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Merge pull request #6769 from ricardoquesada/interpolate_fix
default value is 0.5 for interpolation
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0cfc7827de
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@ -755,6 +755,7 @@ ui::Slider* ShaderMultiTexture::createSliderCtl()
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slider->loadBarTexture("cocosui/sliderTrack.png");
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slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
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slider->loadProgressBarTexture("cocosui/sliderProgress.png");
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slider->setPercent(50);
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slider->setPosition(Vec2(screenSize.width / 2.0f, screenSize.height / 3.0f));
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addChild(slider);
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@ -801,7 +802,7 @@ bool ShaderMultiTexture::init()
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_sprite->setGLProgramState(glprogramstate);
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glprogramstate->setUniformTexture("u_texture1", texture1);
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glprogramstate->setUniformFloat("u_interpolate",0.5);
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// slider
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createSliderCtl();
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