mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
This commit is contained in:
parent
574dca0a04
commit
0e49107514
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@ -1,82 +0,0 @@
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--------------------------------
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-- @module Animate3D
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-- @extend ActionInterval
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#Animate3D] setSpeed
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-- @param self
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-- @param #float speed
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--------------------------------
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--
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-- @function [parent=#Animate3D] setWeight
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-- @param self
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-- @param #float weight
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--------------------------------
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-- get & set speed, negative speed means playing reverse
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-- @function [parent=#Animate3D] getSpeed
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- get & set blend weight, weight must positive
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-- @function [parent=#Animate3D] getWeight
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @overload self, cc.Animation3D, float, float
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-- @overload self, cc.Animation3D
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-- @function [parent=#Animate3D] create
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-- @param self
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-- @param #cc.Animation3D animation
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-- @param #float fromTime
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-- @param #float duration
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-- @return Animate3D#Animate3D ret (retunr value: cc.Animate3D)
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--------------------------------
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-- animate transistion time
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-- @function [parent=#Animate3D] getTransitionTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#Animate3D] startWithTarget
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-- @param self
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-- @param #cc.Node target
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--------------------------------
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--
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-- @function [parent=#Animate3D] reverse
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-- @param self
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-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] clone
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-- @param self
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-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] stop
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-- @param self
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--------------------------------
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--
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-- @function [parent=#Animate3D] update
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-- @param self
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-- @param #float t
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--------------------------------
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--
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-- @function [parent=#Animate3D] step
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-- @param self
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-- @param #float dt
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return nil
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@ -1,21 +0,0 @@
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--------------------------------
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-- @module Animation3D
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- get duration
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-- @function [parent=#Animation3D] getDuration
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- read all animation or only the animation with given animationName? animationName == "" read the first.
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-- @function [parent=#Animation3D] create
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-- @param self
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-- @param #string filename
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-- @param #string animationName
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-- @return Animation3D#Animation3D ret (return value: cc.Animation3D)
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return nil
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@ -1,29 +0,0 @@
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--------------------------------
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-- @module AttachNode
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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-- creates an AttachNode<br>
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-- param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
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-- @function [parent=#AttachNode] create
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-- @param self
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-- @param #cc.Bone3D attachBone
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-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
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--------------------------------
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--
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-- @function [parent=#AttachNode] getWorldToNodeTransform
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--------------------------------
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--
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-- @function [parent=#AttachNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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return nil
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@ -1,124 +0,0 @@
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--------------------------------
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-- @module Mesh
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- get mesh vertex attribute count
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-- @function [parent=#Mesh] getMeshVertexAttribCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @overload self, cc.Texture2D
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-- @overload self, string
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-- @function [parent=#Mesh] setTexture
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-- @param self
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-- @param #string texPath
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--------------------------------
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-- mesh index data getter
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-- @function [parent=#Mesh] getMeshIndexData
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-- @param self
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-- @return MeshIndexData#MeshIndexData ret (return value: cc.MeshIndexData)
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--------------------------------
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--
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-- @function [parent=#Mesh] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- skin getter
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-- @function [parent=#Mesh] getSkin
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-- @param self
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-- @return MeshSkin#MeshSkin ret (return value: cc.MeshSkin)
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--------------------------------
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-- name getter
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-- @function [parent=#Mesh] getName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#Mesh] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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--------------------------------
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-- get index format
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-- @function [parent=#Mesh] getIndexFormat
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- get per vertex size in bytes
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-- @function [parent=#Mesh] getVertexSizeInBytes
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#Mesh] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- get GLProgramState
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-- @function [parent=#Mesh] getGLProgramState
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-- @param self
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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--------------------------------
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-- get index count
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-- @function [parent=#Mesh] getIndexCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- get vertex buffer
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-- @function [parent=#Mesh] getVertexBuffer
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- get MeshVertexAttribute by index
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-- @function [parent=#Mesh] getMeshVertexAttribute
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-- @param self
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-- @param #int idx
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-- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib)
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--------------------------------
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--
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-- @function [parent=#Mesh] isVisible
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get index buffer
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-- @function [parent=#Mesh] getIndexBuffer
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- has vertex attribute?
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-- @function [parent=#Mesh] hasVertexAttrib
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-- @param self
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-- @param #int attrib
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get primitive type
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-- @function [parent=#Mesh] getPrimitiveType
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- visible getter and setter
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-- @function [parent=#Mesh] setVisible
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-- @param self
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-- @param #bool visible
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return nil
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@ -1,52 +0,0 @@
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--------------------------------
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-- @module Skeleton3D
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#Skeleton3D] getBoneByName
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-- @param self
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-- @param #string id
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-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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--------------------------------
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--
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-- @function [parent=#Skeleton3D] getRootBone
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-- @param self
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-- @param #int index
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-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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--------------------------------
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-- refresh bone world matrix
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-- @function [parent=#Skeleton3D] updateBoneMatrix
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-- @param self
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--------------------------------
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-- get bone
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-- @function [parent=#Skeleton3D] getBoneByIndex
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-- @param self
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-- @param #unsigned int index
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-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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--------------------------------
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-- get & set root bone
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-- @function [parent=#Skeleton3D] getRootCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- get bone index
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-- @function [parent=#Skeleton3D] getBoneIndex
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-- @param self
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-- @param #cc.Bone3D bone
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-- @return int#int ret (return value: int)
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--------------------------------
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-- get total bone count
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-- @function [parent=#Skeleton3D] getBoneCount
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-- @param self
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-- @return long#long ret (return value: long)
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return nil
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@ -1,110 +0,0 @@
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--------------------------------
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-- @module Sprite3D
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-- @extend Node,BlendProtocol
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#Sprite3D] setCullFaceEnabled
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-- @param self
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-- @param #bool enable
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--------------------------------
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-- @overload self, cc.Texture2D
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-- @overload self, string
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-- @function [parent=#Sprite3D] setTexture
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-- @param self
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-- @param #string texFile
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--------------------------------
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-- remove all attach nodes
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-- @function [parent=#Sprite3D] removeAllAttachNode
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-- @param self
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--------------------------------
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--
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-- @function [parent=#Sprite3D] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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--------------------------------
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-- get mesh
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-- @function [parent=#Sprite3D] getMesh
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-- @param self
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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--
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-- @function [parent=#Sprite3D] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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--
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-- @function [parent=#Sprite3D] setCullFace
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-- @param self
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-- @param #unsigned int cullFace
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--------------------------------
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-- remove attach node
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-- @function [parent=#Sprite3D] removeAttachNode
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-- @param self
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-- @param #string boneName
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--------------------------------
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-- get SubMeshState by index
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-- @function [parent=#Sprite3D] getMeshByIndex
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-- @param self
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-- @param #int index
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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-- get SubMeshState by Name
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-- @function [parent=#Sprite3D] getMeshByName
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-- @param self
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-- @param #string name
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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--
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-- @function [parent=#Sprite3D] getSkeleton
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-- @param self
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-- @return Skeleton3D#Skeleton3D ret (return value: cc.Skeleton3D)
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--------------------------------
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-- get AttachNode by bone name, return nullptr if not exist
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-- @function [parent=#Sprite3D] getAttachNode
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-- @param self
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-- @param #string boneName
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-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
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--------------------------------
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-- @overload self, string, string
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-- @overload self, string
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-- @function [parent=#Sprite3D] create
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-- @param self
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-- @param #string modelPath
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-- @param #string texturePath
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-- @return Sprite3D#Sprite3D ret (retunr value: cc.Sprite3D)
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--------------------------------
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-- Returns 2d bounding-box<br>
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-- Note: the bouding-box is just get from the AABB which as Z=0, so that is not very accurate.
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-- @function [parent=#Sprite3D] getBoundingBox
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- set GLProgramState, you should bind attributes by yourself
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-- @function [parent=#Sprite3D] setGLProgramState
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-- @param self
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-- @param #cc.GLProgramState glProgramState
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--------------------------------
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-- just rember bind attributes
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-- @function [parent=#Sprite3D] setGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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return nil
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@ -1,34 +1,4 @@
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--------------------------------
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-- @module cc
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--------------------------------------------------------
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-- the cc Skeleton3D
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-- @field [parent=#cc] Skeleton3D#Skeleton3D Skeleton3D preloaded module
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--------------------------------------------------------
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-- the cc Sprite3D
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-- @field [parent=#cc] Sprite3D#Sprite3D Sprite3D preloaded module
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--------------------------------------------------------
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-- the cc Mesh
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-- @field [parent=#cc] Mesh#Mesh Mesh preloaded module
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--------------------------------------------------------
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-- the cc Animation3D
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-- @field [parent=#cc] Animation3D#Animation3D Animation3D preloaded module
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--------------------------------------------------------
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-- the cc Animate3D
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-- @field [parent=#cc] Animate3D#Animate3D Animate3D preloaded module
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--------------------------------------------------------
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-- the cc AttachNode
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-- @field [parent=#cc] AttachNode#AttachNode AttachNode preloaded module
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return nil
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@ -731,6 +731,11 @@
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-- @field [parent=#cc] CatmullRomBy#CatmullRomBy CatmullRomBy preloaded module
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--------------------------------------------------------
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-- the cc ProtectedNode
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-- @field [parent=#cc] ProtectedNode#ProtectedNode ProtectedNode preloaded module
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--------------------------------------------------------
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-- the cc GLProgramState
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-- @field [parent=#cc] GLProgramState#GLProgramState GLProgramState preloaded module
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-- @field [parent=#cc] Component#Component Component preloaded module
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--------------------------------------------------------
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-- the cc ProtectedNode
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-- @field [parent=#cc] ProtectedNode#ProtectedNode ProtectedNode preloaded module
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return nil
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File diff suppressed because it is too large
Load Diff
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@ -12,58 +12,4 @@ extern "C" {
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int register_all_cocos2dx_3d(lua_State* tolua_S);
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#endif // __cocos2dx_3d_h__
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Load Diff
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#include "lua_cocos2dx_controller_auto.hpp"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "base/CCGameController.h"
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#include "CCGameController.h"
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#include "tolua_fix.h"
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#include "LuaBasicConversions.h"
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