mirror of https://github.com/axmolengine/axmol.git
Update verts and calls every frame
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1836375468
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0a2d701e9f
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@ -846,27 +846,38 @@ void Director::resume()
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// updates the FPS every frame
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void Director::showStats()
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{
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static unsigned long prevCalls = 0;
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static unsigned long prevVerts = 0;
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++_frames;
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_accumDt += _deltaTime;
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if (_displayStats && _FPSLabel && _drawnBatchesLabel && _drawnVerticesLabel)
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{
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char buffer[30];
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if (_accumDt > CC_DIRECTOR_STATS_INTERVAL)
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{
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char buffer[30];
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_frameRate = _frames / _accumDt;
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_frames = 0;
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_accumDt = 0;
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sprintf(buffer, "%.1f / %.3f", _frameRate, _secondsPerFrame);
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_FPSLabel->setString(buffer);
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sprintf(buffer, "GL calls:%6lu", (unsigned long)_renderer->getDrawnBatches());
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_drawnBatchesLabel->setString(buffer);
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}
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sprintf(buffer, "GL verts:%6lu", (unsigned long)_renderer->getDrawnVertices());
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auto currentCalls = (unsigned long)_renderer->getDrawnBatches();
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auto currentVerts = (unsigned long)_renderer->getDrawnVertices();
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if( currentCalls != prevCalls ) {
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sprintf(buffer, "GL calls:%6lu", currentCalls);
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_drawnBatchesLabel->setString(buffer);
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prevCalls = currentCalls;
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}
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if( currentVerts != prevVerts) {
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sprintf(buffer, "GL verts:%6lu", currentVerts);
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_drawnVerticesLabel->setString(buffer);
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prevVerts = currentVerts;
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}
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_drawnVerticesLabel->visit();
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