mirror of https://github.com/axmolengine/axmol.git
fixed memory leak cause by singleton.
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e31abe3f54
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10defddc2e
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@ -25,7 +25,6 @@ THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#include "2d/CCMenu.h"
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#include "2d/CCMenu.h"
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#include "base/CCDirector.h"
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#include "base/CCDirector.h"
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#include "CCApplication.h"
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#include "base/CCTouch.h"
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#include "base/CCTouch.h"
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#include "CCStdC.h"
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#include "CCStdC.h"
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#include "base/CCEventListenerTouch.h"
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#include "base/CCEventListenerTouch.h"
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@ -177,7 +177,6 @@ Director::~Director(void)
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CC_SAFE_RELEASE(_scheduler);
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CC_SAFE_RELEASE(_scheduler);
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CC_SAFE_RELEASE(_actionManager);
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CC_SAFE_RELEASE(_actionManager);
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delete _eventAfterUpdate;
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delete _eventAfterUpdate;
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delete _eventAfterDraw;
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delete _eventAfterDraw;
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delete _eventAfterVisit;
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delete _eventAfterVisit;
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@ -191,12 +190,11 @@ Director::~Director(void)
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CC_SAFE_RELEASE(_eventDispatcher);
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CC_SAFE_RELEASE(_eventDispatcher);
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// clean auto release pool
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PoolManager::destroyInstance();
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// delete _lastUpdate
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// delete _lastUpdate
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CC_SAFE_DELETE(_lastUpdate);
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CC_SAFE_DELETE(_lastUpdate);
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Configuration::destroyInstance();
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s_SharedDirector = nullptr;
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s_SharedDirector = nullptr;
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}
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}
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@ -976,7 +974,6 @@ void Director::purgeDirector()
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GLProgramCache::destroyInstance();
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GLProgramCache::destroyInstance();
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GLProgramStateCache::destroyInstance();
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GLProgramStateCache::destroyInstance();
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FileUtils::destroyInstance();
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FileUtils::destroyInstance();
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Configuration::destroyInstance();
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// cocos2d-x specific data structures
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// cocos2d-x specific data structures
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UserDefault::destroyInstance();
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UserDefault::destroyInstance();
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@ -27,6 +27,8 @@ THE SOFTWARE.
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#define __CC_APPLICATION_PROTOCOL_H__
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#define __CC_APPLICATION_PROTOCOL_H__
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#include "base/CCPlatformMacros.h"
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#include "base/CCPlatformMacros.h"
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#include "base/CCScriptSupport.h"
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#include "base/CCAutoreleasePool.h"
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NS_CC_BEGIN
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NS_CC_BEGIN
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@ -61,7 +63,11 @@ public:
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* @js NA
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* @js NA
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* @lua NA
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* @lua NA
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*/
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*/
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virtual ~ApplicationProtocol() {}
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virtual ~ApplicationProtocol(){
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ScriptEngineManager::destroyInstance();
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// clean auto release pool
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PoolManager::destroyInstance();
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}
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/**
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/**
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@brief Implement Director and Scene init code here.
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@brief Implement Director and Scene init code here.
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