[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2015-03-19 08:29:09 +00:00
parent f196d213ee
commit 0afd385412
5 changed files with 51 additions and 31 deletions

View File

@ -35,7 +35,8 @@
-- Make sure that the frames were previously loaded in the SpriteFrameCache.<br> -- Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
-- param dictionary An NSDictionary.<br> -- param dictionary An NSDictionary.<br>
-- param plist The path of the relative file,it use to find the plist path for load SpriteFrames.<br> -- param plist The path of the relative file,it use to find the plist path for load SpriteFrames.<br>
-- since v1.1 -- since v1.1<br>
-- js NA
-- @function [parent=#AnimationCache] addAnimationsWithDictionary -- @function [parent=#AnimationCache] addAnimationsWithDictionary
-- @param self -- @param self
-- @param #map_table dictionary -- @param #map_table dictionary
@ -63,14 +64,15 @@
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache) -- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
-------------------------------- --------------------------------
-- Purges the cache. It releases all the Animation objects and the shared instance. -- Purges the cache. It releases all the Animation objects and the shared instance.<br>
-- js NA
-- @function [parent=#AnimationCache] destroyInstance -- @function [parent=#AnimationCache] destroyInstance
-- @param self -- @param self
-- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache) -- @return AnimationCache#AnimationCache self (return value: cc.AnimationCache)
-------------------------------- --------------------------------
-- Returns the shared instance of the Animation cache. <br> -- Returns the shared instance of the Animation cache <br>
-- return The shared instance of the Animation cache. -- js NA
-- @function [parent=#AnimationCache] getInstance -- @function [parent=#AnimationCache] getInstance
-- @param self -- @param self
-- @return AnimationCache#AnimationCache ret (return value: cc.AnimationCache) -- @return AnimationCache#AnimationCache ret (return value: cc.AnimationCache)

View File

@ -43,7 +43,6 @@
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
-------------------------------- --------------------------------
-- js NA<br>
-- lua NA -- lua NA
-- @function [parent=#AtlasNode] getBlendFunc -- @function [parent=#AtlasNode] getBlendFunc
-- @param self -- @param self

View File

@ -5,26 +5,30 @@
-- @parent_module cc -- @parent_module cc
-------------------------------- --------------------------------
-- -- brief Get whether the clipping is enabled or not.<br>
-- return Whether the clipping is enabled or not. Default is true.
-- @function [parent=#ClippingRectangleNode] isClippingEnabled -- @function [parent=#ClippingRectangleNode] isClippingEnabled
-- @param self -- @param self
-- @return bool#bool ret (return value: bool) -- @return bool#bool ret (return value: bool)
-------------------------------- --------------------------------
-- -- brief Enable/Disable the clipping.<br>
-- param Pass true to enable clipping. Pass false to disable clipping.
-- @function [parent=#ClippingRectangleNode] setClippingEnabled -- @function [parent=#ClippingRectangleNode] setClippingEnabled
-- @param self -- @param self
-- @param #bool enabled -- @param #bool enabled
-- @return ClippingRectangleNode#ClippingRectangleNode self (return value: cc.ClippingRectangleNode) -- @return ClippingRectangleNode#ClippingRectangleNode self (return value: cc.ClippingRectangleNode)
-------------------------------- --------------------------------
-- -- brief Get the clipping rectangle.<br>
-- return The clipping rectangle.
-- @function [parent=#ClippingRectangleNode] getClippingRegion -- @function [parent=#ClippingRectangleNode] getClippingRegion
-- @param self -- @param self
-- @return rect_table#rect_table ret (return value: rect_table) -- @return rect_table#rect_table ret (return value: rect_table)
-------------------------------- --------------------------------
-- -- brief Set the clipping rectangle.<br>
-- param Specify the clipping rectangle.
-- @function [parent=#ClippingRectangleNode] setClippingRegion -- @function [parent=#ClippingRectangleNode] setClippingRegion
-- @param self -- @param self
-- @param #rect_table clippingRegion -- @param #rect_table clippingRegion

View File

@ -13,7 +13,8 @@
-------------------------------- --------------------------------
-- Sets the EventDispatcher associated with this director.<br> -- Sets the EventDispatcher associated with this director.<br>
-- since v3.0 -- since v3.0<br>
-- js NA
-- @function [parent=#Director] setEventDispatcher -- @function [parent=#Director] setEventDispatcher
-- @param self -- @param self
-- @param #cc.EventDispatcher dispatcher -- @param #cc.EventDispatcher dispatcher
@ -50,7 +51,8 @@
-------------------------------- --------------------------------
-- Sets the OpenGL default values.<br> -- Sets the OpenGL default values.<br>
-- It will enable alpha blending, disable depth test. -- It will enable alpha blending, disable depth test.<br>
-- js NA
-- @function [parent=#Director] setGLDefaultValues -- @function [parent=#Director] setGLDefaultValues
-- @param self -- @param self
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
@ -81,7 +83,8 @@
-------------------------------- --------------------------------
-- Adds a matrix to the top of specified type of matrix stack.<br> -- Adds a matrix to the top of specified type of matrix stack.<br>
-- param type Matrix type.<br> -- param type Matrix type.<br>
-- param mat The matrix that to be added. -- param mat The matrix that to be added.<br>
-- js NA
-- @function [parent=#Director] loadMatrix -- @function [parent=#Director] loadMatrix
-- @param self -- @param self
-- @param #int type -- @param #int type
@ -104,7 +107,7 @@
-- @return size_table#size_table ret (return value: size_table) -- @return size_table#size_table ret (return value: size_table)
-------------------------------- --------------------------------
-- Gets singleton of TextureCache. --
-- @function [parent=#Director] getTextureCache -- @function [parent=#Director] getTextureCache
-- @param self -- @param self
-- @return TextureCache#TextureCache ret (return value: cc.TextureCache) -- @return TextureCache#TextureCache ret (return value: cc.TextureCache)
@ -138,7 +141,8 @@
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
-------------------------------- --------------------------------
-- Gets Frame Rate. -- Gets Frame Rate.<br>
-- js NA
-- @function [parent=#Director] getFrameRate -- @function [parent=#Director] getFrameRate
-- @param self -- @param self
-- @return float#float ret (return value: float) -- @return float#float ret (return value: float)
@ -150,7 +154,8 @@
-- @return float#float ret (return value: float) -- @return float#float ret (return value: float)
-------------------------------- --------------------------------
-- Cleras all types of matrix stack, and add indentity matrix to these matrix stacks. -- Cleras all types of matrix stack, and add indentity matrix to these matrix stacks.<br>
-- js NA
-- @function [parent=#Director] resetMatrixStack -- @function [parent=#Director] resetMatrixStack
-- @param self -- @param self
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
@ -164,7 +169,8 @@
-- @return vec2_table#vec2_table ret (return value: vec2_table) -- @return vec2_table#vec2_table ret (return value: vec2_table)
-------------------------------- --------------------------------
-- Clones a specified type matrix and put it to the top of specified type of matrix stack. -- Clones a specified type matrix and put it to the top of specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] pushMatrix -- @function [parent=#Director] pushMatrix
-- @param self -- @param self
-- @param #int type -- @param #int type
@ -191,7 +197,8 @@
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
-------------------------------- --------------------------------
-- Gets the top matrix of specified type of matrix stack. -- Gets the top matrix of specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] getMatrix -- @function [parent=#Director] getMatrix
-- @param self -- @param self
-- @param #int type -- @param #int type
@ -207,7 +214,6 @@
-------------------------------- --------------------------------
-- Get the GLView.<br> -- Get the GLView.<br>
-- js NA<br>
-- lua NA -- lua NA
-- @function [parent=#Director] getOpenGLView -- @function [parent=#Director] getOpenGLView
-- @param self -- @param self
@ -257,7 +263,9 @@
-- @return bool#bool ret (return value: bool) -- @return bool#bool ret (return value: bool)
-------------------------------- --------------------------------
-- Sets clear values for the color buffers, value range of each element is [0.0, 1.0]. -- Sets clear values for the color buffers,<br>
-- value range of each element is [0.0, 1.0].<br>
-- js NA
-- @function [parent=#Director] setClearColor -- @function [parent=#Director] setClearColor
-- @param self -- @param self
-- @param #color4f_table clearColor -- @param #color4f_table clearColor
@ -272,8 +280,7 @@
-------------------------------- --------------------------------
-- Sets the GLView. <br> -- Sets the GLView. <br>
-- lua NA<br> -- lua NA
-- js NA
-- @function [parent=#Director] setOpenGLView -- @function [parent=#Director] setOpenGLView
-- @param self -- @param self
-- @param #cc.GLView openGLView -- @param #cc.GLView openGLView
@ -305,7 +312,8 @@
-- Enters the Director's main loop with the given Scene.<br> -- Enters the Director's main loop with the given Scene.<br>
-- Call it to run only your FIRST scene.<br> -- Call it to run only your FIRST scene.<br>
-- Don't call it if there is already a running scene.<br> -- Don't call it if there is already a running scene.<br>
-- It will call pushScene: and then it will call startAnimation -- It will call pushScene: and then it will call startAnimation<br>
-- js NA
-- @function [parent=#Director] runWithScene -- @function [parent=#Director] runWithScene
-- @param self -- @param self
-- @param #cc.Scene scene -- @param #cc.Scene scene
@ -327,7 +335,7 @@
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
-------------------------------- --------------------------------
-- Restart the director. --
-- @function [parent=#Director] restart -- @function [parent=#Director] restart
-- @param self -- @param self
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
@ -342,7 +350,8 @@
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
-------------------------------- --------------------------------
-- Adds an identity matrix to the top of specified type of matrxi stack. -- Adds an identity matrix to the top of specified type of matrxi stack.<br>
-- js NA
-- @function [parent=#Director] loadIdentityMatrix -- @function [parent=#Director] loadIdentityMatrix
-- @param self -- @param self
-- @param #int type -- @param #int type
@ -363,7 +372,8 @@
-------------------------------- --------------------------------
-- Returns the Console associated with this director.<br> -- Returns the Console associated with this director.<br>
-- since v3.0 -- since v3.0<br>
-- js NA
-- @function [parent=#Director] getConsole -- @function [parent=#Director] getConsole
-- @param self -- @param self
-- @return Console#Console ret (return value: cc.Console) -- @return Console#Console ret (return value: cc.Console)
@ -371,7 +381,8 @@
-------------------------------- --------------------------------
-- Multipies a matrix to the top of specified type of matrix stack.<br> -- Multipies a matrix to the top of specified type of matrix stack.<br>
-- param type Matrix type.<br> -- param type Matrix type.<br>
-- param mat The matrix that to be multipied. -- param mat The matrix that to be multipied.<br>
-- js NA
-- @function [parent=#Director] multiplyMatrix -- @function [parent=#Director] multiplyMatrix
-- @param self -- @param self
-- @param #int type -- @param #int type
@ -395,7 +406,8 @@
-- @return Director#Director self (return value: cc.Director) -- @return Director#Director self (return value: cc.Director)
-------------------------------- --------------------------------
-- Pops the top matrix of the specified type of matrix stack. -- Pops the top matrix of the specified type of matrix stack.<br>
-- js NA
-- @function [parent=#Director] popMatrix -- @function [parent=#Director] popMatrix
-- @param self -- @param self
-- @param #int type -- @param #int type
@ -446,14 +458,16 @@
-------------------------------- --------------------------------
-- Gets the EventDispatcher associated with this director.<br> -- Gets the EventDispatcher associated with this director.<br>
-- since v3.0 -- since v3.0<br>
-- js NA
-- @function [parent=#Director] getEventDispatcher -- @function [parent=#Director] getEventDispatcher
-- @param self -- @param self
-- @return EventDispatcher#EventDispatcher ret (return value: cc.EventDispatcher) -- @return EventDispatcher#EventDispatcher ret (return value: cc.EventDispatcher)
-------------------------------- --------------------------------
-- Replaces the running scene with a new one. The running scene is terminated.<br> -- Replaces the running scene with a new one. The running scene is terminated.<br>
-- ONLY call it if there is a running scene. -- ONLY call it if there is a running scene.<br>
-- js NA
-- @function [parent=#Director] replaceScene -- @function [parent=#Director] replaceScene
-- @param self -- @param self
-- @param #cc.Scene scene -- @param #cc.Scene scene
@ -474,7 +488,8 @@
-- @return ActionManager#ActionManager ret (return value: cc.ActionManager) -- @return ActionManager#ActionManager ret (return value: cc.ActionManager)
-------------------------------- --------------------------------
-- Returns a shared instance of the director. -- Returns a shared instance of the director. <br>
-- js _getInstance
-- @function [parent=#Director] getInstance -- @function [parent=#Director] getInstance
-- @param self -- @param self
-- @return Director#Director ret (return value: cc.Director) -- @return Director#Director ret (return value: cc.Director)

View File

@ -22,7 +22,7 @@
-- @return PageTurn3D#PageTurn3D ret (return value: cc.PageTurn3D) -- @return PageTurn3D#PageTurn3D ret (return value: cc.PageTurn3D)
-------------------------------- --------------------------------
-- -- js NA
-- @function [parent=#PageTurn3D] getGrid -- @function [parent=#PageTurn3D] getGrid
-- @param self -- @param self
-- @return GridBase#GridBase ret (return value: cc.GridBase) -- @return GridBase#GridBase ret (return value: cc.GridBase)