrimitiveType() const { return _subMeshes.at(0)->getPrimitiveType(); }
@ -147,12 +153,21 @@ CC_CONSTRUCTOR_ACCESS:
void buildBuffer();
/**free buffer*/
void cleanAndFreeBuffers();
/*
* calculate AABB by origin vertices
* @param the vertices list
* @param stride the stride between two vertex's position data.
*/
void calOriginAABB(const std::vector<float>& vertices, unsigned int stride);
protected:
GLuint _vertexBuffer;
Vector<SubMesh*> _subMeshes;
RenderMeshData _renderdata;
AABB _originAABB;
};
/**

452
cocos/3d/CCOBB.cpp Executable file
View File

@ -0,0 +1,452 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "3d/CCOBB.h"
NS_CC_BEGIN
#define ROTATE(a,i,j,k,l) g=a.m[i + 4 * j]; h=a.m[k + 4 * l]; a.m[i + 4 * j]=(float)(g-s*(h+g*tau)); a.m[k + 4 * l]=(float)(h+s*(g-h*tau));
static Mat4 _getConvarianceMatrix(const Vec3* vertPos, int vertCount)
{
int i;
Mat4 Cov;
double S1[3];
double S2[3][3];
S1[0] = S1[1] = S1[2] = 0.0;
S2[0][0] = S2[1][0] = S2[2][0] = 0.0;
S2[0][1] = S2[1][1] = S2[2][1] = 0.0;
S2[0][2] = S2[1][2] = S2[2][2] = 0.0;
// get center of mass
for(i=0; i<vertCount; i++)
{
S1[0] += vertPos[i].x;
S1[1] += vertPos[i].y;
S1[2] += vertPos[i].z;
S2[0][0] += vertPos[i].x * vertPos[i].x;
S2[1][1] += vertPos[i].y * vertPos[i].y;
S2[2][2] += vertPos[i].z * vertPos[i].z;
S2[0][1] += vertPos[i].x * vertPos[i].y;
S2[0][2] += vertPos[i].x * vertPos[i].z;
S2[1][2] += vertPos[i].y * vertPos[i].z;
}
float n = (float)vertCount;
// now get covariances
Cov.m[0] = (float)(S2[0][0] - S1[0]*S1[0] / n) / n;
Cov.m[5] = (float)(S2[1][1] - S1[1]*S1[1] / n) / n;
Cov.m[10] = (float)(S2[2][2] - S1[2]*S1[2] / n) / n;
Cov.m[4] = (float)(S2[0][1] - S1[0]*S1[1] / n) / n;
Cov.m[9] = (float)(S2[1][2] - S1[1]*S1[2] / n) / n;
Cov.m[8] = (float)(S2[0][2] - S1[0]*S1[2] / n) / n;
Cov.m[1] = Cov.m[4];
Cov.m[2] = Cov.m[8];
Cov.m[6] = Cov.m[9];
return Cov;
}
static float& _getElement( Vec3& point, int index)
{
if (index == 0)
return point.x;
if (index == 1)
return point.y;
if (index == 2)
return point.z;
CC_ASSERT(0);
return point.x;
}
static void _getEigenVectors(Mat4* vout, Vec3* dout, Mat4 a)
{
int n = 3;
int j,iq,ip,i;
double tresh, theta, tau, t, sm, s, h, g, c;
int nrot;
Vec3 b;
Vec3 z;
Mat4 v;
Vec3 d;
v = Mat4::IDENTITY;
for(ip = 0; ip < n; ip++)
{
_getElement(b, ip) = a.m[ip + 4 * ip];
_getElement(d, ip) = a.m[ip + 4 * ip];
_getElement(z, ip) = 0.0;
}
nrot = 0;
for(i = 0; i < 50; i++)
{
sm = 0.0;
for(ip = 0; ip < n; ip++) for(iq = ip+1; iq < n; iq++) sm += fabs(a.m[ip + 4 * iq]);
if( fabs(sm) < FLT_EPSILON )
{
v.transpose();
*vout = v;
*dout = d;
return;
}
if (i < 3)
tresh = 0.2 * sm / (n*n);
else
tresh = 0.0;
for(ip = 0; ip < n; ip++)
{
for(iq = ip + 1; iq < n; iq++)
{
g = 100.0 * fabs(a.m[ip + iq * 4]);
float dmip = _getElement(d, ip);
float dmiq = _getElement(d, iq);
if( i>3 && fabs(dmip) + g == fabs(dmip) && fabs(dmiq) + g == fabs(dmiq) )
{
a.m[ip + 4 * iq] = 0.0;
}
else if (fabs(a.m[ip + 4 * iq]) > tresh)
{
h = dmiq - dmip;
if (fabs(h) + g == fabs(h))
{
t=(a.m[ip + 4 * iq])/h;
}
else
{
theta = 0.5 * h / (a.m[ip + 4 * iq]);
t=1.0 / (fabs(theta) + sqrt(1.0 + theta * theta));
if (theta < 0.0) t = -t;
}
c = 1.0 / sqrt(1+t*t);
s = t*c;
tau = s / (1.0+c);
h = t * a.m[ip + 4 * iq];
_getElement(z, ip) -= (float)h;
_getElement(z, iq) += (float)h;
_getElement(d, ip) -= (float)h;
_getElement(d, iq) += (float)h;
a.m[ip + 4 * iq]=0.0;
for(j = 0; j < ip; j++) { ROTATE(a,j,ip,j,iq); }
for(j = ip + 1; j < iq; j++) { ROTATE(a,ip,j,j,iq); }
for(j = iq + 1; j < n; j++) { ROTATE(a,ip,j,iq,j); }
for(j = 0; j < n; j++) { ROTATE(v,j,ip,j,iq); }
nrot++;
}
}
}
for(ip = 0; ip < n; ip++)
{
_getElement(b, ip) += _getElement(z, ip);
_getElement(d, ip) = _getElement(b, ip);
_getElement(z, ip) = 0.0f;
}
}
v.transpose();
*vout = v;
*dout = d;
return;
}
static Mat4 _getOBBOrientation(const Vec3* vertPos, int num)
{
Mat4 Cov;
if (num <= 0)
return Mat4::IDENTITY;
Cov = _getConvarianceMatrix(vertPos, num);
// now get eigenvectors
Mat4 Evecs;
Vec3 Evals;
_getEigenVectors(&Evecs, &Evals, Cov);
Evecs.transpose();
return Evecs;
}
OBB::OBB()
{
reset();
}
OBB::OBB(const AABB& aabb)
{
reset();
_center = (aabb._min + aabb._max);
_center.scale(0.5f);
_xAxis = Vec3(1.0f, 0.0f, 0.0f);
_yAxis = Vec3(0.0f, 1.0f, 0.0f);
_zAxis = Vec3(0.0f, 0.0f, 1.0f);
_extents = aabb._max - aabb._min;
_extents.scale(0.5f);
}
OBB::OBB(const Vec3* verts, int num)
{
if (!verts) return;
reset();
Mat4 matTransform = _getOBBOrientation(verts, num);
// For matTransform is orthogonal, so the inverse matrix is just rotate it;
matTransform.transpose();
Vec3 vecMax = matTransform * Vec3(verts[0].x, verts[0].y, verts[0].z);
Vec3 vecMin = vecMax;
for (int i = 1; i < num; i++)
{
Vec3 vect = matTransform * Vec3(verts[i].x, verts[i].y, verts[i].z);
vecMax.x = vecMax.x > vect.x ? vecMax.x : vect.x;
vecMax.y = vecMax.y > vect.y ? vecMax.y : vect.y;
vecMax.z = vecMax.z > vect.z ? vecMax.z : vect.z;
vecMin.x = vecMin.x < vect.x ? vecMin.x : vect.x;
vecMin.y = vecMin.y < vect.y ? vecMin.y : vect.y;
vecMin.z = vecMin.z < vect.z ? vecMin.z : vect.z;
}
matTransform.transpose();
_xAxis = Vec3(matTransform.m[0], matTransform.m[1], matTransform.m[2]);
_yAxis = Vec3(matTransform.m[4], matTransform.m[5], matTransform.m[6]);
_zAxis = Vec3(matTransform.m[8], matTransform.m[9], matTransform.m[10]);
_center = 0.5f * (vecMax + vecMin);
_center *= matTransform;
_xAxis.normalize();
_yAxis.normalize();
_zAxis.normalize();
_extents = 0.5f * (vecMax - vecMin);
}
bool OBB::containPoint(const Vec3& point) const
{
Vec3 vd = point - _center;
float d = vd.dot(_xAxis);
if (d > _extents.x || d < -_extents.x)
return false;
d = vd.dot(_yAxis);
if (d > _extents.y || d < -_extents.y)
return false;
d = vd.dot(_zAxis);
if (d > _extents.z || d < -_extents.z)
return false;
return true;
}
void OBB::set(const Vec3& center, const Vec3& xAxis, const Vec3& yAxis, const Vec3& zAxis, const Vec3& extents)
{
_center = center;
_xAxis = xAxis;
_yAxis = yAxis;
_zAxis = zAxis;
_extents = extents;
}
void OBB::reset()
{
memset(this, 0, sizeof(OBB));
}
void OBB::getCorners(Vec3* verts) const
{
Vec3 extX = _xAxis * _extents.x;
Vec3 extY = _yAxis * _extents.y;
Vec3 extZ = _zAxis * _extents.z;
verts[0] = _center - extX + extY + extZ; // left top front
verts[1] = _center - extX - extY + extZ; // left bottom front
verts[2] = _center + extX - extY + extZ; // right bottom front
verts[3] = _center + extX + extY + extZ; // right top front
verts[4] = _center + extX + extY - extZ; // right top back
verts[5] = _center + extX - extY - extZ; // right bottom back
verts[6] = _center - extX - extY - extZ; // left bottom back
verts[7] = _center - extX + extY - extZ; // left top back
}
float OBB::projectPoint(const Vec3& point, const Vec3& axis)const
{
float dot = axis.dot(point);
float ret = dot * point.length();
return ret;
}
void OBB::getInterval(const OBB& box, const Vec3& axis, float &min, float &max)const
{
Vec3 corners[8];
box.getCorners(corners);
float value;
min = max = projectPoint(axis, corners[0]);
for(int i = 1; i < 8; i++)
{
value = projectPoint(axis, corners[i]);
min = MIN(min, value);
max = MAX(max, value);
}
}
Vec3 OBB::getEdgeDirection(int index)const
{
Vec3 corners[8];
getCorners(corners);
Vec3 tmpLine;
switch(index)
{
case 0:// edge with x axis
tmpLine = corners[5] - corners[6];
tmpLine.normalize();
break;
case 1:// edge with y axis
tmpLine = corners[7] - corners[6];
tmpLine.normalize();
break;
case 2:// edge with z axis
tmpLine = corners[1] - corners[6];
tmpLine.normalize();
break;
default:
CCASSERT(0, "Invalid index!");
break;
}
return tmpLine;
}
Vec3 OBB::getFaceDirection(int index) const
{
Vec3 corners[8];
getCorners(corners);
Vec3 faceDirection, v0, v1;
switch(index)
{
case 0:// front and back
v0 = corners[2] - corners[1];
v1 = corners[0] - corners[1];
Vec3::cross(v0, v1, &faceDirection);
faceDirection.normalize();
break;
case 1:// left and right
v0 = corners[5] - corners[2];
v1 = corners[3] - corners[2];
Vec3::cross(v0, v1, &faceDirection);
faceDirection.normalize();
break;
case 2:// top and bottom
v0 = corners[1] - corners[2];
v1 = corners[5] - corners[2];
Vec3::cross(v0, v1, &faceDirection);
faceDirection.normalize();
break;
default:
CCASSERT(0, "Invalid index!");
break;
}
return faceDirection;
}
bool OBB::intersects(const OBB& box) const
{
float min1, max1, min2, max2;
for (int i = 0; i < 3; i++)
{
getInterval(*this, getFaceDirection(i), min1, max1);
getInterval(box, getFaceDirection(i), min2, max2);
if (max1 < min2 || max2 < min1) return false;
}
for (int i = 0; i < 3; i++)
{
getInterval(*this, box.getFaceDirection(i), min1, max1);
getInterval(box, box.getFaceDirection(i), min2, max2);
if (max1 < min2 || max2 < min1) return false;
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
Vec3 axis;
Vec3::cross(getFaceDirection(i), box.getFaceDirection(j), &axis);
getInterval(*this, axis, min1, max1);
getInterval(box, axis, min2, max2);
if (max1 < min2 || max2 < min1) return false;
}
}
return true;
}
void OBB::transform(const Mat4& mat)
{
Vec4 newcenter = mat * Vec4(_center.x, _center.y, _center.z, 1.0f);// center;
_center.x = newcenter.x;
_center.y = newcenter.y;
_center.z = newcenter.z;
_xAxis = mat * _xAxis;
_yAxis = mat * _yAxis;
_zAxis = mat * _zAxis;
_xAxis.normalize();
_yAxis.normalize();
_zAxis.normalize();
Vec3 scale, trans;
Quaternion quat;
mat.decompose(&scale, &quat, &trans);
_extents.x *= scale.x;
_extents.y *= scale.y;
_extents.z *= scale.z;
}
NS_CC_END

117
cocos/3d/CCOBB.h Executable file
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@ -0,0 +1,117 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_OBB_H__
#define __CC_OBB_H__
#include "CCAABB.h"
NS_CC_BEGIN
class CC_DLL OBB
{
public:
OBB();
/*
* Construct obb from oriented bounding box
*/
OBB(const AABB& aabb);
/*
* Construct obb from points
*/
OBB(const Vec3* verts, int num);
/*
* Check point in
*/
bool containPoint(const Vec3& point) const;
/*
* Specify obb values
*/
void set(const Vec3& center, const Vec3& _xAxis, const Vec3& _yAxis, const Vec3& _zAxis, const Vec3& _extents);
/*
* Clear obb
*/
void reset();
/* face to the obb's -z direction
* verts[0] : left top front
* verts[1] : left bottom front
* verts[2] : right bottom front
* verts[3] : right top front
*
* face to the obb's z direction
* verts[4] : right top back
* verts[5] : right bottom back
* verts[6] : left bottom back
* verts[7] : left top back
*/
void getCorners(Vec3* verts) const;
/*
* Check intersect with other
*/
bool intersects(const OBB& box) const;
/**
* Transforms the obb by the given transformation matrix.
*/
void transform(const Mat4& mat);
protected:
/*
* Project point to the target axis
*/
float projectPoint(const Vec3& point, const Vec3& axis) const;
/*
* Calculate the min and max project value of through the box's corners
*/
void getInterval(const OBB& box, const Vec3& axis, float &min, float &max) const;
/*
* Get the edege of x y z axis direction
*/
Vec3 getEdgeDirection(int index) const;
/*
* Get the face of x y z axis direction
*/
Vec3 getFaceDirection(int index) const;
public:
Vec3 _center; // obb center
Vec3 _xAxis; // x axis of obb, unit vector
Vec3 _yAxis; // y axis of obb, unit vecotr
Vec3 _zAxis; // z axis of obb, unit vector
Vec3 _extents; // obb length along each axis
};
NS_CC_END
#endif

158
cocos/3d/CCRay.cpp Executable file
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@ -0,0 +1,158 @@
/****************************************************************************
Copyright (c) Chukong Technologies Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCRay.h"
#include "CCAABB.h"
#include "CCOBB.h"
NS_CC_BEGIN
Ray::Ray()
: _direction(0, 0, 1)
{
}
Ray::Ray(const Vec3& origin, const Vec3& direction)
{
set(origin, direction);
}
Ray::~Ray()
{
}
bool Ray::intersects(const AABB& aabb) const
{
Vec3 ptOnPlane;
Vec3 min = aabb._min;
Vec3 max = aabb._max;
const Vec3& origin = _origin;
const Vec3& dir = _direction;
float t;
if (dir.x != 0.f)
{
if (dir.x > 0)
t = (min.x - origin.x) / dir.x;
else
t = (max.x - origin.x) / dir.x;
if (t > 0.f)
{
ptOnPlane = origin + t * dir;
if (min.y < ptOnPlane.y && ptOnPlane.y < max.y && min.z < ptOnPlane.z && ptOnPlane.z < max.z)
{
return true;
}
}
}
if (dir.y != 0.f)
{
if (dir.y > 0)
t = (min.y - origin.y) / dir.y;
else
t = (max.y - origin.y) / dir.y;
if (t > 0.f)
{
ptOnPlane = origin + t * dir;
if (min.z < ptOnPlane.z && ptOnPlane.z < max.z && min.x < ptOnPlane.x && ptOnPlane.x < max.x)
{
return true;
}
}
}
if (dir.z != 0.f)
{
if (dir.z > 0)
t = (min.z - origin.z) / dir.z;
else
t = (max.z - origin.z) / dir.z;
if (t > 0.f)
{
ptOnPlane = origin + t * dir;
if (min.x < ptOnPlane.x && ptOnPlane.x < max.x && min.y < ptOnPlane.y && ptOnPlane.y < max.y)
{
return true;
}
}
}
return false;
}
bool Ray::intersects(const OBB& obb) const
{
AABB aabb;
aabb._min = - obb._extents;
aabb._max = obb._extents;
Ray ray;
ray._direction = _direction;
ray._origin = _origin;
Mat4 mat = Mat4::IDENTITY;
mat.m[0] = obb._xAxis.x;
mat.m[1] = obb._xAxis.y;
mat.m[2] = obb._xAxis.z;
mat.m[4] = obb._yAxis.x;
mat.m[5] = obb._yAxis.y;
mat.m[6] = obb._yAxis.z;
mat.m[8] = obb._zAxis.x;
mat.m[9] = obb._zAxis.y;
mat.m[10] = obb._zAxis.z;
mat.m[12] = obb._center.x;
mat.m[13] = obb._center.y;
mat.m[14] = obb._center.z;
mat = mat.getInversed();
ray.transform(mat);
return ray.intersects(aabb);
}
void Ray::set(const Vec3& origin, const Vec3& direction)
{
_origin = origin;
_direction = direction;
}
void Ray::transform(const Mat4& matrix)
{
matrix.transformPoint(&_origin);
matrix.transformVector(&_direction);
_direction.normalize();
}
NS_CC_END

92
cocos/3d/CCRay.h Executable file
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@ -0,0 +1,92 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_RAY_H_
#define __CC_RAY_H_
#include "base/ccMacros.h"
#include "math/CCMath.h"
#include "CCAABB.h"
#include "CCOBB.h"
NS_CC_BEGIN
class CC_DLL Ray
{
public:
/**
* Constructor.
*/
Ray();
/**
* Constructor.
*/
Ray(const Ray& ray);
/**
* Constructs a new ray initialized to the specified values.
*
* @param origin The ray's origin.
* @param direction The ray's direction.
*/
Ray(const Vec3& origin, const Vec3& direction);
/**
* Destructor.
*/
~Ray();
/**
* Check whether this ray intersects the specified bounding box.
*/
bool intersects(const AABB& aabb) const;
/**
* Check whether this ray intersects the specified obb.
*/
bool intersects(const OBB& obb) const;
/**
* Sets this ray to the specified values.
*
* @param origin The ray's origin.
* @param direction The ray's direction.
*/
void set(const Vec3& origin, const Vec3& direction);
/**
* Transforms this ray by the given transformation matrix.
*
* @param matrix The transformation matrix to transform by.
*/
void transform(const Mat4& matrix);
Vec3 _origin; // The ray origin position.
Vec3 _direction; // The ray direction vector.
};
NS_CC_END
#endif

View File

@ -399,6 +399,39 @@ const BlendFunc& Sprite3D::getBlendFunc() const
return _blend;
}
AABB Sprite3D::getAABB() const
{
Mat4 nodeToWorldTransform(getNodeToWorldTransform());
// If nodeToWorldTransform matrix isn't changed, we don't need to transform aabb.
if (memcmp(_nodeToWorldTransform.m, nodeToWorldTransform.m, sizeof(Mat4)) == 0)
{
return _aabb;
}
else
{
Mat4 transform(nodeToWorldTransform);
_aabb = _mesh->getOriginAABB();
if (getSkin() && getSkin()->getRootBone())
{
transform = nodeToWorldTransform * getSkin()->getRootBone()->getWorldMat();
}
_aabb.transform(transform);
_nodeToWorldTransform = nodeToWorldTransform;
}
return _aabb;
}
Rect Sprite3D::getBoundingBox() const
{
AABB aabb = getAABB();
Rect ret(aabb._min.x, aabb._min.y, (aabb._max.x - aabb._min.x), (aabb._max.y - aabb._min.y));
return ret;
}
void Sprite3D::setCullFace(GLenum cullFace)
{
for (auto& it : _meshCommands) {

View File

@ -33,6 +33,7 @@
#include "base/CCProtocols.h"
#include "2d/CCNode.h"
#include "renderer/CCMeshCommand.h"
#include "CCAABB.h"
NS_CC_BEGIN
@ -80,6 +81,20 @@ public:
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
virtual const BlendFunc &getBlendFunc() const override;
/*
* Get AABB
* If the sprite has animation, it can't be calculated accuratly,
* because bone can drive the vertices, we just use the origin vertices
* to calculate the AABB.
*/
AABB getAABB() const;
/**
* Returns 2d bounding-box
* Note: the bouding-box is just get from the AABB which as Z=0, so that is not very accurate.
*/
virtual Rect getBoundingBox() const override;
// set which face is going to cull, GL_BACK, GL_FRONT, GL_FRONT_AND_BACK, default GL_BACK
void setCullFace(GLenum cullFace);
// set cull face enable or not
@ -124,6 +139,9 @@ protected:
std::unordered_map<std::string, AttachNode*> _attachments;
BlendFunc _blend;
mutable AABB _aabb; // cache current aabb
mutable Mat4 _nodeToWorldTransform; // cache the matrix
};
extern std::string CC_DLL s_attributeNames[];//attribute names array

View File

@ -1,4 +1,7 @@
set(COCOS_3D_SRC
3d/CCAABB.cpp
3d/CCOBB.cpp
3d/CCRay.cpp
3d/CCSkeleton3D.cpp
3d/CCAttachNode.cpp
3d/CCSubMesh.cpp

View File

@ -74,6 +74,9 @@ cocos2d.cpp \
2d/CCTransitionPageTurn.cpp \
2d/CCTransitionProgress.cpp \
2d/CCTweenFunction.cpp \
3d/CCRay.cpp\
3d/CCAABB.cpp \
3d/CCOBB.cpp \
3d/CCAnimate3D.cpp \
3d/CCAnimation3D.cpp \
3d/CCAttachNode.cpp \
@ -127,6 +130,7 @@ base/CCEventListenerTouch.cpp \
base/CCEventMouse.cpp \
base/CCEventTouch.cpp \
base/CCIMEDispatcher.cpp \
base/CCModuleManager.cpp \
base/CCNS.cpp \
base/CCProfiling.cpp \
base/CCRef.cpp \
@ -226,9 +230,6 @@ LOCAL_WHOLE_STATIC_LIBRARIES := cocos_freetype2_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dxandroid_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_png_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_jpeg_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_tiff_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_webp_static
# define the macro to compile through support/zip_support/ioapi.c
LOCAL_CFLAGS := -DUSE_FILE32API
@ -241,7 +242,4 @@ include $(BUILD_STATIC_LIBRARY)
$(call import-module,freetype2/prebuilt/android)
$(call import-module,chipmunk)
$(call import-module,platform/android)
$(call import-module,jpeg/prebuilt/android)
$(call import-module,png/prebuilt/android)
$(call import-module,tiff/prebuilt/android)
$(call import-module,webp/prebuilt/android)

View File

@ -0,0 +1,71 @@
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "base/CCModuleManager.h"
#include <unordered_map>
#include "base/CCConsole.h"
using namespace std;
//RegisterJPEG *temp = new RegisterJPEG();
NS_CC_BEGIN
void ModuleManager::registerModule(const string &moduleName, void* module)
{
auto &moduleMap = createMap();
if (moduleMap.find(moduleName) != moduleMap.end())
{
CCLOG("module: %s exists", moduleName.c_str());
return;
}
moduleMap[moduleName] = module;
}
void ModuleManager::unRegisterModule(const string &moduleName)
{
auto &moduleMap = createMap();
moduleMap.erase(moduleName);
}
void* ModuleManager::getModule(const string &moduleName)
{
auto &moduleMap = createMap();
auto result = moduleMap.find(moduleName);
if (result != moduleMap.end())
{
return result->second;
}
else
return nullptr;
}
unordered_map<std::string, void*>& ModuleManager::createMap()
{
static unordered_map<string, void*> map;
return map;
}
NS_CC_END

View File

@ -0,0 +1,50 @@
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __BASE_CC_MODULE_MANAGER__
#define __BASE_CC_MODULE_MANAGER__
#include <string>
#include <unordered_map>
#include "base/CCPlatformMacros.h"
NS_CC_BEGIN
class CC_DLL ModuleManager
{
public:
static void registerModule(const std::string &moduleName, void* module);
static void unRegisterModule(const std::string &moduleName);
static void* getModule(const std::string &moduleName);
private:
static std::unordered_map<std::string, void*>& createMap();
};
NS_CC_END
#endif

View File

@ -22,6 +22,7 @@ set(COCOS_BASE_SRC
base/CCEventMouse.cpp
base/CCEventTouch.cpp
base/CCIMEDispatcher.cpp
base/CCModuleManager.cpp
base/CCNS.cpp
base/CCProfiling.cpp
base/CCRef.cpp

View File

@ -262,6 +262,9 @@ THE SOFTWARE.
#include "2d/CCComponentContainer.h"
//3d
#include "3d/CCAABB.h"
#include "3d/CCOBB.h"
#include "3d/CCRay.h"
#include "3d/CCSprite3D.h"
#include "3d/CCMesh.h"
#include "3d/CCMeshSkin.h"

View File

@ -31,12 +31,6 @@ THE SOFTWARE.
#include "base/CCData.h"
#ifdef EMSCRIPTEN
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#endif // EMSCRIPTEN
extern "C"
{
// To resolve link error when building 32bits with Xcode 6.
@ -57,22 +51,21 @@ extern "C"
{
return strerror(errnum);
}
// int fputs(const char * __restrict, FILE * __restrict) __DARWIN_ALIAS(fputs);
int fputs$UNIX2003(const char *str, FILE *stream)
{
return fputs(str, stream);
}
#endif
#endif
#include "png.h"
#include "tiffio.h"
#include "base/etc1.h"
#include "jpeglib.h"
}
#include "base/s3tc.h"
#include "base/atitc.h"
#include "base/pvr.h"
#include "base/TGAlib.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
#include "decode.h"
#endif
#include "base/ccMacros.h"
#include "CCCommon.h"
#include "CCStdC.h"
@ -80,6 +73,7 @@ extern "C"
#include "base/CCConfiguration.h"
#include "base/ccUtils.h"
#include "base/ZipUtils.h"
#include "base/CCModuleManager.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "android/CCFileUtilsAndroid.h"
#endif
@ -96,7 +90,6 @@ NS_CC_BEGIN
namespace
{
static const int PVR_TEXTURE_FLAG_TYPE_MASK = 0xff;
static bool _PVRHaveAlphaPremultiplied = false;
// Values taken from PVRTexture.h from http://www.imgtec.com
@ -759,158 +752,28 @@ bool Image::isCompressed()
return Texture2D::getPixelFormatInfoMap().at(_renderFormat).compressed;
}
namespace
{
/*
* ERROR HANDLING:
*
* The JPEG library's standard error handler (jerror.c) is divided into
* several "methods" which you can override individually. This lets you
* adjust the behavior without duplicating a lot of code, which you might
* have to update with each future release.
*
* We override the "error_exit" method so that control is returned to the
* library's caller when a fatal error occurs, rather than calling exit()
* as the standard error_exit method does.
*
* We use C's setjmp/longjmp facility to return control. This means that the
* routine which calls the JPEG library must first execute a setjmp() call to
* establish the return point. We want the replacement error_exit to do a
* longjmp(). But we need to make the setjmp buffer accessible to the
* error_exit routine. To do this, we make a private extension of the
* standard JPEG error handler object. (If we were using C++, we'd say we
* were making a subclass of the regular error handler.)
*
* Here's the extended error handler struct:
*/
struct MyErrorMgr
{
struct jpeg_error_mgr pub; /* "public" fields */
jmp_buf setjmp_buffer; /* for return to caller */
};
typedef struct MyErrorMgr * MyErrorPtr;
/*
* Here's the routine that will replace the standard error_exit method:
*/
METHODDEF(void)
myErrorExit(j_common_ptr cinfo)
{
/* cinfo->err really points to a MyErrorMgr struct, so coerce pointer */
MyErrorPtr myerr = (MyErrorPtr) cinfo->err;
/* Always display the message. */
/* We could postpone this until after returning, if we chose. */
/* internal message function cann't show error message in some platforms, so we rewrite it here.
* edit it if has version confilict.
*/
//(*cinfo->err->output_message) (cinfo);
char buffer[JMSG_LENGTH_MAX];
(*cinfo->err->format_message) (cinfo, buffer);
CCLOG("jpeg error: %s", buffer);
/* Return control to the setjmp point */
longjmp(myerr->setjmp_buffer, 1);
}
}
bool Image::initWithJpgData(const unsigned char * data, ssize_t dataLen)
{
/* these are standard libjpeg structures for reading(decompression) */
struct jpeg_decompress_struct cinfo;
/* We use our private extension JPEG error handler.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct MyErrorMgr jerr;
/* libjpeg data structure for storing one row, that is, scanline of an image */
JSAMPROW row_pointer[1] = {0};
unsigned long location = 0;
unsigned int i = 0;
bool bRet = false;
do
_hasPremultipliedAlpha = false;
JPEGModule *jpegModule = static_cast<JPEGModule*>(ModuleManager::getModule("jpeg"));
if (jpegModule)
{
/* We set up the normal JPEG error routines, then override error_exit. */
cinfo.err = jpeg_std_error(&jerr.pub);
jerr.pub.error_exit = myErrorExit;
/* Establish the setjmp return context for MyErrorExit to use. */
if (setjmp(jerr.setjmp_buffer)) {
/* If we get here, the JPEG code has signaled an error.
* We need to clean up the JPEG object, close the input file, and return.
*/
jpeg_destroy_decompress(&cinfo);
break;
}
/* setup decompression process and source, then read JPEG header */
jpeg_create_decompress( &cinfo );
#ifndef CC_TARGET_QT5
jpeg_mem_src( &cinfo, const_cast<unsigned char*>(data), dataLen );
#endif /* CC_TARGET_QT5 */
/* reading the image header which contains image information */
#if (JPEG_LIB_VERSION >= 90)
// libjpeg 0.9 adds stricter types.
jpeg_read_header( &cinfo, TRUE );
#else
jpeg_read_header( &cinfo, true );
#endif
// we only support RGB or grayscale
if (cinfo.jpeg_color_space == JCS_GRAYSCALE)
{
_renderFormat = Texture2D::PixelFormat::I8;
}else
{
cinfo.out_color_space = JCS_RGB;
_renderFormat = Texture2D::PixelFormat::RGB888;
}
/* Start decompression jpeg here */
jpeg_start_decompress( &cinfo );
/* init image info */
_width = cinfo.output_width;
_height = cinfo.output_height;
_hasPremultipliedAlpha = false;
row_pointer[0] = static_cast<unsigned char*>(malloc(cinfo.output_width*cinfo.output_components * sizeof(unsigned char)));
CC_BREAK_IF(! row_pointer[0]);
_dataLen = cinfo.output_width*cinfo.output_height*cinfo.output_components;
_data = static_cast<unsigned char*>(malloc(_dataLen * sizeof(unsigned char)));
CC_BREAK_IF(! _data);
/* now actually read the jpeg into the raw buffer */
/* read one scan line at a time */
while( cinfo.output_scanline < cinfo.output_height )
{
jpeg_read_scanlines( &cinfo, row_pointer, 1 );
for( i=0; i<cinfo.output_width*cinfo.output_components;i++)
{
_data[location++] = row_pointer[0][i];
}
}
/* When read image file with broken data, jpeg_finish_decompress() may cause error.
* Besides, jpeg_destroy_decompress() shall deallocate and release all memory associated
* with the decompression object.
* So it doesn't need to call jpeg_finish_decompress().
*/
//jpeg_finish_decompress( &cinfo );
jpeg_destroy_decompress( &cinfo );
/* wrap up decompression, destroy objects, free pointers and close open files */
bRet = true;
} while (0);
if (row_pointer[0] != nullptr)
DataFromModule dataFromJPEGInit;
bool result = jpegModule->initWithJPEGData(data, dataLen, dataFromJPEGInit);
_width = dataFromJPEGInit.width;
_height = dataFromJPEGInit.height;
_renderFormat = dataFromJPEGInit.renderFormat;
_dataLen = dataFromJPEGInit.dataLength;
_data = dataFromJPEGInit.data;
return result;
}
else
{
free(row_pointer[0]);
};
return bRet;
CCLOG("jpeg module is not enabled");
return false;
}
}
bool Image::initWithPngData(const unsigned char * data, ssize_t dataLen)
@ -1062,175 +925,28 @@ bool Image::initWithPngData(const unsigned char * data, ssize_t dataLen)
return bRet;
}
namespace
{
static tmsize_t tiffReadProc(thandle_t fd, void* buf, tmsize_t size)
{
tImageSource* isource = (tImageSource*)fd;
uint8* ma;
uint64 mb;
unsigned long n;
unsigned long o;
tmsize_t p;
ma=(uint8*)buf;
mb=size;
p=0;
while (mb>0)
{
n=0x80000000UL;
if ((uint64)n>mb)
n=(unsigned long)mb;
if((int)(isource->offset + n) <= isource->size)
{
memcpy(ma, isource->data+isource->offset, n);
isource->offset += n;
o = n;
}
else
{
return 0;
}
ma+=o;
mb-=o;
p+=o;
if (o!=n)
{
break;
}
}
return p;
}
static tmsize_t tiffWriteProc(thandle_t fd, void* buf, tmsize_t size)
{
CC_UNUSED_PARAM(fd);
CC_UNUSED_PARAM(buf);
CC_UNUSED_PARAM(size);
return 0;
}
static uint64 tiffSeekProc(thandle_t fd, uint64 off, int whence)
{
tImageSource* isource = (tImageSource*)fd;
uint64 ret = -1;
do
{
if (whence == SEEK_SET)
{
CC_BREAK_IF(off >= (uint64)isource->size);
ret = isource->offset = (uint32)off;
}
else if (whence == SEEK_CUR)
{
CC_BREAK_IF(isource->offset + off >= (uint64)isource->size);
ret = isource->offset += (uint32)off;
}
else if (whence == SEEK_END)
{
CC_BREAK_IF(off >= (uint64)isource->size);
ret = isource->offset = (uint32)(isource->size-1 - off);
}
else
{
CC_BREAK_IF(off >= (uint64)isource->size);
ret = isource->offset = (uint32)off;
}
} while (0);
return ret;
}
static uint64 tiffSizeProc(thandle_t fd)
{
tImageSource* pImageSrc = (tImageSource*)fd;
return pImageSrc->size;
}
static int tiffCloseProc(thandle_t fd)
{
CC_UNUSED_PARAM(fd);
return 0;
}
static int tiffMapProc(thandle_t fd, void** pbase, toff_t* psize)
{
CC_UNUSED_PARAM(fd);
CC_UNUSED_PARAM(pbase);
CC_UNUSED_PARAM(psize);
return 0;
}
static void tiffUnmapProc(thandle_t fd, void* base, toff_t size)
{
CC_UNUSED_PARAM(fd);
CC_UNUSED_PARAM(base);
CC_UNUSED_PARAM(size);
}
}
bool Image::initWithTiffData(const unsigned char * data, ssize_t dataLen)
{
bool bRet = false;
do
_hasPremultipliedAlpha = true;
TIFFModule *tiffModule = static_cast<TIFFModule*>(ModuleManager::getModule("tiff"));
if (tiffModule)
{
// set the read call back function
tImageSource imageSource;
imageSource.data = data;
imageSource.size = dataLen;
imageSource.offset = 0;
TIFF* tif = TIFFClientOpen("file.tif", "r", (thandle_t)&imageSource,
tiffReadProc, tiffWriteProc,
tiffSeekProc, tiffCloseProc, tiffSizeProc,
tiffMapProc,
tiffUnmapProc);
CC_BREAK_IF(nullptr == tif);
uint32 w = 0, h = 0;
uint16 bitsPerSample = 0, samplePerPixel = 0, planarConfig = 0;
size_t npixels = 0;
DataFromModule dataFromTIFFInit;
bool result = tiffModule->initWithTIFFData(data, dataLen, dataFromTIFFInit);
_width = dataFromTIFFInit.width;
_height = dataFromTIFFInit.height;
_renderFormat = dataFromTIFFInit.renderFormat;
_dataLen = dataFromTIFFInit.dataLength;
_data = dataFromTIFFInit.data;
TIFFGetField(tif, TIFFTAG_IMAGEWIDTH, &w);
TIFFGetField(tif, TIFFTAG_IMAGELENGTH, &h);
TIFFGetField(tif, TIFFTAG_BITSPERSAMPLE, &bitsPerSample);
TIFFGetField(tif, TIFFTAG_SAMPLESPERPIXEL, &samplePerPixel);
TIFFGetField(tif, TIFFTAG_PLANARCONFIG, &planarConfig);
npixels = w * h;
_renderFormat = Texture2D::PixelFormat::RGBA8888;
_width = w;
_height = h;
_dataLen = npixels * sizeof (uint32);
_data = static_cast<unsigned char*>(malloc(_dataLen * sizeof(unsigned char)));
uint32* raster = (uint32*) _TIFFmalloc(npixels * sizeof (uint32));
if (raster != nullptr)
{
if (TIFFReadRGBAImageOriented(tif, w, h, raster, ORIENTATION_TOPLEFT, 0))
{
/* the raster data is pre-multiplied by the alpha component
after invoking TIFFReadRGBAImageOriented*/
_hasPremultipliedAlpha = true;
memcpy(_data, raster, npixels*sizeof (uint32));
}
_TIFFfree(raster);
}
TIFFClose(tif);
bRet = true;
} while (0);
return bRet;
return result;
}
else
{
CCLOG("tiff module is not enabled");
return false;
}
}
namespace
@ -2011,42 +1727,29 @@ bool Image::initWithPVRData(const unsigned char * data, ssize_t dataLen)
bool Image::initWithWebpData(const unsigned char * data, ssize_t dataLen)
{
bool bRet = false;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
CCLOG("WEBP image format not supported on WinRT or WP8");
return false;
#else
do
{
WebPDecoderConfig config;
if (WebPInitDecoderConfig(&config) == 0) break;
if (WebPGetFeatures(static_cast<const uint8_t*>(data), dataLen, &config.input) != VP8_STATUS_OK) break;
if (config.input.width == 0 || config.input.height == 0) break;
WEBPModule *webpModule = static_cast<WEBPModule*>(ModuleManager::getModule("webp"));
if (webpModule)
{
DataFromModule dataFromWEBPInit;
bool result = webpModule->initWithWEBPData(data, dataLen, dataFromWEBPInit);
_width = dataFromWEBPInit.width;
_height = dataFromWEBPInit.height;
_renderFormat = dataFromWEBPInit.renderFormat;
_dataLen = dataFromWEBPInit.dataLength;
_data = dataFromWEBPInit.data;
config.output.colorspace = MODE_RGBA;
_renderFormat = Texture2D::PixelFormat::RGBA8888;
_width = config.input.width;
_height = config.input.height;
_dataLen = _width * _height * 4;
_data = static_cast<unsigned char*>(malloc(_dataLen * sizeof(unsigned char)));
config.output.u.RGBA.rgba = static_cast<uint8_t*>(_data);
config.output.u.RGBA.stride = _width * 4;
config.output.u.RGBA.size = _dataLen;
config.output.is_external_memory = 1;
if (WebPDecode(static_cast<const uint8_t*>(data), dataLen, &config) != VP8_STATUS_OK)
{
free(_data);
_data = nullptr;
break;
}
bRet = true;
} while (0);
return result;
}
else
{
CCLOG("webp module is not enabled");
return false;
}
#endif
return bRet;
}
@ -2265,82 +1968,16 @@ bool Image::saveImageToPNG(const std::string& filePath, bool isToRGB)
}
bool Image::saveImageToJPG(const std::string& filePath)
{
bool bRet = false;
do
JPEGModule *jpegModule = static_cast<JPEGModule*>(ModuleManager::getModule("jpeg"));
if (jpegModule)
{
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
FILE * outfile; /* target file */
JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
int row_stride; /* physical row width in image buffer */
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG compression object. */
jpeg_create_compress(&cinfo);
CC_BREAK_IF((outfile = fopen(filePath.c_str(), "wb")) == nullptr);
jpeg_stdio_dest(&cinfo, outfile);
cinfo.image_width = _width; /* image width and height, in pixels */
cinfo.image_height = _height;
cinfo.input_components = 3; /* # of color components per pixel */
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, 90, TRUE);
jpeg_start_compress(&cinfo, TRUE);
row_stride = _width * 3; /* JSAMPLEs per row in image_buffer */
if (hasAlpha())
{
unsigned char *pTempData = static_cast<unsigned char*>(malloc(_width * _height * 3 * sizeof(unsigned char)));
if (nullptr == pTempData)
{
jpeg_finish_compress(&cinfo);
jpeg_destroy_compress(&cinfo);
fclose(outfile);
break;
}
for (int i = 0; i < _height; ++i)
{
for (int j = 0; j < _width; ++j)
{
pTempData[(i * _width + j) * 3] = _data[(i * _width + j) * 4];
pTempData[(i * _width + j) * 3 + 1] = _data[(i * _width + j) * 4 + 1];
pTempData[(i * _width + j) * 3 + 2] = _data[(i * _width + j) * 4 + 2];
}
}
while (cinfo.next_scanline < cinfo.image_height) {
row_pointer[0] = & pTempData[cinfo.next_scanline * row_stride];
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
}
if (pTempData != nullptr)
{
free(pTempData);
}
}
else
{
while (cinfo.next_scanline < cinfo.image_height) {
row_pointer[0] = & _data[cinfo.next_scanline * row_stride];
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
}
}
jpeg_finish_compress(&cinfo);
fclose(outfile);
jpeg_destroy_compress(&cinfo);
bRet = true;
} while (0);
return bRet;
return jpegModule->saveImage(filePath, this);
}
else
{
CCLOG("jpeg module is not enabled");
return false;
}
}
void Image::premultipliedAlpha()
@ -2357,7 +1994,6 @@ void Image::premultipliedAlpha()
_hasPremultipliedAlpha = true;
}
void Image::setPVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied)
{
_PVRHaveAlphaPremultiplied = haveAlphaPremultiplied;

View File

@ -26,6 +26,8 @@ THE SOFTWARE.
#ifndef __CC_IMAGE_H__
#define __CC_IMAGE_H__
#include <functional>
#include <string>
#include "base/CCRef.h"
#include "renderer/CCTexture2D.h"
@ -167,6 +169,7 @@ protected:
void premultipliedAlpha();
protected:
/**
@brief Determine how many mipmaps can we have.
@ -212,6 +215,35 @@ protected:
bool isATITC(const unsigned char *data, ssize_t dataLen);
};
/* Data returned from jpeg/tiff/webp module initialization
*/
typedef struct DataFromModule
{
Texture2D::PixelFormat renderFormat;
int width;
int height;
ssize_t dataLength;
unsigned char* data;
bool hasPremultiAlpha;
} DataFromModule;
struct JPEGModule
{
std::function<bool(const std::string &filePath, Image *image)> saveImage;
std::function<bool(const unsigned char*, ssize_t, DataFromModule &dataFromJPEGInit)> initWithJPEGData;
};
struct TIFFModule
{
std::function<bool(const unsigned char*, ssize_t, DataFromModule &dataFromJPEGInit)> initWithTIFFData;
};
struct WEBPModule
{
std::function<bool(const unsigned char*, ssize_t, DataFromModule &dataFromJPEGInit)> initWithWEBPData;
};
// end of platform group
/// @}

View File

@ -24,6 +24,7 @@ THE SOFTWARE.
****************************************************************************/
#include "CCGLViewImpl.h"
#include "CCApplication.h"
#include "base/CCDirector.h"
#include "base/CCTouch.h"
#include "base/CCEventDispatcher.h"
@ -101,6 +102,14 @@ public:
_view = view;
}
static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
{
if (_view)
{
_view->onGLFWWindowIconifyCallback(window, iconified);
}
}
private:
static GLViewImpl* _view;
};
@ -352,6 +361,7 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
glfwSetFramebufferSizeCallback(_mainWindow, GLFWEventHandler::onGLFWframebuffersize);
glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeFunCallback);
glfwSetWindowIconifyCallback(_mainWindow, GLFWEventHandler::onGLFWWindowIconifyCallback);
setFrameSize(rect.size.width, rect.size.height);
@ -706,6 +716,18 @@ void GLViewImpl::onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int
}
}
void GLViewImpl::onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
{
if (iconified == GL_TRUE)
{
Application::getInstance()->applicationDidEnterBackground();
}
else
{
Application::getInstance()->applicationWillEnterForeground();
}
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
static bool glew_dynamic_binding()
{

View File

@ -130,6 +130,7 @@ protected:
void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
void onGLFWframebuffersize(GLFWwindow* window, int w, int h);
void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height);
void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
bool _captured;
bool _supportTouch;

View File

@ -19,6 +19,11 @@
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Button] getZoomScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Button] getCapInsetsDisabledRenderer
-- @param self
@ -120,6 +125,11 @@
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Button] setZoomScale
-- @param self
-- @param #float float
--------------------------------
-- @overload self, string, string, string, int
-- @overload self

View File

@ -4,6 +4,11 @@
-- @extend Layout
-- @parent_module ccui
--------------------------------
-- @function [parent=#PageView] getCustomScrollThreshold
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PageView] getCurPageIndex
-- @param self
@ -16,6 +21,11 @@
-- @param #long long
-- @param #bool bool
--------------------------------
-- @function [parent=#PageView] isUsingCustomScrollThreshold
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#PageView] getPage
-- @param self
@ -32,6 +42,16 @@
-- @param self
-- @param #function func
--------------------------------
-- @function [parent=#PageView] setUsingCustomScrollThreshold
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#PageView] setCustomScrollThreshold
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PageView] insertPage
-- @param self

View File

@ -5069,6 +5069,50 @@ int lua_cocos2dx_ui_Button_setScale9Enabled(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Button_getZoomScale(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Button* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Button",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Button*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Button_getZoomScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
double ret = cobj->getZoomScale();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Button:getZoomScale",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Button_getZoomScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Button_getCapInsetsDisabledRenderer(lua_State* tolua_S)
{
int argc = 0;
@ -6006,6 +6050,52 @@ int lua_cocos2dx_ui_Button_setPressedActionEnabled(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_Button_setZoomScale(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::Button* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.Button",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::Button*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_Button_setZoomScale'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "ccui.Button:setZoomScale");
if(!ok)
return 0;
cobj->setZoomScale(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ccui.Button:setZoomScale",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_Button_setZoomScale'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_Button_create(lua_State* tolua_S)
{
int argc = 0;
@ -6189,6 +6279,7 @@ int lua_register_cocos2dx_ui_Button(lua_State* tolua_S)
tolua_function(tolua_S,"getTitleText",lua_cocos2dx_ui_Button_getTitleText);
tolua_function(tolua_S,"setTitleFontSize",lua_cocos2dx_ui_Button_setTitleFontSize);
tolua_function(tolua_S,"setScale9Enabled",lua_cocos2dx_ui_Button_setScale9Enabled);
tolua_function(tolua_S,"getZoomScale",lua_cocos2dx_ui_Button_getZoomScale);
tolua_function(tolua_S,"getCapInsetsDisabledRenderer",lua_cocos2dx_ui_Button_getCapInsetsDisabledRenderer);
tolua_function(tolua_S,"setTitleColor",lua_cocos2dx_ui_Button_setTitleColor);
tolua_function(tolua_S,"setCapInsetsDisabledRenderer",lua_cocos2dx_ui_Button_setCapInsetsDisabledRenderer);
@ -6208,6 +6299,7 @@ int lua_register_cocos2dx_ui_Button(lua_State* tolua_S)
tolua_function(tolua_S,"getTitleFontName",lua_cocos2dx_ui_Button_getTitleFontName);
tolua_function(tolua_S,"getTitleColor",lua_cocos2dx_ui_Button_getTitleColor);
tolua_function(tolua_S,"setPressedActionEnabled",lua_cocos2dx_ui_Button_setPressedActionEnabled);
tolua_function(tolua_S,"setZoomScale",lua_cocos2dx_ui_Button_setZoomScale);
tolua_function(tolua_S,"create", lua_cocos2dx_ui_Button_create);
tolua_function(tolua_S,"createInstance", lua_cocos2dx_ui_Button_createInstance);
tolua_endmodule(tolua_S);
@ -15318,6 +15410,50 @@ int lua_register_cocos2dx_ui_TextBMFont(lua_State* tolua_S)
return 1;
}
int lua_cocos2dx_ui_PageView_getCustomScrollThreshold(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::PageView* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.PageView",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::PageView*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_PageView_getCustomScrollThreshold'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
double ret = cobj->getCustomScrollThreshold();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ccui.PageView:getCustomScrollThreshold",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_PageView_getCustomScrollThreshold'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_PageView_getCurPageIndex(lua_State* tolua_S)
{
int argc = 0;
@ -15414,6 +15550,50 @@ int lua_cocos2dx_ui_PageView_addWidgetToPage(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_PageView_isUsingCustomScrollThreshold(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::PageView* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.PageView",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::PageView*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_PageView_isUsingCustomScrollThreshold'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
bool ret = cobj->isUsingCustomScrollThreshold();
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ccui.PageView:isUsingCustomScrollThreshold",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_PageView_isUsingCustomScrollThreshold'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_PageView_getPage(lua_State* tolua_S)
{
int argc = 0;
@ -15557,6 +15737,98 @@ int lua_cocos2dx_ui_PageView_addEventListener(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_ui_PageView_setUsingCustomScrollThreshold(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::PageView* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.PageView",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::PageView*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_PageView_setUsingCustomScrollThreshold'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ccui.PageView:setUsingCustomScrollThreshold");
if(!ok)
return 0;
cobj->setUsingCustomScrollThreshold(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ccui.PageView:setUsingCustomScrollThreshold",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_PageView_setUsingCustomScrollThreshold'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_PageView_setCustomScrollThreshold(lua_State* tolua_S)
{
int argc = 0;
cocos2d::ui::PageView* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"ccui.PageView",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::ui::PageView*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ui_PageView_setCustomScrollThreshold'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
double arg0;
ok &= luaval_to_number(tolua_S, 2,&arg0, "ccui.PageView:setCustomScrollThreshold");
if(!ok)
return 0;
cobj->setCustomScrollThreshold(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ccui.PageView:setCustomScrollThreshold",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ui_PageView_setCustomScrollThreshold'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_ui_PageView_insertPage(lua_State* tolua_S)
{
int argc = 0;
@ -15940,11 +16212,15 @@ int lua_register_cocos2dx_ui_PageView(lua_State* tolua_S)
tolua_beginmodule(tolua_S,"PageView");
tolua_function(tolua_S,"new",lua_cocos2dx_ui_PageView_constructor);
tolua_function(tolua_S,"getCustomScrollThreshold",lua_cocos2dx_ui_PageView_getCustomScrollThreshold);
tolua_function(tolua_S,"getCurPageIndex",lua_cocos2dx_ui_PageView_getCurPageIndex);
tolua_function(tolua_S,"addWidgetToPage",lua_cocos2dx_ui_PageView_addWidgetToPage);
tolua_function(tolua_S,"isUsingCustomScrollThreshold",lua_cocos2dx_ui_PageView_isUsingCustomScrollThreshold);
tolua_function(tolua_S,"getPage",lua_cocos2dx_ui_PageView_getPage);
tolua_function(tolua_S,"removePage",lua_cocos2dx_ui_PageView_removePage);
tolua_function(tolua_S,"addEventListener",lua_cocos2dx_ui_PageView_addEventListener);
tolua_function(tolua_S,"setUsingCustomScrollThreshold",lua_cocos2dx_ui_PageView_setUsingCustomScrollThreshold);
tolua_function(tolua_S,"setCustomScrollThreshold",lua_cocos2dx_ui_PageView_setCustomScrollThreshold);
tolua_function(tolua_S,"insertPage",lua_cocos2dx_ui_PageView_insertPage);
tolua_function(tolua_S,"scrollToPage",lua_cocos2dx_ui_PageView_scrollToPage);
tolua_function(tolua_S,"removePageAtIndex",lua_cocos2dx_ui_PageView_removePageAtIndex);

View File

@ -398,6 +398,12 @@ int register_all_cocos2dx_ui(lua_State* tolua_S);

View File

@ -64,6 +64,7 @@ _normalTextureScaleXInSize(1.0f),
_normalTextureScaleYInSize(1.0f),
_pressedTextureScaleXInSize(1.0f),
_pressedTextureScaleYInSize(1.0f),
_zoomScale(0.1f),
_normalTextureLoaded(false),
_pressedTextureLoaded(false),
_disabledTextureLoaded(false),
@ -386,9 +387,9 @@ void Button::onPressStateChangedToPressed()
{
_buttonNormalRenderer->stopAllActions();
_buttonClickedRenderer->stopAllActions();
Action *zoomAction = ScaleTo::create(0.05f, _pressedTextureScaleXInSize + 0.1f, _pressedTextureScaleYInSize + 0.1f);
Action *zoomAction = ScaleTo::create(0.05f, _pressedTextureScaleXInSize + _zoomScale, _pressedTextureScaleYInSize + _zoomScale);
_buttonClickedRenderer->runAction(zoomAction);
_buttonNormalRenderer->setScale(_pressedTextureScaleXInSize + 0.1f, _pressedTextureScaleYInSize + 0.1f);
_buttonNormalRenderer->setScale(_pressedTextureScaleXInSize + _zoomScale, _pressedTextureScaleYInSize + _zoomScale);
}
}
else
@ -403,7 +404,7 @@ void Button::onPressStateChangedToPressed()
else
{
_buttonNormalRenderer->stopAllActions();
_buttonNormalRenderer->setScale(_normalTextureScaleXInSize + 0.1f, _normalTextureScaleYInSize + 0.1f);
_buttonNormalRenderer->setScale(_normalTextureScaleXInSize +_zoomScale, _normalTextureScaleYInSize + _zoomScale);
}
}
}
@ -643,6 +644,16 @@ float Button::getTitleFontSize() const
{
return _fontSize;
}
void Button::setZoomScale(float scale)
{
_zoomScale = scale;
}
float Button::getZoomScale()const
{
return _zoomScale;
}
void Button::setTitleFontName(const std::string& fontName)
{
@ -693,6 +704,7 @@ void Button::copySpecialProperties(Widget *widget)
setTitleFontSize(button->getTitleFontSize());
setTitleColor(button->getTitleColor());
setPressedActionEnabled(button->_pressedActionEnabled);
setZoomScale(button->_zoomScale);
}
}

View File

@ -188,6 +188,14 @@ public:
float getTitleFontSize() const;
void setTitleFontName(const std::string& fontName);
const std::string& getTitleFontName() const;
/** When user pressed the button, the button will zoom to a scale.
* The final scale of the button equals (button original scale + _zoomScale)
*/
void setZoomScale(float scale);
/**
* @brief Return a zoom scale
*/
float getZoomScale()const;
CC_CONSTRUCTOR_ACCESS:
virtual bool init() override;
@ -222,7 +230,8 @@ protected:
Scale9Sprite* _buttonClickedRenderer;
Scale9Sprite* _buttonDisableRenderer;
Label* _titleRenderer;
float _zoomScale;
std::string _normalFileName;
std::string _clickedFileName;
std::string _disabledFileName;

View File

@ -44,7 +44,9 @@ _autoScrollDirection(AutoScrollDirection::LEFT),
_childFocusCancelOffset(5.0f),
_pageViewEventListener(nullptr),
_pageViewEventSelector(nullptr),
_eventCallback(nullptr)
_eventCallback(nullptr),
_customScrollThreshold(0.0),
_usingCustomScrollThreshold(false)
{
this->setTouchEnabled(true);
}
@ -447,6 +449,28 @@ void PageView::handleMoveLogic(Touch *touch)
}
scrollPages(offset);
}
void PageView::setCustomScrollThreshold(float threshold)
{
CCASSERT(threshold > 0, "Invalid threshold!");
_customScrollThreshold = threshold;
this->setUsingCustomScrollThreshold(true);
}
float PageView::getCustomScrollThreshold()const
{
return _customScrollThreshold;
}
void PageView::setUsingCustomScrollThreshold(bool flag)
{
_usingCustomScrollThreshold = flag;
}
bool PageView::isUsingCustomScrollThreshold()const
{
return _usingCustomScrollThreshold;
}
void PageView::handleReleaseLogic(Touch *touch)
{
@ -461,7 +485,10 @@ void PageView::handleReleaseLogic(Touch *touch)
ssize_t pageCount = this->getPageCount();
float curPageLocation = curPagePos.x;
float pageWidth = getContentSize().width;
float boundary = pageWidth/2.0f;
if (!_usingCustomScrollThreshold) {
_customScrollThreshold = pageWidth / 2.0;
}
float boundary = _customScrollThreshold;
if (curPageLocation <= -boundary)
{
if (_curPageIdx >= pageCount-1)
@ -590,6 +617,8 @@ void PageView::copySpecialProperties(Widget *widget)
_eventCallback = pageView->_eventCallback;
_pageViewEventListener = pageView->_pageViewEventListener;
_pageViewEventSelector = pageView->_pageViewEventSelector;
_usingCustomScrollThreshold = pageView->_usingCustomScrollThreshold;
_customScrollThreshold = pageView->_customScrollThreshold;
}
}

View File

@ -168,6 +168,23 @@ public:
virtual std::string getDescription() const override;
virtual void onEnter() override;
/**
* @brief If you don't specify the value, the pageView will scroll when half pageview width reached
*/
void setCustomScrollThreshold(float threshold);
/**
*@brief Return user defined scroll page threshold
*/
float getCustomScrollThreshold()const;
/**
*@brief Set using user defined scroll page threshold or not
* If you set it to false, then the default scroll threshold is pageView.width / 2
*/
void setUsingCustomScrollThreshold(bool flag);
/**
*@brief Query whether we are using user defined scroll page threshold or not
*/
bool isUsingCustomScrollThreshold()const;
CC_CONSTRUCTOR_ACCESS:
virtual bool init() override;
@ -219,7 +236,9 @@ protected:
float _leftBoundary;
float _rightBoundary;
float _customScrollThreshold;
bool _usingCustomScrollThreshold;
float _childFocusCancelOffset;
Ref* _pageViewEventListener;

View File

@ -192,6 +192,8 @@
"cocos/2d/cocos2dx.props",
"cocos/2d/libcocos2d.vcxproj",
"cocos/2d/libcocos2d.vcxproj.filters",
"cocos/3d/CCAABB.cpp",
"cocos/3d/CCAABB.h",
"cocos/3d/CCAnimate3D.cpp",
"cocos/3d/CCAnimate3D.h",
"cocos/3d/CCAnimation3D.cpp",
@ -209,8 +211,12 @@
"cocos/3d/CCMesh.h",
"cocos/3d/CCMeshSkin.cpp",
"cocos/3d/CCMeshSkin.h",
"cocos/3d/CCOBB.cpp",
"cocos/3d/CCOBB.h",
"cocos/3d/CCObjLoader.cpp",
"cocos/3d/CCObjLoader.h",
"cocos/3d/CCRay.cpp",
"cocos/3d/CCRay.h",
"cocos/3d/CCSkeleton3D.cpp",
"cocos/3d/CCSkeleton3D.h",
"cocos/3d/CCSprite3D.cpp",
@ -339,6 +345,8 @@
"cocos/base/CCIMEDispatcher.cpp",
"cocos/base/CCIMEDispatcher.h",
"cocos/base/CCMap.h",
"cocos/base/CCModuleManager.cpp",
"cocos/base/CCModuleManager.h",
"cocos/base/CCNS.cpp",
"cocos/base/CCNS.h",
"cocos/base/CCPlatformConfig.h",

View File

@ -72,11 +72,14 @@ const char* getRuntimeVersion()
static string& replaceAll(string& str,const string& old_value,const string& new_value)
{
int start = 0;
while(true)
{
int pos=0;
if((pos=str.find(old_value,0))!=string::npos)
if((pos=str.find(old_value,start))!=string::npos) {
str.replace(pos,old_value.length(),new_value);
start = pos + new_value.length();
}
else break;
}
return str;

View File

@ -168,6 +168,7 @@ Classes/ShaderTest/ShaderTest.cpp \
Classes/ShaderTest/ShaderTest2.cpp \
Classes/SpineTest/SpineTest.cpp \
Classes/SpriteTest/SpriteTest.cpp \
Classes/Sprite3DTest/DrawNode3D.cpp \
Classes/Sprite3DTest/Sprite3DTest.cpp \
Classes/TextInputTest/TextInputTest.cpp \
Classes/Texture2dTest/Texture2dTest.cpp \

View File

@ -162,6 +162,7 @@ set(SAMPLE_SRC
Classes/ShaderTest/ShaderTest2.cpp
Classes/SpriteTest/SpriteTest.cpp
Classes/Sprite3DTest/Sprite3DTest.cpp
Classes/Sprite3DTest/DrawNode3D.cpp
Classes/TextInputTest/TextInputTest.cpp
Classes/Texture2dTest/Texture2dTest.cpp
Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp

View File

@ -0,0 +1,240 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "DrawNode3D.h"
#include "CCGL.h"
#include "base/CCEventType.h"
#include "base/CCConfiguration.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCGLProgramState.h"
#include "base/CCDirector.h"
#include "base/CCEventListenerCustom.h"
#include "base/CCEventDispatcher.h"
NS_CC_BEGIN
DrawNode3D::DrawNode3D()
: _vao(0)
, _vbo(0)
, _bufferCapacity(0)
, _bufferCount(0)
, _buffer(nullptr)
, _dirty(false)
{
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
}
DrawNode3D::~DrawNode3D()
{
free(_buffer);
_buffer = nullptr;
glDeleteBuffers(1, &_vbo);
_vbo = 0;
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_vao);
GL::bindVAO(0);
_vao = 0;
}
}
DrawNode3D* DrawNode3D::create()
{
DrawNode3D* ret = new DrawNode3D();
if (ret && ret->init())
{
ret->autorelease();
}
else
{
CC_SAFE_DELETE(ret);
}
return ret;
}
void DrawNode3D::ensureCapacity(int count)
{
CCASSERT(count>=0, "capacity must be >= 0");
if(_bufferCount + count > _bufferCapacity)
{
_bufferCapacity += MAX(_bufferCapacity, count);
_buffer = (V3F_C4B*)realloc(_buffer, _bufferCapacity*sizeof(V3F_C4B));
}
}
bool DrawNode3D::init()
{
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_COLOR));
ensureCapacity(512);
if (Configuration::getInstance()->supportsShareableVAO())
{
glGenVertexArrays(1, &_vao);
GL::bindVAO(_vao);
}
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B)* _bufferCapacity, _buffer, GL_STREAM_DRAW);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, vertices));
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, colors));
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (Configuration::getInstance()->supportsShareableVAO())
{
GL::bindVAO(0);
}
CHECK_GL_ERROR_DEBUG();
_dirty = true;
#if CC_ENABLE_CACHE_TEXTURE_DATA
// Need to listen the event only when not use batchnode, because it will use VBO
auto listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom* event){
/** listen the event that coming to foreground on Android */
this->init();
});
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
#endif
return true;
}
void DrawNode3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(DrawNode3D::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand);
}
void DrawNode3D::onDraw(const Mat4 &transform, uint32_t flags)
{
auto glProgram = getGLProgram();
glProgram->use();
glProgram->setUniformsForBuiltins(transform);
glEnable(GL_DEPTH_TEST);
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
if (_dirty)
{
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B)*_bufferCapacity, _buffer, GL_STREAM_DRAW);
_dirty = false;
}
if (Configuration::getInstance()->supportsShareableVAO())
{
GL::bindVAO(_vao);
}
else
{
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
// vertex
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, vertices));
// color
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B), (GLvoid *)offsetof(V3F_C4B, colors));
}
glDrawArrays(GL_LINES, 0, _bufferCount);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCount);
glDisable(GL_DEPTH_TEST);
CHECK_GL_ERROR_DEBUG();
}
void DrawNode3D::drawLine(const Vec3 &from, const Vec3 &to, const Color4F &color)
{
unsigned int vertex_count = 2;
ensureCapacity(vertex_count);
Color4B col = Color4B(color);
V3F_C4B a = {Vec3(from.x, from.y, from.z), col};
V3F_C4B b = {Vec3(to.x, to.y, to.z), col, };
V3F_C4B *lines = (V3F_C4B *)(_buffer + _bufferCount);
lines[0] = a;
lines[1] = b;
_bufferCount += vertex_count;
_dirty = true;
}
void DrawNode3D::drawCube(Vec3* vertices, const Color4F &color)
{
// front face
drawLine(vertices[0], vertices[1], color);
drawLine(vertices[1], vertices[2], color);
drawLine(vertices[2], vertices[3], color);
drawLine(vertices[3], vertices[0], color);
// back face
drawLine(vertices[4], vertices[5], color);
drawLine(vertices[5], vertices[6], color);
drawLine(vertices[6], vertices[7], color);
drawLine(vertices[7], vertices[4], color);
// edge
drawLine(vertices[0], vertices[7], color);
drawLine(vertices[1], vertices[6], color);
drawLine(vertices[2], vertices[5], color);
drawLine(vertices[3], vertices[4], color);
}
void DrawNode3D::clear()
{
_bufferCount = 0;
_dirty = true;
}
const BlendFunc& DrawNode3D::getBlendFunc() const
{
return _blendFunc;
}
void DrawNode3D::setBlendFunc(const BlendFunc &blendFunc)
{
_blendFunc = blendFunc;
}
NS_CC_END

View File

@ -0,0 +1,117 @@
/****************************************************************************
Copyright (c) 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __DRAW_NODE_3D_H__
#define __DRAW_NODE_3D_H__
#include "2d/CCNode.h"
#include "base/ccTypes.h"
#include "renderer/CCCustomCommand.h"
NS_CC_BEGIN
/**
* Copy DrawNode for 3D geometry drawing.
*/
class DrawNode3D: public Node
{
public:
/** creates and initialize a DrawNode3D node */
static DrawNode3D* create();
/**
* Draw 3D Line
*/
void drawLine(const Vec3 &from, const Vec3 &to, const Color4F &color);
/**
* Draw 3D cube
* @param point to a vertex array who has 8 element.
* vertices[0]:Left-top-front,
* vertices[1]:Left-bottom-front,
* vertices[2]:Right-bottom-front,
* vertices[3]:Right-top-front,
* vertices[4]:Right-top-back,
* vertices[5]:Right-bottom-back,
* vertices[6]:Left-bottom-back,
* vertices[7]:Left-top-back.
* @param color
*/
void drawCube(Vec3* vertices, const Color4F &color);
/** Clear the geometry in the node's buffer. */
void clear();
/**
* @js NA
* @lua NA
*/
const BlendFunc& getBlendFunc() const;
/**
* @code
* When this function bound into js or lua,the parameter will be changed
* In js: var setBlendFunc(var src, var dst)
* @endcode
* @lua NA
*/
void setBlendFunc(const BlendFunc &blendFunc);
void onDraw(const Mat4 &transform, uint32_t flags);
// Overrides
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
CC_CONSTRUCTOR_ACCESS:
DrawNode3D();
virtual ~DrawNode3D();
virtual bool init();
protected:
struct V3F_C4B
{
Vec3 vertices;
Color4B colors;
};
void ensureCapacity(int count);
GLuint _vao;
GLuint _vbo;
int _bufferCapacity;
GLsizei _bufferCount;
V3F_C4B* _buffer;
BlendFunc _blendFunc;
CustomCommand _customCommand;
bool _dirty;
private:
CC_DISALLOW_COPY_AND_ASSIGN(DrawNode3D);
};
NS_CC_END
#endif // __DRAW_NODE_3D_H__

View File

@ -28,111 +28,12 @@
#include "3d/CCAnimate3D.h"
#include "3d/CCSubMesh.h"
#include "3d/CCAttachNode.h"
#include "3d/CCRay.h"
#include "DrawNode3D.h"
#include <algorithm>
#include "../testResource.h"
////////////DrawNode3D/////////////////////
class DrawNode3D: public Node
{
public:
/** creates and initialize a node */
static DrawNode3D* create();
/**
* Draw 3D Line
*/
void drawLine(const Vec3 &from, const Vec3 &to, const Color4F &color);
/** Clear the geometry in the node's buffer. */
void clear()
{
_buffer.clear();
}
void onDraw(const Mat4 &transform, uint32_t flags);
// Overrides
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
CC_CONSTRUCTOR_ACCESS:
DrawNode3D()
{
}
virtual ~DrawNode3D()
{
}
virtual bool init();
protected:
struct V3F_C4B
{
Vec3 vertices;
Color4B colors;
};
std::vector<V3F_C4B> _buffer;
CustomCommand _customCommand;
private:
CC_DISALLOW_COPY_AND_ASSIGN(DrawNode3D);
};
DrawNode3D* DrawNode3D::create()
{
auto ret = new DrawNode3D();
if (ret && ret->init())
return ret;
CC_SAFE_DELETE(ret);
return nullptr;
}
bool DrawNode3D::init()
{
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_COLOR));
return true;
}
void DrawNode3D::drawLine(const Vec3 &from, const Vec3 &to, const Color4F &color)
{
Color4B col = Color4B(color);
DrawNode3D::V3F_C4B vertex;
vertex.vertices = from;
vertex.colors = col;
_buffer.push_back(vertex);
vertex.vertices = to;
_buffer.push_back(vertex);
}
void DrawNode3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(DrawNode3D::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand);
}
void DrawNode3D::onDraw(const Mat4 &transform, uint32_t flags)
{
auto glProgram = getGLProgram();
glProgram->use();
glProgram->setUniformsForBuiltins(transform);
glEnable(GL_DEPTH_TEST);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B), &(_buffer[0].vertices));
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B), &(_buffer[0].colors));
glDrawArrays(GL_LINES, 0, _buffer.size());
glDisable(GL_DEPTH_TEST);
}
////////////////////////////////////////////////////////////////////////////////
enum
{
IDC_NEXT = 100,
@ -157,6 +58,7 @@ static std::function<Layer*()> createFunctions[] =
#endif
CL(Animate3DTest),
CL(AttachmentTest),
CL(Sprite3DWithOBBPerfromanceTest),
CL(Sprite3DMirrorTest),
CL(BillBoardTest)
};
@ -1097,6 +999,261 @@ void AttachmentTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* e
_hasWeapon = !_hasWeapon;
}
Sprite3DWithOBBPerfromanceTest::Sprite3DWithOBBPerfromanceTest()
{
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(Sprite3DWithOBBPerfromanceTest::onTouchesBegan, this);
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithOBBPerfromanceTest::onTouchesEnded, this);
listener->onTouchesMoved = CC_CALLBACK_2(Sprite3DWithOBBPerfromanceTest::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto s = Director::getInstance()->getWinSize();
initDrawBox();
addNewSpriteWithCoords(Vec2(s.width/2, s.height/2));
MenuItemFont::setFontName("fonts/arial.ttf");
MenuItemFont::setFontSize(65);
auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(Sprite3DWithOBBPerfromanceTest::delOBBCallback, this));
decrease->setColor(Color3B(0,200,20));
auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(Sprite3DWithOBBPerfromanceTest::addOBBCallback, this));
increase->setColor(Color3B(0,200,20));
auto menu = Menu::create(decrease, increase, nullptr);
menu->alignItemsHorizontally();
menu->setPosition(Vec2(s.width/2, s.height-65));
addChild(menu, 1);
TTFConfig ttfCount("fonts/Marker Felt.ttf", 30);
_labelCubeCount = Label::createWithTTF(ttfCount,"0 cubes");
_labelCubeCount->setColor(Color3B(0,200,20));
_labelCubeCount->setPosition(Vec2(s.width/2, s.height-90));
addChild(_labelCubeCount);
_hasCollider = false;
scheduleUpdate();
}
std::string Sprite3DWithOBBPerfromanceTest::title() const
{
return "OBB Collison Perfromance Test";
}
std::string Sprite3DWithOBBPerfromanceTest::subtitle() const
{
return "";
}
void Sprite3DWithOBBPerfromanceTest::addNewOBBWithCoords(Vec2 p)
{
Vec3 extents = Vec3(10, 10, 10);
AABB aabb(-extents, extents);
auto obb = OBB(aabb);
obb._center = Vec3(p.x,p.y,0);
_obb.push_back(obb);
}
void Sprite3DWithOBBPerfromanceTest::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
{
for (auto touch: touches)
{
auto location = touch->getLocationInView();
if(_obb.size() > 0)
{
_intersetList.clear();
Ray ray;
calculateRayByLocationInView(&ray,location);
for(int i = 0; i < _obb.size(); i++)
{
if(ray.intersects(_obb[i]))
{
_intersetList.insert(i);
return;
}
}
}
}
}
void Sprite3DWithOBBPerfromanceTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
{
}
void Sprite3DWithOBBPerfromanceTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
{
for (auto touch: touches)
{
auto location = touch->getLocation();
for(int i = 0; i < _obb.size(); i++)
{
if(_intersetList.find(i) != _intersetList.end())
_obb[i]._center = Vec3(location.x,location.y,0);
}
}
}
void Sprite3DWithOBBPerfromanceTest::update(float dt)
{
char szText[16];
sprintf(szText,"%lu cubes",_obb.size());
_labelCubeCount->setString(szText);
if (_drawDebug)
{
_drawDebug->clear();
Mat4 mat = _sprite->getNodeToWorldTransform();
mat.getRightVector(&_obbt._xAxis);
_obbt._xAxis.normalize();
mat.getUpVector(&_obbt._yAxis);
_obbt._yAxis.normalize();
mat.getForwardVector(&_obbt._zAxis);
_obbt._zAxis.normalize();
_obbt._center = _sprite->getPosition3D();
Vec3 corners[8] = {};
_obbt.getCorners(corners);
_drawDebug->drawCube(corners, Color4F(0,0,1,1));
}
if(_obb.size() > 0)
{
_drawOBB->clear();
for(int i =0; i < _obb.size(); i++)
{
Vec3 corners[8] = {};
_obb[i].getCorners(corners);
_drawOBB->drawCube(corners, _obbt.intersects(_obb[i])?Color4F(1,0,0,1):Color4F(0,1,0,1));
}
}
}
void Sprite3DWithOBBPerfromanceTest::initDrawBox()
{
_drawOBB = DrawNode3D::create();
addChild(_drawOBB);
}
void Sprite3DWithOBBPerfromanceTest::addNewSpriteWithCoords(Vec2 p)
{
std::string fileName = "Sprite3DTest/tortoise.c3b";
auto sprite = Sprite3D::create(fileName);
sprite->setScale(0.1f);
auto s = Director::getInstance()->getWinSize();
sprite->setPosition(Vec2(s.width * 4.f / 5.f, s.height / 2.f));
addChild(sprite);
_sprite = sprite;
auto animation = Animation3D::create(fileName);
if (animation)
{
auto animate = Animate3D::create(animation, 0.f, 1.933f);
sprite->runAction(RepeatForever::create(animate));
}
_moveAction = MoveTo::create(4.f, Vec2(s.width / 5.f, s.height / 2.f));
_moveAction->retain();
auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(Sprite3DWithOBBPerfromanceTest::reachEndCallBack, this)), nullptr);
seq->setTag(100);
sprite->runAction(seq);
AABB aabb = _sprite->getAABB();
_obbt = OBB(aabb);
_drawDebug = DrawNode3D::create();
addChild(_drawDebug);
}
void Sprite3DWithOBBPerfromanceTest::reachEndCallBack()
{
_sprite->stopActionByTag(100);
auto inverse = (MoveTo*)_moveAction->reverse();
inverse->retain();
_moveAction->release();
_moveAction = inverse;
auto rot = RotateBy::create(1.0f, Vec3(0.f, 180.f, 0.f));
auto seq = Sequence::create(rot, _moveAction, CallFunc::create(CC_CALLBACK_0(Sprite3DWithOBBPerfromanceTest::reachEndCallBack, this)), nullptr);
seq->setTag(100);
_sprite->runAction(seq);
}
void Sprite3DWithOBBPerfromanceTest::addOBBCallback(Ref* sender)
{
addOBBWithCount(10);
}
void Sprite3DWithOBBPerfromanceTest::addOBBWithCount(float value)
{
for(int i = 0; i < value; i++)
{
Vec2 randompos = Vec2(CCRANDOM_0_1() * Director::getInstance()->getWinSize().width,CCRANDOM_0_1() * Director::getInstance()->getWinSize().height);
Vec3 extents = Vec3(10, 10, 10);
AABB aabb(-extents, extents);
auto obb = OBB(aabb);
obb._center = Vec3(randompos.x,randompos.y,0);
_obb.push_back(obb);
}
}
void Sprite3DWithOBBPerfromanceTest::delOBBCallback(Ref* sender)
{
delOBBWithCount(10);
}
void Sprite3DWithOBBPerfromanceTest::delOBBWithCount(float value)
{
if(_obb.size() >= 10)
{
_obb.erase(_obb.begin(),_obb.begin() + value);
_drawOBB->clear();
}
else
return;
}
void Sprite3DWithOBBPerfromanceTest::unproject(const Mat4& viewProjection, const Size* viewport, Vec3* src, Vec3* dst)
{
assert(dst);
assert(viewport->width != 0.0f && viewport->height != 0.0f);
Vec4 screen(src->x / viewport->width, ((viewport->height - src->y)) / viewport->height, src->z, 1.0f);
screen.x = screen.x * 2.0f - 1.0f;
screen.y = screen.y * 2.0f - 1.0f;
screen.z = screen.z * 2.0f - 1.0f;
viewProjection.getInversed().transformVector(screen, &screen);
if (screen.w != 0.0f)
{
screen.x /= screen.w;
screen.y /= screen.w;
screen.z /= screen.w;
}
dst->set(screen.x, screen.y, screen.z);
}
void Sprite3DWithOBBPerfromanceTest::calculateRayByLocationInView(Ray* ray, const Vec2& location)
{
auto dir = Director::getInstance();
auto view = dir->getWinSize();
Mat4 mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
Vec3 src = Vec3(location.x, location.y, -1);
Vec3 nearPoint;
unproject(mat, &view, &src, &nearPoint);
src = Vec3(location.x, location.y, 1);
Vec3 farPoint;
unproject(mat, &view, &src, &farPoint);
Vec3 direction;
Vec3::subtract(farPoint, nearPoint, &direction);
direction.normalize();
ray->_origin = nearPoint;
ray->_direction = direction;
}
Sprite3DMirrorTest::Sprite3DMirrorTest()
: _sprite(nullptr)
, _mirrorSprite(nullptr)
@ -1170,7 +1327,7 @@ BillBoardTest::BillBoardTest()
auto layer3D=Layer::create();
addChild(layer3D,0);
_layerBillBorad=layer3D;
DrawNode3D* line = DrawNode3D::create();
DrawNode3D* line =DrawNode3D::create();
auto s = Director::getInstance()->getWinSize();
if (_camera == nullptr)
{
@ -1178,6 +1335,7 @@ BillBoardTest::BillBoardTest()
_camera->setCameraFlag(CameraFlag::USER1);
_layerBillBorad->addChild(_camera);
}
addNewBillBoradWithCoords(Vec3(20,0,0));
addNewAniBillBoradWithCoords(Vec3(-20,0,0));
_camera->setPosition3D(Vec3(0, 130, 130));
@ -1383,4 +1541,4 @@ void BillBoardTest::rotateCameraCallback(Ref* sender,float value)
Vec3 rotation3D= _camera->getRotation3D();
rotation3D.y+= value;
_camera->setRotation3D(rotation3D);
}
}

View File

@ -34,7 +34,9 @@ namespace cocos2d {
class Animate3D;
class Sprite3D;
class Delay;
class BillBorad;
class Ray;
class DrawNode3D;
class BillBorad;
}
class Sprite3DTestDemo : public BaseTest
@ -246,6 +248,40 @@ protected:
cocos2d::Sprite3D* _sprite;
};
class Sprite3DWithOBBPerfromanceTest : public Sprite3DTestDemo
{
public:
CREATE_FUNC(Sprite3DWithOBBPerfromanceTest);
Sprite3DWithOBBPerfromanceTest();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void update(float dt) override;
void addNewOBBWithCoords(Vec2 p);
void addNewSpriteWithCoords(Vec2 p);
void onTouchesBegan(const std::vector<Touch*>& touches, Event* event);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
void onTouchesMoved(const std::vector<Touch*>& touches, Event* event);
void addOBBCallback(Ref* sender);
void delOBBCallback(Ref* sender);
void addOBBWithCount(float value);
void delOBBWithCount(float value);
protected:
cocos2d::Sprite3D* _sprite;
std::vector<OBB> _obb;
DrawNode3D* _drawOBB;
Label* _labelCubeCount;
MoveTo* _moveAction;
OBB _obbt;
DrawNode3D* _drawDebug;
bool _hasCollider;
std::set<int> _intersetList;
void initDrawBox();
void reachEndCallBack();
void unproject(const Mat4& viewProjection, const Size* viewport, Vec3* src, Vec3* dst);
void calculateRayByLocationInView(Ray* ray, const Vec2& location);
};
class Sprite3DMirrorTest : public Sprite3DTestDemo
{
public:
@ -262,6 +298,12 @@ protected:
cocos2d::Sprite3D* _mirrorSprite;
};
class Sprite3DTestScene : public TestScene
{
public:
virtual void runThisTest();
};
class BillBoardTest : public Sprite3DTestDemo
{
public:
@ -284,10 +326,4 @@ protected:
};
class Sprite3DTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif

View File

@ -63,7 +63,7 @@ g_guisTests[] =
UISceneManager* sceneManager = UISceneManager::sharedUISceneManager();
sceneManager->setCurrentUISceneId(kUIButtonTest);
sceneManager->setMinUISceneId(kUIButtonTest);
sceneManager->setMaxUISceneId(kUIButtonTestSwitchScale9);
sceneManager->setMaxUISceneId(kUIButtonTestZoomScale);
Scene* scene = sceneManager->currentUIScene();
Director::getInstance()->replaceScene(scene);
}
@ -195,7 +195,7 @@ g_guisTests[] =
UISceneManager* sceneManager = UISceneManager::sharedUISceneManager();
sceneManager->setCurrentUISceneId(kUIPageViewTest);
sceneManager->setMinUISceneId(kUIPageViewTest);
sceneManager->setMaxUISceneId(kUIPageViewButtonTest);
sceneManager->setMaxUISceneId(kUIPageViewCustomScrollThreshold);
Scene* scene = sceneManager->currentUIScene();
Director::getInstance()->replaceScene(scene);
}

View File

@ -520,3 +520,71 @@ void UIButtonTestSwitchScale9::touchEvent(Ref *pSender, Widget::TouchEventType t
break;
}
}
// UIButtonTestZoomScale
UIButtonTestZoomScale::UIButtonTestZoomScale()
: _displayValueLabel(nullptr)
{
}
UIButtonTestZoomScale::~UIButtonTestZoomScale()
{
}
bool UIButtonTestZoomScale::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
// Add a label in which the button events will be displayed
_displayValueLabel = Text::create("Zoom Scale: 0.1", "fonts/Marker Felt.ttf",32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
_uiLayer->addChild(_displayValueLabel);
// Add the alert
Text* alert = Text::create("Button","fonts/Marker Felt.ttf",30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
_uiLayer->addChild(alert);
// Create the button
Button* button = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
button->setPressedActionEnabled(true);
button->setName("button");
_uiLayer->addChild(button);
button->setZoomScale(-0.5);
Slider* slider = Slider::create();
slider->loadBarTexture("cocosui/sliderTrack.png");
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
slider->loadProgressBarTexture("cocosui/sliderProgress.png");
slider->setPosition(Vec2(widgetSize.width / 2.0f , widgetSize.height / 2.0f - 20));
slider->addEventListener(CC_CALLBACK_2(UIButtonTestZoomScale::sliderEvent, this));
slider->setPercent(button->getZoomScale()*100);
_uiLayer->addChild(slider);
return true;
}
return false;
}
void UIButtonTestZoomScale::sliderEvent(Ref *pSender, Slider::EventType type)
{
if (type == Slider::EventType::ON_PERCENTAGE_CHANGED)
{
Slider* slider = dynamic_cast<Slider*>(pSender);
int percent = slider->getPercent();
Button* btn = (Button*)_uiLayer->getChildByName("button");
float zoomScale = percent * 0.01;
btn->setZoomScale(zoomScale);
_displayValueLabel->setString(String::createWithFormat("Zoom Scale: %f", zoomScale)->getCString());
}
}

View File

@ -105,4 +105,17 @@ protected:
Text* _displayValueLabel;
};
class UIButtonTestZoomScale : public UIScene
{
public:
UIButtonTestZoomScale();
~UIButtonTestZoomScale();
bool init();
void sliderEvent(Ref* pSender, Slider::EventType type);
protected:
UI_SCENE_CREATE_FUNC(UIButtonTestZoomScale)
Text* _displayValueLabel;
};
#endif /* defined(__TestCpp__UIButtonTest__) */

View File

@ -208,3 +208,103 @@ void UIPageViewButtonTest::pageViewEvent(Ref *pSender, PageView::EventType type)
break;
}
}
// UIPageViewCustomScrollThreshold
UIPageViewCustomScrollThreshold::UIPageViewCustomScrollThreshold()
: _displayValueLabel(nullptr)
{
}
UIPageViewCustomScrollThreshold::~UIPageViewCustomScrollThreshold()
{
}
bool UIPageViewCustomScrollThreshold::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
// Add a label in which the dragpanel events will be displayed
_displayValueLabel = Text::create("Scroll Threshold", "fonts/Marker Felt.ttf", 32);
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f +
_displayValueLabel->getContentSize().height * 1.5));
_uiLayer->addChild(_displayValueLabel);
// Add the black background
Text* alert = Text::create("PageView", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.075f));
_uiLayer->addChild(alert);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
// Create the page view
PageView* pageView = PageView::create();
pageView->setContentSize(Size(240.0f, 100.0f));
Size backgroundSize = background->getContentSize();
pageView->setPosition(Vec2((widgetSize.width - backgroundSize.width) / 2.0f +
(backgroundSize.width - pageView->getContentSize().width) / 2.0f,
(widgetSize.height - backgroundSize.height) / 2.0f +
(backgroundSize.height - pageView->getContentSize().height) / 2.0f + 20));
int pageCount = 4;
for (int i = 0; i < pageCount; ++i)
{
Layout* layout = Layout::create();
layout->setContentSize(Size(240.0f, 130.0f));
ImageView* imageView = ImageView::create("cocosui/scrollviewbg.png");
imageView->setScale9Enabled(true);
imageView->setContentSize(Size(240, 130));
imageView->setPosition(Vec2(layout->getContentSize().width / 2.0f, layout->getContentSize().height / 2.0f));
layout->addChild(imageView);
Text* label = Text::create(StringUtils::format("page %d",(i+1)), "fonts/Marker Felt.ttf", 30);
label->setColor(Color3B(192, 192, 192));
label->setPosition(Vec2(layout->getContentSize().width / 2.0f, layout->getContentSize().height / 2.0f));
layout->addChild(label);
pageView->insertPage(layout,i);
}
_uiLayer->addChild(pageView);
pageView->setName("pageView");
Slider* slider = Slider::create();
slider->loadBarTexture("cocosui/sliderTrack.png");
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
slider->loadProgressBarTexture("cocosui/sliderProgress.png");
slider->setPosition(Vec2(widgetSize.width / 2.0f , widgetSize.height / 2.0f - 40));
slider->addEventListener(CC_CALLBACK_2(UIPageViewCustomScrollThreshold::sliderEvent, this));
slider->setPercent(50);
_uiLayer->addChild(slider);
return true;
}
return false;
}
void UIPageViewCustomScrollThreshold::sliderEvent(Ref *pSender, Slider::EventType type)
{
if (type == Slider::EventType::ON_PERCENTAGE_CHANGED)
{
Slider* slider = dynamic_cast<Slider*>(pSender);
int percent = slider->getPercent();
PageView* pageView = (PageView*)_uiLayer->getChildByName("pageView");
if (percent == 0) {
percent = 1;
}
pageView->setCustomScrollThreshold(percent * 0.01 * pageView->getContentSize().width);
_displayValueLabel->setString(String::createWithFormat("Scroll Threshold: %f", pageView->getCustomScrollThreshold())->getCString());
}
}

View File

@ -55,4 +55,19 @@ protected:
Text* _displayValueLabel;
};
class UIPageViewCustomScrollThreshold : public UIScene
{
public:
UIPageViewCustomScrollThreshold();
~UIPageViewCustomScrollThreshold();
bool init();
void sliderEvent(Ref* pSender, Slider::EventType type);
void pageViewEvent(Ref* pSender, PageView::EventType type);
protected:
UI_SCENE_CREATE_FUNC(UIPageViewCustomScrollThreshold)
Text* _displayValueLabel;
};
#endif /* defined(__TestCpp__UIPageViewTest__) */

View File

@ -34,6 +34,7 @@ static const char* s_testArray[] =
"UIButtonTest_Title",
"UIButtonTest_RemoveSelf",
"UIButtonTestSwitchScale9",
"UIButtonTestZoomScale",
"UICheckBoxTest",
"UISliderTest",
"UISliderTest_Scale9",
@ -181,6 +182,8 @@ Scene *UISceneManager::currentUIScene()
return UIButtonTestRemoveSelf::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIButtonTestSwitchScale9:
return UIButtonTestSwitchScale9::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIButtonTestZoomScale:
return UIButtonTestZoomScale::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUICheckBoxTest:
return UICheckBoxTest::sceneWithTitle(s_testArray[_currentUISceneId]);
@ -290,6 +293,8 @@ Scene *UISceneManager::currentUIScene()
return UIPageViewTest::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIPageViewButtonTest:
return UIPageViewButtonTest::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIPageViewCustomScrollThreshold:
return UIPageViewCustomScrollThreshold::sceneWithTitle(s_testArray[_currentUISceneId]);
case kUIListViewTest_Vertical:
return UIListViewTest_Vertical::sceneWithTitle(s_testArray[_currentUISceneId]);

View File

@ -37,6 +37,7 @@ enum
kUIButtonTest_Title,
kUIButtonTest_RemoveSelf,
kUIButtonTestSwitchScale9,
kUIButtonTestZoomScale,
kUICheckBoxTest,
kUISliderTest,
kUISliderTest_Scale9,
@ -76,6 +77,7 @@ enum
kUIScrollViewTest_ScrollToPercentBothDirection_Bounce,
kUIPageViewTest,
kUIPageViewButtonTest,
kUIPageViewCustomScrollThreshold,
kUIListViewTest_Vertical,
kUIListViewTest_Horizontal,
kUIWidgetAddNodeTest,

View File

@ -183,6 +183,7 @@
<ClCompile Include="..\Classes\ReleasePoolTest\ReleasePoolTest.cpp" />
<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp" />
<ClCompile Include="..\Classes\SpineTest\SpineTest.cpp" />
<ClCompile Include="..\Classes\Sprite3DTest\DrawNode3D.cpp" />
<ClCompile Include="..\Classes\Sprite3DTest\Sprite3DTest.cpp" />
<ClCompile Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
<ClCompile Include="..\Classes\TileMapTest\TileMapTest2.cpp" />
@ -370,6 +371,7 @@
<ClInclude Include="..\Classes\ReleasePoolTest\ReleasePoolTest.h" />
<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h" />
<ClInclude Include="..\Classes\SpineTest\SpineTest.h" />
<ClInclude Include="..\Classes\Sprite3DTest\DrawNode3D.h" />
<ClInclude Include="..\Classes\Sprite3DTest\Sprite3DTest.h" />
<ClInclude Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
<ClInclude Include="..\Classes\TileMapTest\TileMapTest2.h" />

View File

@ -864,6 +864,9 @@
<ClCompile Include="..\Classes\Camera3DTest\Camera3DTest.cpp">
<Filter>Classes\Camera3DTest</Filter>
</ClCompile>
<ClCompile Include="..\Classes\Sprite3DTest\DrawNode3D.cpp">
<Filter>Classes\Sprite3DTest</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h">
@ -1595,5 +1598,8 @@
<ClInclude Include="..\Classes\Camera3DTest\Camera3DTest.h">
<Filter>Classes\Camera3DTest</Filter>
</ClInclude>
<ClInclude Include="..\Classes\Sprite3DTest\DrawNode3D.h">
<Filter>Classes\Sprite3DTest</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/2d/CCProtectedNode.h %
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console Mesh GLProgramCache GLProgramState SubMeshState AttachNode Camera
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console Mesh GLProgramCache GLProgramState SubMeshState AttachNode Camera Ray AABB OBB
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -126,14 +126,17 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
TurnOffTiles::[shuffle],
LabelTTF::[*],
LabelBMFont::[*],
Mesh::[create],
Mesh::[create getOriginAABB],
SubMeshState::[getSkin setSkin create],
Sprite3D::[getSkin getSubMeshState],
Sprite3D::[getSkin getSubMeshState getAABB],
Animation3D::[getBoneCurveByName],
Animation3DCache::[*],
Sprite3DMaterialCache::[*],
Bone3D::[*],
Scene::[getCameras]
Scene::[getCameras],
Ray::[*],
AABB::[*],
OBB::[*]
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
ProgressTimer::[setReverseProgress=setReverseDirection],