mirror of https://github.com/axmolengine/axmol.git
Unify CC_COMPAT_GL to control renderer backend
win32: google angle mac: NSGL ios: GLES
This commit is contained in:
parent
8b4b39bc7a
commit
108399ede3
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@ -103,9 +103,13 @@ function(use_cocos2dx_compile_define target)
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if(APPLE)
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target_compile_definitions(${target} PUBLIC __APPLE__)
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target_compile_definitions(${target} PUBLIC USE_FILE32API)
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if(IOS AND CC_FORCE_USE_GLES)
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target_compile_definitions(${target} PUBLIC CC_FORCE_USE_GLES=1)
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if(CC_COMPAT_GL)
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target_compile_definitions(${target}
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PUBLIC CC_COMPAT_GL=1
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PUBLIC GL_SILENCE_DEPRECATION=1
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)
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endif()
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elseif(LINUX)
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target_compile_definitions(${target} PUBLIC LINUX)
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target_compile_definitions(${target} PUBLIC _GNU_SOURCE)
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@ -113,8 +117,8 @@ function(use_cocos2dx_compile_define target)
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target_compile_definitions(${target} PUBLIC ANDROID)
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target_compile_definitions(${target} PUBLIC USE_FILE32API)
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elseif(WINDOWS)
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if(CC_FORCE_USE_GLES)
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target_compile_definitions(${target} PUBLIC CC_FORCE_USE_GLES=1)
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if(CC_COMPAT_GL)
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target_compile_definitions(${target} PUBLIC CC_COMPAT_GL=1)
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endif()
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target_compile_definitions(${target}
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PUBLIC WIN32
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@ -65,8 +65,8 @@ if(NOT DEFINED ENGINEX_CORE_LIB)
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set(ENGINEX_CORE_LIB cocos2d CACHE INTERNAL "The engine-x core lib name" )
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endif()
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if (NOT DEFINED CC_FORCE_USE_GLES)
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set(CC_FORCE_USE_GLES FALSE CACHE INTERNAL "Force use GLES" )
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if (NOT DEFINED CC_COMPAT_GL)
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set(CC_COMPAT_GL FALSE CACHE INTERNAL "Enabling CC_COMPAT_GL" )
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endif()
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project(cocos2d_libs)
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@ -36,9 +36,15 @@ THE SOFTWARE.
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#include "platform/win32/CCGL-win32.h"
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#elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
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#include "platform/linux/CCGL-linux.h"
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#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS && !defined(CC_USE_METAL)
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#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#if CC_COMPAT_GL
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#include "platform/ios/CCGL-ios.h"
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#endif
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#elif CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#if CC_COMPAT_GL
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#include "platform/mac/CCGL-mac.h"
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#endif
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#endif
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/// @endcond
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#endif /* __PLATFORM_CCPLATFORMDEFINE_H__*/
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@ -103,12 +103,13 @@ THE SOFTWARE.
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#endif
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#endif // CC_PLATFORM_WIN32
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/*
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* Windows: https://github.com/google/angle
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* iOS: Use Apple GLES
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/*
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windows: https://github.com/google/angle
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mac: GL
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iOS: GLES
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*/
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#ifndef CC_FORCE_USE_GLES
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#define CC_FORCE_USE_GLES 0
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#ifndef CC_COMPAT_GL
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#define CC_COMPAT_GL 0
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#endif
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#if ((CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS))
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@ -118,21 +119,27 @@ THE SOFTWARE.
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#define CC_USE_METAL
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#if !CC_COMPAT_GL
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#define CC_USE_METAL
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#else
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#define CC_USE_GL
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#endif
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#if !CC_FORCE_USE_GLES
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#if !CC_COMPAT_GL
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#define CC_USE_METAL
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#else
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#define CC_USE_GLES
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#endif
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#define CC_USE_GLES
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#else
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#if !CC_FORCE_USE_GLES
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#if !CC_COMPAT_GL
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#define CC_USE_GL
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#else
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#define CC_USE_GLES
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#endif
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#else
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#error "Unsupported platform!"
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#endif
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/// @endcond
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@ -101,7 +101,7 @@ elseif(APPLE)
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platform/ios/CCInputView-ios.mm
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)
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if(CC_FORCE_USE_GLES)
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if(NOT CC_COMPAT_GL)
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set(COCOS_PLATFORM_SPECIFIC_HEADER
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${COCOS_PLATFORM_SPECIFIC_HEADER}
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platform/ios/CCES2Renderer-ios.h
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@ -0,0 +1,113 @@
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLATFORM_MAC_CCGL_H__
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#define __PLATFORM_MAC_CCGL_H__
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#import <OpenGL/gl.h>
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#import <OpenGL/glu.h>
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#import <OpenGL/glext.h>
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#define CC_GL_DEPTH24_STENCIL8 -1
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#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
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#define glGenVertexArrays glGenVertexArraysAPPLE
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#define glBindVertexArray glBindVertexArrayAPPLE
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#define glClearDepthf glClearDepth
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#define glDepthRangef glDepthRange
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#define glReleaseShaderCompiler(xxx)
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// GLES macros, only for compiling compatible
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#if !defined(GL_ETC1_RGB8_OES)
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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#if !defined(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
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#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
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#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
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#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
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#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
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#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
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#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
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#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
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#endif
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#if !defined(GL_COMPRESSED_RGB8_ETC2)
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#endif
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#if !defined(GL_ATC_RGB_AMD)
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#define GL_ATC_RGB_AMD 0x8C92
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#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
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#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
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#endif
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#if !defined(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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#endif
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#endif // __PLATFORM_MAC_CCGL_H__
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#endif //s CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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@ -379,8 +379,10 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
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glfwWindowHint(GLFW_SAMPLES, _glContextAttrs.multisamplingCount);
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#if defined(CC_USE_METAL)
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// Don't create gl context.
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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#endif
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int neededWidth = rect.size.width * _frameZoomFactor;
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int neededHeight = rect.size.height * _frameZoomFactor;
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@ -407,7 +409,8 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
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CGSize size;
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size.width = static_cast<CGFloat>(fbWidth);
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size.height = static_cast<CGFloat>(fbHeight);
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#if defined(CC_USE_METAL)
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// Initialize device.
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id<MTLDevice> device = MTLCreateSystemDefaultDevice();
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if (!device)
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@ -425,6 +428,7 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
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[layer setDrawableSize:size];
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[contentView setLayer:layer];
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backend::DeviceMTL::setCAMetalLayer(layer);
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#endif
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/*
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* Note that the created window and context may differ from what you requested,
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rect.size.height = realH / _frameZoomFactor;
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}
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#if defined(CC_USE_GL)
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glfwMakeContextCurrent(_mainWindow);
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#endif
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glfwSetMouseButtonCallback(_mainWindow, GLFWEventHandler::onGLFWMouseCallBack);
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glfwSetCursorPosCallback(_mainWindow, GLFWEventHandler::onGLFWMouseMoveCallBack);
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glfwSetScrollCallback(_mainWindow, GLFWEventHandler::onGLFWMouseScrollCallback);
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void GLViewImpl::swapBuffers()
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{
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// if(_mainWindow)
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// glfwSwapBuffers(_mainWindow);
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#if defined(CC_USE_GL)
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if(_mainWindow)
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glfwSwapBuffers(_mainWindow);
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#endif
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}
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bool GLViewImpl::windowShouldClose()
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@ -984,10 +994,12 @@ void GLViewImpl::onGLFWWindowSizeCallback(GLFWwindow* /*window*/, int width, int
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Director::getInstance()->setViewport();
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Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
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#if defined(CC_USE_METAL)
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//update metal attachment texture size.
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(_mainWindow, &fbWidth, &fbHeight);
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backend::UtilsMTL::resizeDefaultAttachmentTexture(fbWidth, fbHeight);
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#endif
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}
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}
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@ -76,7 +76,7 @@ set(COCOS_RENDERER_SRC
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renderer/backend/RenderPassParams.cpp
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)
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if(ANDROID OR WINDOWS OR LINUX OR (IOS AND CC_FORCE_USE_GLES))
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if(ANDROID OR WINDOWS OR LINUX OR CC_COMPAT_GL)
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list(APPEND COCOS_RENDERER_HEADER
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renderer/backend/opengl/BufferGL.h
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File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,5 @@
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/*************************************************************************
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* GLFW 3.3 - www.glfw.org
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* GLFW 3.4 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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@ -94,7 +94,7 @@ extern "C" {
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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//#include <ApplicationServices/ApplicationServices.h>
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#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
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@ -200,7 +200,7 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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*
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* @ingroup native
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*/
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//GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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/*! @brief Returns the `NSWindow` of the specified window.
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*
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Binary file not shown.
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@ -80,7 +80,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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// Set the design resolution
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glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
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Size frameSize = glview->getFrameSize();
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auto frameSize = glview->getFrameSize();
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vector<string> searchPath;
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@ -85,7 +85,7 @@ bool HelloWorld::init()
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drawNode->setPosition(Vec2(0, 0));
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addChild(drawNode);
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Rect safeArea = Director::getInstance()->getSafeAreaRect();
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auto safeArea = Director::getInstance()->getSafeAreaRect();
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drawNode->drawRect(safeArea.origin, safeArea.origin + safeArea.size, Color4F::BLUE);
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return true;
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