mirror of https://github.com/axmolengine/axmol.git
issue #1515: Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop.
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@ -184,8 +184,6 @@ CCEGLView::CCEGLView()
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, m_lpfnAccelerometerKeyHook(NULL)
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, m_menu(NULL)
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, m_wndproc(NULL)
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, m_windowWidth(0)
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, m_windowHeight(0)
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, m_windowTouchScaleX(1.0f)
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, m_windowTouchScaleY(1.0f)
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, m_bSupportTouch(false)
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@ -347,14 +345,14 @@ LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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POINT point = {(short)LOWORD(lParam), (short)HIWORD(lParam)};
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CCPoint pt(point.x, point.y);
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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CCPoint tmp = ccp(pt.x, m_obScreenSize.height - pt.y);
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if (m_obViewPortRect.equals(CCRectZero) || m_obViewPortRect.containsPoint(tmp))
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{
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m_bCaptured = true;
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SetCapture(m_hWnd);
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int id = 0;
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pt.x *= m_windowTouchScaleX;
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pt.y *= m_windowTouchScaleY;
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handleTouchesBegin(1, &id, &pt.x, &pt.y);
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}
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}
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@ -620,8 +618,6 @@ void CCEGLView::resize(int width, int height)
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rcClient.right = rcClient.left + width;
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rcClient.bottom = rcClient.top + height;
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m_windowWidth = width;
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m_windowHeight = height;
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const CCSize& frameSize = getFrameSize();
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if (frameSize.width > 0)
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{
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@ -644,6 +640,13 @@ void CCEGLView::resize(int width, int height)
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SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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}
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void CCEGLView::setFrameZoom(float fZoomFactor)
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{
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resize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor);
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centerWindow();
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CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
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}
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void CCEGLView::setFrameSize(float width, float height)
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{
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CCEGLViewProtocol::setFrameSize(width, height);
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@ -684,6 +687,14 @@ void CCEGLView::centerWindow()
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SetWindowPos(m_hWnd, 0, offsetX, offsetY, 0, 0, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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}
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void CCEGLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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glViewport((GLint)(x * m_fScaleX / m_windowTouchScaleX + m_obViewPortRect.origin.x / m_windowTouchScaleX),
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(GLint)(y * m_fScaleY / m_windowTouchScaleY + m_obViewPortRect.origin.y / m_windowTouchScaleY),
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(GLsizei)(w * m_fScaleX / m_windowTouchScaleX),
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(GLsizei)(h * m_fScaleY / m_windowTouchScaleY));
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}
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CCEGLView* CCEGLView::sharedOpenGLView()
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{
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static CCEGLView* s_pEglView = NULL;
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@ -62,11 +62,16 @@ public:
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// win32 platform function
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HWND getHWnd();
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void resize(int width, int height);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoom(float fZoomFactor);
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void centerWindow();
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typedef void (*LPFN_ACCELEROMETER_KEYHOOK)( UINT message,WPARAM wParam, LPARAM lParam );
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void setAccelerometerKeyHook( LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook );
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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// static function
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/**
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@brief get the shared main open gl window
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@ -86,8 +91,6 @@ private:
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LPCWSTR m_menu;
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CUSTOM_WND_PROC m_wndproc;
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int m_windowWidth;
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int m_windowHeight;
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float m_windowTouchScaleX;
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float m_windowTouchScaleY;
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};
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@ -15,6 +15,9 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
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// create the application instance
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AppDelegate app;
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CCEGLView* eglView = CCEGLView::sharedOpenGLView();
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eglView->setFrameSize(1136, 640 );
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eglView->setFrameSize(2048, 1536);
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// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
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// So we need to invoke 'setFrameZoom'(only valid on desktop(win32, mac, linux)) to make the window smaller.
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eglView->setFrameZoom(0.4f);
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return CCApplication::sharedApplication()->run();
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}
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