mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
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f196d213ee
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0afd385412
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@ -35,7 +35,8 @@
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-- Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
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-- param dictionary An NSDictionary.<br>
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-- param plist The path of the relative file,it use to find the plist path for load SpriteFrames.<br>
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-- since v1.1
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-- since v1.1<br>
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-- js NA
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-- @function [parent=#AnimationCache] addAnimationsWithDictionary
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-- @param self
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-- @param #map_table dictionary
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@ -63,14 +64,15 @@
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-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
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--------------------------------
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-- Purges the cache. It releases all the Animation objects and the shared instance.
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-- Purges the cache. It releases all the Animation objects and the shared instance.<br>
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-- js NA
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-- @function [parent=#AnimationCache] destroyInstance
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-- @param self
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-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
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--------------------------------
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-- Returns the shared instance of the Animation cache. <br>
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-- return The shared instance of the Animation cache.
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-- Returns the shared instance of the Animation cache <br>
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-- js NA
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-- @function [parent=#AnimationCache] getInstance
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-- @param self
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-- @return AnimationCache#AnimationCache ret (return value: cc.AnimationCache)
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@ -43,7 +43,6 @@
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#AtlasNode] getBlendFunc
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-- @param self
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@ -5,26 +5,30 @@
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-- @parent_module cc
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--------------------------------
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--
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-- brief Get whether the clipping is enabled or not.<br>
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-- return Whether the clipping is enabled or not. Default is true.
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-- @function [parent=#ClippingRectangleNode] isClippingEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- brief Enable/Disable the clipping.<br>
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-- param Pass true to enable clipping. Pass false to disable clipping.
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-- @function [parent=#ClippingRectangleNode] setClippingEnabled
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-- @param self
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-- @param #bool enabled
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-- @return ClippingRectangleNode#ClippingRectangleNode self (return value: cc.ClippingRectangleNode)
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--------------------------------
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--
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-- brief Get the clipping rectangle.<br>
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-- return The clipping rectangle.
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-- @function [parent=#ClippingRectangleNode] getClippingRegion
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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--
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-- brief Set the clipping rectangle.<br>
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-- param Specify the clipping rectangle.
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-- @function [parent=#ClippingRectangleNode] setClippingRegion
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-- @param self
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-- @param #rect_table clippingRegion
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@ -13,7 +13,8 @@
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--------------------------------
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-- Sets the EventDispatcher associated with this director.<br>
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-- since v3.0
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-- since v3.0<br>
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-- js NA
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-- @function [parent=#Director] setEventDispatcher
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-- @param self
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-- @param #cc.EventDispatcher dispatcher
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@ -50,7 +51,8 @@
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--------------------------------
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-- Sets the OpenGL default values.<br>
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-- It will enable alpha blending, disable depth test.
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-- It will enable alpha blending, disable depth test.<br>
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-- js NA
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-- @function [parent=#Director] setGLDefaultValues
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-- @param self
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-- @return Director#Director self (return value: cc.Director)
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@ -81,7 +83,8 @@
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--------------------------------
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-- Adds a matrix to the top of specified type of matrix stack.<br>
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-- param type Matrix type.<br>
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-- param mat The matrix that to be added.
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-- param mat The matrix that to be added.<br>
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-- js NA
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-- @function [parent=#Director] loadMatrix
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-- @param self
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-- @param #int type
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@ -104,7 +107,7 @@
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Gets singleton of TextureCache.
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--
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-- @function [parent=#Director] getTextureCache
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-- @param self
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-- @return TextureCache#TextureCache ret (return value: cc.TextureCache)
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@ -138,7 +141,8 @@
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-- @return Director#Director self (return value: cc.Director)
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--------------------------------
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-- Gets Frame Rate.
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-- Gets Frame Rate.<br>
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-- js NA
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-- @function [parent=#Director] getFrameRate
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-- @param self
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-- @return float#float ret (return value: float)
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@ -150,7 +154,8 @@
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Cleras all types of matrix stack, and add indentity matrix to these matrix stacks.
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-- Cleras all types of matrix stack, and add indentity matrix to these matrix stacks.<br>
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-- js NA
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-- @function [parent=#Director] resetMatrixStack
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-- @param self
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-- @return Director#Director self (return value: cc.Director)
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@ -164,7 +169,8 @@
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Clones a specified type matrix and put it to the top of specified type of matrix stack.
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-- Clones a specified type matrix and put it to the top of specified type of matrix stack.<br>
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-- js NA
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-- @function [parent=#Director] pushMatrix
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-- @param self
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-- @param #int type
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@ -191,7 +197,8 @@
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-- @return Director#Director self (return value: cc.Director)
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--------------------------------
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-- Gets the top matrix of specified type of matrix stack.
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-- Gets the top matrix of specified type of matrix stack.<br>
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-- js NA
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-- @function [parent=#Director] getMatrix
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-- @param self
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-- @param #int type
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@ -207,7 +214,6 @@
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--------------------------------
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-- Get the GLView.<br>
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-- js NA<br>
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-- lua NA
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-- @function [parent=#Director] getOpenGLView
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-- @param self
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@ -257,7 +263,9 @@
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets clear values for the color buffers, value range of each element is [0.0, 1.0].
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-- Sets clear values for the color buffers,<br>
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-- value range of each element is [0.0, 1.0].<br>
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-- js NA
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-- @function [parent=#Director] setClearColor
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-- @param self
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-- @param #color4f_table clearColor
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@ -272,8 +280,7 @@
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--------------------------------
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-- Sets the GLView. <br>
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-- lua NA<br>
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-- js NA
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-- lua NA
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-- @function [parent=#Director] setOpenGLView
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-- @param self
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-- @param #cc.GLView openGLView
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@ -305,7 +312,8 @@
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-- Enters the Director's main loop with the given Scene.<br>
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-- Call it to run only your FIRST scene.<br>
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-- Don't call it if there is already a running scene.<br>
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-- It will call pushScene: and then it will call startAnimation
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-- It will call pushScene: and then it will call startAnimation<br>
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-- js NA
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-- @function [parent=#Director] runWithScene
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-- @param self
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-- @param #cc.Scene scene
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@ -327,7 +335,7 @@
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-- @return Director#Director self (return value: cc.Director)
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--------------------------------
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-- Restart the director.
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--
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-- @function [parent=#Director] restart
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-- @param self
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-- @return Director#Director self (return value: cc.Director)
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@ -342,7 +350,8 @@
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-- @return Director#Director self (return value: cc.Director)
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--------------------------------
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-- Adds an identity matrix to the top of specified type of matrxi stack.
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-- Adds an identity matrix to the top of specified type of matrxi stack.<br>
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-- js NA
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-- @function [parent=#Director] loadIdentityMatrix
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-- @param self
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-- @param #int type
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@ -363,7 +372,8 @@
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--------------------------------
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-- Returns the Console associated with this director.<br>
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-- since v3.0
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-- since v3.0<br>
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-- js NA
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-- @function [parent=#Director] getConsole
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-- @param self
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-- @return Console#Console ret (return value: cc.Console)
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@ -371,7 +381,8 @@
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--------------------------------
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-- Multipies a matrix to the top of specified type of matrix stack.<br>
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-- param type Matrix type.<br>
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-- param mat The matrix that to be multipied.
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-- param mat The matrix that to be multipied.<br>
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-- js NA
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-- @function [parent=#Director] multiplyMatrix
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-- @param self
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-- @param #int type
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@ -395,7 +406,8 @@
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-- @return Director#Director self (return value: cc.Director)
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--------------------------------
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-- Pops the top matrix of the specified type of matrix stack.
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-- Pops the top matrix of the specified type of matrix stack.<br>
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-- js NA
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-- @function [parent=#Director] popMatrix
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-- @param self
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-- @param #int type
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@ -446,14 +458,16 @@
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--------------------------------
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-- Gets the EventDispatcher associated with this director.<br>
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-- since v3.0
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-- since v3.0<br>
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-- js NA
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-- @function [parent=#Director] getEventDispatcher
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-- @param self
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-- @return EventDispatcher#EventDispatcher ret (return value: cc.EventDispatcher)
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--------------------------------
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-- Replaces the running scene with a new one. The running scene is terminated.<br>
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-- ONLY call it if there is a running scene.
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-- ONLY call it if there is a running scene.<br>
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-- js NA
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-- @function [parent=#Director] replaceScene
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-- @param self
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-- @param #cc.Scene scene
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-- @return ActionManager#ActionManager ret (return value: cc.ActionManager)
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--------------------------------
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-- Returns a shared instance of the director.
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-- Returns a shared instance of the director. <br>
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-- js _getInstance
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-- @function [parent=#Director] getInstance
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-- @param self
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-- @return Director#Director ret (return value: cc.Director)
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@ -22,7 +22,7 @@
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-- @return PageTurn3D#PageTurn3D ret (return value: cc.PageTurn3D)
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--------------------------------
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--
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-- js NA
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-- @function [parent=#PageTurn3D] getGrid
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-- @param self
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-- @return GridBase#GridBase ret (return value: cc.GridBase)
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