add runtime daily build script

This commit is contained in:
andyque 2015-07-07 16:54:03 +08:00
parent 47bae38168
commit 0ca645f744
7 changed files with 221 additions and 0 deletions

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#Cocos2D-X runtime project daily build
import os
import sys
import traceback
if('branch' in os.environ):
branch = os.environ['branch']
else:
branch = 'v4-develop'
if('WORKSPACE' in os.environ):
workspace = os.environ['WORKSPACE']
else:
workspace = "."
if('NODE_NAME' in os.environ):
node_name = os.environ['NODE_NAME']
else:
node_name = 'win32'
if('language' in os.environ):
language = os.environ['language']
else:
language = 'lua'
# for local debugging purpose, you could change the value to 0 and run
# this scripts in your local machine
remote_build = 0
def download_3rd_library():
#run download-deps.py
print("prepare to downloading ...")
os.system('python download-deps.py -r no')
def sync_remote_repo():
#reset path to workspace root
os.system("cd " + workspace)
#pull latest code
os.system("git fetch origin " + branch)
os.system("git checkout " + branch)
os.system("git merge origin/" + branch)
#clean workspace
print "Before checkout: git clean -xdf -f"
os.system("git clean -xdf -f")
#update submodule
git_update_submodule = "git submodule update --init --force"
ret = os.system(git_update_submodule)
if(ret != 0):
sys.exit(ret)
def gen_scripting_bindings():
# Generate binding glue codes
if(branch == 'v3' or branch == 'v4-develop'):
ret = os.system("python tools/jenkins-scripts/slave-scripts/gen_jsb.py")
if(ret != 0):
sys.exit(ret)
def do_build_slaves():
jenkins_script_path = "tools" + os.sep + "jenkins-scripts" + os.sep + "slave-scripts" + os.sep + "runtime" + os.sep
if(branch == 'v3' or branch == 'v4-develop'):
slave_build_scripts = ""
if(node_name == 'android') or (node_name == 'android_bak'):
slave_build_scripts = jenkins_script_path + "android-build.sh " + language
elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'):
slave_build_scripts = jenkins_script_path + "win32-build.bat " + language
elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
slave_build_scripts = jenkins_script_path + "windows-universal.bat " + language
elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
slave_build_scripts = jenkins_script_path + "ios-build.sh " + language
elif(node_name == 'mac' or node_name == 'mac_bak'):
slave_build_scripts = jenkins_script_path + "mac-build.sh " + language
elif(node_name == 'linux_centos' or node_name == 'linux' or node_name == 'linux_bak'):
slave_build_scripts = jenkins_script_path + "linux-build.sh " + language
elif(node_name == 'wp8'):
if(branch != 'v4'):
slave_build_scripts = jenkins_script_path + "wp8-v3.bat"
ret = os.system(slave_build_scripts)
#get build result
print "build finished and return " + str(ret)
return ret
def main():
if remote_build == 1:
#syntronize local git repository with remote and merge the PR
sync_remote_repo()
#copy check_current_3rd_libs
download_3rd_library()
#generate jsb and luabindings
gen_scripting_bindings()
#start build jobs on each slave
ret = do_build_slaves()
exit_code = 1
if ret == 0:
exit_code = 0
else:
exit_code = 1
#clean workspace, we don't won't clean the repository
if remote_build == 1:
os.system("cd " + workspace)
os.system("git reset --hard")
os.system("git clean -xdf -f")
else:
print "local build, no need to cleanup"
return(exit_code)
# -------------- main --------------
if __name__ == '__main__':
sys_ret = 0
try:
sys_ret = main()
except:
traceback.print_exc()
sys_ret = 1
finally:
sys.exit(sys_ret)

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#!/bin/bash
mycocos=tools/cocos2d-console/bin/cocos
$mycocos new -l $1 -t runtime
if [ $1 = "cpp" ];then
projectname="MyCppGame"
elif [ $1 = "lua" ];then
projectname="MyLuaGame"
elif [ $1 = "js" ];then
projectname="MyJSGame"
fi
$mycocos compile -p android -s $projectname --android-studio -j4 --ndk-mode release --compile-script 0

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#!/bin/bash
mycocos=tools/cocos2d-console/bin/cocos
$mycocos new -l $1 -t runtime
if [ $1 = "cpp" ];then
schemename="MyCppGame-mobile"
projectpath="MyCppGame/proj.ios_mac/MyCppGame.xcodeproj"
elif [ $1 = "lua" ];then
schemename="MyLuaGame-mobile"
projectpath="MyLuaGame/frameworks/runtime-src/proj.ios_mac/MyLuaGame.xcodeproj"
elif [ $1 = "js" ];then
schemename="MyJSGame-mobile"
projectpath="MyJSGame/frameworks/runtime-src/proj.ios_mac/MyJSGame.xcodeproj"
fi
echo "start building..."
xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty
xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
#the following commands must not be removed
xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build

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#!/bin/bash
mycocos=tools/cocos2d-console/bin/cocos
$mycocos new -l $1
if [ $1 = "cpp" ]; then
projectname="MyCppGame"
elif [ $1 = "lua" ]; then
projectname="MyLuaGame"
elif [ $1 = "js" ]; then
projectname="MyJSGame"
fi
$mycocos compile -p linux -s $projectname -m release -j4 --compile-script 0

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#!/bin/bash
mycocos=tools/cocos2d-console/bin/cocos
$mycocos new -l $1 -t runtime
if [ $1 = "cpp" ];then
schemename="MyCppGame-desktop"
projectpath="MyCppGame/proj.ios_mac/MyCppGame.xcodeproj"
elif [ $1 = "lua" ];then
schemename="MyLuaGame-desktop"
projectpath="MyLuaGame/frameworks/runtime-src/proj.ios_mac/MyLuaGame.xcodeproj"
elif [ $1 = "js" ];then
schemename="MyJSGame-desktop"
projectpath="MyJSGame/frameworks/runtime-src/proj.ios_mac/MyJSGame.xcodeproj"
fi
xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty
xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
#the following commands must not be removed
xcodebuild -project $projectpath -target "${schemename}" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build

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@echo on
set mycocos=tools/cocos2d-console/bin/cocos.bat
set language=%1
call %mycocos% new -l %language% -t runtime
set projectname=
if "%language%"=="cpp" set projectname=MyCppGame/proj.win32/MyCppGame.sln
if "%language%"=="lua" set projectname=MyLuaGame/frameworks/runtime-src/proj.win32/MyLuaGame.sln
if "%language%"=="js" set projectname=MyJSGame/frameworks/runtime-src/proj.win32/MyJSGame.sln
echo %projectname%
call "%VS120COMNTOOLS%vsvars32.bat"
msbuild %projectname% /t:Build /p:Platform="Win32" /p:Configuration="Release" /m

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@echo on
set mycocos=tools/cocos2d-console/bin/cocos.bat
set language=%1
call %mycocos% new -l %language%
set projectname=
if "%language%"=="cpp" set projectname=MyCppGame/proj.win8.1-universal/MyCppGame.sln
if "%language%"=="lua" set projectname=MyLuaGame/frameworks/runtime-src/proj.win8.1-universal/MyLuaGame.sln
if "%language%"=="js" set projectname=MyJSGame/frameworks/runtime-src/proj.win8.1-universal/MyJSGame.sln
echo %projectname%
call "%VS120COMNTOOLS%vsvars32.bat"
msbuild %projectname% /t:Build /p:Platform="Win32" /p:Configuration="Release" /m