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init playreverse
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@ -166,11 +166,12 @@ void Animate3D::setWeight(float weight)
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}
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Animate3D::Animate3D()
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: _absSpeed(1)
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: _absSpeed(1.f)
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, _weight(1.f)
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, _start(0.f)
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, _last(1.f)
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, _animation(nullptr)
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, _playReverse(false)
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{
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}
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