Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform

This commit is contained in:
James Chen 2012-04-20 17:34:47 +08:00
commit 0c6d21c0f9
18 changed files with 93 additions and 193 deletions

0
HelloWorld/proj.android/build_native.sh Normal file → Executable file
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@ -32,15 +32,16 @@ using namespace std;
NS_CC_BEGIN
CCConfiguration* CCConfiguration::s_gSharedConfiguration = NULL;
CCConfiguration::CCConfiguration(void)
:m_nMaxTextureSize(0)
: m_nMaxTextureSize(0)
, m_nMaxModelviewStackDepth(0)
, m_nMaxTextureUnits(0)
, m_bSupportsPVRTC(false)
, m_bSupportsNPOT(false)
, m_bSupportsBGRA8888(false)
, m_bSupportsDiscardFramebuffer(false)
, m_bInited(false)
, m_uOSVersion(0)
, m_nMaxSamplesAllowed(0)
, m_pGlExtensions(NULL)
{
@ -56,9 +57,12 @@ bool CCConfiguration::init(void)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_nMaxTextureSize);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &m_nMaxTextureUnits);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
glGetIntegerv(GL_MAX_SAMPLES_APPLE, &m_nMaxSamplesAllowed);
#endif
m_bSupportsPVRTC = checkForGLExtension("GL_IMG_texture_compression_pvrtc");
m_bSupportsNPOT = checkForGLExtension("GL_APPLE_texture_2D_limited_npot");
m_bSupportsNPOT = true;
m_bSupportsBGRA8888 = checkForGLExtension("GL_IMG_texture_format_BGRA888");
m_bSupportsDiscardFramebuffer = checkForGLExtension("GL_EXT_discard_framebuffer");
@ -68,58 +72,37 @@ bool CCConfiguration::init(void)
CCLOG("cocos2d: GL supports BGRA8888 textures: %s", (m_bSupportsBGRA8888 ? "YES" : "NO"));
CCLOG("cocos2d: GL supports NPOT textures: %s", (m_bSupportsNPOT ? "YES" : "NO"));
CCLOG("cocos2d: GL supports discard_framebuffer: %s", (m_bSupportsDiscardFramebuffer ? "YES" : "NO"));
#if CC_TEXTURE_NPOT_SUPPORT
CCLOG("cocos2d: compiled with NPOT support: %s", "YES");
#else
CCLOG("cocos2d: compiled with NPOT support: %s", "NO");
#endif // CC_TEXTURE_NPOT_SUPPORT
#if CC_TEXTURE_ATLAS_USE_VAO
CCLOG("cocos2d: compiled with VAO support in TextureAtlas : %s", "YES");
CCLOG("cocos2d: compiled with Profiling Support: %s",
#if CC_ENABLE_PROFILERS
"YES - *** Disable it when you finish profiling ***"
#else
CCLOG("cocos2d: compiled with VAO support in TextureAtlas : %s", "NO");
#endif // CC_TEXTURE_ATLAS_USE_VAO
"NO"
#endif
);
#if CC_ENABLE_GL_STATE_CACHE == 0
CCLOG("");
CCLOG("cocos2d: **** WARNING **** CC_ENABLE_GL_STATE_CACHE is disabled. To improve performance, enable it by editing ccConfig.h");
printf("\n");
#endif
CHECK_GL_ERROR_DEBUG();
return true;
}
CCGlesVersion CCConfiguration::getGlesVersion()
{
// To get the Opengl ES version
std::string strVersion((char *)glGetString(GL_VERSION));
if ((int)strVersion.find("1.0") != -1)
{
return GLES_VER_1_0;
}
else if ((int)strVersion.find("1.1") != -1)
{
return GLES_VER_1_1;
}
else if ((int)strVersion.find("2.0") != -1)
{
return GLES_VER_2_0;
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
return GLES_VER_2_0;
#else
return GLES_VER_INVALID;
#endif
}
CCConfiguration* CCConfiguration::sharedConfiguration(void)
{
static CCConfiguration sharedConfiguration;
if (!sharedConfiguration.m_bInited)
if (! s_gSharedConfiguration)
{
sharedConfiguration.init();
sharedConfiguration.m_bInited = true;
s_gSharedConfiguration = new CCConfiguration();
s_gSharedConfiguration->init();
}
return &sharedConfiguration;
return s_gSharedConfiguration;
}
bool CCConfiguration::checkForGLExtension(const string &searchName)

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@ -32,76 +32,40 @@ THE SOFTWARE.
NS_CC_BEGIN
/** OS version definitions.
*/
enum {
kCCiOSVersion_3_0 = 0x03000000,
kCCiOSVersion_3_1 = 0x03010000,
kCCiOSVersion_3_1_1 = 0x03010100,
kCCiOSVersion_3_1_2 = 0x03010200,
kCCiOSVersion_3_1_3 = 0x03010300,
kCCiOSVersion_3_2 = 0x03020000,
kCCiOSVersion_3_2_1 = 0x03020100,
kCCiOSVersion_4_0 = 0x04000000,
kCCiOSVersion_4_0_1 = 0x04000100,
kCCiOSVersion_4_1 = 0x04010000,
kCCiOSVersion_4_2 = 0x04020000,
kCCiOSVersion_4_3 = 0x04030000,
kCCiOSVersion_4_3_1 = 0x04030100,
kCCiOSVersion_4_3_2 = 0x04030200,
kCCiOSVersion_4_3_3 = 0x04030300,
};
typedef enum
{
GLES_VER_INVALID,
GLES_VER_1_0,
GLES_VER_1_1,
GLES_VER_2_0,
} CCGlesVersion;
/**
@brief CCConfiguration contains some openGL variables
@since v0.99.0
*/
class CC_DLL CCConfiguration : public CCObject
{
protected:
GLint m_nMaxTextureSize;
GLint m_nMaxTextureUnits;
bool m_bSupportsPVRTC;
bool m_bSupportsNPOT;
bool m_bSupportsBGRA8888;
bool m_bSupportsDiscardFramebuffer;
bool m_bInited;
unsigned int m_uOSVersion;
GLint m_nMaxSamplesAllowed;
char * m_pGlExtensions;
private:
CCConfiguration(void);
public:
/** returns a shared instance of the CCConfiguration */
static CCConfiguration *sharedConfiguration(void);
public:
CCGlesVersion getGlesVersion();
/** OpenGL Max texture size. */
inline int getMaxTextureSize(void)
{
return m_nMaxTextureSize;
}
/** OpenGL Max Modelview Stack Depth. */
inline int getMaxModelviewStackDepth(void)
{
return m_nMaxModelviewStackDepth;
}
/** returns the maximum texture units */
/** returns the maximum texture units
@since v2.0.0
*/
inline int getMaxTextureUnits(void)
{
return m_nMaxTextureUnits;
}
/** Whether or not the GPU supports NPOT (Non Power Of Two) textures.
NPOT textures have the following limitations:
- They can't have mipmaps
- They only accept GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}
OpenGL ES 2.0 already supports NPOT (iOS).
@since v0.99.2
*/
@ -132,22 +96,25 @@ public:
return m_bSupportsDiscardFramebuffer;
}
/** returns the OS version.
- On iOS devices it returns the firmware version.
- On Mac returns the OS version
@since v0.99.5
*/
inline unsigned int getOSVersion() { return m_uOSVersion; }
/** returns whether or not an OpenGL is supported */
bool checkForGLExtension(const std::string &searchName);
bool init(void);
public:
/** returns a shared instance of the CCConfiguration */
static CCConfiguration *sharedConfiguration(void);
private:
CCConfiguration(void);
static CCConfiguration *s_gSharedConfiguration;
protected:
GLint m_nMaxTextureSize;
GLint m_nMaxModelviewStackDepth;
bool m_bSupportsPVRTC;
bool m_bSupportsNPOT;
bool m_bSupportsBGRA8888;
bool m_bSupportsDiscardFramebuffer;
GLint m_nMaxSamplesAllowed;
GLint m_nMaxTextureUnits;
char * m_pGlExtensions;
};
NS_CC_END

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@ -34,14 +34,6 @@ CCGrabber::CCGrabber(void)
, m_oldFBO(0)
{
memset(m_oldClearColor, 0, sizeof(m_oldClearColor));
m_eGlesVersion = CCConfiguration::sharedConfiguration()->getGlesVersion();
// If the gles version is lower than GLES_VER_2_0,
// all the functions in CCGrabber return directly.
if (m_eGlesVersion < GLES_VER_2_0)
{
return ;
}
// generate FBO
glGenFramebuffers(1, &m_fbo);
@ -49,13 +41,6 @@ CCGrabber::CCGrabber(void)
void CCGrabber::grab(CCTexture2D *pTexture)
{
// If the gles version is lower than GLES_VER_2_0,
// all the functions in CCGrabber return directly.
if (m_eGlesVersion < GLES_VER_2_0)
{
return ;
}
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_oldFBO);
// bind
@ -68,7 +53,7 @@ void CCGrabber::grab(CCTexture2D *pTexture)
GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
CCLOG("Frame Grabber: could not attach texture to frmaebuffer");
CCAssert(0, "Frame Grabber: could not attach texture to frmaebuffer");
}
glBindFramebuffer(GL_FRAMEBUFFER, m_oldFBO);
@ -77,15 +62,10 @@ void CCGrabber::grab(CCTexture2D *pTexture)
void CCGrabber::beforeRender(CCTexture2D *pTexture)
{
CC_UNUSED_PARAM(pTexture);
// If the gles version is lower than GLES_VER_2_0,
// all the functions in CCGrabber return directly.
if (m_eGlesVersion < GLES_VER_2_0)
{
return ;
}
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_oldFBO);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
// save clear color
glGetFloatv(GL_COLOR_CLEAR_VALUE, m_oldClearColor);
// BUG XXX: doesn't work with RGB565.
@ -104,12 +84,6 @@ void CCGrabber::beforeRender(CCTexture2D *pTexture)
void CCGrabber::afterRender(cocos2d::CCTexture2D *pTexture)
{
CC_UNUSED_PARAM(pTexture);
// If the gles version is lower than GLES_VER_2_0,
// all the functions in CCGrabber return directly.
if (m_eGlesVersion < GLES_VER_2_0)
{
return ;
}
glBindFramebuffer(GL_FRAMEBUFFER, m_oldFBO);
glColorMask(true, true, true, true); // #631
@ -119,13 +93,6 @@ void CCGrabber::afterRender(cocos2d::CCTexture2D *pTexture)
CCGrabber::~CCGrabber()
{
// If the gles version is lower than GLES_VER_2_0,
// all the functions in CCGrabber return directly.
if (m_eGlesVersion < GLES_VER_2_0)
{
return ;
}
CCLOGINFO("cocos2d: deallocing %p", this);
glDeleteFramebuffers(1, &m_fbo);
}

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@ -47,7 +47,6 @@ protected:
GLuint m_fbo;
GLint m_oldFBO;
GLfloat m_oldClearColor[4];
CCGlesVersion m_eGlesVersion;
};
NS_CC_END

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@ -183,25 +183,6 @@ Only valid for cocos2d-mac. Not supported on cocos2d-ios.
#endif
#endif
/** @def CC_TEXTURE_NPOT_SUPPORT
If enabled, NPOT textures will be used where available. Only 3rd gen (and newer) devices support NPOT textures.
NPOT textures have the following limitations:
- They can't have mipmaps
- They only accept GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}
To enable set it to a value different than 0. Disabled by default.
This value governs only the PNG, GIF, BMP, images.
This value DOES NOT govern the PVR (PVR.GZ, PVR.CCZ) files. If NPOT PVR is loaded, then it will create an NPOT texture ignoring this value.
@deprecated This value will be removed in 1.1 and NPOT textures will be loaded by default if the device supports it.
@since v0.99.2
*/
#ifndef CC_TEXTURE_NPOT_SUPPORT
#define CC_TEXTURE_NPOT_SUPPORT 0
#endif
/** @def CC_USE_LA88_LABELS
If enabled, it will use LA88 (Luminance Alpha 16-bit textures) for CCLabelTTF objects.

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@ -1282,7 +1282,6 @@ void CCLabelBMFont::updateLabel()
if (shift != 0)
{
int j = 0;
for (unsigned j = 0; j < line_length; j++)
{
index = i + j + lineNumber;

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@ -96,13 +96,6 @@ CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h)
bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat)
{
// If the gles version is lower than GLES_VER_2_0,
// some extended gles functions can't be implemented, so return false directly.
if (CCConfiguration::sharedConfiguration()->getGlesVersion() < GLES_VER_2_0)
{
return false;
}
CCAssert(m_ePixelFormat != kCCTexture2DPixelFormat_A8, "only RGB and RGBA formats are valid for a render texture");
bool bRet = false;

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@ -238,6 +238,11 @@ void CCMessageBox(const char * pszMsg, const char * pszTitle)
CCLog("%s: %s", pszTitle, pszMsg);
}
void CCLuaLog(const char * pszFormat)
{
CCLog(pszFormat);
}
NS_CC_END
#endif // CC_PLATFORM_QNX

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@ -40,10 +40,7 @@ void CC_DLL CCLog(const char * pszFormat, ...);
/**
* lua can not deal with ...
*/
inline void CC_DLL CCLuaLog(const char * pszFormat)
{
CCLog(pszFormat);
}
void CC_DLL CCLuaLog(const char * pszFormat);
/**

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@ -57,9 +57,15 @@ It's new in cocos2d-x since v0.99.5
// generic macros
// namespace cocos2d {}
#define NS_CC_BEGIN namespace cocos2d {
#define NS_CC_END }
#define USING_NS_CC using namespace cocos2d
#ifdef __cplusplus
#define NS_CC_BEGIN namespace cocos2d {
#define NS_CC_END }
#define USING_NS_CC using namespace cocos2d
#else
#define NS_CC_BEGIN
#define NS_CC_END
#define USING_NS_CC
#endif
/** CC_PROPERTY_READONLY is used to declare a protected variable.
We can use getter to read the variable.
@ -227,6 +233,22 @@ public: virtual void set##funName(varType var) \
#endif // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "CCCommon.h"
#include <stdio.h>
#undef CC_ASSERT
#define CC_ASSERT(cond) \
if (! (cond)) \
{ \
char content[100]; \
sprintf(content, "%s function:%s line:%d", __FILE__, __FUNCTION__, __LINE__ - 3); \
CCMessageBox(content, "Assert error"); \
}
#endif // CC_PLATFORM_ANDROID
#endif // __CC_PLATFORM_MACROS_H__

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@ -69,11 +69,6 @@ Copyright (C) 2008 Apple Inc. All Rights Reserved.
//#define CHECK_GL_ERROR() ({ GLenum __error = glGetError(); if(__error) printf("OpenGL error 0x%04X in %s\n", __error, __FUNCTION__); (__error ? NO : YES); })
#define CHECK_GL_ERROR() ({ GLenum __error = glGetError(); if(__error) printf("OpenGL error 0x%04X in %s %d\n", __error, __FUNCTION__, __LINE__); })
#if DEBUG
#define CHECK_GL_ERROR_DEBUG() ({ GLenum __error = glGetError(); if(__error) printf("OpenGL error 0x%04X in %s %d\n", __error, __FUNCTION__, __LINE__); })
#else
#define CHECK_GL_ERROR_DEBUG()
#endif
/* Optional delegate methods support */
#ifndef __DELEGATE_IVAR__

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@ -250,7 +250,6 @@ void CCSpriteBatchNode::sortAllChildren()
int i = 0,j = 0,length = m_pChildren->data->num;
CCNode ** x = (CCNode**)m_pChildren->data->arr;
CCNode *tempItem = NULL;
CCSprite *child = NULL;
//insertion sort
for(i=1; i<length; i++)

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@ -50,7 +50,6 @@ CCProfiler* CCProfiler::sharedProfiler(void)
CCProfilingTimer* CCProfiler::createAndAddTimerWithName(const char* timerName)
{
CCProfiler *p = CCProfiler::sharedProfiler();
CCProfilingTimer *t = new CCProfilingTimer();
t->initWithName(timerName);
m_pActiveTimers->setObject(t, timerName);

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@ -97,7 +97,7 @@ static inline void ccArrayDoubleCapacity(ccArray *arr)
arr->max *= 2;
CCObject** newArr = (CCObject**)realloc( arr->arr, arr->max * sizeof(CCObject*) );
// will fail when there's not enough memory
CCAssert(newArr != NULL, "ccArrayDoubleCapacity failed. Not enough memory");
CCAssert(newArr != 0, "ccArrayDoubleCapacity failed. Not enough memory");
arr->arr = newArr;
}

0
tests/proj.android/build_native.sh Normal file → Executable file
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@ -123,12 +123,6 @@ std::string RenderTextureTestDemo::subtitle()
RenderTextureTest::RenderTextureTest()
: m_brush(NULL)
{
if (CCConfiguration::sharedConfiguration()->getGlesVersion() < GLES_VER_2_0)
{
CCMessageBox("The Opengl ES version is lower than 2.0, and the test may not run correctly.", "Cocos2d-x Hint");
return;
}
CCSize s = CCDirector::sharedDirector()->getWinSize();
// create a render texture, this is what we're going to draw into

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@ -84,10 +84,10 @@ void TextureCacheTest::addSprite()
CCSprite *s15 = CCSprite::spriteWithFile("Images/grossini_dance_14.png");
// just loading textures to slow down
CCSprite *s16 = CCSprite::spriteWithFile("Images/background1.png");
CCSprite *s17 = CCSprite::spriteWithFile("Images/background2.png");
CCSprite *s18 = CCSprite::spriteWithFile("Images/background3.png");
CCSprite *s19 = CCSprite::spriteWithFile("Images/blocks.png");
CCSprite::spriteWithFile("Images/background1.png");
CCSprite::spriteWithFile("Images/background2.png");
CCSprite::spriteWithFile("Images/background3.png");
CCSprite::spriteWithFile("Images/blocks.png");
s1->setPosition(CCPointMake(50, 50));
s2->setPosition(CCPointMake(60, 50));