Add sprite frame and animation descriptors support

This commit is contained in:
DelinWorks 2022-05-21 16:48:46 +03:00
parent 49763c5f17
commit 0a8035c12c
8 changed files with 542 additions and 82 deletions

View File

@ -1,3 +1,4 @@
#include "CCParticleSystem.h"
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
@ -98,7 +99,7 @@ inline void normalize_point(float x, float y, particle_point* out)
}
/**
A more effect random number getter function, get from ejoy2d.
A more effective random number generator function, made by ejoy2d.
*/
inline static float RANDOM_M11(unsigned int* seed)
{
@ -121,24 +122,30 @@ bool ParticleData::init(int count)
{
maxCount = count;
posx = (float*)malloc(count * sizeof(float));
posy = (float*)malloc(count * sizeof(float));
startPosX = (float*)malloc(count * sizeof(float));
startPosY = (float*)malloc(count * sizeof(float));
colorR = (float*)malloc(count * sizeof(float));
colorG = (float*)malloc(count * sizeof(float));
colorB = (float*)malloc(count * sizeof(float));
colorA = (float*)malloc(count * sizeof(float));
deltaColorR = (float*)malloc(count * sizeof(float));
deltaColorG = (float*)malloc(count * sizeof(float));
deltaColorB = (float*)malloc(count * sizeof(float));
deltaColorA = (float*)malloc(count * sizeof(float));
size = (float*)malloc(count * sizeof(float));
deltaSize = (float*)malloc(count * sizeof(float));
rotation = (float*)malloc(count * sizeof(float));
deltaRotation = (float*)malloc(count * sizeof(float));
timeToLive = (float*)malloc(count * sizeof(float));
atlasIndex = (unsigned int*)malloc(count * sizeof(unsigned int));
posx = (float*)malloc(count * sizeof(float));
posy = (float*)malloc(count * sizeof(float));
startPosX = (float*)malloc(count * sizeof(float));
startPosY = (float*)malloc(count * sizeof(float));
colorR = (float*)malloc(count * sizeof(float));
colorG = (float*)malloc(count * sizeof(float));
colorB = (float*)malloc(count * sizeof(float));
colorA = (float*)malloc(count * sizeof(float));
deltaColorR = (float*)malloc(count * sizeof(float));
deltaColorG = (float*)malloc(count * sizeof(float));
deltaColorB = (float*)malloc(count * sizeof(float));
deltaColorA = (float*)malloc(count * sizeof(float));
size = (float*)malloc(count * sizeof(float));
deltaSize = (float*)malloc(count * sizeof(float));
rotation = (float*)malloc(count * sizeof(float));
staticRotation = (float*)malloc(count * sizeof(float));
deltaRotation = (float*)malloc(count * sizeof(float));
totalTimeToLive = (float*)malloc(count * sizeof(float));
timeToLive = (float*)malloc(count * sizeof(float));
animTimeDelta = (float*)malloc(count * sizeof(float));
animTimeLength = (float*)malloc(count * sizeof(float));
animIndex = (unsigned short*)malloc(count * sizeof(unsigned short));
animCellIndex = (unsigned short*)malloc(count * sizeof(unsigned short));
atlasIndex = (unsigned int*)malloc(count * sizeof(unsigned int));
modeA.dirX = (float*)malloc(count * sizeof(float));
modeA.dirY = (float*)malloc(count * sizeof(float));
@ -151,9 +158,9 @@ bool ParticleData::init(int count)
modeB.radius = (float*)malloc(count * sizeof(float));
return posx && posy && startPosY && startPosX && colorR && colorG && colorB && colorA && deltaColorR &&
deltaColorG && deltaColorB && deltaColorA && size && deltaSize && rotation && deltaRotation && timeToLive &&
atlasIndex && modeA.dirX && modeA.dirY && modeA.radialAccel && modeA.tangentialAccel && modeB.angle &&
modeB.degreesPerSecond && modeB.deltaRadius && modeB.radius;
deltaColorG && deltaColorB && deltaColorA && size && deltaSize && rotation && deltaRotation && totalTimeToLive &&
timeToLive && atlasIndex && modeA.dirX && modeA.dirY && modeA.radialAccel && modeA.tangentialAccel &&
modeB.angle && modeB.degreesPerSecond && modeB.deltaRadius && modeB.radius;
}
void ParticleData::release()
@ -173,8 +180,14 @@ void ParticleData::release()
CC_SAFE_FREE(size);
CC_SAFE_FREE(deltaSize);
CC_SAFE_FREE(rotation);
CC_SAFE_FREE(staticRotation);
CC_SAFE_FREE(deltaRotation);
CC_SAFE_FREE(totalTimeToLive);
CC_SAFE_FREE(timeToLive);
CC_SAFE_FREE(animTimeDelta);
CC_SAFE_FREE(animTimeLength);
CC_SAFE_FREE(animIndex);
CC_SAFE_FREE(animCellIndex);
CC_SAFE_FREE(atlasIndex);
CC_SAFE_FREE(modeA.dirX);
@ -223,6 +236,15 @@ ParticleSystem::ParticleSystem()
, _texture(nullptr)
, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
, _opacityModifyRGB(false)
, _isLifeAnimated(false)
, _isEmitterAnimated(false)
, _isLoopAnimated(false)
, _isAnimationAtlas(false)
, _animDir(TexAnimDir::VERTICAL)
, _animUnifiedSize(1)
, _animIndexCount(0)
, _isLifeAnimationReversed(false)
, _isAnimationMulti(false)
, _yCoordFlipped(1)
, _positionType(PositionType::FREE)
, _paused(false)
@ -604,23 +626,31 @@ ParticleSystem::~ParticleSystem()
// it is not needed to call "unscheduleUpdate" here. In fact, it will be called in "cleanup"
// unscheduleUpdate();
_particleData.release();
_animations.clear();
CC_SAFE_RELEASE(_texture);
}
void ParticleSystem::addParticles(int count)
void ParticleSystem::addParticles(int count, int animationCellIndex, int animationIndex)
{
if (_paused)
return;
uint32_t RANDSEED = rand();
if (_isAnimationAtlas)
{
animationCellIndex = MIN(animationCellIndex, getTotalAnimationCells() - 1);
animationIndex = MIN(animationIndex, _animIndexCount - 1);
}
int start = _particleCount;
_particleCount += count;
// life
for (int i = start; i < _particleCount; ++i)
{
float theLife = _life + _lifeVar * RANDOM_M11(&RANDSEED);
_particleData.timeToLive[i] = MAX(0, theLife);
float particleLife = _life + _lifeVar * RANDOM_M11(&RANDSEED);
_particleData.totalTimeToLive[i] = MAX(0, particleLife);
_particleData.timeToLive[i] = MAX(0, particleLife);
}
// position
@ -634,6 +664,63 @@ void ParticleSystem::addParticles(int count)
_particleData.posy[i] = _sourcePosition.y + _posVar.y * RANDOM_M11(&RANDSEED);
}
if (animationCellIndex == -1 && _isEmitterAnimated)
{
for (int i = start; i < _particleCount; ++i)
{
_particleData.animCellIndex[i] = (int)abs(RANDOM_M11(&RANDSEED) * getTotalAnimationCells());
}
}
if (animationCellIndex != -1)
{
for (int i = start; i < _particleCount; ++i)
{
_particleData.animCellIndex[i] = animationCellIndex;
}
}
if (animationIndex == -1 && !_isAnimationMulti && _isLoopAnimated)
{
for (int i = start; i < _particleCount; ++i)
{
_particleData.animIndex[i] = 0;
auto descriptor = _animations.at(_particleData.animIndex[i]);
_particleData.animTimeLength[i] =
descriptor.animationSpeed + descriptor.animationSpeedVariance * RANDOM_M11(&RANDSEED);
}
}
if (animationIndex == -1 && _isAnimationMulti && _isLoopAnimated)
{
for (int i = start; i < _particleCount; ++i)
{
_particleData.animIndex[i] = _randomAnimations[abs(RANDOM_M11(&RANDSEED) * _randomAnimations.size())];
auto descriptor = _animations.at(_particleData.animIndex[i]);
_particleData.animTimeLength[i] =
descriptor.animationSpeed + descriptor.animationSpeedVariance * RANDOM_M11(&RANDSEED);
}
}
if (_isLoopAnimated)
{
for (int i = start; i < _particleCount; ++i)
{
_particleData.animTimeDelta[i] = 0;
}
}
if (animationIndex != -1)
{
for (int i = start; i < _particleCount; ++i)
{
_particleData.animIndex[i] = animationIndex;
auto descriptor = _animations.at(_particleData.animIndex[i]);
_particleData.animTimeLength[i] =
descriptor.animationSpeed + descriptor.animationSpeedVariance * RANDOM_M11(&RANDSEED);
}
}
// color
#define SET_COLOR(c, b, v) \
for (int i = start; i < _particleCount; ++i) \
@ -697,6 +784,12 @@ void ParticleSystem::addParticles(int count)
_particleData.deltaRotation[i] = (endA - _particleData.rotation[i]) / _particleData.timeToLive[i];
}
// static rotation
for (int i = start; i < _particleCount; ++i)
{
_particleData.staticRotation[i] = _staticRotation + _staticRotationVar * RANDOM_M11(&RANDSEED);
}
// position
Vec2 pos;
if (_positionType == PositionType::FREE)
@ -801,6 +894,84 @@ void ParticleSystem::addParticles(int count)
}
}
void ParticleSystem::setAnimationDescriptor(unsigned short indexOfDescriptor,
float time,
float timeVariance,
std::vector<unsigned short> indices,
bool reverse)
{
ParticleAnimationDescriptor desc{};
desc.animationSpeed = time;
desc.animationSpeedVariance = timeVariance;
desc.animationIndices = indices;
desc.reverseIndices = reverse;
if (_animations.find(indexOfDescriptor) == _animations.end())
_animations.insert({indexOfDescriptor, desc});
else
{
_animations.erase(indexOfDescriptor);
_animations.insert({indexOfDescriptor, desc});
}
}
void ParticleSystem::resetAnimationIndices()
{
_animIndexCount = 0;
_animationIndices.clear();
}
void ParticleSystem::resetAnimationDescriptors()
{
_animations.clear();
_randomAnimations.clear();
}
void ParticleSystem::setMultiAnimationRandom()
{
_randomAnimations.clear();
for (auto& a : _animations)
_randomAnimations.push_back(a.first);
}
void ParticleSystem::addAnimationIndex(std::string_view frameName)
{
addAnimationIndex(_animIndexCount++, frameName);
}
void ParticleSystem::addAnimationIndex(unsigned short index, std::string_view frameName)
{
auto frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(frameName);
if (frame)
addAnimationIndex(index, frame);
}
void ParticleSystem::addAnimationIndex(cocos2d::SpriteFrame* frame)
{
addAnimationIndex(_animIndexCount++, frame);
}
void ParticleSystem::addAnimationIndex(unsigned short index, cocos2d::SpriteFrame* frame)
{
//Not sure how to check texture equality truly but it won't hurt to skip it
//CCASSERT(frame->getTexture() == _texture, "Sprite frame texture and particle system texture should match!");
ParticleFrameDescriptor desc{};
desc.rect = frame->getRect();
desc.isRotated = frame->isRotated();
if (_animationIndices.find(index) == _animationIndices.end())
_animationIndices.insert({index, desc});
else
{
_animationIndices.erase(index);
_animationIndices.insert({index, desc});
}
}
void ParticleSystem::onEnter()
{
Node::onEnter();
@ -880,6 +1051,37 @@ void ParticleSystem::update(float dt)
for (int i = 0; i < _particleCount; ++i)
{
_particleData.timeToLive[i] -= dt;
if (_isLifeAnimated && _animations.empty())
{
float percent = (_particleData.totalTimeToLive[i] - _particleData.timeToLive[i]) / _particleData.totalTimeToLive[i];
percent = _isLifeAnimationReversed ? 1.0F - percent : percent;
_particleData.animCellIndex[i] = (unsigned int)MIN((percent * getTotalAnimationCells()), getTotalAnimationCells() - 1);
}
if (_isLifeAnimated && !_animations.empty())
{
auto& anim = _animations.begin()->second;
float percent =
(_particleData.totalTimeToLive[i] - _particleData.timeToLive[i]) / _particleData.totalTimeToLive[i];
percent = (!!_isLifeAnimationReversed != !!anim.reverseIndices) ? 1.0F - percent : percent;
_particleData.animCellIndex[i] = anim.animationIndices[MIN(abs(percent * anim.animationIndices.size()),
anim.animationIndices.size() - 1)];
}
if (_isLoopAnimated)
{
auto& anim = _animations.at(_particleData.animIndex[i]);
_particleData.animTimeDelta[i] += dt;
if (_particleData.animTimeDelta[i] >= _particleData.animTimeLength[i])
_particleData.animTimeDelta[i] = 0;
float percent = _particleData.animTimeDelta[i] / _particleData.animTimeLength[i];
percent = anim.reverseIndices ? 1.0F - percent : percent;
_particleData.animCellIndex[i] = anim.animationIndices[MIN(abs(percent * anim.animationIndices.size()),
anim.animationIndices.size() - 1)];
}
}
for (int i = 0; i < _particleCount; ++i)

View File

@ -52,6 +52,20 @@ struct particle_point
float y;
};
struct ParticleAnimationDescriptor
{
float animationSpeed;
float animationSpeedVariance;
std::vector<unsigned short> animationIndices;
bool reverseIndices;
};
struct ParticleFrameDescriptor
{
cocos2d::Rect rect;
bool isRotated;
};
class CC_DLL ParticleData
{
public:
@ -73,8 +87,14 @@ public:
float* size;
float* deltaSize;
float* rotation;
float* staticRotation;
float* deltaRotation;
float* totalTimeToLive;
float* timeToLive;
float* animTimeDelta;
float* animTimeLength;
unsigned short* animIndex;
unsigned short* animCellIndex;
unsigned int* atlasIndex;
//! Mode A: gravity, direction, radial accel, tangential accel
@ -124,8 +144,10 @@ public:
rotation[p1] = rotation[p2];
deltaRotation[p1] = deltaRotation[p2];
totalTimeToLive[p1] = totalTimeToLive[p2];
timeToLive[p1] = timeToLive[p2];
animCellIndex[p1] = animCellIndex[p2];
atlasIndex[p1] = atlasIndex[p2];
modeA.dirX[p1] = modeA.dirX[p2];
@ -202,7 +224,7 @@ public:
};
/** PositionType
Possible types of particle positions.
Types of particle positioning.
* @js cc.ParticleSystem.TYPE_FREE
*/
enum class PositionType
@ -216,6 +238,17 @@ public:
};
/** TexAnimDir
Texture animation direction for the particles.
*/
enum class TexAnimDir
{
VERTICAL, /** texture coordinates are read top to bottom within the texture */
HORIZONTAL, /** texture coordinates are read left to right within the texture */
};
//* @enum
enum
{
@ -252,7 +285,7 @@ public:
static Vector<ParticleSystem*>& getAllParticleSystems();
public:
void addParticles(int count);
void addParticles(int count, int animationCellIndex = -1, int animationIndex = -1);
void stopSystem();
/** Kill all living particles.
@ -702,6 +735,17 @@ public:
*/
void setEndSpinVar(float endSpinVar) { _endSpinVar = endSpinVar; }
/** Sets the static rotation of each particle
*
* @param angle The angle in degrees that the particle will exist with
*/
virtual void setStaticRotation(float angle) { _staticRotation = angle; };
/** Sets the static rotation variance of each particle.
*
* @param angle The angle in degrees variance
*/
virtual void setStaticRotationVar(float angle) { _staticRotationVar = angle; };
/** Gets the emission rate of the particles.
*
* @return The emission rate of the particles.
@ -728,6 +772,141 @@ public:
void setOpacityModifyRGB(bool opacityModifyRGB) override { _opacityModifyRGB = opacityModifyRGB; }
bool isOpacityModifyRGB() const override { return _opacityModifyRGB; }
/** Enables or disables tex coord animations that are set based on particle life. */
void setLifeAnimation(bool enabled)
{
_isLifeAnimated = enabled;
_isEmitterAnimated = false;
_isLoopAnimated = false;
}
/** Enables or disables tex coord animations that are set by the emitter randomly when a particle is emitted.
* WARNING: this won't matter if particle life animation is enabled ie. setLifeAnimation(true) */
void setEmitterAnimation(bool enabled)
{
_isEmitterAnimated = enabled;
_isLifeAnimated = false;
_isLoopAnimated = false;
}
/** Enables or disables tex coord animations that are used to make particles play a sequence forever until they die
* This interduces a new concept of animation where you specify the indices and then specify animations descriptors that tell how these indices are used and what speed they're played at.
* Functions that effect this are: setMultiAnimationParticles(), resetAnimationDescriptors(), resetAnimationIndices(), addAnimationIndex(), setAnimationDescriptor(), setMultiAnimationRandom(), setMultiAnimationRandomSpecific(),
*/
void setLoopAnimation(bool enabled)
{
_isLoopAnimated = enabled;
_isEmitterAnimated = false;
_isLifeAnimated = false;
}
bool isLifeAnimated() { return _isLifeAnimated; }
bool isEmitterAnimated() { return _isEmitterAnimated; }
/** Sets texture animation direction for the particles */
void setAnimationTexDir(TexAnimDir dir = TexAnimDir::VERTICAL) { _animDir = dir; }
/** Gets texture animation direction for the particles */
TexAnimDir getAnimationTexDir() { return _animDir; }
/** Sets the width and height of a single animated cell *unified*
* Example: if a cell's size in the texture is 32 pixels wide and 32 pixel high then the unified size is 32 */
void setAnimationCellUnifiedSize(int unifiedSizeInPixels) { _animUnifiedSize = unifiedSizeInPixels; }
/** Gets the width and height of a single animated cell *unified*
* Example: if a cell's size in the texture is 32 pixels wide and 32 pixel high then the unified size is 32 */
int getAnimationCellUnifiedSize() { return _animUnifiedSize; }
/** Gets the total pixels in a texture based on the direction set */
int getAnimationPixels()
{
switch (_animDir)
{
case TexAnimDir::VERTICAL:
return _texture->getPixelsHigh();
case TexAnimDir::HORIZONTAL:
return _texture->getPixelsWide();
default: return 0;
}
}
/** Gets the total cells viewable in a texture by dividing texture height or width into animation cell size
* animation cell size can be changed using setAnimationCellUnifiedSize(int)
* incase atlas animation is set off it will return the indices added through addAnimationIndex() */
int getTotalAnimationCells() { return _isAnimationAtlas ? getAnimationPixels() / _animUnifiedSize : _animIndexCount; }
/** Sets wether to start from first cell and go forward (normal)
* or last cell and go backward (reversed) when using life animation */
void setLifeAnimationReverse(bool reverse) { _isLifeAnimationReversed = reverse; }
bool isAnimationLifeReversed() { return _isLifeAnimationReversed; }
/** Sets wether to use atlas rendering or sprite frame rendering */
void setAnimationAtlas(bool atlas) { _isAnimationAtlas = atlas; }
bool isAnimationAtlas() { return _isAnimationAtlas; }
/** Sets wether to use multiable different index animations that can be randomly choosen for particles */
void setMultiAnimationParticles(bool multi) { _isAnimationMulti = multi; }
bool isMultiAnimationParticles() { return _isAnimationMulti; }
/** Resets the count of indices to 0 and empties the index array */
void resetAnimationIndices();
/** Resets the container of animation descriptors empties the random array */
void resetAnimationDescriptors();
/** Choose what animation descriptors are to be selected at random for particles
* This function should be called after you've inserted/overwritten any animation descriptors.
*
* @param animations Array of specific animations to play at random
*/
void setMultiAnimationRandomSpecific(std::vector<unsigned short> animations) { _randomAnimations = animations; };
/** Choose ALL animation descriptors to be selected at random for particles.
* This function should be called after you've inserted/overwritten any animation descriptors.
*/
void setMultiAnimationRandom();
/** Add a particle animation index based on tex coords spicified using a sprite frame if atlas mode is off.
* The index is automatically incremented on each addition.
*
* @param frameName SpriteFrame name to search for
*/
void addAnimationIndex(std::string_view frameName);
/** Add a particle animation index based on tex coords spicified using a sprite frame if atlas mode is off.
*
* @param frameName SpriteFrame name to search for
*/
void addAnimationIndex(unsigned short index, std::string_view frameName);
/** Add a particle animation index based on tex coords spicified using a sprite frame if atlas mode is off.
* The index is automatically incremented on each addition.
*
* @param frame SpriteFrame containting data about tex coords
*/
void addAnimationIndex(cocos2d::SpriteFrame* frame);
/** Add a particle animation index based on tex coords spicified using a sprite frame if atlas mode is off.
* you can specify which index you want to override in this function
* @param index Index id to override the index with
* @param frame SpriteFrame containting data about tex coords
*/
void addAnimationIndex(unsigned short index, cocos2d::SpriteFrame* frame);
/** Add a particle animation descriptor with an index.
*
* @param indexOfDescriptor Index of the animation to be added, adding to the same index will just override the pervious animation descriptor
* @param time length of the animation in seconds
* @param timeVariance Time randomly selected for each different particle added on the animation length
* @param indices An array of the indicies
* @param reverse Should the animation indicies be played backwards? (default: false)
*/
void setAnimationDescriptor(unsigned short indexOfDescriptor,
float time,
float timeVariance,
std::vector<unsigned short> indices,
bool reverse = false);
/** Gets the particles movement type: Free or Grouped.
@since v0.8
*
@ -965,6 +1144,10 @@ protected:
float _endSpin;
//* initial angle of each particle
float _endSpinVar;
//* initial rotation of each particle
float _staticRotation;
//* initial rotation of each particle
float _staticRotationVar;
/** emission rate of the particles */
float _emissionRate;
/** maximum particles of the system */
@ -975,6 +1158,31 @@ protected:
BlendFunc _blendFunc;
/** does the alpha value modify color */
bool _opacityModifyRGB;
/** is the particle system animated */
bool _isLifeAnimated;
/** is the emitter particle system animated */
bool _isEmitterAnimated;
/** is the emitter particle system animated */
bool _isLoopAnimated;
/** True if you want to use an atlas with a fixed cell size
* False if you want to use SpriteFrames as your indexes using the function addAnimationIndex() */
bool _isAnimationAtlas;
/** tex coord animation direction for the system */
TexAnimDir _animDir;
/** the width and height of an animated cell unified */
int _animUnifiedSize;
/** variable keeping count of sprite frames added for atlas mode off */
int _animIndexCount;
/** wether to start from first or last when using life animation */
bool _isLifeAnimationReversed;
/** A map that stores particle animation index coords */
std::unordered_map<unsigned short, ParticleFrameDescriptor> _animationIndices;
/** wether to start from first or last when using life animation */
int _isAnimationMulti;
/** A map that stores particle animation descriptors */
std::unordered_map<unsigned short, ParticleAnimationDescriptor> _animations;
/** A vector that stores ids of animation descriptors that are choosen at random */
std::vector<unsigned short> _randomAnimations;
/** does FlippedY variance of each particle */
int _yCoordFlipped;

View File

@ -273,7 +273,11 @@ void ParticleSystemQuad::initIndices()
}
}
inline void updatePosWithParticle(V3F_C4B_T2F_Quad* quad, const Vec2& newPosition, float size, float rotation)
inline void updatePosWithParticle(V3F_C4B_T2F_Quad* quad,
const Vec2& newPosition,
float size,
float rotation,
float staticRotation)
{
// vertices
float size_2 = size / 2;
@ -285,7 +289,7 @@ inline void updatePosWithParticle(V3F_C4B_T2F_Quad* quad, const Vec2& newPositio
float x = newPosition.x;
float y = newPosition.y;
float r = (float)-CC_DEGREES_TO_RADIANS(rotation);
float r = (float)-CC_DEGREES_TO_RADIANS(rotation + staticRotation);
float cr = cosf(r);
float sr = sinf(r);
float ax = x1 * cr - y1 * sr + x;
@ -351,14 +355,15 @@ void ParticleSystemQuad::updateParticleQuads()
worldToNodeTM.transformPoint(&p1);
Vec3 p2;
Vec2 newPos;
float* startX = _particleData.startPosX;
float* startY = _particleData.startPosY;
float* x = _particleData.posx;
float* y = _particleData.posy;
float* s = _particleData.size;
float* r = _particleData.rotation;
float* startX = _particleData.startPosX;
float* startY = _particleData.startPosY;
float* x = _particleData.posx;
float* y = _particleData.posy;
float* s = _particleData.size;
float* r = _particleData.rotation;
float* sr = _particleData.staticRotation;
V3F_C4B_T2F_Quad* quadStart = startQuad;
for (int i = 0; i < _particleCount; ++i, ++startX, ++startY, ++x, ++y, ++quadStart, ++s, ++r)
for (int i = 0; i < _particleCount; ++i, ++startX, ++startY, ++x, ++y, ++quadStart, ++s, ++r, ++sr)
{
p2.set(*startX, *startY, 0);
worldToNodeTM.transformPoint(&p2);
@ -366,7 +371,7 @@ void ParticleSystemQuad::updateParticleQuads()
p2 = p1 - p2;
newPos.x -= p2.x - pos.x;
newPos.y -= p2.y - pos.y;
updatePosWithParticle(quadStart, newPos, *s, *r);
updatePosWithParticle(quadStart, newPos, *s, *r, *sr);
}
}
else if (_positionType == PositionType::RELATIVE)
@ -378,14 +383,15 @@ void ParticleSystemQuad::updateParticleQuads()
float* y = _particleData.posy;
float* s = _particleData.size;
float* r = _particleData.rotation;
float* sr = _particleData.staticRotation;
V3F_C4B_T2F_Quad* quadStart = startQuad;
for (int i = 0; i < _particleCount; ++i, ++startX, ++startY, ++x, ++y, ++quadStart, ++s, ++r)
for (int i = 0; i < _particleCount; ++i, ++startX, ++startY, ++x, ++y, ++quadStart, ++s, ++r, ++sr)
{
newPos.set(*x, *y);
newPos.x = *x - (currentPosition.x - *startX);
newPos.y = *y - (currentPosition.y - *startY);
newPos += pos;
updatePosWithParticle(quadStart, newPos, *s, *r);
updatePosWithParticle(quadStart, newPos, *s, *r, *sr);
}
}
else
@ -397,24 +403,75 @@ void ParticleSystemQuad::updateParticleQuads()
float* y = _particleData.posy;
float* s = _particleData.size;
float* r = _particleData.rotation;
float* sr = _particleData.staticRotation;
V3F_C4B_T2F_Quad* quadStart = startQuad;
for (int i = 0; i < _particleCount; ++i, ++startX, ++startY, ++x, ++y, ++quadStart, ++s, ++r)
for (int i = 0; i < _particleCount; ++i, ++startX, ++startY, ++x, ++y, ++quadStart, ++s, ++r, ++sr)
{
newPos.set(*x + pos.x, *y + pos.y);
updatePosWithParticle(quadStart, newPos, *s, *r);
updatePosWithParticle(quadStart, newPos, *s, *r, *sr);
}
}
auto setTexCoords = [this](V3F_C4B_T2F_Quad* quad, unsigned short* cellIndex) {
float left = 0.0F, bottom = 0.0F, top = 1.0F, right = 1.0F;
if (_isAnimationAtlas)
{
float texPixels = getAnimationPixels();
float cellPixels = getAnimationCellUnifiedSize();
left = 0.0F;
right = 1.0F;
top = *cellIndex * cellPixels / texPixels;
bottom = (*cellIndex * cellPixels + cellPixels) / texPixels;
// Flip texture coords if direction of texture is horizontal
if (_animDir == TexAnimDir::HORIZONTAL)
{
std::swap(top, right);
std::swap(left, bottom);
}
}
else
{
auto& index = _animationIndices.at(*cellIndex);
auto texWidth = _texture->getPixelsWide();
auto texHeight = _texture->getPixelsHigh();
left = index.rect.origin.x / texWidth;
right = (index.rect.origin.x + index.rect.size.x) / texWidth;
top = index.rect.origin.y / texHeight;
bottom = (index.rect.origin.y + index.rect.size.y) / texHeight;
}
quad->bl.texCoords.u = left;
quad->bl.texCoords.v = bottom;
quad->br.texCoords.u = right;
quad->br.texCoords.v = bottom;
quad->tl.texCoords.u = left;
quad->tl.texCoords.v = top;
quad->tr.texCoords.u = right;
quad->tr.texCoords.v = top;
};
// set color
if (_opacityModifyRGB)
{
V3F_C4B_T2F_Quad* quad = startQuad;
float* r = _particleData.colorR;
float* g = _particleData.colorG;
float* b = _particleData.colorB;
float* a = _particleData.colorA;
V3F_C4B_T2F_Quad* quad = startQuad;
float* r = _particleData.colorR;
float* g = _particleData.colorG;
float* b = _particleData.colorB;
float* a = _particleData.colorA;
unsigned short* cellIndex = _particleData.animCellIndex;
for (int i = 0; i < _particleCount; ++i, ++quad, ++r, ++g, ++b, ++a)
for (int i = 0; i < _particleCount; ++i, ++quad, ++r, ++g, ++b, ++a, ++cellIndex)
{
uint8_t colorR = *r * *a * 255;
uint8_t colorG = *g * *a * 255;
@ -424,17 +481,21 @@ void ParticleSystemQuad::updateParticleQuads()
quad->br.colors.set(colorR, colorG, colorB, colorA);
quad->tl.colors.set(colorR, colorG, colorB, colorA);
quad->tr.colors.set(colorR, colorG, colorB, colorA);
if (_isLifeAnimated || _isEmitterAnimated || _isLoopAnimated)
setTexCoords(quad, cellIndex);
}
}
else
{
V3F_C4B_T2F_Quad* quad = startQuad;
float* r = _particleData.colorR;
float* g = _particleData.colorG;
float* b = _particleData.colorB;
float* a = _particleData.colorA;
V3F_C4B_T2F_Quad* quad = startQuad;
float* r = _particleData.colorR;
float* g = _particleData.colorG;
float* b = _particleData.colorB;
float* a = _particleData.colorA;
unsigned short* cellIndex = _particleData.animCellIndex;
for (int i = 0; i < _particleCount; ++i, ++quad, ++r, ++g, ++b, ++a)
for (int i = 0; i < _particleCount; ++i, ++quad, ++r, ++g, ++b, ++a, ++cellIndex)
{
uint8_t colorR = *r * 255;
uint8_t colorG = *g * 255;
@ -444,6 +505,9 @@ void ParticleSystemQuad::updateParticleQuads()
quad->br.colors.set(colorR, colorG, colorB, colorA);
quad->tl.colors.set(colorR, colorG, colorB, colorA);
quad->tr.colors.set(colorR, colorG, colorB, colorA);
if (_isLifeAnimated || _isEmitterAnimated || _isLoopAnimated)
setTexCoords(quad, cellIndex);
}
}
}

View File

@ -310,6 +310,7 @@ bool AudioEngineImpl::init()
if (s_ALDevice)
{
alGetError();
s_ALContext = alcCreateContext(s_ALDevice, nullptr);
alcMakeContextCurrent(s_ALContext);

View File

@ -71,7 +71,7 @@ NS_CC_BEGIN
namespace network
{
Uri::Uri() : _isValid(false), _isSecure(false), _hasAuthority(false), _isCustomPort(false), _port(0) {}
Uri::Uri() : _isValid(false), _isSecure(false), _hasAuthority(false), _port(0) {}
Uri::Uri(const Uri& o)
{
@ -95,7 +95,6 @@ Uri& Uri::operator=(const Uri& o)
_host = o._host;
_hostName = o._hostName;
_hasAuthority = o._hasAuthority;
_isCustomPort = o._isCustomPort;
_port = o._port;
_authority = o._authority;
_pathEtc = o._pathEtc;
@ -122,9 +121,7 @@ Uri& Uri::operator=(Uri&& o)
_host = std::move(o._host);
_hostName = std::move(o._hostName);
_hasAuthority = o._hasAuthority;
_isCustomPort = o._isCustomPort;
o._hasAuthority = false;
o._isCustomPort = false;
_port = o._port;
o._port = 0;
_authority = std::move(o._authority);
@ -293,26 +290,18 @@ bool Uri::doParse(std::string_view str)
_isSecure = true;
if (_port == 0)
_port = 443;
_isCustomPort = _port != 443;
}
else if (_scheme == "http" || _scheme == "ws")
{
if (_port == 0)
_port = 80;
_isCustomPort = _port != 80;
}
else if (_scheme == "ftp")
{
if (_port == 0)
_port = 21;
_isCustomPort = _port != 21;
}
}
else
_isCustomPort = _port != 0;
if (_path.empty())
_path.push_back('/');
@ -330,7 +319,6 @@ void Uri::clear()
_host.clear();
_hostName.clear();
_hasAuthority = false;
_isCustomPort = false;
_port = 0;
_authority.clear();
_pathEtc.clear();
@ -383,7 +371,7 @@ std::string Uri::toString() const
ss << _username << "@";
}
ss << _host;
if (_isCustomPort)
if (_port != 0)
{
ss << ":" << _port;
}

View File

@ -130,8 +130,6 @@ public:
*/
std::string_view getAuthority() const { return _authority; }
bool isCustomPort() const { return _isCustomPort; }
/** Gets a string representation of the URI. */
std::string toString() const;
@ -165,14 +163,13 @@ private:
bool _isValid;
bool _isSecure;
bool _hasAuthority;
bool _isCustomPort;
uint16_t _port;
std::string _scheme;
std::string _username;
std::string _password;
std::string _host;
std::string _hostName;
bool _hasAuthority;
uint16_t _port;
std::string _authority;
std::string _pathEtc;
std::string _path;

View File

@ -625,7 +625,7 @@ void AssetsManagerEx::downloadVersion()
{
_updateState = State::DOWNLOADING_VERSION;
// Download version file asynchronously
_downloader->createDownloadFileTask(versionUrl, _tempVersionPath, VERSION_ID);
_downloader->createDownloadFileTask(versionUrl, _tempVersionPath, "", VERSION_ID);
}
// No version file found
else
@ -696,7 +696,7 @@ void AssetsManagerEx::downloadManifest()
{
_updateState = State::DOWNLOADING_MANIFEST;
// Download version file asynchronously
_downloader->createDownloadFileTask(manifestUrl, _tempManifestPath, MANIFEST_ID);
_downloader->createDownloadFileTask(manifestUrl, _tempManifestPath, "", MANIFEST_ID);
}
// No manifest file found
else
@ -1258,7 +1258,7 @@ void AssetsManagerEx::queueDowload()
_currConcurrentTask++;
DownloadUnit& unit = _downloadUnits[key];
_fileUtils->createDirectory(basename(unit.storagePath));
_downloader->createDownloadFileTask(unit.srcUrl, unit.storagePath, unit.customId);
_downloader->createDownloadFileTask(unit.srcUrl, unit.storagePath, "", unit.customId);
_tempManifest->setAssetDownloadState(key, Manifest::DownloadState::DOWNLOADING);
}

View File

@ -1204,7 +1204,7 @@ void ParseUriTest::onEnter()
EXPECT_EQ("ws", v.getScheme());
EXPECT_EQ("localhost", v.getHost());
EXPECT_EQ("localhost", v.getHostName());
EXPECT_EQ("/", v.getPath());
EXPECT_EQ("", v.getPath());
EXPECT_EQ(90, v.getPort());
EXPECT_EQ("", v.getFragment());
EXPECT_EQ("key1=foo=bar&key2=foobar&", v.getQuery());
@ -1219,7 +1219,7 @@ void ParseUriTest::onEnter()
EXPECT_EQ("ws", v.getScheme());
EXPECT_EQ("localhost", v.getHost());
EXPECT_EQ("localhost", v.getHostName());
EXPECT_EQ("/", v.getPath());
EXPECT_EQ("", v.getPath());
EXPECT_EQ(90, v.getPort());
EXPECT_EQ("", v.getFragment());
EXPECT_EQ("key1=foo=bar&key2=foobar&", v.getQuery());
@ -1246,7 +1246,7 @@ void ParseUriTest::onEnter()
EXPECT_EQ("ws", v.getScheme());
EXPECT_EQ("localhost", v.getHost());
EXPECT_EQ("localhost", v.getHostName());
EXPECT_EQ("/", v.getPath());
EXPECT_EQ("", v.getPath());
EXPECT_EQ(90, v.getPort());
EXPECT_EQ("", v.getFragment());
EXPECT_EQ("key1=foo=bar&key2=foobar&", v.getQuery());
@ -1262,7 +1262,7 @@ void ParseUriTest::onEnter()
EXPECT_EQ("ws", v.getScheme());
EXPECT_EQ("localhost", v.getHost());
EXPECT_EQ("localhost", v.getHostName());
EXPECT_EQ("/", v.getPath());
EXPECT_EQ("", v.getPath());
EXPECT_EQ(90, v.getPort());
EXPECT_EQ("", v.getFragment());
EXPECT_EQ("key1=foo=bar&key2=foobar&", v.getQuery());
@ -1386,20 +1386,20 @@ void ParseUriTest::onEnter()
EXPECT_EQ(u4.getScheme(), "");
EXPECT_EQ(u4.getHost(), "localhost");
EXPECT_EQ(u4.getPort(), 8080);
EXPECT_EQ(u4.getPath(), "/");
EXPECT_EQ(u4.getPath(), "");
EXPECT_EQ(u4.getPathEtc(), "");
EXPECT_EQ(u5.getScheme(), "bb");
EXPECT_EQ(u5.getHost(), "localhost");
EXPECT_EQ(u5.getPort(), 0);
EXPECT_EQ(u5.getPath(), "/");
EXPECT_EQ(u5.getPath(), "");
EXPECT_EQ(u5.getPathEtc(), "?&foo=12:4&ccc=13");
EXPECT_EQ(u5.getQuery(), "&foo=12:4&ccc=13");
EXPECT_EQ(u6.getScheme(), "cc");
EXPECT_EQ(u6.getHost(), "localhost");
EXPECT_EQ(u6.getPort(), 91);
EXPECT_EQ(u6.getPath(), "/");
EXPECT_EQ(u6.getPath(), "");
EXPECT_EQ(u6.getPathEtc(), "?&foo=321&bbb=1");
EXPECT_EQ(u6.getQuery(), "&foo=321&bbb=1");
}