mirror of https://github.com/axmolengine/axmol.git
Sync rename engine
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README.md
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README.md
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# EGNX
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# cocos-re - Cocos2dx Refine
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[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
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[![Build Status](https://travis-ci.com/c4games/cocos-re.svg?branch=master)](https://travis-ci.com/c4games/cocos-re)
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[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
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[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/cocos-re)
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[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/engine-x/releases)
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[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/cocos-re/releases)
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**This is another more radical fork of ```cocos2d-x v4```, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
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**This is another more radical fork of *Cocos2d-x-4.0*, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
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**[简体中文](README_CN.md)**
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**[简体中文](README_CN.md)**
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* Add ETC2 RGB/RGBA support, if hardware decoder not present, use software decoder
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* Add ETC2 RGB/RGBA support, if hardware decoder not present, use software decoder
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* **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)**
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* **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)**
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### [Roadmap](https://github.com/c4games/engine-x/issues/1)
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### [Roadmap](https://github.com/c4games/cocos-re/issues/1)
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### Quick Start
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### Quick Start
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#### Common Requirement [python](https://www.python.org/downloads/)
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#### Common Requirement [python](https://www.python.org/downloads/)
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2. Install Visual Studio 2019 build(we strong recommend you use this version)
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2. Install Visual Studio 2019 build(we strong recommend you use this version)
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3. Execute follow command at command line(Console, Window Terminal or Powershell)
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3. Execute follow command at command line(Console, Window Terminal or Powershell)
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```bat
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```bat
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cd engine-x\
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cd cocos-re\
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cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
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cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
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```
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```
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#### Android
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#### Android
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1. Install Android Studio 4.0+
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1. Install Android Studio 4.0+
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2. When first start Android Studio, It will guide you to install sdk and other tools, just install them
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2. When first start Android Studio, It will guide you to install sdk and other tools, just install them
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3. Start Android and choose [Open an existing Android Studio Project] to open ```engine-x\tests\cpp-tests\proj.android```
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3. Start Android and choose [Open an existing Android Studio Project] to open ```cocos-re\tests\cpp-tests\proj.android```
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4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose follow tools and click the button ```Apply``` to install them:
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4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose follow tools and click the button ```Apply``` to install them:
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* Android SDK Platform 28 r3
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* Android SDK Platform 28 r3
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* Android SDK Build-Tools 29.0.2
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* Android SDK Build-Tools 29.0.2
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- the openal-soft maintained by kcat use TLS
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- the openal-soft maintained by kcat use TLS
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### Reference links
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### Reference links
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* engine-x-3rd: https://github.com/c4games/engine-x-3rd
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* cocos-re: https://github.com/c4games/cocos-re-3rd
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* official v4: https://github.com/cocos2d/cocos2d-x
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* official v4: https://github.com/cocos2d/cocos2d-x
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README_CN.md
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README_CN.md
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# EGNX
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# cocos-re - Cocos2dx Refine
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[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
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[![Build Status](https://travis-ci.com/c4games/cocos-re.svg?branch=master)](https://travis-ci.com/c4games/cocos-re)
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[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
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[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/cocos-re)
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[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/engine-x/releases)
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[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/cocos-re/releases)
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**这是另外一个基于 ```cocos2d-x-4.0``` 持续维护的分支, 全平台基于OpenAL, c++14/17...**
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**这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++14/17...**
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**[English](README.md)**
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**[English](README.md)**
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解
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* **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)**
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* **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)**
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### [Roadmap](https://github.com/c4games/engine-x/issues/1)
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### [Roadmap](https://github.com/c4games/cocos-re/issues/1)
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### 快速开始
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### 快速开始
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2. 确保Visual Studio 2019以正确安装
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2. 确保Visual Studio 2019以正确安装
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3. 执行下面的命令
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3. 执行下面的命令
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```bat
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```bat
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cd engine-x
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cd cocos-re
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cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
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cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
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```
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```
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4. 之后就可以用vs打开```engine-x/build/EGNX.sln```启动cpp-tests等测试工程了
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4. 之后就可以用vs打开```cocos-re/build/EGNX.sln```启动cpp-tests等测试工程了
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#### Android
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#### Android
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1. 安装 Android Studio 4.0或更高版本
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1. 安装 Android Studio 4.0或更高版本
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2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
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2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
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2. 启动 Android Studio并打开engine-x\tests\cpp-tests\proj.android
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2. 启动 Android Studio并打开cocos-re\tests\cpp-tests\proj.android
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3. 通过 [Tools][SdkManagers] 打开sdk管理工具,选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可:
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3. 通过 [Tools][SdkManagers] 打开sdk管理工具,选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可:
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* Android SDK Platform 28 r3 (在SDK Platforms页签)
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* Android SDK Platform 28 r3 (在SDK Platforms页签)
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* Android SDK Build-Tools 29.0.2
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* Android SDK Build-Tools 29.0.2
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1. 确保已安装xcode11+和[cmake3.6+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
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1. 确保已安装xcode11+和[cmake3.6+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
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2. 执行如下命令确保cmake能成功生成xcode工程:
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2. 执行如下命令确保cmake能成功生成xcode工程:
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```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
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```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
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3. 生成xcode工程, 进入engine-x根目录执行如下命令:
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3. 生成xcode工程, 进入cocos-re根目录执行如下命令:
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```sh
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```sh
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# for device arm64
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# for device arm64
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cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake
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cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake
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### QQ交流群
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### QQ交流群
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点击链接加入群聊【engine-x交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY
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点击链接加入群聊【cocos-re交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY
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### 参考链接
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### 参考链接
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* engine-x-3rd: https://github.com/c4games/engine-x-3rd
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* cocos-re-3rd: https://github.com/c4games/cocos-re-3rd
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* official v4: https://gitee.com/mirrors/cocos2d-x
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* official v4: https://gitee.com/mirrors/cocos2d-x
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{
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{
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"version": "v79",
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"version": "v79",
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"zip_file_size": "107642814",
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"zip_file_size": "107642814",
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"repo_name": "engine-x-3rd",
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"repo_name": "cocos-re-3rd",
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"repo_parent": "https://github.com/c4games/",
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"repo_parent": "https://github.com/c4games/",
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"move_dirs": {
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"move_dirs": {
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}
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}
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