mirror of https://github.com/axmolengine/axmol.git
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
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@ -36,6 +36,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestLua", "samples\Lua\Test
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{21B2C324-891F-48EA-AD1A-5AE13DE12E28} = {21B2C324-891F-48EA-AD1A-5AE13DE12E28}
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{DDC3E27F-004D-4DD4-9DD3-931A013D2159} = {DDC3E27F-004D-4DD4-9DD3-931A013D2159}
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
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{207BC7A9-CCF1-4F2F-A04D-45F72242AE25} = {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}
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{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
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{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
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EndProjectSection
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EndProject
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@ -97,9 +99,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetsManagerTest", "sample
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EndProjectSection
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EndProject
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Global
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GlobalSection(DPCodeReviewSolutionGUID) = preSolution
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DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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@ -196,4 +195,7 @@ Global
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{39379840-825A-45A0-B363-C09FFEF864BD} = {68B43009-A1C1-41B2-8AF7-77278B70E897}
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{9A17D9A4-4B11-4E32-94F6-895FF4909EC5} = {68B43009-A1C1-41B2-8AF7-77278B70E897}
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EndGlobalSection
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GlobalSection(DPCodeReviewSolutionGUID) = preSolution
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DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
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EndGlobalSection
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EndGlobal
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@ -1 +1 @@
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4388416b6a84c1a36cb168a4bd094a3ee3805d86
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cb1a7783c5a0b775d06a2ea09e9df514e45c90b4
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@ -386,7 +386,8 @@
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGB565 0x8D62
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//comment nextline since it wasn't defined in glew.h of windows
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// #define GL_RGB565 0x8D62
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_STENCIL_INDEX 0x1901
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#define GL_STENCIL_INDEX8 0x8D48
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