mirror of https://github.com/axmolengine/axmol.git
issue #1564: Updated Project configurations for android and win32 since physics_nodes was moved to Extension folder.
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28b692279e
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@ -47,7 +47,9 @@ GUI/CCScrollView/CCTableViewCell.cpp \
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GUI/CCScrollView/CCSorting.cpp \
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GUI/CCEditBox/CCEditBox.cpp \
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GUI/CCEditBox/CCEditBoxImplAndroid.cpp \
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network/HttpClient.cpp
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network/HttpClient.cpp \
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physics_nodes/CCPhysicsDebugNode.cpp \
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physics_nodes/CCPhysicsSprite.cpp
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LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
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LOCAL_WHOLE_STATIC_LIBRARIES += cocos_curl_static
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@ -41,5 +41,16 @@
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#include "network/HttpResponse.h"
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#include "network/HttpClient.h"
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// Physics integration
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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#include "physics_nodes/CCPhysicsDebugNode.h"
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#include "physics_nodes/CCPhysicsSprite.h"
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#endif
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#if CC_ENABLE_BOX2D_INTEGRATION
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#include "physics_nodes/CCPhysicsDebugNode.h"
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#include "physics_nodes/CCPhysicsSprite.h"
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#endif
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#endif /* __COCOS2D_EXT_H__ */
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@ -51,8 +51,8 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\external;$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;COCOS2D_DEBUG=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -67,7 +67,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\external;$(ProjectDir)..\..\cocos2dx;$(ProjectDir)..\..\cocos2dx\include;$(ProjectDir)..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\pthread;$(ProjectDir)..\..\cocos2dx\platform\third_party\win32\OGLES;..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -120,6 +120,8 @@
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<ClCompile Include="..\GUI\CCScrollView\CCTableView.cpp" />
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<ClCompile Include="..\GUI\CCScrollView\CCTableViewCell.cpp" />
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<ClCompile Include="..\network\HttpClient.cpp" />
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<ClCompile Include="..\physics_nodes\CCPhysicsDebugNode.cpp" />
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<ClCompile Include="..\physics_nodes\CCPhysicsSprite.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\CCBReader\CCBAnimationManager.h" />
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@ -172,6 +174,8 @@
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<ClInclude Include="..\network\HttpClient.h" />
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<ClInclude Include="..\network\HttpRequest.h" />
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<ClInclude Include="..\network\HttpResponse.h" />
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<ClInclude Include="..\physics_nodes\CCPhysicsDebugNode.h" />
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<ClInclude Include="..\physics_nodes\CCPhysicsSprite.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -16,6 +16,9 @@
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<Filter Include="GUI\network">
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<UniqueIdentifier>{2a7741ff-87a5-41c8-8e51-d7a1cf0c8e4d}</UniqueIdentifier>
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</Filter>
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<Filter Include="physics_nodes">
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<UniqueIdentifier>{d5806151-7ae1-4fef-af5a-2fa1d1c7377b}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\GUI\CCScrollView\CCScrollView.cpp">
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@ -141,6 +144,12 @@
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<ClCompile Include="..\GUI\CCControlExtension\CCControlButton.cpp">
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<Filter>GUI\CCControlExtension</Filter>
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</ClCompile>
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<ClCompile Include="..\physics_nodes\CCPhysicsDebugNode.cpp">
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<Filter>physics_nodes</Filter>
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</ClCompile>
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<ClCompile Include="..\physics_nodes\CCPhysicsSprite.cpp">
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<Filter>physics_nodes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\GUI\CCScrollView\CCScrollView.h">
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@ -289,5 +298,11 @@
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<ClInclude Include="..\GUI\CCControlExtension\CCControl.h">
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<Filter>GUI\CCControlExtension</Filter>
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</ClInclude>
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<ClInclude Include="..\physics_nodes\CCPhysicsDebugNode.h">
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<Filter>physics_nodes</Filter>
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</ClInclude>
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<ClInclude Include="..\physics_nodes\CCPhysicsSprite.h">
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<Filter>physics_nodes</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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