mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10564 from SunLightJuly/v3_fix
support packages manager
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commit
0e303536f7
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@ -22,6 +22,13 @@ void AppDelegate::initGLContextAttrs()
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GLView::setGLContextAttrs(glContextAttrs);
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GLView::setGLContextAttrs(glContextAttrs);
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}
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}
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// If you want to use packages manager to install more packages,
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// don't modify or remove this function
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static int register_all_packages()
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{
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return 0; //flag for packages manager
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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// initialize director
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auto director = Director::getInstance();
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auto director = Director::getInstance();
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@ -37,6 +44,8 @@ bool AppDelegate::applicationDidFinishLaunching() {
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// set FPS. the default value is 1.0/60 if you don't call this
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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director->setAnimationInterval(1.0 / 60);
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register_all_packages();
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// create a scene. it's an autorelease object
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// create a scene. it's an autorelease object
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auto scene = HelloWorld::createScene();
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auto scene = HelloWorld::createScene();
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@ -43,6 +43,13 @@ void AppDelegate::initGLContextAttrs()
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GLView::setGLContextAttrs(glContextAttrs);
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GLView::setGLContextAttrs(glContextAttrs);
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}
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}
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// If you want to use packages manager to install more packages,
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// don't modify or remove this function
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static int register_all_packages()
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{
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return 0; //flag for packages manager
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}
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bool AppDelegate::applicationDidFinishLaunching()
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bool AppDelegate::applicationDidFinishLaunching()
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{
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{
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// set default FPS
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// set default FPS
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@ -54,8 +61,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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lua_State* L = engine->getLuaStack()->getLuaState();
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lua_State* L = engine->getLuaStack()->getLuaState();
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lua_module_register(L);
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lua_module_register(L);
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// If you want to use Quick-Cocos2d-X, please uncomment below code
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register_all_packages();
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// register_all_quick_manual(L);
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LuaStack* stack = engine->getLuaStack();
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LuaStack* stack = engine->getLuaStack();
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stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
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stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
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