Sync rename engine

This commit is contained in:
halx99 2020-10-22 10:23:41 +08:00
parent 3250d4ebf5
commit 0fcde54bc2
3 changed files with 22 additions and 22 deletions

View File

@ -1,9 +1,9 @@
# EGNX
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/engine-x/releases)
# cocos-re - Cocos2dx Refine
[![Build Status](https://travis-ci.com/c4games/cocos-re.svg?branch=master)](https://travis-ci.com/c4games/cocos-re)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/cocos-re)
[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/cocos-re/releases)
**This is another more radical fork of ```cocos2d-x v4```, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
**This is another more radical fork of *Cocos2d-x-4.0*, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
**[简体中文](README_CN.md)**
@ -33,7 +33,7 @@
* Add ETC2 RGB/RGBA support, if hardware decoder not present, use software decoder
* **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)**
### [Roadmap](https://github.com/c4games/engine-x/issues/1)
### [Roadmap](https://github.com/c4games/cocos-re/issues/1)
### Quick Start
#### Common Requirement [python](https://www.python.org/downloads/)
@ -44,7 +44,7 @@
2. Install Visual Studio 2019 build(we strong recommend you use this version)
3. Execute follow command at command line(Console, Window Terminal or Powershell)
```bat
cd engine-x\
cd cocos-re\
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
```
@ -52,7 +52,7 @@
#### Android
1. Install Android Studio 4.0+
2. When first start Android Studio, It will guide you to install sdk and other tools, just install them
3. Start Android and choose [Open an existing Android Studio Project] to open ```engine-x\tests\cpp-tests\proj.android```
3. Start Android and choose [Open an existing Android Studio Project] to open ```cocos-re\tests\cpp-tests\proj.android```
4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose follow tools and click the button ```Apply``` to install them:
* Android SDK Platform 28 r3
* Android SDK Build-Tools 29.0.2
@ -91,5 +91,5 @@
- the openal-soft maintained by kcat use TLS
### Reference links
* engine-x-3rd: https://github.com/c4games/engine-x-3rd
* cocos-re: https://github.com/c4games/cocos-re-3rd
* official v4: https://github.com/cocos2d/cocos2d-x

View File

@ -1,9 +1,9 @@
# EGNX
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/engine-x/releases)
# cocos-re - Cocos2dx Refine
[![Build Status](https://travis-ci.com/c4games/cocos-re.svg?branch=master)](https://travis-ci.com/c4games/cocos-re)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/cocos-re)
[![dev](https://img.shields.io/badge/v1.0.0-alpha18-yellow.svg)](https://github.com/c4games/cocos-re/releases)
**这是另外一个基于 ```cocos2d-x-4.0``` 持续维护的分支, 全平台基于OpenAL, c++14/17...**
**这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++14/17...**
**[English](README.md)**
@ -34,7 +34,7 @@
* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持支持软解
* **ImGui集成非常方便写游戏内嵌小工具用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)**
### [Roadmap](https://github.com/c4games/engine-x/issues/1)
### [Roadmap](https://github.com/c4games/cocos-re/issues/1)
### 快速开始
@ -46,15 +46,15 @@
2. 确保Visual Studio 2019以正确安装
3. 执行下面的命令
```bat
cd engine-x
cd cocos-re
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
```
4. 之后就可以用vs打开```engine-x/build/EGNX.sln```启动cpp-tests等测试工程了
4. 之后就可以用vs打开```cocos-re/build/EGNX.sln```启动cpp-tests等测试工程了
#### Android
1. 安装 Android Studio 4.0或更高版本
2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
2. 启动 Android Studio并打开engine-x\tests\cpp-tests\proj.android
2. 启动 Android Studio并打开cocos-re\tests\cpp-tests\proj.android
3. 通过 [Tools][SdkManagers] 打开sdk管理工具选择如下SDK Platforms和SDK Tools后 点击按钮 ```Apply``` 一路跟着引导安装即可:
* Android SDK Platform 28 r3 (在SDK Platforms页签)
* Android SDK Build-Tools 29.0.2
@ -68,7 +68,7 @@
1. 确保已安装xcode11+和[cmake3.6+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
2. 执行如下命令确保cmake能成功生成xcode工程:
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
3. 生成xcode工程, 进入engine-x根目录执行如下命令:
3. 生成xcode工程, 进入cocos-re根目录执行如下命令:
```sh
# for device arm64
cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake
@ -89,8 +89,8 @@
### QQ交流群
点击链接加入群聊【engine-x交流群】https://jq.qq.com/?_wv=1027&k=nvNmzOIY
点击链接加入群聊【cocos-re交流群】https://jq.qq.com/?_wv=1027&k=nvNmzOIY
### 参考链接
* engine-x-3rd: https://github.com/c4games/engine-x-3rd
* cocos-re-3rd: https://github.com/c4games/cocos-re-3rd
* official v4: https://gitee.com/mirrors/cocos2d-x

View File

@ -1,7 +1,7 @@
{
"version": "v79",
"zip_file_size": "107642814",
"repo_name": "engine-x-3rd",
"repo_name": "cocos-re-3rd",
"repo_parent": "https://github.com/c4games/",
"move_dirs": {
}