mirror of https://github.com/axmolengine/axmol.git
commit
100968e4e5
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@ -24,12 +24,10 @@ void main()
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accum += texture2D(CC_Texture0, vec2(v_texCoord.x - radius, v_texCoord.y + radius));
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accum *= u_threshold;
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accum.rgb = u_outlineColor * accum.a;
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accum.a = 1.0;
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accum.r = u_outlineColor.x;
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accum.g = u_outlineColor.y;
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accum.b = u_outlineColor.z;
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normal = (accum * (1.0 - normal.a)) + (normal * normal.a);
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normal = ( accum * (1.0 - normal.a)) + (normal * normal.a);
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gl_FragColor = v_fragmentColor * normal;
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}
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