added wp8 support files and projects

This commit is contained in:
Dale Stammen 2014-03-28 15:44:15 -07:00
parent 623b7ae3f5
commit 101818ac62
20 changed files with 1524 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloCpp", "HelloCpp\HelloCpp.csproj", "{83CC88FE-7E79-4E1E-A129-742987130B5C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloCppComponent", "HelloCppComponent\HelloCppComponent.vcxproj", "{60EC6889-C3C4-45AD-A006-47D9EE689212}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\..\cocos\2d\cocos2d_wp8.vcxproj", "{B5AF91B3-64EA-44E1-84B0-D759E93758FB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion", "..\..\..\cocos\audio\proj.wp8\CocosDenshion.vcxproj", "{DF125891-EEE9-4466-B903-F828FD272158}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk", "..\..\..\external\chipmunk\proj.wp8\chipmunk.vcxproj", "{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|Mixed Platforms = Release|Mixed Platforms
Release|Win32 = Release|Win32
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|ARM.ActiveCfg = Debug|ARM
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|ARM.Build.0 = Debug|ARM
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|ARM.Deploy.0 = Debug|ARM
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Mixed Platforms.Build.0 = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Mixed Platforms.Deploy.0 = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Win32.ActiveCfg = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Win32.Build.0 = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|Win32.Deploy.0 = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|x86.ActiveCfg = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|x86.Build.0 = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Debug|x86.Deploy.0 = Debug|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Any CPU.Build.0 = Release|Any CPU
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Any CPU.Deploy.0 = Release|Any CPU
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|ARM.ActiveCfg = Release|ARM
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|ARM.Build.0 = Release|ARM
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|ARM.Deploy.0 = Release|ARM
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Mixed Platforms.ActiveCfg = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Mixed Platforms.Build.0 = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Mixed Platforms.Deploy.0 = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Win32.ActiveCfg = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Win32.Build.0 = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|Win32.Deploy.0 = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|x86.ActiveCfg = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|x86.Build.0 = Release|x86
{83CC88FE-7E79-4E1E-A129-742987130B5C}.Release|x86.Deploy.0 = Release|x86
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|Any CPU.ActiveCfg = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|ARM.ActiveCfg = Debug|ARM
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|ARM.Build.0 = Debug|ARM
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|Win32.ActiveCfg = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|Win32.Build.0 = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|x86.ActiveCfg = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Debug|x86.Build.0 = Debug|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|Any CPU.ActiveCfg = Release|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|ARM.ActiveCfg = Release|ARM
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|ARM.Build.0 = Release|ARM
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|Mixed Platforms.Build.0 = Release|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|Win32.ActiveCfg = Release|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|Win32.Build.0 = Release|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|x86.ActiveCfg = Release|Win32
{60EC6889-C3C4-45AD-A006-47D9EE689212}.Release|x86.Build.0 = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Any CPU.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|ARM.ActiveCfg = Debug|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|ARM.Build.0 = Debug|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Win32.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Win32.Build.0 = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x86.ActiveCfg = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x86.Build.0 = Debug|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Any CPU.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|ARM.ActiveCfg = Release|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|ARM.Build.0 = Release|ARM
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Mixed Platforms.Build.0 = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Win32.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Win32.Build.0 = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x86.ActiveCfg = Release|Win32
{B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x86.Build.0 = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|Any CPU.ActiveCfg = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|ARM.ActiveCfg = Debug|ARM
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|ARM.Build.0 = Debug|ARM
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|Win32.ActiveCfg = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|Win32.Build.0 = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|x86.ActiveCfg = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Debug|x86.Build.0 = Debug|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|Any CPU.ActiveCfg = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|ARM.ActiveCfg = Release|ARM
{DF125891-EEE9-4466-B903-F828FD272158}.Release|ARM.Build.0 = Release|ARM
{DF125891-EEE9-4466-B903-F828FD272158}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|Mixed Platforms.Build.0 = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|Win32.ActiveCfg = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|Win32.Build.0 = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|x86.ActiveCfg = Release|Win32
{DF125891-EEE9-4466-B903-F828FD272158}.Release|x86.Build.0 = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|Any CPU.ActiveCfg = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|ARM.ActiveCfg = Debug|ARM
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|ARM.Build.0 = Debug|ARM
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|Win32.ActiveCfg = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|Win32.Build.0 = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|x86.ActiveCfg = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Debug|x86.Build.0 = Debug|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|Any CPU.ActiveCfg = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|ARM.ActiveCfg = Release|ARM
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|ARM.Build.0 = Release|ARM
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|Mixed Platforms.Build.0 = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|Win32.ActiveCfg = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|Win32.Build.0 = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|x86.ActiveCfg = Release|Win32
{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<Application
x:Class="PhoneDirect3DXamlAppInterop.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
<!--Application Resources-->
<Application.Resources>
<local:LocalizedStrings xmlns:local="clr-namespace:PhoneDirect3DXamlAppInterop" x:Key="LocalizedStrings"/>
</Application.Resources>
<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>
</Application>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
namespace PhoneDirect3DXamlAppInterop
{
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard Silverlight initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Show graphics profiling information while debugging.
if (System.Diagnostics.Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = false;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Disable the application idle detection by setting the UserIdleDetectionMode property of the
// application's PhoneApplicationService object to Disabled.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
System.Diagnostics.Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
System.Diagnostics.Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) navigations
if (e.NavigationMode != NavigationMode.New)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
}
}

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abc899cd55086105f439df7a6d01db84168aebb5

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<UserControl x:Class="PhoneDirect3DXamlAppInterop.EditBox"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
d:DesignHeight="480" d:DesignWidth="480">
<Grid x:Name="LayoutRoot" Background="{StaticResource PhoneSemitransparentBrush}">
<!--<TextBox KeyDown="OnKeyDownHandler" Height="72" x:Name="textinput" TextWrapping="Wrap" VerticalAlignment="Top" Margin="0,0,220,0" TextChanged="textinput_TextChanged"/>-->
<!-- comment TextBox and uncomment PasswordBox to use PasswordBox -->
<!--<PasswordBox KeyDown="OnKeyDownHandler" Height="72" x:Name="textinput" TextWrapping="Wrap" VerticalAlignment="Top" Margin="0,0,220,0" TextChanged="textinput_TextChanged"/>-->
<Button Content="Done" VerticalAlignment="Top" Width="108" Background="{StaticResource PhoneChromeBrush}" HorizontalAlignment="Right" Margin="0,0,120,0" Click="Done_Click"/>
<Button Content="Cancel" VerticalAlignment="Top" Width="131" Background="{StaticResource PhoneChromeBrush}" HorizontalAlignment="Right" Click="Cancel_Click"/>
</Grid>
</UserControl>

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/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using PhoneDirect3DXamlAppComponent;
using System.Windows.Media;
using System.Windows.Input;
namespace PhoneDirect3DXamlAppInterop
{
public partial class EditBox : UserControl
{
private MainPage m_mainPage = null;
private String m_strText = "";
private String m_strPlaceholder = "";
private bool bIsFocus = false;
private int m_inputFlag = 0;
private Control m_textinput = null;
public void initTextinput(int maxLen, int inputMode)
{
if (m_inputFlag == 0)
{
// kEditBoxInputFlagPassword
PasswordBox pwdBox = new PasswordBox();
pwdBox.MaxLength = maxLen < 0 ? 0 : maxLen;
pwdBox.Password = m_strText;
pwdBox.GotFocus += pwdBox_GotFocus;
m_textinput = pwdBox;
}
else
{
TextBox textbox = new TextBox();
textbox.MaxLength = maxLen < 0 ? 0 : maxLen;
SetInputScope(textbox, inputMode);
textbox.TextChanged += textinput_TextChanged;
textbox.GotFocus += textinput_GotFocus;
textbox.LostFocus += textinput_LostFocus;
m_textinput = textbox;
}
m_textinput.Margin = new System.Windows.Thickness(0, 0, 220, 0);
m_textinput.Height = 72.0;
m_textinput.TabIndex = 0;
m_textinput.VerticalAlignment = VerticalAlignment.Top;
m_textinput.KeyDown += OnKeyDownHandler;
this.LayoutRoot.Children.Add(m_textinput);
}
void pwdBox_GotFocus(object sender, RoutedEventArgs e)
{
((PasswordBox)m_textinput).SelectAll();
}
public EditBox(MainPage page, String strPlaceholder, String strText, int maxLen, int inputMode, int inputFlag)
{
m_mainPage = page;
InitializeComponent();
m_strText = strText;
m_strPlaceholder = strPlaceholder;
m_inputFlag = inputFlag;
initTextinput(maxLen, inputMode);
this.Loaded += EditBox_Loaded;
}
void EditBox_Loaded(object sender, RoutedEventArgs e)
{
m_textinput.Focus();
}
void textinput_LostFocus(object sender, RoutedEventArgs e)
{
// TextBox.LostFocus
TextBox curBox = (TextBox)m_textinput;
bIsFocus = false;
m_strText = curBox.Text;
string strText = "";
strText = curBox.Text;
if (strText == "" && m_inputFlag != 0)
{
curBox.Text = m_strPlaceholder;
}
}
void textinput_GotFocus(object sender, RoutedEventArgs e)
{
// TextBox.GotFocus
TextBox curBox = (TextBox)m_textinput;
bIsFocus = true;
curBox.Text = m_strText;
curBox.Select(curBox.Text.Length, 0);
}
private void OnKeyDownHandler(object sender, System.Windows.Input.KeyEventArgs e)
{
switch (e.Key)
{
case Key.Enter:
Done_Click(sender, null);
e.Handled = true;
break;
default:
break;
}
}
private void Done_Click(object sender, RoutedEventArgs e)
{
m_mainPage.OnSelectText(sender, m_inputFlag == 0 ? ((PasswordBox)m_textinput).Password : m_strText);
((Grid)this.Parent).Children.Remove(this);
}
private void Cancel_Click(object sender, RoutedEventArgs e)
{
((Grid)this.Parent).Children.Remove(this);
}
private void textinput_TextChanged(object sender, TextChangedEventArgs e)
{
// TextBox.textinput_TextChanged
if (bIsFocus)
m_strText = ((TextBox)m_textinput).Text;
}
private void SetInputScope(TextBox curBox, int inputMode)
{
// TextBox.SetInputScope
InputScope inputScope = new InputScope();
InputScopeName name = new InputScopeName();
switch (inputMode)
{
case 0:// kEditBoxInputModeAny
name.NameValue = InputScopeNameValue.Default;
break;
case 1:// kEditBoxInputModeEmailAddr
name.NameValue = InputScopeNameValue.EmailNameOrAddress;
break;
case 2:// kEditBoxInputModeNumeric
name.NameValue = InputScopeNameValue.Number;
break;
case 3:// kEditBoxInputModePhoneNumber
name.NameValue = InputScopeNameValue.TelephoneNumber;
break;
case 4:// kEditBoxInputModeUrl
name.NameValue = InputScopeNameValue.Url;
break;
case 5:// kEditBoxInputModeDecimal
name.NameValue = InputScopeNameValue.Digits;
break;
case 6:// kEditBoxInputModeSingleLine
name.NameValue = InputScopeNameValue.Default;
break;
default:
name.NameValue = InputScopeNameValue.Default;
break;
}
inputScope.Names.Add(name);
curBox.InputScope = inputScope;
}
}
}

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@ -0,0 +1,177 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{83CC88FE-7E79-4E1E-A129-742987130B5C}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PhoneDirect3DXamlAppInterop</RootNamespace>
<AssemblyName>PhoneDirect3DXamlAppInterop</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures>
</SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>PhoneDirect3DXamlAppInterop_$(Configuration)_$(Platform).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>PhoneDirect3DXamlAppInterop.App</SilverlightAppEntry>
<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\x86\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs" />
<Compile Include="EditBox.xaml.cs" />
<Compile Include="LocalizedStrings.cs" />
<Compile Include="MainPage.xaml.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\AlignmentGrid.png" />
<Content Include="Assets\ApplicationIcon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="SplashScreenImage.jpg" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\HelloCppComponent\HelloCppComponent.vcxproj">
<Name>HelloCppComponent</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\AppResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Page Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="EditBox.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Resources\**\*">
<Link>Assets\Resources\%(RecursiveDir)%(FileName)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions />
</Project>

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@ -0,0 +1,14 @@
using PhoneDirect3DXamlAppInterop.Resources;
namespace PhoneDirect3DXamlAppInterop
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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@ -0,0 +1,28 @@
<phone:PhoneApplicationPage
x:Class="PhoneDirect3DXamlAppInterop.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Landscape" Orientation="Landscape"
shell:SystemTray.IsVisible="False">
<!--LayoutRoot is the root grid where all page content is placed-->
<DrawingSurfaceBackgroundGrid x:Name="DrawingSurfaceBackground" Loaded="DrawingSurfaceBackground_Loaded">
<StackPanel Orientation="Horizontal" Margin="10,0,0,0" Height="30" VerticalAlignment="Top" x:Name="MemoryDisplay">
<TextBlock Text="Memory: "/>
<TextBlock x:Name="MemoryTextBlock"/>
<TextBlock Text=" MB"/>
<TextBlock Text=" Peak: "/>
<TextBlock x:Name="PeakMemoryTextBlock"/>
<TextBlock Text=" MB"/>
</StackPanel>
</DrawingSurfaceBackgroundGrid>
</phone:PhoneApplicationPage>

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@ -0,0 +1,202 @@
#if DEBUG
#define DISPLAY_MEMORY
#endif
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using PhoneDirect3DXamlAppComponent;
using System.Threading;
using System.Diagnostics;
using System.Threading.Tasks;
using Microsoft.Phone.Shell;
using Windows.UI.Input;
using System.Windows.Threading;
using Microsoft.Phone.Info;
namespace PhoneDirect3DXamlAppInterop
{
public partial class MainPage : PhoneApplicationPage
{
private Direct3DInterop m_d3dInterop = null;
private DispatcherTimer m_timer;
// event handler for CCEditBox
private event EventHandler<String> m_receiveHandler;
// invisible XAML TextBox for Cocos2d-x keyboard input
TextBox m_textBox = null;
// Constructor
public MainPage()
{
InitializeComponent();
#if DISPLAY_MEMORY
StartTimer();
#else
MemoryDisplay.Visibility = Visibility.Collapsed;
#endif
}
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e)
{
if (m_d3dInterop == null)
{
m_d3dInterop = new Direct3DInterop();
// Set WindowBounds to size of DrawingSurface
m_d3dInterop.WindowBounds = new Windows.Foundation.Size(
(float)Application.Current.Host.Content.ActualWidth,
(float)Application.Current.Host.Content.ActualHeight
);
// Hook-up native component to DrawingSurfaceBackgroundGrid
DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dInterop.CreateContentProvider());
DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dInterop);
// Hook-up Cocos2d-x delegates
m_d3dInterop.SetCocos2dEventDelegate(OnCocos2dEvent);
m_d3dInterop.SetCocos2dMessageBoxDelegate(OnCocos2dMessageBoxEvent);
m_d3dInterop.SetCocos2dEditBoxDelegate(OpenEditBox);
}
}
// called when the user presses the back button on the device
protected override void OnBackKeyPress(CancelEventArgs e)
{
m_d3dInterop.OnBackKeyPress();
// cocos2d-x will async send Cocos2dEvent.TerminateApp event if it is time to exit app.
// We do not want to exit now, so we set e.Cancel to true.
e.Cancel = true;
}
public void OnKeyDown(object sender, KeyEventArgs e)
{
ModifierKeys modifiers = Keyboard.Modifiers;
switch (e.Key)
{
case Key.Escape:
m_d3dInterop.OnCocos2dKeyEvent(Cocos2dKeyEvent.Escape);
e.Handled = true;
break;
case Key.Back:
m_d3dInterop.OnCocos2dKeyEvent(Cocos2dKeyEvent.Back);
e.Handled = true;
break;
case Key.Enter:
m_d3dInterop.OnCocos2dKeyEvent(Cocos2dKeyEvent.Enter);
e.Handled = true;
break;
default:
break;
}
}
public void OnKeyUp(object sender, KeyEventArgs e)
{
m_d3dInterop.OnCocos2dKeyEvent(Cocos2dKeyEvent.Text, m_textBox.Text);
m_textBox.Text = "";
}
// Called by the Cocos2d-x C++ engine to display a MessageBox
public void OnCocos2dMessageBoxEvent(String title, String text)
{
Dispatcher.BeginInvoke(() =>
{
MessageBox.Show(text, title, MessageBoxButton.OK);
});
}
// events called by the Cocos2d-x C++ engine to be handled by C#
public void OnCocos2dEvent(Cocos2dEvent theEvent)
{
Dispatcher.BeginInvoke(() =>
{
switch (theEvent)
{
case Cocos2dEvent.TerminateApp:
Application.Current.Terminate();
break;
case Cocos2dEvent.ShowKeyboard:
if (m_textBox == null)
{
m_textBox = new TextBox();
m_textBox.Opacity = 0.0;
m_textBox.Width = 1;
m_textBox.Height = 1;
m_textBox.MaxLength = 1;
m_textBox.KeyDown += OnKeyDown;
m_textBox.KeyUp += OnKeyUp;
DrawingSurfaceBackground.Children.Add(m_textBox);
}
m_textBox.Focus();
break;
case Cocos2dEvent.HideKeyboard:
if (m_textBox != null)
{
DrawingSurfaceBackground.Children.Remove(m_textBox);
}
m_textBox = null;
break;
}
});
}
// Called by the Cocos2d-x C++ engine to display a CCEditBox
public void OpenEditBox(String strPlaceHolder, string strText, int maxLength, int inputMode, int inputFlag, EventHandler<String> receiveHandler)
{
m_receiveHandler = receiveHandler;
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
EditBox editbox = new EditBox(this, strPlaceHolder, strText, maxLength, inputMode, inputFlag);
DrawingSurfaceBackground.Children.Add(editbox);
});
}
public void OnSelectText(object sender, String str)
{
if (m_d3dInterop != null && m_receiveHandler != null)
{
m_d3dInterop.OnCocos2dEditboxEvent(sender, str, m_receiveHandler);
}
}
private void StartTimer()
{
m_timer = new DispatcherTimer();
m_timer.Interval = new TimeSpan(0, 0, 1);
m_timer.Tick += new EventHandler(TimerTick);
m_timer.Start();
}
private void TimerTick(object sender, EventArgs e)
{
try
{
// These are TextBlock controls that are created in the pages XAML file.
float value = DeviceStatus.ApplicationCurrentMemoryUsage / (1024.0f * 1024.0f);
MemoryTextBlock.Text = value.ToString();
value = DeviceStatus.ApplicationPeakMemoryUsage / (1024.0f * 1024.0f);
PeakMemoryTextBlock.Text = value.ToString();
}
catch (Exception ex)
{
MemoryTextBlock.Text = ex.Message;
}
}
}
}

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@ -0,0 +1,6 @@
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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@ -0,0 +1,37 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PhoneDirect3DXamlAppInterop")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhoneDirect3DXamlAppInterop")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e9152507-1b95-4fca-9d7f-444a024ccb98")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{83cc88fe-7e79-4e1e-a129-742987130b5c}" Title="PhoneDirect3DXamlAppInterop" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="PhoneDirect3DXamlAppInterop author" Description="Sample description" Publisher="PhoneDirect3DXamlAppInterop" PublisherID="{ebf6c0e1-80a3-41f1-8553-4aaab70da912}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING"/>
<Capability Name="ID_CAP_MEDIALIB_AUDIO"/>
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK"/>
<Capability Name="ID_CAP_SENSORS"/>
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT"/>
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="PhoneDirect3DXamlAppInteropToken" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>PhoneDirect3DXamlAppInterop</Title>
<BackContent></BackContent>
<BackBackgroundImageURI></BackBackgroundImageURI>
<BackTitle></BackTitle>
<DeviceLockImageURI></DeviceLockImageURI>
<HasLarge></HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
</App>
</Deployment>

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@ -0,0 +1,83 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace PhoneDirect3DXamlAppInterop.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PhoneDirect3DXamlAppInterop.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
}
}

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
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#include "pch.h"

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#pragma once
#include "cocos2d.h"