mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4002 from boyu0/iss2771_physical
issue #2771 physical
This commit is contained in:
commit
10329de46c
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@ -43,7 +43,7 @@ class PhysicsJoint;
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class PhysicsBodyInfo;
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const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT = {1.0f, 1.0f, 1.0f};
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const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT(1.0f, 1.0f, 1.0f);
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/**
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* A body affect by physics.
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@ -70,16 +70,21 @@ bool PhysicsJoint::init(cocos2d::PhysicsBody *a, cocos2d::PhysicsBody *b)
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{
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do
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{
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CC_BREAK_IF(a == nullptr || b == nullptr);
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CC_BREAK_IF(!(_info = new PhysicsJointInfo(this)));
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_bodyA = a;
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_bodyA->retain();
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_bodyA->_joints.push_back(this);
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_bodyB = b;
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_bodyB->retain();
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_bodyB->_joints.push_back(this);
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if (a != nullptr)
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{
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_bodyA = a;
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_bodyA->retain();
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_bodyA->_joints.push_back(this);
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}
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if (b != nullptr)
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{
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_bodyB = b;
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_bodyB->retain();
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_bodyB->_joints.push_back(this);
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}
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return true;
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} while (false);
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@ -44,14 +44,20 @@ typedef struct PhysicsMaterial
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float restitution;
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float friction;
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static PhysicsMaterial make(float density, float restitution, float friction)
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{
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PhysicsMaterial var = {density, restitution, friction};
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return var;
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}
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PhysicsMaterial()
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: density(0.0f)
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, restitution(0.0f)
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, friction(0.0f)
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{}
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PhysicsMaterial(float density, float restitution, float friction)
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: density(density)
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, restitution(restitution)
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, friction(friction)
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{}
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}PhysicsMaterial;
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const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT = {0.0f, 1.0f, 1.0f};
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const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT(0.0f, 1.0f, 1.0f);
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/**
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* @brief A shape for body. You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
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@ -88,6 +88,7 @@ public:
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static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info);
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static void rectQueryCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info);
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static void nearestPointQueryFunc(cpShape *shape, cpFloat distance, cpVect point, Array *arr);
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public:
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static bool continues;
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@ -166,6 +167,15 @@ void PhysicsWorldCallback::rectQueryCallbackFunc(cpShape *shape, RectQueryCallba
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info->data);
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}
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void PhysicsWorldCallback::nearestPointQueryFunc(cpShape *shape, cpFloat distance, cpVect point, Array *arr)
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{
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auto it = PhysicsShapeInfo::map.find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::map.end());
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arr->addObject(it->second->shape);
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}
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bool PhysicsWorld::init()
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{
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_info = new PhysicsWorldInfo();
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@ -561,9 +571,30 @@ void PhysicsWorld::rectQuery(PhysicsRectQueryCallback& callback, Rect rect, void
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}
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}
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Array* getShapesAtPoint(Point point)
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Array* PhysicsWorld::getShapesAtPoint(Point point)
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{
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Array* arr = Array::create();
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cpSpaceNearestPointQuery(this->_info->space,
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PhysicsHelper::point2cpv(point),
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0,
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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(cpSpaceNearestPointQueryFunc)PhysicsWorldCallback::nearestPointQueryFunc,
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arr);
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return arr;
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}
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PhysicsShape* PhysicsWorld::getShapeAtPoint(Point point)
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{
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cpShape* shape = cpSpaceNearestPointQueryNearest(this->_info->space,
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PhysicsHelper::point2cpv(point),
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0,
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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nullptr);
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return shape == nullptr ? nullptr : PhysicsShapeInfo::map.find(shape)->second->shape;
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}
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Array* PhysicsWorld::getAllBody() const
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@ -98,6 +98,7 @@ public:
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void rayCast(PhysicsRayCastCallback& callback, Point point1, Point point2, void* data);
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void rectQuery(PhysicsRectQueryCallback& callback, Rect rect, void* data);
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Array* getShapesAtPoint(Point point);
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PhysicsShape* getShapeAtPoint(Point point);
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Array* getAllBody() const;
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/** Register a listener to receive contact callbacks*/
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@ -50,7 +50,7 @@ namespace
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return layer;
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}
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static const Color4F STATIC_COLOR = {1.0f, 0.0f, 0.0f, 1.0f};
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static const Color4F STATIC_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
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}
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@ -92,6 +92,7 @@ PhysicsDemo::PhysicsDemo()
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: _scene(nullptr)
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, _ball(nullptr)
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, _spriteTexture(nullptr)
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, _mouse(nullptr)
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{
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}
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@ -296,7 +297,8 @@ namespace
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
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-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
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127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
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63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0};
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63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0
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};
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static inline int get_pixel(int x, int y)
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{
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@ -365,6 +367,31 @@ Sprite* PhysicsDemo::makeTriangle(float x, float y, Size size, PhysicsMaterial m
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return triangle;
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}
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void PhysicsDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
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{
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for( auto &touch: touches)
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{
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auto location = touch->getLocation();
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Array* arr = _scene->getPhysicsWorld()->getShapesAtPoint(location);
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PhysicsShape* shape = nullptr;
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for (Object* obj : *arr)
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{
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}
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}
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}
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void PhysicsDemo::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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}
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void PhysicsDemo::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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}
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void PhysicsDemoLogoSmash::onEnter()
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{
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PhysicsDemo::onEnter();
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@ -384,7 +411,7 @@ void PhysicsDemoLogoSmash::onEnter()
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Node* ball = makeBall(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2,
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2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2,
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0.95f, PhysicsMaterial::make(1.0f, 0.0f, 0.0f));
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0.95f, PhysicsMaterial(1.0f, 0.0f, 0.0f));
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ball->getPhysicsBody()->setMass(1.0);
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ball->getPhysicsBody()->setMoment(PHYSICS_INFINITY);
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@ -396,7 +423,7 @@ void PhysicsDemoLogoSmash::onEnter()
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}
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auto bullet = makeBall(400, 0, 10, PhysicsMaterial::make(PHYSICS_INFINITY, 0, 0));
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auto bullet = makeBall(400, 0, 10, PhysicsMaterial(PHYSICS_INFINITY, 0, 0));
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bullet->getPhysicsBody()->setVelocity(Point(400, 0));
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bullet->setPosition(Point(-1000, VisibleRect::getVisibleRect().size.height/2));
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@ -427,7 +454,7 @@ void PhysicsDemoPyramidStack::onEnter()
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{
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for(int j=0; j<=i; j++)
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{
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addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2);
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addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2f);
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}
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}
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}
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@ -644,7 +671,7 @@ void PhysicsDemoRayCast::update(float delta)
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break;
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}
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_angle += 0.25f * M_PI / 180.0f;
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_angle += 0.25f * (float)M_PI / 180.0f;
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}
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void PhysicsDemoRayCast::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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@ -687,18 +714,6 @@ void PhysicsDemoJoints::onEnter()
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}
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void PhysicsDemoJoints::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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//Add a new body/atlas sprite at the touched location
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for( auto &touch: touches)
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{
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auto location = touch->getLocation();
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}
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}
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std::string PhysicsDemoJoints::title()
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{
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return "Joints";
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@ -37,13 +37,18 @@ public:
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void toggleDebugCallback(Object* sender);
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void addGrossiniAtPosition(Point p, float scale = 1.0);
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Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
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Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
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Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
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void onTouchesBegan(const std::vector<Touch*>& touches, Event* event) override;
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void onTouchesMoved(const std::vector<Touch*>& touches, Event* event) override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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protected:
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Texture2D* _spriteTexture; // weak ref
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SpriteBatchNode* _ball;
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DrawNode* _mouse;
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};
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class PhysicsDemoClickAdd : public PhysicsDemo
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@ -99,10 +104,15 @@ private:
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class PhysicsDemoJoints : public PhysicsDemo
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{
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public:
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PhysicsDemoJoints();
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public:
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void onEnter() override;
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std::string title() override;
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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private:
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PhysicsShape* _touchesShape;
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};
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#endif
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