mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
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a2eeea1d87
commit
0ef3887497
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@ -47,10 +47,10 @@
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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--
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-- @function [parent=#Sprite3D] setCullFace
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-- get mesh count
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-- @function [parent=#Sprite3D] getMeshCount
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-- @param self
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-- @param #unsigned int cullFace
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-- @return long#long ret (return value: long)
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--------------------------------
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-- remove attach node
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@ -58,6 +58,12 @@
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-- @param self
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-- @param #string boneName
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--------------------------------
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--
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-- @function [parent=#Sprite3D] setCullFace
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-- @param self
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-- @param #unsigned int cullFace
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--------------------------------
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-- get SubMeshState by index
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-- @function [parent=#Sprite3D] getMeshByIndex
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@ -670,7 +670,7 @@ int lua_cocos2dx_3d_Sprite3D_getBlendFunc(lua_State* tolua_S)
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return 0;
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}
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int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
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int lua_cocos2dx_3d_Sprite3D_getMeshCount(lua_State* tolua_S)
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{
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int argc = 0;
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cocos2d::Sprite3D* cobj = nullptr;
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@ -690,28 +690,26 @@ int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'", nullptr);
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getMeshCount'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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if (argc == 0)
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{
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unsigned int arg0;
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ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Sprite3D:setCullFace");
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if(!ok)
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return 0;
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cobj->setCullFace(arg0);
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return 0;
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ssize_t ret = cobj->getMeshCount();
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tolua_pushnumber(tolua_S,(lua_Number)ret);
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return 1;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setCullFace",argc, 1);
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getMeshCount",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getMeshCount'.",&tolua_err);
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#endif
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return 0;
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@ -762,6 +760,52 @@ int lua_cocos2dx_3d_Sprite3D_removeAttachNode(lua_State* tolua_S)
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return 0;
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}
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int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
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{
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int argc = 0;
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cocos2d::Sprite3D* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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{
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unsigned int arg0;
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ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Sprite3D:setCullFace");
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if(!ok)
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return 0;
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cobj->setCullFace(arg0);
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setCullFace",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_3d_Sprite3D_getMeshByIndex(lua_State* tolua_S)
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{
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int argc = 0;
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@ -1017,8 +1061,9 @@ int lua_register_cocos2dx_3d_Sprite3D(lua_State* tolua_S)
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tolua_function(tolua_S,"getMesh",lua_cocos2dx_3d_Sprite3D_getMesh);
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tolua_function(tolua_S,"setLightMask",lua_cocos2dx_3d_Sprite3D_setLightMask);
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tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_3d_Sprite3D_getBlendFunc);
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tolua_function(tolua_S,"setCullFace",lua_cocos2dx_3d_Sprite3D_setCullFace);
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tolua_function(tolua_S,"getMeshCount",lua_cocos2dx_3d_Sprite3D_getMeshCount);
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tolua_function(tolua_S,"removeAttachNode",lua_cocos2dx_3d_Sprite3D_removeAttachNode);
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tolua_function(tolua_S,"setCullFace",lua_cocos2dx_3d_Sprite3D_setCullFace);
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tolua_function(tolua_S,"getMeshByIndex",lua_cocos2dx_3d_Sprite3D_getMeshByIndex);
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tolua_function(tolua_S,"getMeshByName",lua_cocos2dx_3d_Sprite3D_getMeshByName);
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tolua_function(tolua_S,"getSkeleton",lua_cocos2dx_3d_Sprite3D_getSkeleton);
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@ -59,6 +59,7 @@ int register_all_cocos2dx_3d(lua_State* tolua_S);
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#endif // __cocos2dx_3d_h__
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