Sync rename engine

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halx99 2020-10-22 10:23:41 +08:00
parent 3250d4ebf5
commit 0fcde54bc2
3 changed files with 22 additions and 22 deletions

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# EGNX # cocos-re - Cocos2dx Refine
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x) [![Build Status](https://travis-ci.com/c4games/cocos-re.svg?branch=master)](https://travis-ci.com/c4games/cocos-re)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/cocos-re)
[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/engine-x/releases) [![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/cocos-re/releases)
**This is another more radical fork of ```cocos2d-x v4```, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.** **This is another more radical fork of *Cocos2d-x-4.0*, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
**[简体中文](README_CN.md)** **[简体中文](README_CN.md)**
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* Add ETC2 RGB/RGBA support, if hardware decoder not present, use software decoder * Add ETC2 RGB/RGBA support, if hardware decoder not present, use software decoder
* **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)** * **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)**
### [Roadmap](https://github.com/c4games/engine-x/issues/1) ### [Roadmap](https://github.com/c4games/cocos-re/issues/1)
### Quick Start ### Quick Start
#### Common Requirement [python](https://www.python.org/downloads/) #### Common Requirement [python](https://www.python.org/downloads/)
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2. Install Visual Studio 2019 build(we strong recommend you use this version) 2. Install Visual Studio 2019 build(we strong recommend you use this version)
3. Execute follow command at command line(Console, Window Terminal or Powershell) 3. Execute follow command at command line(Console, Window Terminal or Powershell)
```bat ```bat
cd engine-x\ cd cocos-re\
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
``` ```
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#### Android #### Android
1. Install Android Studio 4.0+ 1. Install Android Studio 4.0+
2. When first start Android Studio, It will guide you to install sdk and other tools, just install them 2. When first start Android Studio, It will guide you to install sdk and other tools, just install them
3. Start Android and choose [Open an existing Android Studio Project] to open ```engine-x\tests\cpp-tests\proj.android``` 3. Start Android and choose [Open an existing Android Studio Project] to open ```cocos-re\tests\cpp-tests\proj.android```
4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose follow tools and click the button ```Apply``` to install them: 4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose follow tools and click the button ```Apply``` to install them:
* Android SDK Platform 28 r3 * Android SDK Platform 28 r3
* Android SDK Build-Tools 29.0.2 * Android SDK Build-Tools 29.0.2
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- the openal-soft maintained by kcat use TLS - the openal-soft maintained by kcat use TLS
### Reference links ### Reference links
* engine-x-3rd: https://github.com/c4games/engine-x-3rd * cocos-re: https://github.com/c4games/cocos-re-3rd
* official v4: https://github.com/cocos2d/cocos2d-x * official v4: https://github.com/cocos2d/cocos2d-x

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# EGNX # cocos-re - Cocos2dx Refine
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x) [![Build Status](https://travis-ci.com/c4games/cocos-re.svg?branch=master)](https://travis-ci.com/c4games/cocos-re)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/cocos-re)
[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/engine-x/releases) [![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/cocos-re/releases)
**这是另外一个基于 ```cocos2d-x-4.0``` 持续维护的分支, 全平台基于OpenAL, c++14/17...** **这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++14/17...**
**[English](README.md)** **[English](README.md)**
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持支持软解 * 新增硬件压缩纹理格式ETC2 RGB/RGBA支持支持软解
* **ImGui集成非常方便写游戏内嵌小工具用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)** * **ImGui集成非常方便写游戏内嵌小工具用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)**
### [Roadmap](https://github.com/c4games/engine-x/issues/1) ### [Roadmap](https://github.com/c4games/cocos-re/issues/1)
### 快速开始 ### 快速开始
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2. 确保Visual Studio 2019以正确安装 2. 确保Visual Studio 2019以正确安装
3. 执行下面的命令 3. 执行下面的命令
```bat ```bat
cd engine-x cd cocos-re
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
``` ```
4. 之后就可以用vs打开```engine-x/build/EGNX.sln```启动cpp-tests等测试工程了 4. 之后就可以用vs打开```cocos-re/build/EGNX.sln```启动cpp-tests等测试工程了
#### Android #### Android
1. 安装 Android Studio 4.0或更高版本 1. 安装 Android Studio 4.0或更高版本
2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉 2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
2. 启动 Android Studio并打开engine-x\tests\cpp-tests\proj.android 2. 启动 Android Studio并打开cocos-re\tests\cpp-tests\proj.android
3. 通过 [Tools][SdkManagers] 打开sdk管理工具选择如下SDK Platforms和SDK Tools后 点击按钮 ```Apply``` 一路跟着引导安装即可: 3. 通过 [Tools][SdkManagers] 打开sdk管理工具选择如下SDK Platforms和SDK Tools后 点击按钮 ```Apply``` 一路跟着引导安装即可:
* Android SDK Platform 28 r3 (在SDK Platforms页签) * Android SDK Platform 28 r3 (在SDK Platforms页签)
* Android SDK Build-Tools 29.0.2 * Android SDK Build-Tools 29.0.2
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1. 确保已安装xcode11+和[cmake3.6+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install``` 1. 确保已安装xcode11+和[cmake3.6+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
2. 执行如下命令确保cmake能成功生成xcode工程: 2. 执行如下命令确保cmake能成功生成xcode工程:
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer``` ```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
3. 生成xcode工程, 进入engine-x根目录执行如下命令: 3. 生成xcode工程, 进入cocos-re根目录执行如下命令:
```sh ```sh
# for device arm64 # for device arm64
cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake
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### QQ交流群 ### QQ交流群
点击链接加入群聊【engine-x交流群】https://jq.qq.com/?_wv=1027&k=nvNmzOIY 点击链接加入群聊【cocos-re交流群】https://jq.qq.com/?_wv=1027&k=nvNmzOIY
### 参考链接 ### 参考链接
* engine-x-3rd: https://github.com/c4games/engine-x-3rd * cocos-re-3rd: https://github.com/c4games/cocos-re-3rd
* official v4: https://gitee.com/mirrors/cocos2d-x * official v4: https://gitee.com/mirrors/cocos2d-x

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"repo_parent": "https://github.com/c4games/", "repo_parent": "https://github.com/c4games/",
"move_dirs": { "move_dirs": {
} }