mirror of https://github.com/axmolengine/axmol.git
issue #2771: update project setting
This commit is contained in:
parent
9f7bf4349c
commit
0a53a12f51
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@ -16,7 +16,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \
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$(LOCAL_PATH)/../../cocos2dx \
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$(LOCAL_PATH)/../../cocos2dx \
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$(LOCAL_PATH)/../../cocos2dx/include \
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$(LOCAL_PATH)/../../cocos2dx/include \
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$(LOCAL_PATH)/../../cocos2dx/kazmath/include \
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$(LOCAL_PATH)/../../cocos2dx/kazmath/include \
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$(LOCAL_PATH)/../../cocos2dx/platform/android
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$(LOCAL_PATH)/../../cocos2dx/platform/android \
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$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk
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LOCAL_CFLAGS += -Wno-psabi
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LOCAL_CFLAGS += -Wno-psabi
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LOCAL_EXPORT_CFLAGS += -Wno-psabi
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LOCAL_EXPORT_CFLAGS += -Wno-psabi
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@ -111,7 +111,6 @@ physics/chipmunk/CCPhysicsContactInfo.cpp \
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physics/chipmunk/CCPhysicsJointInfo.cpp \
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physics/chipmunk/CCPhysicsJointInfo.cpp \
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physics/chipmunk/CCPhysicsShapeInfo.cpp \
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physics/chipmunk/CCPhysicsShapeInfo.cpp \
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physics/chipmunk/CCPhysicsWorldInfo.cpp \
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physics/chipmunk/CCPhysicsWorldInfo.cpp \
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physics/chipmunk/ChipmunkDebugDraw.c \
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platform/CCEGLViewProtocol.cpp \
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platform/CCEGLViewProtocol.cpp \
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platform/CCFileUtils.cpp \
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platform/CCFileUtils.cpp \
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platform/CCSAXParser.cpp \
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platform/CCSAXParser.cpp \
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@ -165,7 +164,8 @@ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/platform/android \
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$(LOCAL_PATH)/platform/android \
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$(LOCAL_PATH)/platform/third_party/common/etc \
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$(LOCAL_PATH)/platform/third_party/common/etc \
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$(LOCAL_PATH)/platform/third_party/common/s3tc \
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$(LOCAL_PATH)/platform/third_party/common/s3tc \
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$(LOCAL_PATH)/platform/third_party/common/atitc
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$(LOCAL_PATH)/platform/third_party/common/atitc \
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$(LOCAL_PATH)/../external/chipmunk/include/chipmunk
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LOCAL_C_INCLUDES := $(LOCAL_PATH) \
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LOCAL_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/include \
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$(LOCAL_PATH)/include \
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@ -173,7 +173,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH) \
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$(LOCAL_PATH)/platform/android \
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$(LOCAL_PATH)/platform/android \
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$(LOCAL_PATH)/platform/third_party/common/etc \
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$(LOCAL_PATH)/platform/third_party/common/etc \
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$(LOCAL_PATH)/platform/third_party/common/s3tc \
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$(LOCAL_PATH)/platform/third_party/common/s3tc \
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$(LOCAL_PATH)/platform/third_party/common/atitc
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$(LOCAL_PATH)/platform/third_party/common/atitc \
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$(LOCAL_PATH)/../external/chipmunk/include/chipmunk
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LOCAL_LDLIBS := -lGLESv2 \
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LOCAL_LDLIBS := -lGLESv2 \
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@ -24,6 +24,8 @@
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#include "CCPhysicsBody.h"
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#include "CCPhysicsBody.h"
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#ifdef CC_USE_PHYSICS
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#ifdef CC_USE_PHYSICS
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#include <algorithm>
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#include "CCPhysicsShape.h"
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#include "CCPhysicsShape.h"
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#include "CCPhysicsJoint.h"
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#include "CCPhysicsJoint.h"
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#include "CCPhysicsWorld.h"
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#include "CCPhysicsWorld.h"
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@ -83,6 +83,36 @@ PhysicsJointPin::~PhysicsJointPin()
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}
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}
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PhysicsJointFixed::PhysicsJointFixed()
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{
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}
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PhysicsJointFixed::~PhysicsJointFixed()
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{
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}
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PhysicsJointSliding::PhysicsJointSliding()
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{
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}
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PhysicsJointSliding::~PhysicsJointSliding()
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{
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}
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PhysicsJointLimit::PhysicsJointLimit()
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{
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}
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PhysicsJointLimit::~PhysicsJointLimit()
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{
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}
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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PhysicsBodyInfo* PhysicsJoint::bodyInfo(PhysicsBody* body) const
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PhysicsBodyInfo* PhysicsJoint::bodyInfo(PhysicsBody* body) const
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{
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{
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@ -277,6 +277,12 @@ void PhysicsWorld::collisionSeparateCallback(const PhysicsContact& contact)
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}
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}
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}
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}
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void PhysicsWorld::setGravity(Point gravity)
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{
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_gravity = gravity;
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cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
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}
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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#endif
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#endif
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@ -63,7 +63,7 @@ public:
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inline void unregisterContactListener() { _listener = nullptr; }
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inline void unregisterContactListener() { _listener = nullptr; }
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inline Point getGravity() { return _gravity; }
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inline Point getGravity() { return _gravity; }
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inline void setGravity(Point gravity) { _gravity = gravity; }
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void setGravity(Point gravity);
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inline bool getDebugDraw() { return _debugDraw; }
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inline bool getDebugDraw() { return _debugDraw; }
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inline void setDebugDraw(bool debugDraw) { _debugDraw = debugDraw; }
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inline void setDebugDraw(bool debugDraw) { _debugDraw = debugDraw; }
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@ -24,6 +24,7 @@
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#include "CCPhysicsShapeInfo.h"
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#include "CCPhysicsShapeInfo.h"
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#include <algorithm>
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NS_CC_BEGIN
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NS_CC_BEGIN
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std::map<cpShape*, PhysicsShapeInfo*> PhysicsShapeInfo::map;
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std::map<cpShape*, PhysicsShapeInfo*> PhysicsShapeInfo::map;
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@ -56,7 +57,7 @@ void PhysicsShapeInfo::remove(cpShape* shape)
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{
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{
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if (shape == nullptr) return;
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if (shape == nullptr) return;
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auto it = find(shapes.begin(), shapes.end(), shape);
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auto it = std::find(shapes.begin(), shapes.end(), shape);
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if (it != shapes.end())
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if (it != shapes.end())
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{
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{
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shapes.erase(it);
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shapes.erase(it);
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@ -45,7 +45,6 @@ Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp \
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Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp \
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Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp \
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Classes/EffectsTest/EffectsTest.cpp \
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Classes/EffectsTest/EffectsTest.cpp \
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Classes/ExtensionsTest/ExtensionsTest.cpp \
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Classes/ExtensionsTest/ExtensionsTest.cpp \
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Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/CocosBuilderTest.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/CocosBuilderTest.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/AnimationsTest/AnimationsTestLayer.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/AnimationsTest/AnimationsTestLayer.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/ButtonTest/ButtonTestLayer.cpp \
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Classes/ExtensionsTest/CocosBuilderTest/ButtonTest/ButtonTestLayer.cpp \
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@ -60,8 +59,27 @@ Classes/ExtensionsTest/CocoStudioComponentsTest/GameOverScene.cpp \
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Classes/ExtensionsTest/CocoStudioComponentsTest/PlayerController.cpp \
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Classes/ExtensionsTest/CocoStudioComponentsTest/PlayerController.cpp \
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Classes/ExtensionsTest/CocoStudioComponentsTest/ProjectileController.cpp \
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Classes/ExtensionsTest/CocoStudioComponentsTest/ProjectileController.cpp \
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Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.cpp \
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Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.cpp \
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Classes/ExtensionsTest/CocoStudioSceneTest/SceneEditorTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/CocosGUIScene.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/CocosGUIScene.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIScene.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UISceneManager.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIDragPanelTest/UIDragPanelTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UILabelAtlasTest/UILabelAtlasTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UILabelBMFontTest/UILabelBMFontTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UILabelTest/UILabelTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UINodeContainerTest/UINodeContainerTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIPanelTest/UIPanelTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UITextAreaTest/UITextAreaTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UITextButtonTest/UITextButtonTest.cpp \
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Classes/ExtensionsTest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp \
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Classes/ExtensionsTest/CocoStudioSceneTest/SceneEditorTest.cpp \
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Classes/ExtensionsTest/ControlExtensionTest/CCControlScene.cpp \
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Classes/ExtensionsTest/ControlExtensionTest/CCControlScene.cpp \
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Classes/ExtensionsTest/ControlExtensionTest/CCControlSceneManager.cpp \
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Classes/ExtensionsTest/ControlExtensionTest/CCControlSceneManager.cpp \
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Classes/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.cpp \
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Classes/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.cpp \
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@ -1,873 +0,0 @@
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#include "ArmatureScene.h"
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#include "../../testResource.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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CCLayer* NextTest();
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CCLayer* BackTest();
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CCLayer* RestartTest();
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static int s_nActionIdx = -1;
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CCLayer *CreateLayer(int index)
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{
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CCLayer *pLayer = NULL;
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switch(index)
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{
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case TEST_DRAGON_BONES_2_0:
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pLayer = new TestDragonBones20(); break;
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case TEST_COCOSTUDIO_WITH_SKELETON:
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pLayer = new TestCSWithSkeleton(); break;
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case TEST_COCOSTUDIO_WITHOUT_SKELETON:
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pLayer = new TestCSWithoutSkeleton(); break;
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case TEST_PERFORMANCE:
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pLayer = new TestPerformance(); break;
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case TEST_CHANGE_ZORDER:
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pLayer = new TestChangeZorder(); break;
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case TEST_ANIMATION_EVENT:
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pLayer = new TestAnimationEvent(); break;
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case TEST_PARTICLE_DISPLAY:
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pLayer = new TestParticleDisplay(); break;
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case TEST_USE_DIFFERENT_PICTURE:
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pLayer = new TestUseMutiplePicture(); break;
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case TEST_BCOLLIDER_DETECTOR:
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pLayer = new TestColliderDetector(); break;
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case TEST_BOUDINGBOX:
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pLayer = new TestBoundingBox(); break;
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case TEST_ANCHORPOINT:
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pLayer = new TestAnchorPoint(); break;
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case TEST_ARMATURE_NESTING:
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pLayer = new TestArmatureNesting(); break;
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default:
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break;
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}
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return pLayer;
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}
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CCLayer* NextTest()
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{
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++s_nActionIdx;
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s_nActionIdx = s_nActionIdx % TEST_LAYER_COUNT;
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* BackTest()
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{
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--s_nActionIdx;
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if( s_nActionIdx < 0 )
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s_nActionIdx += TEST_LAYER_COUNT;
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* RestartTest()
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{
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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ArmatureTestScene::ArmatureTestScene(bool bPortrait)
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{
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TestScene::init();
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CCSprite *bg = CCSprite::create("armature/bg.jpg");
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bg->setPosition(VisibleRect::center());
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float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width;
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float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height;
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bg->setScaleX(scaleX);
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bg->setScaleY(scaleY);
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addChild(bg);
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}
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void ArmatureTestScene::runThisTest()
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{
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/TestBone0.png", "armature/TestBone0.plist", "armature/TestBone.json");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.ExportJson");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/knight.png", "armature/knight.plist", "armature/knight.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/weapon.png", "armature/weapon.plist", "armature/weapon.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/robot.png", "armature/robot.plist", "armature/robot.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/cyborg.png", "armature/cyborg.plist", "armature/cyborg.xml");
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CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/Dragon.png", "armature/Dragon.plist", "armature/Dragon.xml");
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s_nActionIdx = -1;
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addChild(NextTest());
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CCDirector::sharedDirector()->replaceScene(this);
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}
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void ArmatureTestScene::MainMenuCallback(CCObject* pSender)
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{
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TestScene::MainMenuCallback(pSender);
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removeAllChildren();
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CCArmatureDataManager::sharedArmatureDataManager()->purgeArmatureSystem();
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}
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void ArmatureTestLayer::onEnter()
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{
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CCLayer::onEnter();
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// add title and subtitle
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std::string str = title();
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const char * pTitle = str.c_str();
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CCLabelTTF* label = CCLabelTTF::create(pTitle, "Arial", 18);
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label->setColor(ccc3(0, 0, 0));
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addChild(label, 1, 10000);
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label->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 30) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Arial", 18);
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l->setColor(ccc3(0, 0, 0));
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addChild(l, 1, 10001);
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l->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 60) );
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}
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// add menu
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CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ArmatureTestLayer::backCallback) );
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CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ArmatureTestLayer::restartCallback) );
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CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ArmatureTestLayer::nextCallback) );
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CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
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menu->setPosition(CCPointZero);
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|
||||||
item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
|
|
||||||
item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
|
|
||||||
item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
|
|
||||||
|
|
||||||
addChild(menu, 100);
|
|
||||||
|
|
||||||
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
|
|
||||||
|
|
||||||
}
|
|
||||||
void ArmatureTestLayer::onExit()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string ArmatureTestLayer::title()
|
|
||||||
{
|
|
||||||
return "CSArmature Test Bed";
|
|
||||||
}
|
|
||||||
std::string ArmatureTestLayer::subtitle()
|
|
||||||
{
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
void ArmatureTestLayer::restartCallback(CCObject* pSender)
|
|
||||||
{
|
|
||||||
CCScene* s = new ArmatureTestScene();
|
|
||||||
s->addChild( RestartTest() );
|
|
||||||
CCDirector::sharedDirector()->replaceScene(s);
|
|
||||||
s->release();
|
|
||||||
}
|
|
||||||
void ArmatureTestLayer::nextCallback(CCObject* pSender)
|
|
||||||
{
|
|
||||||
CCScene* s = new ArmatureTestScene();
|
|
||||||
s->addChild( NextTest() );
|
|
||||||
CCDirector::sharedDirector()->replaceScene(s);
|
|
||||||
s->release();
|
|
||||||
}
|
|
||||||
void ArmatureTestLayer::backCallback(CCObject* pSender)
|
|
||||||
{
|
|
||||||
CCScene* s = new ArmatureTestScene();
|
|
||||||
s->addChild( BackTest() );
|
|
||||||
CCDirector::sharedDirector()->replaceScene(s);
|
|
||||||
s->release();
|
|
||||||
}
|
|
||||||
void ArmatureTestLayer::draw()
|
|
||||||
{
|
|
||||||
CCLayer::draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestDragonBones20::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
|
|
||||||
cocos2d::extension::CCArmature *armature = NULL;
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Dragon");
|
|
||||||
armature->getAnimation()->playByIndex(1);
|
|
||||||
armature->getAnimation()->setAnimationScale(0.4f);
|
|
||||||
armature->setPosition(VisibleRect::center().x, VisibleRect::center().y * 0.3f);
|
|
||||||
armature->setScale(0.6f);
|
|
||||||
addChild(armature);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string TestDragonBones20::title()
|
|
||||||
{
|
|
||||||
return "Test Export From DragonBones version 2.0";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void TestCSWithSkeleton::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
cocos2d::extension::CCArmature *armature = NULL;
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Cowboy");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setScale(0.2f);
|
|
||||||
armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y/*-100*/));
|
|
||||||
addChild(armature);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string TestCSWithSkeleton::title()
|
|
||||||
{
|
|
||||||
return "Test Export From CocoStudio With Skeleton Effect";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestCSWithoutSkeleton::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
cocos2d::extension::CCArmature *armature = NULL;
|
|
||||||
armature = cocos2d::extension::CCArmature::create("TestBone");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setAnchorPoint(ccp(0.5, -0.1));
|
|
||||||
armature->setScale(0.2f);
|
|
||||||
armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100));
|
|
||||||
addChild(armature);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string TestCSWithoutSkeleton::title()
|
|
||||||
{
|
|
||||||
return "Test Export From CocoStudio Without Skeleton Effect";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
TestPerformance::~TestPerformance()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
void TestPerformance::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
|
|
||||||
armatureCount = frames = times = lastTimes = 0;
|
|
||||||
generated = false;
|
|
||||||
|
|
||||||
scheduleUpdate();
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string TestPerformance::title()
|
|
||||||
{
|
|
||||||
return "Test Performance";
|
|
||||||
}
|
|
||||||
std::string TestPerformance::subtitle()
|
|
||||||
{
|
|
||||||
return "Current CCArmature Count : ";
|
|
||||||
}
|
|
||||||
void TestPerformance::addArmature(cocos2d::extension::CCArmature *armature)
|
|
||||||
{
|
|
||||||
armatureCount++;
|
|
||||||
addChild(armature, armatureCount);
|
|
||||||
}
|
|
||||||
void TestPerformance::update(float delta)
|
|
||||||
{
|
|
||||||
frames ++;
|
|
||||||
times += delta;
|
|
||||||
|
|
||||||
if (frames/times > 58)
|
|
||||||
{
|
|
||||||
cocos2d::extension::CCArmature *armature = NULL;
|
|
||||||
armature = new cocos2d::extension::CCArmature();
|
|
||||||
armature->init("Knight_f/Knight");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(50 + armatureCount * 2, 150);
|
|
||||||
armature->setScale(0.6f);
|
|
||||||
addArmature(armature);
|
|
||||||
armature->release();
|
|
||||||
|
|
||||||
char pszCount[255];
|
|
||||||
sprintf(pszCount, "%s %i", subtitle().c_str(), armatureCount);
|
|
||||||
CCLabelTTF *label = (CCLabelTTF*)getChildByTag(10001);
|
|
||||||
label->setString(pszCount);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestChangeZorder::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
|
|
||||||
cocos2d::extension::CCArmature *armature = NULL;
|
|
||||||
currentTag = -1;
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Knight_f/Knight");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100));
|
|
||||||
++currentTag;
|
|
||||||
armature->setScale(0.6f);
|
|
||||||
addChild(armature, currentTag, currentTag);
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("TestBone");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setScale(0.24f);
|
|
||||||
armature->setPosition(ccp(VisibleRect::center().x, VisibleRect::center().y-100));
|
|
||||||
++currentTag;
|
|
||||||
addChild(armature, currentTag, currentTag);
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Dragon");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(ccp(VisibleRect::center().x , VisibleRect::center().y-100));
|
|
||||||
++currentTag;
|
|
||||||
armature->setScale(0.6f);
|
|
||||||
addChild(armature, currentTag, currentTag);
|
|
||||||
|
|
||||||
schedule( schedule_selector(TestChangeZorder::changeZorder), 1);
|
|
||||||
|
|
||||||
currentTag = 0;
|
|
||||||
}
|
|
||||||
std::string TestChangeZorder::title()
|
|
||||||
{
|
|
||||||
return "Test Change ZOrder Of Different CCArmature";
|
|
||||||
}
|
|
||||||
void TestChangeZorder::changeZorder(float dt)
|
|
||||||
{
|
|
||||||
|
|
||||||
CCNode *node = getChildByTag(currentTag);
|
|
||||||
|
|
||||||
node->setZOrder(CCRANDOM_0_1() * 3);
|
|
||||||
|
|
||||||
currentTag ++;
|
|
||||||
currentTag = currentTag % 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestAnimationEvent::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Cowboy");
|
|
||||||
armature->getAnimation()->play("Fire");
|
|
||||||
armature->setScaleX(-0.24f);
|
|
||||||
armature->setScaleY(0.24f);
|
|
||||||
armature->setPosition(ccp(VisibleRect::left().x + 50, VisibleRect::left().y));
|
|
||||||
armature->getAnimation()->MovementEventSignal.connect(this, &TestAnimationEvent::animationEvent);
|
|
||||||
addChild(armature);
|
|
||||||
}
|
|
||||||
std::string TestAnimationEvent::title()
|
|
||||||
{
|
|
||||||
return "Test CCArmature Animation Event";
|
|
||||||
}
|
|
||||||
void TestAnimationEvent::animationEvent(cocos2d::extension::CCArmature *armature, MovementEventType movementType, const char *movementID)
|
|
||||||
{
|
|
||||||
std::string id = movementID;
|
|
||||||
|
|
||||||
if (movementType == LOOP_COMPLETE)
|
|
||||||
{
|
|
||||||
if (id.compare("Fire") == 0)
|
|
||||||
{
|
|
||||||
CCActionInterval *actionToRight = CCMoveTo::create(2, ccp(VisibleRect::right().x - 50, VisibleRect::right().y));
|
|
||||||
armature->stopAllActions();
|
|
||||||
armature->runAction(CCSequence::create(actionToRight, CCCallFunc::create(this, callfunc_selector(TestAnimationEvent::callback1)), NULL));
|
|
||||||
armature->getAnimation()->play("Walk");
|
|
||||||
}
|
|
||||||
else if (id.compare("FireMax") == 0)
|
|
||||||
{
|
|
||||||
CCActionInterval *actionToLeft = CCMoveTo::create(2, ccp(VisibleRect::left().x + 50, VisibleRect::left().y));
|
|
||||||
armature->stopAllActions();
|
|
||||||
armature->runAction(CCSequence::create(actionToLeft, CCCallFunc::create(this, callfunc_selector(TestAnimationEvent::callback2)), NULL));
|
|
||||||
armature->getAnimation()->play("Walk");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void TestAnimationEvent::callback1()
|
|
||||||
{
|
|
||||||
armature->runAction(CCScaleTo::create(0.3f, 0.3f, 0.3f));
|
|
||||||
armature->getAnimation()->play("FireMax", 10);
|
|
||||||
}
|
|
||||||
void TestAnimationEvent::callback2()
|
|
||||||
{
|
|
||||||
armature->runAction(CCScaleTo::create(0.3f, -0.3f, 0.3f));
|
|
||||||
armature->getAnimation()->play("Fire", 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestParticleDisplay::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
setTouchEnabled(true);
|
|
||||||
|
|
||||||
animationID = 0;
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("robot");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(VisibleRect::center());
|
|
||||||
armature->setScale(0.48f);
|
|
||||||
armature->getAnimation()->setAnimationScale(0.5f);
|
|
||||||
addChild(armature);
|
|
||||||
|
|
||||||
|
|
||||||
CCParticleSystem *p1 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
||||||
CCParticleSystem *p2 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
||||||
|
|
||||||
cocos2d::extension::CCBone *bone = cocos2d::extension::CCBone::create("p1");
|
|
||||||
bone->addDisplay(p1, 0);
|
|
||||||
bone->changeDisplayByIndex(0, true);
|
|
||||||
bone->setIgnoreMovementBoneData(true);
|
|
||||||
bone->setZOrder(100);
|
|
||||||
bone->setScale(1.2f);
|
|
||||||
armature->addBone(bone, "bady-a3");
|
|
||||||
|
|
||||||
bone = cocos2d::extension::CCBone::create("p2");
|
|
||||||
bone->addDisplay(p2, 0);
|
|
||||||
bone->changeDisplayByIndex(0, true);
|
|
||||||
bone->setIgnoreMovementBoneData(true);
|
|
||||||
bone->setZOrder(100);
|
|
||||||
bone->setScale(1.2f);
|
|
||||||
armature->addBone(bone, "bady-a30");
|
|
||||||
}
|
|
||||||
std::string TestParticleDisplay::title()
|
|
||||||
{
|
|
||||||
return "Test Particle Display";
|
|
||||||
}
|
|
||||||
std::string TestParticleDisplay::subtitle()
|
|
||||||
{
|
|
||||||
return "Touch to change animation";
|
|
||||||
}
|
|
||||||
bool TestParticleDisplay::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
|
|
||||||
{
|
|
||||||
++animationID;
|
|
||||||
animationID = animationID % armature->getAnimation()->getMovementCount();
|
|
||||||
armature->getAnimation()->playByIndex(animationID);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestParticleDisplay::registerWithTouchDispatcher()
|
|
||||||
{
|
|
||||||
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestUseMutiplePicture::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
setTouchEnabled(true);
|
|
||||||
|
|
||||||
displayIndex = 0;
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Knight_f/Knight");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(ccp(VisibleRect::left().x+70, VisibleRect::left().y));
|
|
||||||
armature->setScale(1.2f);
|
|
||||||
addChild(armature);
|
|
||||||
|
|
||||||
std::string weapon[] = {"weapon_f-sword.png", "weapon_f-sword2.png", "weapon_f-sword3.png", "weapon_f-sword4.png", "weapon_f-sword5.png", "weapon_f-knife.png", "weapon_f-hammer.png"};
|
|
||||||
|
|
||||||
CCSpriteDisplayData displayData;
|
|
||||||
for (int i = 0; i < 7; i++)
|
|
||||||
{
|
|
||||||
displayData.setParam(weapon[i].c_str());
|
|
||||||
armature->getBone("weapon")->addDisplay(&displayData, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
std::string TestUseMutiplePicture::title()
|
|
||||||
{
|
|
||||||
return "Test One CCArmature Use Different Picture";
|
|
||||||
}
|
|
||||||
std::string TestUseMutiplePicture::subtitle()
|
|
||||||
{
|
|
||||||
return "weapon and armature are in different picture";
|
|
||||||
}
|
|
||||||
bool TestUseMutiplePicture::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
|
|
||||||
{
|
|
||||||
++displayIndex;
|
|
||||||
displayIndex = (displayIndex) % 6;
|
|
||||||
armature->getBone("weapon")->changeDisplayByIndex(displayIndex, true);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
void TestUseMutiplePicture::registerWithTouchDispatcher()
|
|
||||||
{
|
|
||||||
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
|
|
||||||
class Contact
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
b2Fixture *fixtureA;
|
|
||||||
b2Fixture *fixtureB;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ContactListener : public b2ContactListener
|
|
||||||
{
|
|
||||||
//! Callbacks for derived classes.
|
|
||||||
virtual void BeginContact(b2Contact *contact)
|
|
||||||
{
|
|
||||||
if (contact)
|
|
||||||
{
|
|
||||||
Contact c;
|
|
||||||
c.fixtureA = contact->GetFixtureA();
|
|
||||||
c.fixtureB = contact->GetFixtureB();
|
|
||||||
|
|
||||||
contact_list.push_back(c);
|
|
||||||
}
|
|
||||||
B2_NOT_USED(contact);
|
|
||||||
}
|
|
||||||
virtual void EndContact(b2Contact *contact)
|
|
||||||
{
|
|
||||||
contact_list.clear();
|
|
||||||
B2_NOT_USED(contact);
|
|
||||||
}
|
|
||||||
virtual void PreSolve(b2Contact *contact, const b2Manifold *oldManifold)
|
|
||||||
{
|
|
||||||
B2_NOT_USED(contact);
|
|
||||||
B2_NOT_USED(oldManifold);
|
|
||||||
}
|
|
||||||
virtual void PostSolve(const b2Contact *contact, const b2ContactImpulse *impulse)
|
|
||||||
{
|
|
||||||
B2_NOT_USED(contact);
|
|
||||||
B2_NOT_USED(impulse);
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
std::list<Contact> contact_list;
|
|
||||||
};
|
|
||||||
|
|
||||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
||||||
|
|
||||||
enum ColliderType
|
|
||||||
{
|
|
||||||
eBulletTag,
|
|
||||||
eEnemyTag
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
int TestColliderDetector::beginHit(cpArbiter *arb, cpSpace *space, void *unused)
|
|
||||||
{
|
|
||||||
CP_ARBITER_GET_SHAPES(arb, a, b);
|
|
||||||
|
|
||||||
CCBone *bone = (CCBone*)a->data;
|
|
||||||
bone->getArmature()->setVisible(false);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestColliderDetector::endHit(cpArbiter *arb, cpSpace *space, void *unused)
|
|
||||||
{
|
|
||||||
CP_ARBITER_GET_SHAPES(arb, a, b);
|
|
||||||
|
|
||||||
CCBone *bone = (CCBone*)a->data;
|
|
||||||
bone->getArmature()->setVisible(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestColliderDetector::destroyCPBody(cpBody *body)
|
|
||||||
{
|
|
||||||
cpShape *shape = body->shapeList_private;
|
|
||||||
while(shape)
|
|
||||||
{
|
|
||||||
cpShape *temp = shape->next_private;
|
|
||||||
|
|
||||||
cpSpaceRemoveShape(space, shape);
|
|
||||||
cpShapeFree(shape);
|
|
||||||
|
|
||||||
shape = temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
cpSpaceRemoveBody(space, body);
|
|
||||||
cpBodyFree(body);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
TestColliderDetector::~TestColliderDetector()
|
|
||||||
{
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
CC_SAFE_DELETE(world);
|
|
||||||
CC_SAFE_DELETE(listener);
|
|
||||||
CC_SAFE_DELETE(debugDraw);
|
|
||||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
||||||
destroyCPBody(armature2->getCPBody());
|
|
||||||
destroyCPBody(bullet->getCPBody());
|
|
||||||
|
|
||||||
cpSpaceFree(space);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestColliderDetector::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
|
|
||||||
scheduleUpdate();
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Cowboy");
|
|
||||||
armature->getAnimation()->play("FireWithoutBullet");
|
|
||||||
armature->getAnimation()->setAnimationScale(0.2f);
|
|
||||||
armature->setScaleX(-0.2f);
|
|
||||||
armature->setScaleY(0.2f);
|
|
||||||
armature->setPosition(ccp(VisibleRect::left().x + 70, VisibleRect::left().y));
|
|
||||||
addChild(armature);
|
|
||||||
|
|
||||||
armature2 = cocos2d::extension::CCArmature::create("Cowboy");
|
|
||||||
armature2->getAnimation()->play("Walk");
|
|
||||||
armature2->setScaleX(-0.2f);
|
|
||||||
armature2->setScaleY(0.2f);
|
|
||||||
armature2->setPosition(ccp(VisibleRect::right().x - 30, VisibleRect::left().y));
|
|
||||||
addChild(armature2);
|
|
||||||
|
|
||||||
bullet = CCPhysicsSprite::createWithSpriteFrameName("25.png");
|
|
||||||
addChild(bullet);
|
|
||||||
|
|
||||||
initWorld();
|
|
||||||
}
|
|
||||||
std::string TestColliderDetector::title()
|
|
||||||
{
|
|
||||||
return "Test Collider Detector";
|
|
||||||
}
|
|
||||||
void TestColliderDetector::draw()
|
|
||||||
{
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
|
|
||||||
kmGLPushMatrix();
|
|
||||||
world->DrawDebugData();
|
|
||||||
kmGLPopMatrix();
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
void TestColliderDetector::update(float delta)
|
|
||||||
{
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
armature2->setVisible(true);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (armature->getAnimation()->getCurrentFrameIndex() == 9)
|
|
||||||
{
|
|
||||||
CCPoint p = armature->getBone("Layer126")->getDisplayRenderNode()->convertToWorldSpaceAR(ccp(0, 0));
|
|
||||||
bullet->setPosition(ccp(p.x + 60, p.y));
|
|
||||||
|
|
||||||
bullet->stopAllActions();
|
|
||||||
bullet->runAction(CCMoveBy::create(1.5f, ccp(350, 0)));
|
|
||||||
}
|
|
||||||
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
world->Step(delta, 0, 0);
|
|
||||||
|
|
||||||
for (std::list<Contact>::iterator it = listener->contact_list.begin(); it != listener->contact_list.end(); ++it)
|
|
||||||
{
|
|
||||||
Contact &contact = *it;
|
|
||||||
|
|
||||||
b2Body *b2a = contact.fixtureA->GetBody();
|
|
||||||
b2Body *b2b = contact.fixtureB->GetBody();
|
|
||||||
|
|
||||||
CCBone *ba = (CCBone *)b2a->GetUserData();
|
|
||||||
CCBone *bb = (CCBone *)b2b->GetUserData();
|
|
||||||
|
|
||||||
bb->getArmature()->setVisible(false);
|
|
||||||
}
|
|
||||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
||||||
cpSpaceStep(space, delta);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
void TestColliderDetector::initWorld()
|
|
||||||
{
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
b2Vec2 noGravity(0, 0);
|
|
||||||
|
|
||||||
world = new b2World(noGravity);
|
|
||||||
world->SetAllowSleeping(true);
|
|
||||||
|
|
||||||
listener = new ContactListener();
|
|
||||||
world->SetContactListener(listener);
|
|
||||||
|
|
||||||
debugDraw = new GLESDebugDraw( PT_RATIO );
|
|
||||||
world->SetDebugDraw(debugDraw);
|
|
||||||
|
|
||||||
uint32 flags = 0;
|
|
||||||
flags += b2Draw::e_shapeBit;
|
|
||||||
// flags += b2Draw::e_jointBit;
|
|
||||||
// flags += b2Draw::e_aabbBit;
|
|
||||||
// flags += b2Draw::e_pairBit;
|
|
||||||
// flags += b2Draw::e_centerOfMassBit;
|
|
||||||
debugDraw->SetFlags(flags);
|
|
||||||
|
|
||||||
|
|
||||||
// Define the dynamic body.
|
|
||||||
//Set up a 1m squared box in the physics world
|
|
||||||
b2BodyDef bodyDef;
|
|
||||||
bodyDef.type = b2_dynamicBody;
|
|
||||||
|
|
||||||
b2Body *body = world->CreateBody(&bodyDef);
|
|
||||||
|
|
||||||
// Define another box shape for our dynamic body.
|
|
||||||
b2PolygonShape dynamicBox;
|
|
||||||
dynamicBox.SetAsBox(.5f, .5f);//These are mid points for our 1m box
|
|
||||||
|
|
||||||
// Define the dynamic body fixture.
|
|
||||||
b2FixtureDef fixtureDef;
|
|
||||||
fixtureDef.shape = &dynamicBox;
|
|
||||||
fixtureDef.isSensor = true;
|
|
||||||
body->CreateFixture(&fixtureDef);
|
|
||||||
|
|
||||||
|
|
||||||
bullet->setB2Body(body);
|
|
||||||
bullet->setPTMRatio(PT_RATIO);
|
|
||||||
bullet->setPosition( ccp( -100, -100) );
|
|
||||||
|
|
||||||
body = world->CreateBody(&bodyDef);
|
|
||||||
armature2->setB2Body(body);
|
|
||||||
|
|
||||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
||||||
space = cpSpaceNew();
|
|
||||||
space->gravity = cpv(0, 0);
|
|
||||||
|
|
||||||
// Physics debug layer
|
|
||||||
CCPhysicsDebugNode *debugLayer = CCPhysicsDebugNode::create(space);
|
|
||||||
this->addChild(debugLayer, INT_MAX);
|
|
||||||
|
|
||||||
CCSize size = bullet->getContentSize();
|
|
||||||
|
|
||||||
int num = 4;
|
|
||||||
cpVect verts[] = {
|
|
||||||
cpv(-size.width/2,-size.height/2),
|
|
||||||
cpv(-size.width/2,size.height/2),
|
|
||||||
cpv(size.width/2,size.height/2),
|
|
||||||
cpv(size.width/2,-size.height/2),
|
|
||||||
};
|
|
||||||
|
|
||||||
cpBody *body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero));
|
|
||||||
cpSpaceAddBody(space, body);
|
|
||||||
|
|
||||||
cpShape* shape = cpPolyShapeNew(body, num, verts, cpvzero);
|
|
||||||
shape->collision_type = eBulletTag;
|
|
||||||
cpSpaceAddShape(space, shape);
|
|
||||||
|
|
||||||
bullet->setCPBody(body);
|
|
||||||
|
|
||||||
body = cpBodyNew(INFINITY, INFINITY);
|
|
||||||
cpSpaceAddBody(space, body);
|
|
||||||
armature2->setCPBody(body);
|
|
||||||
|
|
||||||
shape = body->shapeList_private;
|
|
||||||
while(shape){
|
|
||||||
cpShape *next = shape->next_private;
|
|
||||||
shape->collision_type = eEnemyTag;
|
|
||||||
shape = next;
|
|
||||||
}
|
|
||||||
|
|
||||||
cpSpaceAddCollisionHandler(space, eEnemyTag, eBulletTag, beginHit, NULL, NULL, endHit, NULL);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestBoundingBox::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("Cowboy");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(VisibleRect::center());
|
|
||||||
armature->setScale(0.2f);
|
|
||||||
addChild(armature);
|
|
||||||
}
|
|
||||||
std::string TestBoundingBox::title()
|
|
||||||
{
|
|
||||||
return "Test BoundingBox";
|
|
||||||
}
|
|
||||||
void TestBoundingBox::draw()
|
|
||||||
{
|
|
||||||
CC_NODE_DRAW_SETUP();
|
|
||||||
|
|
||||||
rect = CCRectApplyAffineTransform(armature->boundingBox(), armature->nodeToParentTransform());
|
|
||||||
|
|
||||||
ccDrawColor4B(100, 100, 100, 255);
|
|
||||||
ccDrawRect(rect.origin, ccp(rect.getMaxX(), rect.getMaxY()));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TestAnchorPoint::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
|
|
||||||
for (int i = 0; i<5; i++)
|
|
||||||
{
|
|
||||||
cocos2d::extension::CCArmature *armature = cocos2d::extension::CCArmature::create("Cowboy");
|
|
||||||
armature->getAnimation()->playByIndex(0);
|
|
||||||
armature->setPosition(VisibleRect::center());
|
|
||||||
armature->setScale(0.2f);
|
|
||||||
addChild(armature, 0, i);
|
|
||||||
}
|
|
||||||
|
|
||||||
getChildByTag(0)->setAnchorPoint(ccp(0,0));
|
|
||||||
getChildByTag(1)->setAnchorPoint(ccp(0,1));
|
|
||||||
getChildByTag(2)->setAnchorPoint(ccp(1,0));
|
|
||||||
getChildByTag(3)->setAnchorPoint(ccp(1,1));
|
|
||||||
getChildByTag(4)->setAnchorPoint(ccp(0.5,0.5));
|
|
||||||
|
|
||||||
}
|
|
||||||
std::string TestAnchorPoint::title()
|
|
||||||
{
|
|
||||||
return "Test Set AnchorPoint";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void TestArmatureNesting::onEnter()
|
|
||||||
{
|
|
||||||
ArmatureTestLayer::onEnter();
|
|
||||||
setTouchEnabled(true);
|
|
||||||
|
|
||||||
armature = cocos2d::extension::CCArmature::create("cyborg");
|
|
||||||
armature->getAnimation()->playByIndex(1);
|
|
||||||
armature->setPosition(VisibleRect::center());
|
|
||||||
armature->setScale(1.2f);
|
|
||||||
armature->getAnimation()->setAnimationScale(0.4f);
|
|
||||||
addChild(armature);
|
|
||||||
|
|
||||||
weaponIndex = 0;
|
|
||||||
}
|
|
||||||
std::string TestArmatureNesting::title()
|
|
||||||
{
|
|
||||||
return "Test CCArmature Nesting";
|
|
||||||
}
|
|
||||||
bool TestArmatureNesting::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
|
|
||||||
{
|
|
||||||
++weaponIndex;
|
|
||||||
weaponIndex = weaponIndex % 4;
|
|
||||||
|
|
||||||
armature->getBone("armInside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex);
|
|
||||||
armature->getBone("armOutside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
void TestArmatureNesting::registerWithTouchDispatcher()
|
|
||||||
{
|
|
||||||
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
|
|
||||||
}
|
|
|
@ -1,217 +0,0 @@
|
||||||
#ifndef __HELLOWORLD_SCENE_H__
|
|
||||||
#define __HELLOWORLD_SCENE_H__
|
|
||||||
|
|
||||||
#include "cocos2d.h"
|
|
||||||
#include "cocos-ext.h"
|
|
||||||
#include "../../VisibleRect.h"
|
|
||||||
#include "../../testBasic.h"
|
|
||||||
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
#include "../../Box2DTestBed/GLES-Render.h"
|
|
||||||
#include "Box2D/Box2D.h"
|
|
||||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
||||||
#include "chipmunk.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
class ArmatureTestScene : public TestScene
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ArmatureTestScene(bool bPortrait = false);
|
|
||||||
|
|
||||||
virtual void runThisTest();
|
|
||||||
|
|
||||||
// The CallBack for back to the main menu scene
|
|
||||||
virtual void MainMenuCallback(CCObject* pSender);
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
|
||||||
TEST_COCOSTUDIO_WITH_SKELETON = 0,
|
|
||||||
TEST_COCOSTUDIO_WITHOUT_SKELETON,
|
|
||||||
TEST_DRAGON_BONES_2_0,
|
|
||||||
TEST_PERFORMANCE,
|
|
||||||
TEST_CHANGE_ZORDER,
|
|
||||||
TEST_ANIMATION_EVENT,
|
|
||||||
TEST_PARTICLE_DISPLAY,
|
|
||||||
TEST_USE_DIFFERENT_PICTURE,
|
|
||||||
TEST_BCOLLIDER_DETECTOR,
|
|
||||||
TEST_BOUDINGBOX,
|
|
||||||
TEST_ANCHORPOINT,
|
|
||||||
TEST_ARMATURE_NESTING,
|
|
||||||
|
|
||||||
TEST_LAYER_COUNT
|
|
||||||
};
|
|
||||||
|
|
||||||
class ArmatureTestLayer : public CCLayer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual void onExit();
|
|
||||||
|
|
||||||
virtual std::string title();
|
|
||||||
virtual std::string subtitle();
|
|
||||||
|
|
||||||
void restartCallback(CCObject* pSender);
|
|
||||||
void nextCallback(CCObject* pSender);
|
|
||||||
void backCallback(CCObject* pSender);
|
|
||||||
|
|
||||||
virtual void draw();
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class TestDragonBones20 : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class TestCSWithSkeleton : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
};
|
|
||||||
|
|
||||||
class TestCSWithoutSkeleton : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class TestPerformance : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
~TestPerformance();
|
|
||||||
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
virtual std::string subtitle();
|
|
||||||
virtual void addArmature(cocos2d::extension::CCArmature *armature);
|
|
||||||
void update(float delta);
|
|
||||||
|
|
||||||
int armatureCount;
|
|
||||||
|
|
||||||
int frames;
|
|
||||||
float times;
|
|
||||||
float lastTimes;
|
|
||||||
bool generated;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class TestChangeZorder : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
void changeZorder(float dt);
|
|
||||||
|
|
||||||
int currentTag;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class TestAnimationEvent : public ArmatureTestLayer, public sigslot::has_slots<>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
void animationEvent(cocos2d::extension::CCArmature *armature, cocos2d::extension::MovementEventType movementType, const char *movementID);
|
|
||||||
void callback1();
|
|
||||||
void callback2();
|
|
||||||
|
|
||||||
cocos2d::extension::CCArmature *armature;
|
|
||||||
};
|
|
||||||
|
|
||||||
class TestUseMutiplePicture : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
virtual std::string subtitle();
|
|
||||||
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
||||||
virtual void registerWithTouchDispatcher();
|
|
||||||
|
|
||||||
int displayIndex;
|
|
||||||
cocos2d::extension::CCArmature *armature;
|
|
||||||
};
|
|
||||||
|
|
||||||
class TestParticleDisplay : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
virtual std::string subtitle();
|
|
||||||
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
||||||
virtual void registerWithTouchDispatcher();
|
|
||||||
|
|
||||||
int animationID;
|
|
||||||
cocos2d::extension::CCArmature *armature;
|
|
||||||
};
|
|
||||||
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
class ContactListener;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
class TestColliderDetector : public ArmatureTestLayer, public sigslot::has_slots<>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
~TestColliderDetector();
|
|
||||||
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
virtual void draw();
|
|
||||||
virtual void update(float delta);
|
|
||||||
|
|
||||||
void initWorld();
|
|
||||||
|
|
||||||
cocos2d::extension::CCArmature *armature;
|
|
||||||
cocos2d::extension::CCArmature *armature2;
|
|
||||||
|
|
||||||
cocos2d::extension::CCPhysicsSprite *bullet;
|
|
||||||
|
|
||||||
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
||||||
b2World *world;
|
|
||||||
ContactListener *listener;
|
|
||||||
GLESDebugDraw *debugDraw;
|
|
||||||
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
||||||
cpSpace *space;
|
|
||||||
|
|
||||||
static int beginHit(cpArbiter *arb, cpSpace *space, void *unused);
|
|
||||||
static void endHit(cpArbiter *arb, cpSpace *space, void *unused);
|
|
||||||
|
|
||||||
void destroyCPBody(cpBody *body);
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class TestBoundingBox : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
virtual void draw();
|
|
||||||
|
|
||||||
cocos2d::extension::CCArmature *armature;
|
|
||||||
CCRect rect;
|
|
||||||
};
|
|
||||||
|
|
||||||
class TestAnchorPoint : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
};
|
|
||||||
|
|
||||||
class TestArmatureNesting : public ArmatureTestLayer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void onEnter();
|
|
||||||
virtual std::string title();
|
|
||||||
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
||||||
virtual void registerWithTouchDispatcher();
|
|
||||||
|
|
||||||
cocos2d::extension::CCArmature *armature;
|
|
||||||
int weaponIndex;
|
|
||||||
};
|
|
||||||
#endif // __HELLOWORLD_SCENE_H__
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "CocosGUIScene.h"
|
#include "CocosGUIScene.h"
|
||||||
#include "UISceneManager.h"
|
#include "UISceneManager.h"
|
||||||
//#include "CocosGUIExamplesRegisterScene.h"
|
//#include "CocosGUIExamplesRegisterScene.h"
|
||||||
#include "ExtensionsTest.h"
|
#include "../ExtensionsTest.h"
|
||||||
|
|
||||||
const char* gui_scene_names[2] =
|
const char* gui_scene_names[2] =
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue