mirror of https://github.com/axmolengine/axmol.git
add matrix stack in director(will replace kmGLfunctions)
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45b0ba3871
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@ -65,6 +65,7 @@ THE SOFTWARE.
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#include "kazmath/kazmath.h"
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#include "kazmath/GL/matrix.h"
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#include "CCMath.h"
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/**
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Position of the FPS
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@ -156,6 +157,7 @@ bool Director::init(void)
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//init TextureCache
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initTextureCache();
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initMatrixStack();
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_renderer = new Renderer;
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@ -280,20 +282,22 @@ void Director::drawScene()
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kmGLPushMatrix();
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// global identity matrix is needed... come on kazmath!
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kmMat4 identity;
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kmMat4Identity(&identity);
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Matrix identity = Matrix::identity();
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kmMat4 identity2;
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kmMat4Fill(&identity2, identity.m);
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// draw the scene
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if (_runningScene)
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{
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_runningScene->visit(_renderer, identity, false);
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_runningScene->visit(_renderer, identity2, false);
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_eventDispatcher->dispatchEvent(_eventAfterVisit);
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}
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// draw the notifications node
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if (_notificationNode)
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{
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_notificationNode->visit(_renderer, identity, false);
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_notificationNode->visit(_renderer, identity2, false);
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}
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if (_displayStats)
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@ -427,6 +431,117 @@ void Director::setNextDeltaTimeZero(bool bNextDeltaTimeZero)
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_nextDeltaTimeZero = bNextDeltaTimeZero;
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}
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void Director::initMatrixStack()
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{
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kmMat4 identity;
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kmMat4Identity(&identity);
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_modelViewMatrixStack.push(identity);
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_projectionMatrixStack.push(identity);
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_textureMatrixStack.push(identity);
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}
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void Director::popMatrix(MATRIX_STACK_TYPE type)
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{
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if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
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{
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_modelViewMatrixStack.pop();
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
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{
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_projectionMatrixStack.pop();
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
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{
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_textureMatrixStack.pop();
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}
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else
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{
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CCASSERT(false, "unknow matrix stack type");
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}
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}
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void Director::loadMatrix(MATRIX_STACK_TYPE type, const kmMat4& mat)
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{
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if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
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{
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_modelViewMatrixStack.top() = mat;
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
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{
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_projectionMatrixStack.top() = mat;
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
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{
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_textureMatrixStack.top() = mat;
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}
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else
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{
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CCASSERT(false, "unknow matrix stack type");
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}
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}
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void Director::multiplyMatrix(MATRIX_STACK_TYPE type, const kmMat4& mat)
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{
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if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
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{
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kmMat4Multiply(&_modelViewMatrixStack.top(), &_modelViewMatrixStack.top(), &mat);
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
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{
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kmMat4Multiply(&_projectionMatrixStack.top(), &_projectionMatrixStack.top(), &mat);
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
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{
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kmMat4Multiply(&_textureMatrixStack.top(), &_textureMatrixStack.top(), &mat);
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}
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else
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{
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CCASSERT(false, "unknow matrix stack type");
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}
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}
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void Director::pushMatrix(MATRIX_STACK_TYPE type)
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{
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if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
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{
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_modelViewMatrixStack.push(_modelViewMatrixStack.top());
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
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{
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_projectionMatrixStack.push(_projectionMatrixStack.top());
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
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{
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_textureMatrixStack.push(_textureMatrixStack.top());
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}
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else
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{
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CCASSERT(false, "unknow matrix stack type");
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}
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}
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kmMat4 Director::getMatrix(MATRIX_STACK_TYPE type)
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{
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if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
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{
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return _modelViewMatrixStack.top();
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
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{
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return _projectionMatrixStack.top();
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}
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else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
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{
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return _textureMatrixStack.top();
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}
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else
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{
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CCASSERT(false, "unknow matrix stack type, will return modelview matrix instead");
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return _modelViewMatrixStack.top();
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}
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}
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void Director::setProjection(Projection projection)
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{
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Size size = _winSizeInPoints;
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@ -37,7 +37,7 @@ THE SOFTWARE.
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#include "CCGL.h"
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#include "CCLabelAtlas.h"
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#include "kazmath/mat4.h"
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#include <stack>
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NS_CC_BEGIN
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@ -86,6 +86,25 @@ and when to execute the Scenes.
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*/
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class CC_DLL Director : public Ref
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{
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public:
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enum class MATRIX_STACK_TYPE
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{
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MATRIX_STACK_MODELVIEW,
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MATRIX_STACK_PROJECTION,
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MATRIX_STACK_TEXTURE
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};
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private:
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std::stack<kmMat4> _modelViewMatrixStack;
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std::stack<kmMat4> _projectionMatrixStack;
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std::stack<kmMat4> _textureMatrixStack;
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protected:
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void initMatrixStack();
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public:
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void pushMatrix(MATRIX_STACK_TYPE type);
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void popMatrix(MATRIX_STACK_TYPE type);
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void loadMatrix(MATRIX_STACK_TYPE type, const kmMat4& mat);
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void multiplyMatrix(MATRIX_STACK_TYPE type, const kmMat4& mat);
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kmMat4 getMatrix(MATRIX_STACK_TYPE type);
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public:
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static const char *EVENT_PROJECTION_CHANGED;
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static const char* EVENT_AFTER_UPDATE;
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