mirror of https://github.com/axmolengine/axmol.git
Merge pull request #13697 from pabitrapadhy/patch-1
Updated spelling and grammar mistakes
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0eee625788
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@ -154,12 +154,12 @@ public:
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/** Gets the FPS value. */
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/** Gets the FPS value. */
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inline float getAnimationInterval() { return _animationInterval; }
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inline float getAnimationInterval() { return _animationInterval; }
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/** Sets the FPS value. FPS = 1/internal. */
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/** Sets the FPS value. FPS = 1/interval. */
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virtual void setAnimationInterval(float interval) = 0;
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virtual void setAnimationInterval(float interval) = 0;
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/** Whether or not to display the FPS on the bottom-left corner. */
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/** Whether or not displaying the FPS on the bottom-left corner of the screen. */
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inline bool isDisplayStats() { return _displayStats; }
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inline bool isDisplayStats() { return _displayStats; }
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/** Display the FPS on the bottom-left corner. */
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/** Display the FPS on the bottom-left corner of the screen. */
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inline void setDisplayStats(bool displayStats) { _displayStats = displayStats; }
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inline void setDisplayStats(bool displayStats) { _displayStats = displayStats; }
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/** Get seconds per frame. */
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/** Get seconds per frame. */
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@ -260,8 +260,8 @@ public:
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Vec2 convertToUI(const Vec2& point);
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Vec2 convertToUI(const Vec2& point);
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/**
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/**
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* Gets the distance between camera and near clipping frane.
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* Gets the distance between camera and near clipping frame.
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* It is correct for default camera that near clipping frane is the same as screen.
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* It is correct for default camera that near clipping frame is same as the screen.
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*/
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*/
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float getZEye() const;
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float getZEye() const;
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