Merge branch 'v3' into v3-winrt-audio

This commit is contained in:
Dale Stammen 2015-06-22 08:24:08 -07:00
commit 0a5581b534
9 changed files with 28 additions and 14 deletions

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@ -13,7 +13,7 @@ cocos2d-x
[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
It works on iOS, Android, Windows Phone, OS X, Windows and Linux.
It works on iOS, Android, Windows Phone and Store Apps, OS X, Windows and Linux.
cocos2d-x is:
@ -86,16 +86,20 @@ Run
$ cocos run -p win32
### Build and run new project for Windows 8.1 and Windows Phone 8.1 ###
### Build and run new project for Windows 8.1/10.0 and Windows Phone 8.1/10.0 ###
$ cocos new MyGame -p com.your_company.mygame -l cpp -d projects
Visual Studio 2013 Update 4 or later is required.
* Visual Studio 2013 Update 4 or later is required for Windows 8.1 Universal Apps
* Visual Studio 2015 RC and Windows 10.0 (build 10074 or higher) is required for Windows 10.0 UWP Apps
Starting with Cocos2d-x v3.3, you can create Windows 8.1 Universal Apps (Windows Store and Windows Phone 8.1).
Starting with Cocos2d-x v3.6 you can create Windows 10.0 UWP Apps (Windows Store and Windows Phone 10.0).
Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8.0.
Starting with Cocos2d-x v3.3, you can create Windows 8.1 Universal Apps (Windows Store and Windows Phone 8.1)
See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/
Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8.0
Main features
-------------
@ -145,10 +149,10 @@ Runtime Requirements
--------------------
* iOS 5.0+ for iPhone / iPad games
* Android 2.3+ for Android games
* Windows Phone 8 and 8.1 for Windows Phone games
* Windows 8.1 for Windows Phone/Store 8.1 games
* Windows 10.0 for Windows Phone/Store 10.0 games
* OS X v10.6+ for Mac games
* Windows 7+ for Win games
* Windows 8+ for WinRT games (Modern Apps)
Running Tests

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@ -16,6 +16,11 @@
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="cocos2d_Windows.App">
<m2:VisualElements DisplayName="HelloCpp.Windows" Square150x150Logo="Assets\Logo.png" Square30x30Logo="Assets\SmallLogo.png" Description="HelloCpp.Windows" ForegroundText="light" BackgroundColor="#464646">
<m2:DefaultTile>
<m2:ShowNameOnTiles>
<m2:ShowOn Tile="square150x150Logo" />
</m2:ShowNameOnTiles>
</m2:DefaultTile>
<m2:SplashScreen Image="Assets\SplashScreen.png" />
<m2:InitialRotationPreference>
<m2:Rotation Preference="landscape" />

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@ -1,7 +1,7 @@
{
"win32_cfg": {
"project_path": "../../build",
"sln_file": "cocos2d-win32.vc2013.sln",
"sln_file": "cocos2d-win32.sln",
"project_name": "cpp-empty-test",
"build_cfg_path": "proj.win32"
},

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@ -16,6 +16,11 @@
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="cocos2d_Windows.App">
<m2:VisualElements DisplayName="HelloCpp.Windows" Square150x150Logo="Assets\Logo.png" Square30x30Logo="Assets\SmallLogo.png" Description="HelloCpp.Windows" ForegroundText="light" BackgroundColor="#464646">
<m2:DefaultTile>
<m2:ShowNameOnTiles>
<m2:ShowOn Tile="square150x150Logo" />
</m2:ShowNameOnTiles>
</m2:DefaultTile>
<m2:SplashScreen Image="Assets\SplashScreen.png" />
<m2:InitialRotationPreference>
<m2:Rotation Preference="landscape" />

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@ -1,7 +1,7 @@
{
"win32_cfg": {
"project_path": "../../build",
"sln_file": "cocos2d-win32.vc2013.sln",
"sln_file": "cocos2d-win32.sln",
"project_name": "cpp-tests",
"build_cfg_path": "proj.win32"
},

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@ -64,9 +64,9 @@ bool UIRichTextTest::init()
_richText->ignoreContentAdaptWithSize(false);
_richText->setContentSize(Size(100, 100));
RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, str1, "Marker Felt", 10);
RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, str1, "SimSun", 10);
RichElementText* re2 = RichElementText::create(2, Color3B::YELLOW, 255, "And this is yellow. ", "Helvetica", 10);
RichElementText* re3 = RichElementText::create(3, Color3B::GRAY, 255, str2, "Helvetica", 10);
RichElementText* re3 = RichElementText::create(3, Color3B::GRAY, 255, str2, "Yu Mincho", 10);
RichElementText* re4 = RichElementText::create(4, Color3B::GREEN, 255, "And green with TTF support. ", "fonts/Marker Felt.ttf", 10);
RichElementText* re5 = RichElementText::create(5, Color3B::RED, 255, "Last one is red ", "Helvetica", 10);

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@ -3,7 +3,7 @@
"has_native": true,
"win32_cfg": {
"project_path": "../../build",
"sln_file": "cocos2d-js-win32.vc2013.sln",
"sln_file": "cocos2d-js-win32.sln",
"project_name": "js-tests",
"build_cfg_path": "project/proj.win32"
},

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@ -1,7 +1,7 @@
{
"win32_cfg": {
"project_path": "../../build",
"sln_file": "cocos2d-win32.vc2013.sln",
"sln_file": "cocos2d-win32.sln",
"project_name": "lua-empty-test",
"build_cfg_path": "project/proj.win32"
},

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@ -1,7 +1,7 @@
{
"win32_cfg": {
"project_path": "../../build",
"sln_file": "cocos2d-win32.vc2013.sln",
"sln_file": "cocos2d-win32.sln",
"project_name": "lua-tests",
"build_cfg_path": "project/proj.win32"
},