mirror of https://github.com/axmolengine/axmol.git
issue #1056: Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp.
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@ -301,10 +301,7 @@ void CCParticleSystemQuad::draw()
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glBindVertexArray( m_uVAOname );
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glBindVertexArray( m_uVAOname );
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/* FIXME: It will cause crash on some devices if the last parameter is zero.
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glDrawElements(GL_TRIANGLES, (GLsizei) m_uParticleIdx*6, GL_UNSIGNED_SHORT, 0);
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I'm not familiar with opengles, but my change works. --By James Chen.
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*/
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glDrawElements(GL_TRIANGLES, (GLsizei) m_uParticleIdx*6, GL_UNSIGNED_SHORT, m_pIndices /*0*/);
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glBindVertexArray( 0 );
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glBindVertexArray( 0 );
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@ -564,13 +564,10 @@ void CCTextureAtlas::drawNumberOfQuads(unsigned int n, unsigned int start)
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glBindVertexArray( m_uVAOname );
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glBindVertexArray( m_uVAOname );
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/* FIXME: Because start always is zero, the result of (start*6*sizeof(m_pIndices[0])) will always be zero too. And crash will appear on some devices.
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I'm not familiar with opengles, but my change works. --By James Chen.
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*/
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#if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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#if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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glDrawElements(GL_TRIANGLE_STRIP, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (m_pIndices)/*(start*6*sizeof(m_pIndices[0]))*/ );
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glDrawElements(GL_TRIANGLE_STRIP, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
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#else
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#else
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glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (m_pIndices)/*(start*6*sizeof(m_pIndices[0]))*/ );
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glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
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#endif // CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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#endif // CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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@ -1 +1 @@
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45fa60a7892453b6d2be3554738d829d7743303e
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d70da79e607d706c0f2053915e70a713e2f61f85
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